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NVIDIA GeForce 305M vs NVIDIA GeForce 310M

NVIDIA GeForce 305M

► remove from comparison NVIDIA GeForce 305M

Die Nvidia GeForce 305M oder G 305M (GT218 Kern) ist eine DirectX 10.1 fähige Grafikkarte für kleine und leichte Notebooks. Die Leistung liegt laut Nvidia etwas oberhalb der alten GeForce G 110M und deutlich unter der 310M (55 versus 73 Gigaflops theoretische Rechenleistung). Die Grafikkarte wird für die neuen Core i3 / i5 basierten Notebooks eingesetzt werden.

Der GT218 Kern basiert laut Nvidia auf die High-End Desktop Architektur (GTX 200) und hat daher auch einige Verbesserungen gegenüber der Vorgängergeneration (G110M). Weiters wurde die Micro-Architektur verbessert um Akkulaufzeit und Performance zu steigern.

Die GeForce 305M unterstützt die Videodekodierung im Grafikchip (PureVideo HD mit VP4 wahrscheinlich) für weniger CPU Belastung bei HD Dekodierung und Hybrid SLI (HybridPower und GeForceBoost) hinzugefügt (nur in Verbindung mit einem aktuellen Nvidia Chipsatz). Der verbaute Video Processor 4 (VP4) unterstützt das  vollständige Dekodieren von H.264, VC-1, MPEG-2, und jetzt auch MPEG-4 ASP (DivX oder xVID). Nur MPEG-1 wird nicht unterstützt (jedoch ist der Decodieraufwand hier minimal).

Wie auch bei der alten 8600M GS übernehmen 16 so genannte Stream Prozessoren die anstehende Grafikarbeit (die früher die Pixel und Vertex Shader übernommen haben). Der Vorteil ist, daß es theortisch keinen Leerlauf der ALUs mehr gibt. Die Streamprozessoren sind bei NVIDIA 1-dimensional (1D) und können pro Takt eine Skalaroperation mit einer MADD- (Addition und Multiplikation) und MUL-Anweisung (Multiplikation) durführen. Ausserdem taktet NVIDIA die Shader-ALUs höher als den restlichen Chip.

Dank CUDA, DirectX Compute und OpenCL Support können die Stream Prozessoren auch für andere Anwendungen (Video Kodierung) eingesetzt werden und sind bei solchen Spezialanwendungen deutlich schneller als gängige Hauptprozessoren (durch die hohe Anzahl an Shadern die parallel arbeiten). PhysX wird von der 310M aufgrund mangelnder Leistung nicht unterstützt.

Moderne DirectX 10 Spiele laufen auf der  305M durch die geringe Shaderanzahl und den 64 Bit Speicherbaus nur in minimalen Details bei geringen Auflösungen. Ältere (DirectX 9) Spiele wie Half Life 2, Far Cry oder Fear sind jedoch bei mittleren Details flüssig spielbar.

Bei Verwendung des langsamer getakteten GDDR2 Speichers ist die Grafikleistung etwa 20% niedriger als bei GDDR3 (jedoch sinkt auch der Stromverbrauch um etwa 2 Watt). Eventuell kann auch DDR2 Desktopspeicher mit noch größeren Performanceeinbußen eingesetzt werden.

NVIDIA GeForce 310M

► remove from comparison NVIDIA GeForce 310M

Die NVIDIA GeForce 310M oder G 310M (GT218 Kern) ist eine DirectX 10.1 fähige Grafikkarte für kleine und leichte Notebooks und Nachfolger der GeForce G210M. Die Taktraten sind praktisch gleich geblieben (+30 MHz Shadertakt auf 1530 MHz), wodurch die Performance praktisch gleich der G 210M sein sollte. Es gibt auch Versionen die lediglich mit 606 MHz getaktet werden und somit sogar minimal langsamer sind. Eventuell wurde der Stromverbrauch durch den verbesserten 40nm Prozess jedoch gesenkt. Die Nvidia Homepage gibt 73 Gigaflops Rechenleistung an (G 210M hatte 72 Gigaflops). Die Grafikkarte wird wahrscheinlich für die neuen Core i3 / i5 basierten Notebooks eingesetzt werden (G210M für Core 2 Duo basierende Laptops).

Der GT218 Kern basiert laut Nvidia auf die High-End Desktop Architektur (GTX 200) und hat daher auch einige Verbesserungen gegenüber der Vorgängergeneration (G110M). Weiters wurde die Micro-Architektur verbessert um Akkulaufzeit und Performance zu steigern.

Die GeForce 310M unterstützt die Videodekodierung im Grafikchip (PureVideo HD mit VP4 wahrscheinlich) für weniger CPU Belastung bei HD Dekodierung und Hybrid SLI (HybridPower und GeForceBoost) hinzugefügt (nur in Verbindung mit einem aktuellen Nvidia Chipsatz). Der verbaute Video Processor 4 (VP4) unterstützt das  vollständige Dekodieren von H.264, VC-1, MPEG-2, und jetzt auch MPEG-4 ASP (DivX oder xVID). Nur MPEG-1 wird nicht unterstützt (jedoch ist der Decodieraufwand hier minimal).

Wie auch bei der alten 8600M GS übernehmen 16 so genannte Stream Prozessoren die anstehende Grafikarbeit (die früher die Pixel und Vertex Shader übernommen haben). Der Vorteil ist, daß es theortisch keinen Leerlauf der ALUs mehr gibt. Die Streamprozessoren sind bei NVIDIA 1-dimensional (1D) und können pro Takt eine Skalaroperation mit einer MADD- (Addition und Multiplikation) und MUL-Anweisung (Multiplikation) durführen. Ausserdem taktet NVIDIA die Shader-ALUs höher als den restlichen Chip (1530 versus 625 MHz).

Dank CUDA, DirectX Compute und OpenCL Support können die Stream Prozessoren auch für andere Anwendungen (Video Kodierung) eingesetzt werden und sind bei solchen Spezialanwendungen deutlich schneller als gängige Hauptprozessoren (durch die hohe Anzahl an Shadern die parallel arbeiten). PhysX wird von der 310M aufgrund mangelnder Leistung nicht unterstützt.

Moderne DirectX 10 Spiele laufen auf der  310M durch die geringe Shaderanzahl und den 64 Bit Speicherbaus nur in minimalen - mittleren Details bei geringen Auflösungen. Ältere (DirectX 9) Spiele wie Half Life 2, Far Cry oder Fear sind jedoch bei mittleren bis hohen Details flüssig spielbar. Einige sehr anspruchsvolle spiele wie GTA4 oder NFS Shift laufen nicht einmal in den geringsten Einstellungen flüssig. Daher empfiehlt sich die GeForce 310M nicht für anspruchsvolle Spieler.

NVIDIA GeForce 305MNVIDIA GeForce 310M
GeForce 300M Serie
GeForce 320M compare 32 @ 0.45 GHz
GeForce 310M 16 @ 0.61 GHz64 Bit @ 800 MHz
GeForce 315M compare 16 @ 0.61 GHz64 Bit @ 790 MHz
GeForce 305M 16 @ 0.53 GHz64 Bit @ 700 MHz
GeForce 320M compare 32 @ 0.45 GHz
GeForce 310M 16 @ 0.61 GHz64 Bit @ 800 MHz
GeForce 315M compare 16 @ 0.61 GHz64 Bit @ 790 MHz
GeForce 305M 16 @ 0.53 GHz64 Bit @ 700 MHz
Codenamen11m-lp1N11M-GE1
ArchitekturGT2xxGT2xx
Pipelines16 - unified16 - unified
Kerntakt525 MHz606 / 625 MHz
Shadertakt1150 MHz1212 / 1530 MHz
Speichertakt700 MHz800 MHz
Speicherbandbreite64 Bit64 Bit
SpeichertypGDDR2, GDDR3, DDR2, DDR3GDDR3, DDR3
Max. Speichergröße512 MB512 MB
Shared Memoryneinnein
APIDirectX 10.1, Shader 4.1DirectX 10.1, Shader 4.1
Herstellungsprozess40 nm40 nm
FeaturesDirectX Compute Support (Windows 7), CUDA, OpenCL, OpenGL 2.1, HybridPowerDirectX Compute Support (Windows 7), CUDA, OpenCL, OpenGL 2.1, HybridPower
Erscheinungsdatum10.01.2010 10.01.2010
Informationen55 Gigaflops73 Gigaflops
Herstellerseitehttp://www.nvidia.com/object/product_gef...http://www.nvidia.com/object/product_gef...
Transistors260 Million

Benchmarks

3DMark Vantage
3DM Vant. Perf. total + NVIDIA GeForce 310M
3DMark Vantage - 3DM Vant. Perf. total
min: 1012     avg: 1106     median: 1123 (0%)     max: 1177 Points
3DM Vant. Perf. GPU no PhysX + NVIDIA GeForce 310M
3DMark Vantage - 3DM Vant. Perf. GPU no PhysX
min: 787     avg: 868     median: 882 (1%)     max: 920 Points
3DMark 2001SE - 3DMark 2001 - Standard
min: 9678     avg: 16667     median: 15456.5 (16%)     max: 23157 Points
3DMark 03 - 3DMark 03 - Standard
8555 Points (4%)
min: 8643     avg: 9628     median: 9403 (5%)     max: 10702 Points
3DMark 05 - 3DMark 05 - Standard
min: 5909     avg: 6662     median: 6706 (7%)     max: 7207 Points
3DMark 06 3DMark 06 - Score Unknown Settings + NVIDIA GeForce 305M
3DMark 06
3101 Points (5%)
3DMark 06 - Score Unknown Settings + NVIDIA GeForce 310M
min: 3400     avg: 3708     median: 3768.5 (5%)     max: 3895 Points
3DMark 06 - Standard 1280x1024 + NVIDIA GeForce 310M
3DMark 06
min: 2907     avg: 3184     median: 3206 (5%)     max: 3622 Points
3DMark 06 - Standard 1280x768 + NVIDIA GeForce 310M
3DMark 06
min: 3212     avg: 3465     median: 3469 (5%)     max: 3746 Points
3DMark 06 - Standard 1280x720 + NVIDIA GeForce 310M
3DMark 06
3826 Points (6%)
Unigine Heaven 2.1 - Heaven 2.1 high
7 fps (1%)
SPECviewperf 11
specvp11 snx-01 + NVIDIA GeForce 310M
SPECviewperf 11 - specvp11 snx-01
3.4 fps (2%)
specvp11 tcvis-02 + NVIDIA GeForce 310M
SPECviewperf 11 - specvp11 tcvis-02
1 fps (2%)
specvp11 sw-02 + NVIDIA GeForce 310M
SPECviewperf 11 - specvp11 sw-02
6.5 fps (8%)
specvp11 proe-05 + NVIDIA GeForce 310M
SPECviewperf 11 - specvp11 proe-05
1.1 fps (4%)
specvp11 maya-03 + NVIDIA GeForce 310M
SPECviewperf 11 - specvp11 maya-03
5.1 fps (4%)
specvp11 lightwave-01 + NVIDIA GeForce 310M
SPECviewperf 11 - specvp11 lightwave-01
8 fps (9%)
specvp11 ensight-04 + NVIDIA GeForce 310M
SPECviewperf 11 - specvp11 ensight-04
6.5 fps (3%)
specvp11 catia-03 + NVIDIA GeForce 310M
SPECviewperf 11 - specvp11 catia-03
3.3 fps (4%)
Windows 7 Experience Index - Win7 Gaming graphics
min: 5.2     avg: 5.7     median: 5.7 (72%)     max: 6.1 Points
Windows 7 Experience Index - Win7 Graphics
min: 3.3     avg: 4.4     median: 4.6 (58%)     max: 5 Points
Cinebench R10 Cinebench R10 Shading (32bit) + NVIDIA GeForce 310M
Cinebench R10 - Cinebench R10 Shading (32bit)
min: 967     avg: 3019     median: 3175 (2%)     max: 4428 Points
Cinebench R11.5 Cinebench R11.5 OpenGL 64 Bit + NVIDIA GeForce 310M
Cinebench R11.5 - Cinebench R11.5 OpenGL 64 Bit
min: 7.46     avg: 8.1     median: 8.2 (3%)     max: 8.6 fps

Average Benchmarks NVIDIA GeForce 305M → 100% n=2

Average Benchmarks NVIDIA GeForce 310M → 116% n=2

- Bereich der Benchmarkergebnisse für diese Grafikkarte
- Durchschnittliche Benchmarkergebnisse für diese Grafikkarte
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Spiele-Benchmarks

Die folgenden Benchmarks basieren auf unseren Spieletests mit Testnotebooks. Die Performance dieser Grafikkarte bei den gelisteten Spielen ist abhängig von der verwendeten CPU, Speicherausstattung, Treiber und auch Betriebssystem. Dadurch müssen die untenstehenden Werte nicht repräsentativ sein. Detaillierte Informationen über das verwendete System sehen Sie nach einem Klick auf den fps-Wert.

low 800x600
GeForce 310M:
31.6  fps
med. 1024x768
GeForce 310M:
22.1  fps
high 1360x768
GeForce 310M:
20  fps
Fifa 11

Fifa 11

2010
low 800x600
GeForce 310M:
158  fps
med. 1024x768
GeForce 310M:
71.5  fps
high 1360x768
GeForce 310M:
53.4  fps
low 1024x768
GeForce 310M:
55 67.1 77 102.5 fps 109.7 ~ 82 fps
med. 1360x768
GeForce 310M:
15 18 19.1 19.2 fps 26 ~ 19 fps
high 1360x768
GeForce 310M:
10 12.1 12.6 fps 12.7 ~ 12 fps
low 800x600
GeForce 310M:
48.3 fps  fps
med. 1024x768
GeForce 310M:
17.7 fps  fps
high 1366x768
GeForce 310M:
14.6 fps  fps
Risen

Risen

2009
low 800x600
GeForce 310M:
25.9 25.9 31.2 ~ 28 fps
med. 1024x768
GeForce 310M:
14.3 14.8 14.8 ~ 15 fps
high 1366x768
GeForce 310M:
8.9 8.9 9.8 ~ 9 fps
Resident Evil 5

Resident Evil 5

2009
high 1360x768
GeForce 310M:
22  fps
Need for Speed Shift

Need for Speed Shift

2009
low 800x600
GeForce 310M:
22.4 23.8 ~ 23 fps
med. 1024x768
GeForce 310M:
13.7 15.7 ~ 15 fps
high 1366x768
GeForce 310M:
8.3 12.1 ~ 10 fps
Colin McRae: DIRT 2

Colin McRae: DIRT 2

2009
low 800x600
GeForce 310M:
24.8 25.2 29 ~ 26 fps
med. 1024x768
GeForce 310M:
17.4 17.7 25 ~ 20 fps
high 1360x768
GeForce 310M:
12.5 12.5 ~ 13 fps
Anno 1404

Anno 1404

2009
low 1024x768
GeForce 310M:
52 89.4 ~ 71 fps
ultra 1280x1024
GeForce 310M:
10.6 10.8 ~ 11 fps
Sims 3

Sims 3

2009
low 800x600
GeForce 310M:
78.1 fps  fps
med. 1024x768
GeForce 310M:
33 fps  fps
high 1280x1024
GeForce 310M:
17.3 fps  fps
Left 4 Dead

Left 4 Dead

2008
low 640x480
GeForce 310M:
60.1 fps  fps
high 1024x768
GeForce 310M:
40.5 fps 44.2 ~ 42 fps
Far Cry 2

Far Cry 2

2008
low 640x480
GeForce 310M:
58.8 62 ~ 60 fps
high 1024x768
GeForce 310M:
19.9 20.3 ~ 20 fps
Crysis Warhead

Crysis Warhead

2008
low 800x600
GeForce 310M:
48  fps
ultra 1024x768
GeForce 310M:
6  fps
Call of Duty 4 - Modern Warfare

Call of Duty 4 - Modern Warfare

2007
low 800x600
GeForce 310M:
38.7 40.4 ~ 40 fps
med. 1024x768
GeForce 310M:
29.3 31.1 ~ 30 fps
World in Conflict - Benchmark

World in Conflict - Benchmark

2007
low 800x600
GeForce 310M:
82 fps  fps
med. 1024x768
GeForce 310M:
28 fps 29 ~ 29 fps
high 1024x768
GeForce 310M:
16 16 fps ~ 16 fps
Call of Juarez Benchmark

Call of Juarez Benchmark

2006
high 1024x768
GeForce 310M:
7.7 8.3 ~ 8 fps

Eine Liste mit weiteren Spielen und allen Grafikkarten finden Sie auf unserer Seite: Welches Spiel ist mit welcher Grafikkarte spielbar?

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#146 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.155s

#147 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.155s

#148 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.155s

#149 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.155s

#150 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.155s

#151 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.155s

#152 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.155s

#153 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.155s

#154 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.155s

#155 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.155s

#156 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.156s

#157 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.156s

#158 linkCache_getLink no uid found +0s ... 0.156s

#159 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.156s

#160 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.156s

#161 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.156s

#162 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.156s

#163 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.156s

#164 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.156s

#165 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.156s

#166 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.156s

#167 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.156s

#168 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.156s

#169 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.156s

#170 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.156s

#171 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.156s

#172 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.156s

#173 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.156s

#174 linkCache_getLink no uid found +0s ... 0.156s

#175 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.156s

#176 linkCache_getLink no uid found +0s ... 0.156s

#177 linkCache_getLink no uid found +0s ... 0.156s

#178 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.156s

#179 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.156s

#180 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.156s

#181 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.156s

#182 linkCache_getLink no uid found +0s ... 0.156s

#183 linkCache_getLink no uid found +0s ... 0.156s

#184 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.156s

#185 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.156s

#186 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.156s

#187 linkCache_getLink no uid found +0s ... 0.156s

#188 linkCache_getLink no uid found +0s ... 0.156s

#189 linkCache_getLink no uid found +0s ... 0.156s

#190 linkCache_getLink no uid found +0s ... 0.156s

#191 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.156s

#192 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.156s

#193 linkCache_getLink no uid found +0s ... 0.157s

#194 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.157s

#195 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.157s

#196 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.157s

#197 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.157s

#198 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.157s

#199 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.157s

#200 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.157s

#201 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.157s

#202 linkCache_getLink no uid found +0s ... 0.157s

#203 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.157s

#204 linkCache_getLink no uid found +0s ... 0.157s

#205 linkCache_getLink no uid found +0s ... 0.157s

#206 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.157s

#207 linkCache_getLink no uid found +0s ... 0.157s

#208 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.157s

#209 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.157s

#210 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.157s

#211 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.157s

#212 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.157s

#213 min, max, avg, median took s +0s ... 0.157s

#214 before gaming benchmark output +0s ... 0.157s

#215 Got 74 rows for game benchmarks. +0.015s ... 0.172s

#216 composed SQL query for gamebenchmarks +0s ... 0.172s

#217 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.172s

#218 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.172s

#219 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.172s

#220 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.172s

#221 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.172s

#222 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.172s

#223 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.172s

#224 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.172s

#225 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.172s

#226 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.172s

#227 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.172s

#228 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.172s

#229 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.172s

#230 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.172s

#231 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.172s

#232 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.172s

#233 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.172s

#234 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.172s

#235 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.172s

#236 got data and put it in $dataArray +0.003s ... 0.175s

#237 linkCache_getLink using $NBC_LINKCACHE +0.002s ... 0.176s

#238 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.177s

#239 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.177s

#240 linkCache_getLink no uid found +0.001s ... 0.177s

#241 linkCache_getLink no uid found +0s ... 0.177s

#242 linkCache_getLink no uid found +0s ... 0.177s

#243 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.178s

#244 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.178s

#245 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.178s

#246 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.178s

#247 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.178s

#248 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.178s

#249 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.178s

#250 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.178s

#251 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.178s

#252 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.178s

#253 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.178s

#254 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.178s

#255 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.178s

#256 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.178s

#257 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.179s

#258 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.18s

#259 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.18s

#260 linkCache_getLink no uid found +0.001s ... 0.18s

#261 linkCache_getLink no uid found +0s ... 0.181s

#262 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.181s

#263 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.181s

#264 linkCache_getLink no uid found +0s ... 0.181s

#265 linkCache_getLink no uid found +0s ... 0.181s

#266 linkCache_getLink no uid found +0s ... 0.181s

#267 linkCache_getLink no uid found +0s ... 0.181s

#268 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.181s

#269 linkCache_getLink no uid found +0.002s ... 0.182s

#270 linkCache_getLink no uid found +0.001s ... 0.183s

#271 linkCache_getLink no uid found +0s ... 0.183s

#272 linkCache_getLink no uid found +0s ... 0.183s

#273 linkCache_getLink no uid found +0s ... 0.183s

#274 linkCache_getLink no uid found +0s ... 0.183s

#275 linkCache_getLink no uid found +0s ... 0.183s

#276 linkCache_getLink no uid found +0.001s ... 0.184s

#277 linkCache_getLink no uid found +0s ... 0.184s

#278 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.184s

#279 linkCache_getLink no uid found +0s ... 0.184s

#280 linkCache_getLink no uid found +0s ... 0.184s

#281 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.184s

#282 linkCache_getLink no uid found +0s ... 0.184s

#283 linkCache_getLink no uid found +0s ... 0.184s

#284 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.185s

#285 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.185s

#286 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.185s

#287 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.185s

#288 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.186s

#289 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.186s

#290 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.186s

#291 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.187s

#292 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.187s

#293 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.187s

#294 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.188s

#295 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.188s

#296 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.188s

#297 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.189s

#298 linkCache_getLink no uid found +0.002s ... 0.19s

#299 linkCache_getLink no uid found +0s ... 0.19s

#300 linkCache_getLink no uid found +0.001s ... 0.191s

#301 linkCache_getLink no uid found +0s ... 0.191s

#302 linkCache_getLink no uid found +0s ... 0.191s

#303 linkCache_getLink no uid found +0s ... 0.191s

#304 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.192s

#305 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.192s

#306 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.192s

#307 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.192s

#308 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.192s

#309 linkCache_getLink no uid found +0.001s ... 0.193s

#310 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.193s

#311 benchmarks composed for output. +0s ... 0.193s

#312 calculated avg scores. +0s ... 0.193s

#313 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.194s

#314 return log +0.003s ... 0.196s

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> Notebook Test, Laptop Test und News > Benchmarks / Technik > Benchmarks / Technik > Grafikkarten Vergleich - Head 2 Head
Autor: Sebastian Jentsch,  8.09.2017 (Update: 19.05.2020)