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Qualcomm Adreno 642 vs Qualcomm Adreno 685

Qualcomm Adreno 642

► remove from comparison Qualcomm Adreno 642

Die Qualcomm Adreno 642 ist eine im Qualcomm Snapdragon 780G ARM-SoC integrierte Grafikeinheit für Smartphones und Tablets. Der Chip ist ab Anfang 2021 erhältlich und wird hauptsächlich in Android-basierten  Geräten der oberen Mittelklasse eingesetzt.

Laut Qualcomm bietet die Adreno 642 GPU eine um 50% höhere Performance als die alte Adreno 620 im Snapdragon 768G. Dies wird auch durch den schnellen Speicherkontroller mit LPDDR4X-4200-Unterstützung ermöglicht.

Die Grafikkarte unterstützt OpenCL 2.0 FP, OpenGL ES 3.2 und Vulkan 1.1. 

Als "G"-Chip unterstützt der 780G Snapdragon Elite Gaming mit updatebaren GPU Treibern.

Qualcomm Adreno 685

► remove from comparison Qualcomm Adreno 685

Die Qualcomm Adreno 685 ist eine im Microsoft SQ1 integrierte Grafikeinheit für Windows-Tablets (Microsoft Surface X). Technisch eine Adreno 680 wie im Qualcomm Snapdragon 8cx ARM-SoC, jedoch wahrscheinlich höher getaktet. Microsoft gibt 2 Tflops theoretische Leistung an, versus 1.8 bei der Adreno 680 im 8cx.

Qualcomm Adreno 642Qualcomm Adreno 685
Adreno 600 Serie
Adreno 660 compare
Adreno 650 compare @ 0.25 - 0.67 GHz
Adreno 685
Adreno 680 compare
Adreno 642
Adreno 642L compare
Adreno 640 compare
Adreno 630 compare
Adreno 620 compare
Adreno 619 compare
Adreno 619L compare
Adreno 618 compare
Adreno 616 compare
Adreno 612 compare
Adreno 610 compare
Adreno 660 compare
Adreno 650 compare @ 0.25 - 0.67 GHz
Adreno 685
Adreno 680 compare
Adreno 642
Adreno 642L compare
Adreno 640 compare
Adreno 630 compare
Adreno 620 compare
Adreno 619 compare
Adreno 619L compare
Adreno 618 compare
Adreno 616 compare
Adreno 612 compare
Adreno 610 compare
Shared Memoryjaja
APIOpenGL ES 3.2DirectX 12
Herstellungsprozess5 nm7 nm
FeaturesOpenGL ES 3.2, OpenCL 2.0 FP, DirectX 12, Vulkan 1.1
Erscheinungsdatum07.05.2021 06.12.2018
Stromverbrauch7 Watt
CPU in Adreno 642GPU Base SpeedGPU Boost / Turbo
Qualcomm Snapdragon 780G 5G8 x 1900 MHz? MHz? MHz
CPU in Adreno 685GPU Base SpeedGPU Boost / Turbo
Microsoft SQ18 x 3000 MHz? MHz? MHz

Benchmarks

3DMark - 3DMark Sling Shot (ES 3.0) Unlimited
5587 Points (33%)
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited Graphics
8380 Points (20%)
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
4478 Points (39%)
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
6148 Points (24%)
3DMark 11 - 3DM11 Performance Score
1968 Points (4%)
3DMark 11 - 3DM11 Performance GPU
1927 Points (3%)
Cinebench R10 Cinebench R10 Shading (32bit) + Qualcomm Adreno 685
Cinebench R10 - Cinebench R10 Shading (32bit)
373 Points (2%)
GFXBench (DX / GLBenchmark) 2.7
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + Qualcomm Adreno 642
GFXBench (DX / GLBenchmark) 2.7 - GFXBench 2.7 T-Rex HD Onscreen C24Z16
90 fps (3%)
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + Qualcomm Adreno 685
59 fps (2%)
GFXBench T-Rex HD Offscreen C24Z16 + Qualcomm Adreno 642
GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
153 fps (1%)
GFXBench T-Rex HD Offscreen C24Z16 + Qualcomm Adreno 685
167.7 fps (1%)
GFXBench 3.0 - GFXBench 3.0 Manhattan
79 fps (22%)
24.6 fps (7%)
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
90 fps (7%)
31.7 fps (2%)
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Onscreen
26 fps (17%)
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
18 fps (6%)
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Onscreen
42 fps (20%)
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
50 fps (7%)
GFXBench - GFXBench Car Chase Onscreen
35 fps (1%)
GFXBench - GFXBench Car Chase Offscreen
40 fps (0%)
Basemark GPU 1.2 - Basemark GPU 1.2 Vulkan Official Medium Offscreen 1080
48 fps (4%)
ComputeMark v2.1 - ComputeMark v2.1 Result
2292 Points (4%)

Average Benchmarks Qualcomm Adreno 642 → 100% n=4

Average Benchmarks Qualcomm Adreno 685 → 60% n=4

- Bereich der Benchmarkergebnisse für diese Grafikkarte
- Durchschnittliche Benchmarkergebnisse für diese Grafikkarte
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Spiele-Benchmarks

Die folgenden Benchmarks basieren auf unseren Spieletests mit Testnotebooks. Die Performance dieser Grafikkarte bei den gelisteten Spielen ist abhängig von der verwendeten CPU, Speicherausstattung, Treiber und auch Betriebssystem. Dadurch müssen die untenstehenden Werte nicht repräsentativ sein. Detaillierte Informationen über das verwendete System sehen Sie nach einem Klick auf den fps-Wert.

Armajet

Armajet

2020
high
100%
Adreno 642:
30 fps  fps
PUBG Mobile

PUBG Mobile

2018
low
100%
Adreno 642:
60 fps  fps
med.
100%
Adreno 642:
59 fps  fps
high
100%
Adreno 642:
60 fps  fps
ultra
100%
Adreno 642:
40 fps  fps
Asphalt 9: Legends

Asphalt 9: Legends

2013
low
100%
Adreno 642:
60 fps  fps
high
100%
Adreno 642:
60 fps  fps

Average Gaming Qualcomm Adreno 642 → 100%

Average Gaming 30-70 fps → 100%

Eine Liste mit weiteren Spielen und allen Grafikkarten finden Sie auf unserer Seite: Welches Spiel ist mit welcher Grafikkarte spielbar?

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show all (including archived), 2022, 2021
v1.17
log 29. 17:48:50

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#1 checking url part for id 9954 +0s ... 0s

#2 not redirecting to Ajax server +0s ... 0s

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#4 linkCache_getLink using $NBC_LINKCACHE +0.055s ... 0.055s

#5 linkCache_getLink using $NBC_LINKCACHE +0.003s ... 0.059s

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#19 composed specs +0s ... 0.059s

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#21 start showIntegratedCPUs +0s ... 0.059s

#22 getting avg benchmarks for device 10693 +0.031s ... 0.09s

#23 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.091s

#24 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.091s

#25 got single benchmarks 10693 +0.005s ... 0.096s

#26 getting avg benchmarks for device 9954 +0s ... 0.096s

#27 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.097s

#28 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.097s

#29 got single benchmarks 9954 +0.004s ... 0.101s

#30 got avg benchmarks for devices +0s ... 0.101s

#31 linkCache_getLink using $NBC_LINKCACHE +0.006s ... 0.107s

#32 linkCache_getLink using $NBC_LINKCACHE +0.003s ... 0.11s

#33 linkCache_getLink using $NBC_LINKCACHE +0.003s ... 0.113s

#34 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.114s

#35 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.114s

#36 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.114s

#37 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.115s

#38 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.115s

#39 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.115s

#40 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.116s

#41 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.116s

#42 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.116s

#43 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.117s

#44 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.117s

#45 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.117s

#46 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.117s

#47 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.118s

#48 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.118s

#49 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.118s

#50 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.118s

#51 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.119s

#52 min, max, avg, median took s +0s ... 0.119s

#53 before gaming benchmark output +0s ... 0.119s

#54 Got 7 rows for game benchmarks. +0.003s ... 0.122s

#55 composed SQL query for gamebenchmarks +0s ... 0.122s

#56 got data and put it in $dataArray +0s ... 0.122s

#57 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.123s

#58 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.124s

#59 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.124s

#60 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.124s

#61 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.125s

#62 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.125s

#63 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.125s

#64 benchmarks composed for output. +0s ... 0.126s

#65 calculated avg scores. +0s ... 0.126s

#66 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.126s

#67 return log +0.002s ... 0.129s

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> Notebook Test, Laptop Test und News > Benchmarks / Technik > Benchmarks / Technik > Grafikkarten Vergleich - Head 2 Head
Autor: Redaktion,  8.09.2017 (Update: 19.05.2020)