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ARM Mali-G57 MP1 vs ARM Mali-G68 MP2 vs ARM Mali-G71 MP8

ARM Mali-G57 MP1

► remove from comparison ARM Mali-G57 MP1

Die ARM Mali-G57 MP1 / MC1 ist eine integrierte Einstiegs-Grafikeinheit für ARM-SoCs, die erstmals  im Smartphone-Chip UniSoc T616 verbaut wurde.

Die Mali-G57 basiert auf der Valhall-Architektur und wird von ARM als kostengünstige und kleine Grafikkarte für Mainstream-Smartphones beworben.

Wie der Name schon vermuten lässt, arbeitet in der Grafikeinheit ein Dual-Pixel-Kerne mit 128KB oder 256KB L2-Cache.

An Grafik-APIs unterstützt die G57 OpenGL ES 3.2, Vulkan 1.1, OpenCL 2.0 und Renderscript.

ARM Mali-G68 MP2

► remove from comparison ARM Mali-G68 MP2

Die ARM Mali-G68 MP2 ist eine integrierte Mittelklasse-Grafikeinheit für ARM-SoCs, die erstmals Mitte 2021 im Smartwatch-Chip Samsung Exynos W920 verbaut wurde.

Die Mali-G68 basiert auf die Valhall Architektur und wird von ARM als Sub-Premium GPU beworben. Sie bietet alle Features der Mali-G78 Serie inklusive Verbesserungen bezüglich Akkulaufzeit und Machine Learning.

ARM Mali-G71 MP8

► remove from comparison ARM Mali-G71 MP8

Die ARM Mali-G71 MP8 ist eine integrierte High-End-Grafikeinheit für ARM-SoCs, die erstmals im November 2016 im Smartphone- und Tablet-Chip HiSilicon Kirin 960 verbaut wurde. Nach ersten Benchmarks übertrifft die GPU knapp die Adreno 530 im Qualcomm Snapdragon 821 und zählt damit Ende 2016 zu den schnellsten Grafikeinheiten für (Android-)Geräte.

ARM Mali-G57 MP1ARM Mali-G68 MP2ARM Mali-G71 MP8
Mali-G Serie
Mali-G78 MP24 24
Mali-G78 MP22 24
Mali-G78 MP20 24
Mali-G78 MP14 14
Mali-G77 MP11 11
Mali-G77 MP9 9
Mali-G76 MP16 16
Mali-G76 MP12 10
Mali-G76 MP10 10 @ 0.72 GHz
Mali-G57 MP6 6
Mali-G57 MP5 5
Mali-G72 MP18 18 @ 0.85 GHz
Mali-G71 MP20 8 @ 0.9 GHz
Mali-G72 MP12 12 @ 0.85 GHz
Mali-G71 MP8 8 @ 0.9 GHz
Mali-G76 MP4 4 @ 0.8 GHz
Mali-G71 MP2 2 @ 0.77 GHz
Mali-G72 MP3 3 @ 0.85 GHz
Mali-G68 MP4 2
Mali-G52 MP6 6
Mali-G68 MP2 2
Mali-G52 MP2 2 @ 0.95 GHz
Mali-G52 MP1 1 @ 0.8 GHz
Mali-G57 MP4 4
Mali-G57 MP3 3
Mali-G57 MP2 2
Mali-G57 MP1 1
Mali-G51 MP4 4 @ 0.65 GHz
Mali-G78 MP24 24
Mali-G78 MP22 24
Mali-G78 MP20 24
Mali-G78 MP14 14
Mali-G77 MP11 11
Mali-G77 MP9 9
Mali-G76 MP16 16
Mali-G76 MP12 10
Mali-G76 MP10 10 @ 0.72 GHz
Mali-G57 MP6 6
Mali-G57 MP5 5
Mali-G72 MP18 18 @ 0.85 GHz
Mali-G71 MP20 8 @ 0.9 GHz
Mali-G72 MP12 12 @ 0.85 GHz
Mali-G71 MP8 8 @ 0.9 GHz
Mali-G76 MP4 4 @ 0.8 GHz
Mali-G71 MP2 2 @ 0.77 GHz
Mali-G72 MP3 3 @ 0.85 GHz
Mali-G68 MP4 2
Mali-G52 MP6 6
Mali-G68 MP2 2
Mali-G52 MP2 2 @ 0.95 GHz
Mali-G52 MP1 1 @ 0.8 GHz
Mali-G57 MP4 4
Mali-G57 MP3 3
Mali-G57 MP2 2
Mali-G57 MP1 1
Mali-G51 MP4 4 @ 0.65 GHz
Mali-G78 MP24 24
Mali-G78 MP22 24
Mali-G78 MP20 24
Mali-G78 MP14 14
Mali-G77 MP11 11
Mali-G77 MP9 9
Mali-G76 MP16 16
Mali-G76 MP12 10
Mali-G76 MP10 10 @ 0.72 GHz
Mali-G57 MP6 6
Mali-G57 MP5 5
Mali-G72 MP18 18 @ 0.85 GHz
Mali-G71 MP20 8 @ 0.9 GHz
Mali-G72 MP12 12 @ 0.85 GHz
Mali-G71 MP8 8 @ 0.9 GHz
Mali-G76 MP4 4 @ 0.8 GHz
Mali-G71 MP2 2 @ 0.77 GHz
Mali-G72 MP3 3 @ 0.85 GHz
Mali-G68 MP4 2
Mali-G52 MP6 6
Mali-G68 MP2 2
Mali-G52 MP2 2 @ 0.95 GHz
Mali-G52 MP1 1 @ 0.8 GHz
Mali-G57 MP4 4
Mali-G57 MP3 3
Mali-G57 MP2 2
Mali-G57 MP1 1
Mali-G51 MP4 4 @ 0.65 GHz
CodenameValhallValhallMimir
ArchitekturBifrostValhallBifrost
Pipelines1 - unified2 - unified8 - unified
Shared Memoryneinneinnein
Herstellungsprozess7 nm5 nm16 nm
Erscheinungsdatum03.07.2020 14.09.2021 03.06.2016
Herstellerseitehttps://developer.arm.com/ip-products/gr...https://www.arm.com/products/silicon-ip-...https://www.arm.com/products/multimedia/...
Kerntakt900 (Boost) MHz
APIOpenGL ES 3.2
CPU in Mali-G57 MP1GPU Base SpeedGPU Boost / Turbo
UNISOC T6168 x 1800 MHz750 MHz? MHz
UNISOC T6068 x 1600 MHz650 MHz? MHz
min. - max.650 - 750 MHz? MHz
CPU in Mali-G68 MP2GPU Base SpeedGPU Boost / Turbo
Samsung Exynos W9202 x 1180 MHz? MHz? MHz
CPU in Mali-G71 MP8GPU Base SpeedGPU Boost / Turbo
HiSilicon Kirin 9608 x 2400 MHz? MHz900 MHz
HiSilicon Kirin 960s8 x 2100 MHz? MHz900 MHz
min. - max.? - 750 MHz900 - ? MHz

Benchmarks

3DMark - 3DMark Ice Storm Unlimited Graphics
min: 32243     avg: 35201     median: 35210 (5%)     max: 38979 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited
min: 1414     avg: 1519     median: 1434 (9%)     max: 1710 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited Graphics
min: 1255     avg: 1346     median: 1266 (3%)     max: 1518 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
min: 959     avg: 1000     median: 965.5 (8%)     max: 1109 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
min: 814     avg: 848     median: 819 (3%)     max: 939 Points
3DMark - 3DMark Wild Life Extreme Unlimited
min: 109     avg: 113.5     median: 109.5 (0%)     max: 126 Points
GFXBench (DX / GLBenchmark) 2.7
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + ARM Mali-G57 MP1
GFXBench (DX / GLBenchmark) 2.7 - GFXBench 2.7 T-Rex HD Onscreen C24Z16
min: 23     avg: 28     median: 28 (1%)     max: 33 fps
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + ARM Mali-G71 MP8
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G57 MP1
GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
min: 22     avg: 24     median: 24 (0%)     max: 26 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G71 MP8
GFXBench 3.0 - GFXBench 3.0 Manhattan
min: 14     avg: 19.5     median: 19.5 (5%)     max: 25 fps
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
min: 14     avg: 15     median: 15 (1%)     max: 16 fps
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Onscreen
min: 3.4     avg: 5.4     median: 6 (4%)     max: 6.2 fps
min: 8.7     avg: 9.4     median: 9.4 (6%)     max: 10 fps
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
min: 0.85     avg: 1.7     median: 2 (1%)     max: 2.2 fps
min: 4.7     avg: 5.9     median: 5.9 (2%)     max: 7 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Onscreen
min: 5.4     avg: 8.6     median: 9.6 (5%)     max: 9.9 fps
min: 11     avg: 13.5     median: 13.5 (7%)     max: 16 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
min: 1.9     avg: 4.6     median: 5.3 (1%)     max: 6.1 fps
min: 11     avg: 11.5     median: 11.5 (2%)     max: 12 fps
GFXBench - GFXBench Car Chase Onscreen
min: 5     avg: 6.8     median: 6.8 (0%)     max: 8.5 fps
GFXBench - GFXBench Car Chase Offscreen
min: 4.9     avg: 5.4     median: 5.4 (0%)     max: 5.9 fps
Basemark X 1.1 - Basemark X 1.1 High Quality
min: 31104     avg: 34536     median: 34536 (78%)     max: 37968 Points
Basemark X 1.1 - Basemark X 1.1 Medium Quality
min: 42176     avg: 42979     median: 42979 (96%)     max: 43782 Points
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile 2D Graphics Tests
17613 Points (18%)
min: 10073     avg: 10164     median: 10164 (10%)     max: 10255 Points
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile 3D Graphics Tests
11168 Points (25%)
min: 1909     avg: 1915     median: 1915 (4%)     max: 1921 Points
Power Consumption - GFXBench Aztec Ruins Normal Tier Offscreen Power Consumption 150cd *
2.2 Watt (2%)
00.20.30.50.60.80.91.11.31.41.61.71.92.12.22.42.52.72.83Tooltip

Average Benchmarks ARM Mali-G57 MP1 → NAN% n=

Average Benchmarks ARM Mali-G71 MP8 → NAN% n=

- Bereich der Benchmarkergebnisse für diese Grafikkarte
- Durchschnittliche Benchmarkergebnisse für diese Grafikkarte
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Spiele-Benchmarks

Die folgenden Benchmarks basieren auf unseren Spieletests mit Testnotebooks. Die Performance dieser Grafikkarte bei den gelisteten Spielen ist abhängig von der verwendeten CPU, Speicherausstattung, Treiber und auch Betriebssystem. Dadurch müssen die untenstehenden Werte nicht repräsentativ sein. Detaillierte Informationen über das verwendete System sehen Sie nach einem Klick auf den fps-Wert.

Armajet

Armajet

2020
high
100%
Mali-G57 MP1:
58 fps  fps
PUBG Mobile

PUBG Mobile

2018
low
100%
Mali-G57 MP1:
30 fps  fps
high
100%
Mali-G57 MP1:
30 fps  fps
Arena of Valor

Arena of Valor

2018
low
Mali-G71 MP8:
58 fps 60 fps ~ 59 fps
ultra
Mali-G71 MP8:
58 fps 60 fps ~ 59 fps
Shadow Fight 3

Shadow Fight 3

2018
low
Mali-G71 MP8:
30 fps 58 fps ~ 44 fps
high
Mali-G71 MP8:
30 fps 58 fps 60 fps ~ 49 fps
Battle Bay

Battle Bay

2018
low
Mali-G71 MP8:
58 fps 60 fps ~ 59 fps
high
Mali-G71 MP8:
58 fps 60 fps 60 fps ~ 59 fps
Dead Trigger 2

Dead Trigger 2

2013
high
Mali-G71 MP8:
30 45 56 60 ~ 48 fps
Asphalt 8: Airborne

Asphalt 8: Airborne

2013
low
Mali-G71 MP8:
29 29 30 30 ~ 30 fps
high
Mali-G71 MP8:
29 29 30 30 ~ 30 fps

Average Gaming ARM Mali-G57 MP1 → 100%

Average Gaming 30-70 fps → 100%

Eine Liste mit weiteren Spielen und allen Grafikkarten finden Sie auf unserer Seite: Welches Spiel ist mit welcher Grafikkarte spielbar?

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#182 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.14s

#183 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.14s

#184 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.14s

#185 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.14s

#186 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.14s

#187 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.141s

#188 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.141s

#189 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.141s

#190 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.141s

#191 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.141s

#192 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.141s

#193 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.141s

#194 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.141s

#195 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.141s

#196 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.141s

#197 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.141s

#198 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.141s

#199 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.141s

#200 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.141s

#201 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.141s

#202 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.141s

#203 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.141s

#204 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.141s

#205 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.142s

#206 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.142s

#207 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.142s

#208 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.142s

#209 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.143s

#210 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.143s

#211 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.143s

#212 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.143s

#213 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.144s

#214 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.144s

#215 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.144s

#216 min, max, avg, median took s +0.006s ... 0.15s

#217 before gaming benchmark output +0s ... 0.15s

#218 Got 29 rows for game benchmarks. +0.013s ... 0.163s

#219 composed SQL query for gamebenchmarks +0s ... 0.163s

#220 got data and put it in $dataArray +0s ... 0.163s

#221 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.164s

#222 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.165s

#223 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.165s

#224 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.165s

#225 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.166s

#226 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.166s

#227 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.166s

#228 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.167s

#229 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.167s

#230 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.167s

#231 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.167s

#232 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.168s

#233 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.168s

#234 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.168s

#235 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.169s

#236 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.169s

#237 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.169s

#238 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.17s

#239 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.17s

#240 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.17s

#241 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.17s

#242 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.17s

#243 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.17s

#244 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.17s

#245 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.17s

#246 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.17s

#247 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.17s

#248 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.17s

#249 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.17s

#250 benchmarks composed for output. +0s ... 0.17s

#251 calculated avg scores. +0s ... 0.17s

#252 return log +0.001s ... 0.171s

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> Notebook Test, Laptop Test und News > Benchmarks / Technik > Benchmarks / Technik > Grafikkarten Vergleich - Head 2 Head
Autor: Sebastian Jentsch,  8.09.2017 (Update: 19.05.2020)