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Qualcomm Adreno 320 vs Qualcomm Adreno 306

Qualcomm Adreno 320

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Der Qualcomm Adreno 320 ist eine in Qualcomm SoC integrierte Grafikkarte für Smartphones und Tablets. Sie kam gegen Ende 2012 auf den Markt und wurde hauptsächlich in Android basierten Geräten eingesetzt. Die Grafikkarte nutzt eine Technologie namens FlexRender. Diese kann "intelligent" zwischen TBR (TBR Tile Based Renderer) und klassischem direkten Rendern umschalten.

Der Adreno 320 bietet Unified Shaders und unterstützt OpenGL ES 3.0. Im Vergleich zu Adreno 200 Serie soll eine 3-4x bessere Performance erreicht werden.

Eingesetzt wird die Adreno 320 in Snapdragon S4 SoCs wie z.B. den AQP8064.

Qualcomm Adreno 306

► remove from comparison Qualcomm Adreno 306

Die Qualcomm Adreno 306 ist eine integrierte Grafikeinheit für Smartphones und Tablets, die in den Mittelklasse-SoCs der Qualcomm-Snapdragon-410-Serie (z.b. Snapdragon 410 MSM8916) zu finden ist. Laut Qualcomm kann die Adreno 306 im Vergleich zur Adreno 305 mit einem verringerten Stromverbrauch punkten.

Die Leistung des Adreno 306 liegt in unseren Benchmarks eines HTC Desire 510 (Snapdragon 410 MSM8916) meistens auf einer Ebene mit dem alten Adreno 305. Nur in einzelnen Tests wie dem Epic Citadel Benchmark in Ultra kann er sich um einige Prozent abheben. Dies kann aber auch der CPU bzw. dem Speicher geschuldet sein.

Wie die anderen Adreno 30x GPUs, bietet die Adreno 306 24 ALUs welche als Unified Shader ausgeführt sind. Andere Quellen sprechen nur von 6 ALUs. Nähere Informationen über die Architektur finden sich hier auf Github.

Qualcomm Adreno 320Qualcomm Adreno 306
Adreno 300 Serie
Adreno 330 compare 32 @ 0.45 - 0.58 GHz
Adreno 320 16 @ 0.4 GHz
Adreno 308 compare 6
Adreno 306 6 @ 0.45 GHz
Adreno 305 compare 6 @ 0.45 GHz
Adreno 304 compare 6 @ 0.4 GHz
Adreno 302 compare 6 @ 0.4 GHz
Adreno 330 compare 32 @ 0.45 - 0.58 GHz
Adreno 320 16 @ 0.4 GHz
Adreno 308 compare 6
Adreno 306 6 @ 0.45 GHz
Adreno 305 compare 6 @ 0.45 GHz
Adreno 304 compare 6 @ 0.4 GHz
Adreno 302 compare 6 @ 0.4 GHz
Pipelines16 - unified6 - unified
Kerntakt400 MHz450 MHz
Shared Memoryjaja
APIDirectX 9_3, OpenGL ES 3.0DirectX 9.3, OpenGL ES 3.0
Herstellungsprozess28 nm28 nm
Erscheinungsdatum27.02.2012 01.09.2012
FeaturesOpen CL 1.1e, Renderscript
CPU in Adreno 320GPU Base SpeedGPU Boost / Turbo
Qualcomm Snapdragon 600 APQ8064T4 x 1700 MHz? MHz? MHz
Qualcomm Snapdragon S4 Pro APQ8064A4 x 1500 - 1700 MHz400 MHz? MHz
Qualcomm Snapdragon S4 Pro MSM8960DT2 x 1700 MHz400 MHz? MHz
Qualcomm Snapdragon S4 Pro MSM8960T2 x 1700 MHz400 MHz? MHz
min. - max.400 MHz? MHz
CPU in Adreno 306GPU Base SpeedGPU Boost / Turbo
Qualcomm Snapdragon 410 MSM89164 x 1400 MHz450 MHz? MHz
Qualcomm Snapdragon 410 APQ80164 x 1200 MHz? MHz? MHz
min. - max.? - 450 MHz? MHz

Benchmarks

3DMark - 3DMark Ice Storm Unlimited Graphics
min: 10423     avg: 10644     median: 10644 (1%)     max: 10865 Points
min: 2190     avg: 3801     median: 3838 (1%)     max: 4037 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited
min: 185     avg: 191.5     median: 187.5 (1%)     max: 206 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited Graphics
min: 153     avg: 158.8     median: 156 (0%)     max: 170 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
0 Points (0%)
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
0 Points (0%)
GFXBench (DX / GLBenchmark) 2.7
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + Qualcomm Adreno 320
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + Qualcomm Adreno 306
GFXBench T-Rex HD Offscreen C24Z16 + Qualcomm Adreno 320
GFXBench T-Rex HD Offscreen C24Z16 + Qualcomm Adreno 306
GFXBench 3.0 - GFXBench 3.0 Manhattan
8.5 fps (2%)
min: 1.8     avg: 4.4     median: 4 (1%)     max: 8.4 fps
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
4.3 fps (0%)
min: 1.7     avg: 2     median: 1.8 (0%)     max: 4.3 fps
GFXBench - GFXBench Car Chase Onscreen
min:      avg: 0 (0%)     max: 0 fps
GFXBench - GFXBench Car Chase Offscreen
min:      avg: 0 (0%)     max: 0 fps
AnTuTu 3DRating - 3DRating V4.0 for OpenGL ES 2.0
3180 Points (24%)
min: 25.31     avg: 37     median: 37 (61%)     max: 48.73 fps
Basemark X 1.1 - Basemark X 1.1 High Quality
min: 4700     avg: 5400     median: 5400 (12%)     max: 6100 Points
min: 1839     avg: 1867     median: 1880 (4%)     max: 1881 Points
Basemark X 1.1 - Basemark X 1.1 Medium Quality
min: 10600     avg: 11550     median: 11550 (26%)     max: 12500 Points
min: 3855     avg: 3993     median: 4014 (9%)     max: 4087 Points
min: 54.6     avg: 57.3     median: 57.3 (85%)     max: 59.9 fps
min: 2745     avg: 2822     median: 2792 (3%)     max: 2929 Points
min: 665     avg: 756     median: 791 (2%)     max: 811 Points

Average Benchmarks Qualcomm Adreno 320 → 100% n=14

Average Benchmarks Qualcomm Adreno 306 → 62% n=14

- Bereich der Benchmarkergebnisse für diese Grafikkarte
- Durchschnittliche Benchmarkergebnisse für diese Grafikkarte
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Spiele-Benchmarks

Die folgenden Benchmarks basieren auf unseren Spieletests mit Testnotebooks. Die Performance dieser Grafikkarte bei den gelisteten Spielen ist abhängig von der verwendeten CPU, Speicherausstattung, Treiber und auch Betriebssystem. Dadurch müssen die untenstehenden Werte nicht repräsentativ sein. Detaillierte Informationen über das verwendete System sehen Sie nach einem Klick auf den fps-Wert.

Dead Trigger 2

Dead Trigger 2

2013
high
100%
Adreno 320:
24.6 1920 x 1080  fps
126%
Adreno 306:
30 30 30 30 35 ~ 31 fps
Fifa 14 Mobile Android

Fifa 14 Mobile Android

2013
high
100%
Adreno 320:
29 1280 x 720 29.8 1920 x 1080 ~ 29 fps
Asphalt 8: Airborne

Asphalt 8: Airborne

2013
low
100%
Adreno 320:
24.8 1280x720 fps  fps
121%
Adreno 306:
29 31 ~ 30 fps
high
100%
Adreno 320:
26 1280x720 fps 27.2 1920 x 1080 ~ 27 fps
56%
Adreno 306:
14 15 16 16 16 ~ 15 fps
Real Racing 3

Real Racing 3

2013
low
100%
Adreno 320:
44 1280x720 fps  fps
high
100%
Adreno 320:
21 1280x720 fps  fps
Temple Run 2

Temple Run 2

2013
high
100%
Adreno 320:
55 1280x720 fps  fps
Subway Surfers

Subway Surfers

2012
high
100%
Adreno 320:
58 1280x720  fps
Grand Theft Auto 3 Android

Grand Theft Auto 3 Android

2011
low
100%
Adreno 320:
20 1280x720 fps  fps

Average Gaming Qualcomm Adreno 320 → 100%

Average Gaming 30-70 fps → 100%

Average Gaming Qualcomm Adreno 306 → 101%

Average Gaming 30-70 fps → 126%

Eine Liste mit weiteren Spielen und allen Grafikkarten finden Sie auf unserer Seite: Welches Spiel ist mit welcher Grafikkarte spielbar?

Add one or more devices and compare

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show all (including archived), 2022, 2021
v1.17
log 02. 09:33:17

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#238 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.146s

#239 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.146s

#240 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.146s

#241 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.146s

#242 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.146s

#243 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.146s

#244 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.146s

#245 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.146s

#246 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.146s

#247 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.146s

#248 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.146s

#249 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.146s

#250 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.146s

#251 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.146s

#252 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.146s

#253 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.146s

#254 No cached benchmark found, getting uncached values +0s ... 0.146s

#255 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.146s

#256 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.146s

#257 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.146s

#258 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.146s

#259 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.146s

#260 No cached benchmark found, getting uncached values +0s ... 0.147s

#261 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.147s

#262 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.147s

#263 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.147s

#264 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.147s

#265 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.147s

#266 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.147s

#267 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.147s

#268 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.147s

#269 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.147s

#270 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.147s

#271 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.147s

#272 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.148s

#273 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.148s

#274 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.148s

#275 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.148s

#276 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.148s

#277 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.148s

#278 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.148s

#279 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.148s

#280 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.148s

#281 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.148s

#282 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.148s

#283 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.148s

#284 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.148s

#285 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.148s

#286 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.148s

#287 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.148s

#288 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.148s

#289 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.148s

#290 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.148s

#291 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.148s

#292 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.148s

#293 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.148s

#294 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.149s

#295 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.149s

#296 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.149s

#297 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.149s

#298 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.149s

#299 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.149s

#300 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.149s

#301 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.149s

#302 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.149s

#303 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.149s

#304 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.149s

#305 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.149s

#306 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.149s

#307 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.149s

#308 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.149s

#309 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.149s

#310 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.149s

#311 linkCache_getLink no uid found +0s ... 0.149s

#312 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.149s

#313 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.15s

#314 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.15s

#315 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.15s

#316 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.15s

#317 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.15s

#318 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.15s

#319 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.15s

#320 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.15s

#321 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.15s

#322 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.15s

#323 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.15s

#324 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.15s

#325 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.15s

#326 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.151s

#327 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.151s

#328 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.151s

#329 linkCache_getLink no uid found +0s ... 0.151s

#330 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.151s

#331 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.151s

#332 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.151s

#333 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.152s

#334 linkCache_getLink no uid found +0s ... 0.152s

#335 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.152s

#336 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.152s

#337 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.152s

#338 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.152s

#339 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.152s

#340 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.152s

#341 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.152s

#342 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.152s

#343 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.152s

#344 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.152s

#345 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.152s

#346 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.152s

#347 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.152s

#348 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.152s

#349 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.152s

#350 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.152s

#351 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.152s

#352 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.152s

#353 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.152s

#354 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.152s

#355 linkCache_getLink no uid found +0s ... 0.153s

#356 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.153s

#357 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.153s

#358 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.153s

#359 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.153s

#360 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.153s

#361 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.153s

#362 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.153s

#363 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.153s

#364 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.153s

#365 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.153s

#366 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.153s

#367 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.153s

#368 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.154s

#369 linkCache_getLink no uid found +0s ... 0.154s

#370 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.154s

#371 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.154s

#372 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.154s

#373 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.154s

#374 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.155s

#375 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.155s

#376 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.155s

#377 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.155s

#378 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.155s

#379 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.155s

#380 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.155s

#381 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.155s

#382 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.155s

#383 linkCache_getLink no uid found +0s ... 0.155s

#384 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.155s

#385 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.155s

#386 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.155s

#387 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.155s

#388 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.155s

#389 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.155s

#390 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.155s

#391 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.155s

#392 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.155s

#393 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.155s

#394 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.155s

#395 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.155s

#396 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.155s

#397 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.155s

#398 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.155s

#399 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.155s

#400 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.155s

#401 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.155s

#402 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.156s

#403 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.156s

#404 linkCache_getLink no uid found +0s ... 0.156s

#405 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.156s

#406 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.156s

#407 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.156s

#408 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.156s

#409 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.156s

#410 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.156s

#411 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.156s

#412 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.156s

#413 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.156s

#414 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.156s

#415 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.156s

#416 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.156s

#417 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.156s

#418 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.156s

#419 min, max, avg, median took s +0s ... 0.156s

#420 before gaming benchmark output +0s ... 0.156s

#421 Got 23 rows for game benchmarks. +0.019s ... 0.175s

#422 composed SQL query for gamebenchmarks +0s ... 0.175s

#423 got data and put it in $dataArray +0.001s ... 0.176s

#424 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.178s

#425 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.178s

#426 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.178s

#427 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.178s

#428 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.178s

#429 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.178s

#430 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.179s

#431 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.179s

#432 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.18s

#433 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.18s

#434 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.18s

#435 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.18s

#436 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.18s

#437 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.18s

#438 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.18s

#439 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.18s

#440 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.18s

#441 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.18s

#442 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.181s

#443 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.181s

#444 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.182s

#445 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.183s

#446 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.184s

#447 benchmarks composed for output. +0s ... 0.184s

#448 calculated avg scores. +0s ... 0.184s

#449 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.185s

#450 return log +0.003s ... 0.187s

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> Notebook Test, Laptop Test und News > Benchmarks / Technik > Benchmarks / Technik > Grafikkarten Vergleich - Head 2 Head
Autor: Redaktion,  8.09.2017 (Update: 19.05.2020)