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ARM Mali-G57 MP2 vs ARM Mali-G78 MP24

ARM Mali-G57 MP2

► remove from comparison ARM Mali-G57 MP2

Die ARM Mali-G57 MP2 / MC2 ist eine integrierte Mittelklasse-Grafikeinheit für ARM-SoCs, die erstmals Ende 2020 im Smartphone-Chip MediaTek Dimensity 700 verbaut wurde.

Die Mali-G57 basiert auf der Valhall-Architektur und wird von ARM als kostengünstige und kleine Grafikkarte für Mainstream-Smartphones beworben.

Wie der Name schon vermuten lässt, arbeiten in der Grafikeinheit zwei Dual-Pixel-Kerne mit 128KB oder 256KB L2-Cache.

Die Performance im Dimensity 700 ist vergleichbar mit einer Adreno 618. Auch anspruchsvollere Spiele sind damit auf Android mit Einschränkungen spielbar.

An Grafik-APIs unterstützt die G57 OpenGL ES 3.2, Vulkan 1.1, OpenCL 2.0 und Renderscript.

ARM Mali-G78 MP24

► remove from comparison ARM Mali-G78 MP24

Die ARM Mali-G78MP24 ist eine integrierte High-End-Grafikeinheit für ARM-SoCs, die erstmals Ende 2020 im Smartphone- und Tablet-Chip HiSilicon Kirin 9000 verbaut wurde (z.B. Huawei Mate 40). Die G78MP24 integriert alle 24 Kerne/Cluster und nutzt die 2. Generation der Valhall-Architektur. Im Vergleich zur G77 bietet die G78 zwei neue Features: Asynchronous Top Level und Fragment Dependency Tracking.

Die GPU zählt damit zu den schnellsten Grafikkarten für Android-Smartphones in 2020 und daher sollten alle aktuellen Spiele flüssig dargestellt werden.

An Grafik-APIs unterstützt die G78 OpenGL ES 3.2, Vulkan 1.1 und OpenCL 2.0.

ARM Mali-G57 MP2ARM Mali-G78 MP24
Mali-G Serie
Mali-G78 MP24 24
Mali-G78 MP22 compare 24
Mali-G78 MP20 compare 24
Mali-G78 MP14 compare 14
Mali-G77 MP11 compare 11
Mali-G77 MP9 compare 9
Mali-G76 MP16 compare 16
Mali-G76 MP12 compare 10
Mali-G76 MP10 compare 10 @ 0.72 GHz
Mali-G57 MP6 compare 6
Mali-G57 MP5 compare 5
Mali-G72 MP18 compare 18 @ 0.85 GHz
Mali-G71 MP20 compare 8 @ 0.9 GHz
Mali-G72 MP12 compare 12 @ 0.85 GHz
Mali-G71 MP8 compare 8 @ 0.9 GHz
Mali-G76 MP4 compare 4 @ 0.8 GHz
Mali-G71 MP2 compare 2 @ 0.77 GHz
Mali-G72 MP3 compare 3 @ 0.85 GHz
Mali-G68 MP4 compare 2
Mali-G52 MP6 compare 6
Mali-G68 MP2 compare 2
Mali-G52 MP2 compare 2 @ 0.95 GHz
Mali-G52 MP1 compare 1 @ 0.8 GHz
Mali-G57 MP4 compare 4
Mali-G57 MP3 compare 3
Mali-G57 MP2 2
Mali-G57 MP1 compare 1
Mali-G51 MP4 compare 4 @ 0.65 GHz
Mali-G78 MP24 24
Mali-G78 MP22 compare 24
Mali-G78 MP20 compare 24
Mali-G78 MP14 compare 14
Mali-G77 MP11 compare 11
Mali-G77 MP9 compare 9
Mali-G76 MP16 compare 16
Mali-G76 MP12 compare 10
Mali-G76 MP10 compare 10 @ 0.72 GHz
Mali-G57 MP6 compare 6
Mali-G57 MP5 compare 5
Mali-G72 MP18 compare 18 @ 0.85 GHz
Mali-G71 MP20 compare 8 @ 0.9 GHz
Mali-G72 MP12 compare 12 @ 0.85 GHz
Mali-G71 MP8 compare 8 @ 0.9 GHz
Mali-G76 MP4 compare 4 @ 0.8 GHz
Mali-G71 MP2 compare 2 @ 0.77 GHz
Mali-G72 MP3 compare 3 @ 0.85 GHz
Mali-G68 MP4 compare 2
Mali-G52 MP6 compare 6
Mali-G68 MP2 compare 2
Mali-G52 MP2 compare 2 @ 0.95 GHz
Mali-G52 MP1 compare 1 @ 0.8 GHz
Mali-G57 MP4 compare 4
Mali-G57 MP3 compare 3
Mali-G57 MP2 2
Mali-G57 MP1 compare 1
Mali-G51 MP4 compare 4 @ 0.65 GHz
CodenameValhallValhall
ArchitekturBifrostValhall
Pipelines2 - unified24 - unified
Shared Memoryneinnein
Herstellungsprozess7 nm5 nm
Erscheinungsdatum03.07.2020 26.05.2020
Herstellerseitehttps://developer.arm.com/ip-products/gr...https://www.arm.com/products/silicon-ip-...
APIOpenGL ES 3.2
CPU in Mali-G57 MP2GPU Base SpeedGPU Boost / Turbo
MediaTek Dimensity 8108 x 2000 MHz? MHz1068 MHz
MediaTek Dimensity 7008 x 2000 MHz? MHz950 MHz
min. - max.? MHz950 - 1068 MHz
CPU in Mali-G78 MP24GPU Base SpeedGPU Boost / Turbo
HiSilicon Kirin 90008 x 2050 MHz? MHz? MHz

Benchmarks

3DMark - 3DMark Ice Storm Unlimited Graphics
123332 Points (16%)
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited
min: 1440     avg: 3305     median: 3548.5 (21%)     max: 3965 Points
11895 Points (71%)
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited Graphics
min: 1285     avg: 3363     median: 3628 (8%)     max: 4014 Points
17612 Points (41%)
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
min: 969     avg: 2314     median: 2458 (21%)     max: 2770 Points
9643 Points (84%)
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
min: 825     avg: 2154     median: 2301.5 (9%)     max: 2570 Points
12146 Points (47%)
GFXBench (DX / GLBenchmark) 2.7
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + ARM Mali-G57 MP2
GFXBench (DX / GLBenchmark) 2.7 - GFXBench 2.7 T-Rex HD Onscreen C24Z16
min: 35     avg: 50.7     median: 52.5 (2%)     max: 57 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G57 MP2
GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
min: 23     avg: 54.5     median: 60 (0%)     max: 66 fps
GFXBench 3.0 - GFXBench 3.0 Manhattan
min: 25     avg: 32.3     median: 33 (9%)     max: 36 fps
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
min: 14     avg: 33.3     median: 37 (3%)     max: 40 fps
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Onscreen
min: 6.1     avg: 8.3     median: 8.6 (5%)     max: 9.3 fps
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
min: 1.9     avg: 5.2     median: 5.5 (2%)     max: 6.2 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Onscreen
min: 9.6     avg: 13.2     median: 13.5 (7%)     max: 15 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
min: 5.2     avg: 13.9     median: 15 (2%)     max: 17 fps
GFXBench - GFXBench Car Chase Onscreen
min: 8.3     avg: 11.4     median: 11.5 (0%)     max: 13 fps
GFXBench - GFXBench Car Chase Offscreen
min: 4.7     avg: 12.1     median: 13.5 (0%)     max: 16 fps
Basemark GPU 1.2 - Basemark GPU 1.2 Vulkan Official Medium Offscreen 1080
min: 27.21     avg: 28.2     median: 27.7 (2%)     max: 29.57 fps
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile 2D Graphics Tests
min: 21664     avg: 23194     median: 23194 (23%)     max: 24724 Points
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile 3D Graphics Tests
min: 10582     avg: 15149     median: 15149 (34%)     max: 19716 Points
Power Consumption - GFXBench Aztec Ruins Normal Tier Offscreen Power Consumption 150cd *
min: 2.67     avg: 2.9     median: 2.9 (3%)     max: 3.11 Watt
00.20.40.50.70.91.11.21.41.61.81.92.12.32.52.62.833.23.3Tooltip

Average Benchmarks ARM Mali-G57 MP2 → 100% n=4

Average Benchmarks ARM Mali-G78 MP24 → 435% n=4

- Bereich der Benchmarkergebnisse für diese Grafikkarte
- Durchschnittliche Benchmarkergebnisse für diese Grafikkarte
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Spiele-Benchmarks

Die folgenden Benchmarks basieren auf unseren Spieletests mit Testnotebooks. Die Performance dieser Grafikkarte bei den gelisteten Spielen ist abhängig von der verwendeten CPU, Speicherausstattung, Treiber und auch Betriebssystem. Dadurch müssen die untenstehenden Werte nicht repräsentativ sein. Detaillierte Informationen über das verwendete System sehen Sie nach einem Klick auf den fps-Wert.

League of Legends: Wild Rift

League of Legends: Wild Rift

2020
ultra
100%
Mali-G57 MP2:
60 fps  fps
Armajet

Armajet

2020
high
100%
Mali-G57 MP2:
30 fps 30 fps 30 fps 82 fps ~ 43 fps
140%
Mali-G78 MP24:
60 fps  fps
PUBG Mobile

PUBG Mobile

2018
low
100%
Mali-G57 MP2:
30 fps 39 fps 40 fps 40 fps 40 fps ~ 38 fps
med.
100%
Mali-G57 MP2:
40 fps 40 fps ~ 40 fps
high
100%
Mali-G57 MP2:
30 fps 30 fps 30 fps 30 fps 30 fps 30 fps ~ 30 fps
133%
Mali-G78 MP24:
40 fps  fps
Dead Trigger 2

Dead Trigger 2

2013
high
100%
Mali-G57 MP2:
39 fps 90 fps ~ 65 fps
Asphalt 9: Legends

Asphalt 9: Legends

2013
low
100%
Mali-G57 MP2:
30 fps  fps
high
100%
Mali-G57 MP2:
30 fps  fps

Average Gaming ARM Mali-G57 MP2 → 100%

Average Gaming 30-70 fps → 100%

Average Gaming ARM Mali-G78 MP24 → 136%

Average Gaming 30-70 fps → 136%

Eine Liste mit weiteren Spielen und allen Grafikkarten finden Sie auf unserer Seite: Welches Spiel ist mit welcher Grafikkarte spielbar?

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show all (including archived), 2022, 2021
v1.17
log 01. 07:27:49

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#1 checking url part for id 10564 +0s ... 0s

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#3 did not recreate cache, as it is less than 5 days old! Created at Wed, 29 Jun 2022 17:25:55 +0200 +0s ... 0s

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#32 composed specs +0s ... 0.007s

#33 did output specs +0s ... 0.007s

#34 start showIntegratedCPUs +0s ... 0.007s

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#38 linkCache_getLink no uid found +0.005s ... 0.041s

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#40 got single benchmarks 10691 +0.019s ... 0.062s

#41 getting avg benchmarks for device 10564 +0s ... 0.063s

#42 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.063s

#43 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.063s

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#45 got avg benchmarks for devices +0s ... 0.068s

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#97 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.073s

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#99 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.073s

#100 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.073s

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#127 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.074s

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#131 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.075s

#132 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.075s

#133 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.075s

#134 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.075s

#135 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.075s

#136 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.075s

#137 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.075s

#138 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.075s

#139 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.075s

#140 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.075s

#141 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.075s

#142 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.075s

#143 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.075s

#144 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.075s

#145 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.076s

#146 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.076s

#147 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.076s

#148 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.076s

#149 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.077s

#150 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.077s

#151 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.077s

#152 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.077s

#153 min, max, avg, median took s +0.026s ... 0.103s

#154 before gaming benchmark output +0s ... 0.103s

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#156 composed SQL query for gamebenchmarks +0s ... 0.112s

#157 got data and put it in $dataArray +0s ... 0.113s

#158 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.114s

#159 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.114s

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#161 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.115s

#162 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.115s

#163 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.115s

#164 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.116s

#165 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.116s

#166 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.116s

#167 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.116s

#168 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.116s

#169 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.116s

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#171 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.117s

#172 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.117s

#173 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.117s

#174 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.117s

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#180 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.119s

#181 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.119s

#182 benchmarks composed for output. +0s ... 0.12s

#183 calculated avg scores. +0s ... 0.12s

#184 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.12s

#185 return log +0.002s ... 0.123s

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> Notebook Test, Laptop Test und News > Benchmarks / Technik > Benchmarks / Technik > Grafikkarten Vergleich - Head 2 Head
Autor: Redaktion,  8.09.2017 (Update: 19.05.2020)