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ARM Mali-G57 MP6 vs ARM Mali-G57 MP5 vs ARM Mali-G78 MP20

ARM Mali-G57 MP6

► remove from comparison ARM Mali-G57 MP6

Die ARM Mali-G57 MP6 ist eine integrierte Mittelklasse-Grafikeinheit für ARM-SoCs, die erstmals Mitte 2020 im Smartphone- und Tablet-Chip HiSilicon Kirin 820 verbaut wurde.

Die Mali-G57 basiert auf die Valhall Architektur und wird von ARM als kostengünstige und kleine Grafikkarte für Mainstream Smartphones beworben.

Die Leistung ist bei unseren Benchmarks im Huawei P40 Lite vergleichbar mit der Mali-G72 MP18 im Note10 Lite bzw der Adreno 620 im Find X2 Neo.

An Grafik-APIs unterstützt die G57 OpenGL ES 3.2, Vulkan 1.1, OpenCL 2.0 und Renderscript.

ARM Mali-G57 MP5

► remove from comparison ARM Mali-G57 MP5

Die ARM Mali-G57 MP5 / MC5 ist eine integrierte Mittelklasse-Grafikeinheit für ARM-SoCs, die erstmals Mitte 2020 im Smartphone- und Tablet-Chip MediaTek Dimensity 820 verbaut wurde.

Die Mali-G57 basiert auf die Valhall Architektur und wird von ARM als kostengünstige und kleine Grafikkarte für Mainstream Smartphones beworben.

Die Performance im Dimensity 820 ist durch die hohe Taktung vergleichbar mit dem G57MP6 im Huawei P40 Lite und auch zu einem älteren Adreno 540. Auch anspruchsvollere Spiele sind damit auf Android spielbar.

An Grafik-APIs unterstützt die G57 OpenGL ES 3.2, Vulkan 1.1, OpenCL 2.0 und Renderscript.

ARM Mali-G78 MP20

► remove from comparison ARM Mali-G78 MP20

Die ARM Mali-G78MP20 ist eine integrierte High-End-Grafikeinheit für ARM-SoCs, die erstmals Ende 2021 im Smartphone-Chip Google Tensor verbaut wurde (z.B. MatePad Pro 12.6). Die G78MP20 integriert 20 der 24 Kerne/Cluster und nutzt die 2. Generation der Valhall-Architektur. Im Vergleich zur G77 bietet die G78 zwei neue Features: Asynchronous Top Level und Fragment Dependency Tracking.

Die GPU zählt damit zu den schnellsten Grafikkarten für Android-Smartphones und Tablets in 2021 und daher sollten alle aktuellen Spiele flüssig dargestellt werden.

An Grafik-APIs unterstützt die G78 OpenGL ES 3.2, Vulkan 1.1 und OpenCL 2.0.

ARM Mali-G57 MP6ARM Mali-G57 MP5ARM Mali-G78 MP20
Mali-G Serie
Mali-G78 MP24 24
Mali-G78 MP22 24
Mali-G78 MP20 24
Mali-G78 MP14 14
Mali-G77 MP11 11
Mali-G77 MP9 9
Mali-G76 MP16 16
Mali-G76 MP12 10
Mali-G76 MP10 10 @ 0.72 GHz
Mali-G57 MP6 6
Mali-G57 MP5 5
Mali-G72 MP18 18 @ 0.85 GHz
Mali-G71 MP20 8 @ 0.9 GHz
Mali-G72 MP12 12 @ 0.85 GHz
Mali-G71 MP8 8 @ 0.9 GHz
Mali-G76 MP4 4 @ 0.8 GHz
Mali-G71 MP2 2 @ 0.77 GHz
Mali-G72 MP3 3 @ 0.85 GHz
Mali-G68 MP4 2
Mali-G52 MP6 6
Mali-G68 MP2 2
Mali-G52 MP2 2 @ 0.95 GHz
Mali-G52 MP1 1 @ 0.8 GHz
Mali-G57 MP4 4
Mali-G57 MP3 3
Mali-G57 MP2 2
Mali-G57 MP1 1
Mali-G51 MP4 4 @ 0.65 GHz
Mali-G78 MP24 24
Mali-G78 MP22 24
Mali-G78 MP20 24
Mali-G78 MP14 14
Mali-G77 MP11 11
Mali-G77 MP9 9
Mali-G76 MP16 16
Mali-G76 MP12 10
Mali-G76 MP10 10 @ 0.72 GHz
Mali-G57 MP6 6
Mali-G57 MP5 5
Mali-G72 MP18 18 @ 0.85 GHz
Mali-G71 MP20 8 @ 0.9 GHz
Mali-G72 MP12 12 @ 0.85 GHz
Mali-G71 MP8 8 @ 0.9 GHz
Mali-G76 MP4 4 @ 0.8 GHz
Mali-G71 MP2 2 @ 0.77 GHz
Mali-G72 MP3 3 @ 0.85 GHz
Mali-G68 MP4 2
Mali-G52 MP6 6
Mali-G68 MP2 2
Mali-G52 MP2 2 @ 0.95 GHz
Mali-G52 MP1 1 @ 0.8 GHz
Mali-G57 MP4 4
Mali-G57 MP3 3
Mali-G57 MP2 2
Mali-G57 MP1 1
Mali-G51 MP4 4 @ 0.65 GHz
Mali-G78 MP24 24
Mali-G78 MP22 24
Mali-G78 MP20 24
Mali-G78 MP14 14
Mali-G77 MP11 11
Mali-G77 MP9 9
Mali-G76 MP16 16
Mali-G76 MP12 10
Mali-G76 MP10 10 @ 0.72 GHz
Mali-G57 MP6 6
Mali-G57 MP5 5
Mali-G72 MP18 18 @ 0.85 GHz
Mali-G71 MP20 8 @ 0.9 GHz
Mali-G72 MP12 12 @ 0.85 GHz
Mali-G71 MP8 8 @ 0.9 GHz
Mali-G76 MP4 4 @ 0.8 GHz
Mali-G71 MP2 2 @ 0.77 GHz
Mali-G72 MP3 3 @ 0.85 GHz
Mali-G68 MP4 2
Mali-G52 MP6 6
Mali-G68 MP2 2
Mali-G52 MP2 2 @ 0.95 GHz
Mali-G52 MP1 1 @ 0.8 GHz
Mali-G57 MP4 4
Mali-G57 MP3 3
Mali-G57 MP2 2
Mali-G57 MP1 1
Mali-G51 MP4 4 @ 0.65 GHz
CodenameValhallValhallValhall
ArchitekturBifrostBifrostValhall
Pipelines6 - unified5 - unified24 - unified
Shared Memoryneinneinnein
Herstellungsprozess7 nm7 nm5 nm
Erscheinungsdatum03.07.2020 03.07.2020 26.05.2020
Herstellerseitehttps://developer.arm.com/ip-products/gr...https://developer.arm.com/ip-products/gr...https://www.arm.com/products/silicon-ip-...
APIOpenGL ES 3.2
CPU in Mali-G57 MP6GPU Base SpeedGPU Boost / Turbo
HiSilicon Kirin 8208 x 1840 MHz? MHz? MHz
CPU in Mali-G57 MP5GPU Base SpeedGPU Boost / Turbo
MediaTek Dimensity 8208 x 2000 MHz? MHz? MHz
CPU in Mali-G78 MP20GPU Base SpeedGPU Boost / Turbo
Google Tensor8 x 1800 MHz? MHz? MHz

Benchmarks

3DMark - 3DMark Ice Storm Unlimited Graphics
57067 Points (8%)
38974 Points (5%)
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited
5853 Points (35%)
5469 Points (33%)
min: 7344     avg: 8499     median: 8499 (51%)     max: 9654 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited Graphics
6327 Points (15%)
5991 Points (14%)
min: 11005     avg: 13281     median: 13280.5 (31%)     max: 15556 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
4845 Points (42%)
4497 Points (39%)
min: 6606     avg: 7174     median: 7174 (62%)     max: 7742 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
4906 Points (19%)
4798 Points (19%)
min: 8605     avg: 9669     median: 9669 (38%)     max: 10733 Points
GFXBench (DX / GLBenchmark) 2.7
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + ARM Mali-G57 MP6
GFXBench (DX / GLBenchmark) 2.7 - GFXBench 2.7 T-Rex HD Onscreen C24Z16
60 fps (2%)
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + ARM Mali-G57 MP5
60 fps (2%)
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + ARM Mali-G78 MP20
min: 90     avg: 95.5     median: 95.5 (3%)     max: 101 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G57 MP6
GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
112 fps (1%)
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G57 MP5
115 fps (1%)
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G78 MP20
min: 125     avg: 134.5     median: 134.5 (1%)     max: 144 fps
GFXBench 3.0 - GFXBench 3.0 Manhattan
55 fps (15%)
57 fps (16%)
min: 65     avg: 72     median: 72 (20%)     max: 79 fps
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
69 fps (5%)
71 fps (5%)
min: 89     avg: 89.5     median: 89.5 (7%)     max: 90 fps
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Onscreen
17 fps (11%)
18 fps (11%)
min: 32     avg: 36     median: 36 (23%)     max: 40 fps
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
12 fps (4%)
12 fps (4%)
min: 23     avg: 26.5     median: 26.5 (9%)     max: 30 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Onscreen
26 fps (13%)
29 fps (14%)
min: 43     avg: 45     median: 45 (22%)     max: 47 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
31 fps (4%)
32 fps (4%)
min: 49     avg: 59     median: 59 (8%)     max: 69 fps
GFXBench - GFXBench Car Chase Onscreen
23 fps (1%)
25 fps (1%)
min: 30     avg: 33     median: 33 (1%)     max: 36 fps
GFXBench - GFXBench Car Chase Offscreen
27 fps (0%)
29 fps (0%)
min: 40     avg: 44     median: 44 (0%)     max: 48 fps
Basemark GPU 1.2 - Basemark GPU 1.2 Vulkan Official Medium Offscreen 1080
0 fps (0%)
42 fps (4%)
88.8 fps (7%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile 2D Graphics Tests
12491 Points (13%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile 3D Graphics Tests
4354 Points (10%)
Power Consumption - GFXBench Aztec Ruins Normal Tier Offscreen Power Consumption 150cd *
min: 10.3     avg: 10.4     median: 10.4 (11%)     max: 10.4 Watt
0123456789101112Tooltip

Average Benchmarks ARM Mali-G57 MP6 → 100% n=14

Average Benchmarks ARM Mali-G57 MP5 → 102% n=14

Average Benchmarks ARM Mali-G78 MP20 → 167% n=14

- Bereich der Benchmarkergebnisse für diese Grafikkarte
- Durchschnittliche Benchmarkergebnisse für diese Grafikkarte
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Spiele-Benchmarks

Die folgenden Benchmarks basieren auf unseren Spieletests mit Testnotebooks. Die Performance dieser Grafikkarte bei den gelisteten Spielen ist abhängig von der verwendeten CPU, Speicherausstattung, Treiber und auch Betriebssystem. Dadurch müssen die untenstehenden Werte nicht repräsentativ sein. Detaillierte Informationen über das verwendete System sehen Sie nach einem Klick auf den fps-Wert.

PUBG Mobile

PUBG Mobile

2018
low
100%
Mali-G57 MP6:
20 fps  fps
300%
Mali-G57 MP5:
60 fps  fps
med.
Mali-G57 MP5:
40 fps  fps
high
100%
Mali-G57 MP6:
30 fps  fps
133%
Mali-G57 MP5:
40 fps  fps
133%
Mali-G78 MP20:
40 fps  fps
World of Tanks Blitz

World of Tanks Blitz

2018
low
100%
Mali-G57 MP6:
60 fps  fps
high
100%
Mali-G57 MP6:
60 fps  fps
Dead Trigger 2

Dead Trigger 2

2013
high
Mali-G57 MP5:
60 fps  fps
Mali-G78 MP20:
85 fps  fps
Asphalt 9: Legends

Asphalt 9: Legends

2013
low
100%
Mali-G57 MP6:
30 fps  fps
high
100%
Mali-G57 MP6:
30 fps  fps
100%
Mali-G57 MP5:
30 fps  fps
Temple Run 2

Temple Run 2

2013
high
Mali-G78 MP20:
90 fps  fps

Average Gaming ARM Mali-G57 MP6 → 100%

Average Gaming 30-70 fps → 100%

Average Gaming ARM Mali-G57 MP5 → 178%

Average Gaming 30-70 fps → 217%

Average Gaming ARM Mali-G78 MP20 → 133%

Average Gaming 30-70 fps → 133%

Eine Liste mit weiteren Spielen und allen Grafikkarten finden Sie auf unserer Seite: Welches Spiel ist mit welcher Grafikkarte spielbar?

v1.17
log 30. 08:58:01

#0 checking url part for id 10451 +0s ... 0s

#1 checking url part for id 10480 +0s ... 0s

#2 checking url part for id 11098 +0s ... 0s

#3 not redirecting to Ajax server +0s ... 0s

#4 did not recreate cache, as it is less than 5 days old! Created at Wed, 29 Jun 2022 17:25:55 +0200 +0s ... 0s

#5 linkCache_getLink using $NBC_LINKCACHE +0.054s ... 0.054s

#6 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.054s

#7 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.054s

#8 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.054s

#9 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.054s

#10 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.054s

#11 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.054s

#12 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.054s

#13 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.054s

#14 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.054s

#15 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.054s

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#17 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.054s

#18 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.054s

#19 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.054s

#20 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.054s

#21 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.054s

#22 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.054s

#23 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.054s

#24 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.054s

#25 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.054s

#26 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.054s

#27 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.054s

#28 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.054s

#29 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.054s

#30 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.054s

#31 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.055s

#32 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.055s

#33 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.055s

#34 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.055s

#35 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.055s

#36 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.055s

#37 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.055s

#38 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.055s

#39 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.055s

#40 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.055s

#41 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.055s

#42 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.055s

#43 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.056s

#44 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.056s

#45 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.056s

#46 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.056s

#47 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.056s

#48 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.056s

#49 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.056s

#50 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.056s

#51 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.056s

#52 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.056s

#53 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.056s

#54 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.056s

#55 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.056s

#56 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.056s

#57 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.056s

#58 composed specs +0s ... 0.056s

#59 did output specs +0s ... 0.056s

#60 start showIntegratedCPUs +0s ... 0.056s

#61 getting avg benchmarks for device 10451 +0.049s ... 0.104s

#62 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.105s

#63 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.105s

#64 got single benchmarks 10451 +0.006s ... 0.111s

#65 getting avg benchmarks for device 10480 +0s ... 0.112s

#66 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.112s

#67 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.112s

#68 got single benchmarks 10480 +0.004s ... 0.116s

#69 getting avg benchmarks for device 11098 +0s ... 0.117s

#70 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.117s

#71 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.117s

#72 got single benchmarks 11098 +0.006s ... 0.123s

#73 got avg benchmarks for devices +0s ... 0.123s

#74 linkCache_getLink using $NBC_LINKCACHE +0.004s ... 0.127s

#75 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.127s

#76 linkCache_getLink using $NBC_LINKCACHE +0.004s ... 0.131s

#77 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.131s

#78 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.131s

#79 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.131s

#80 linkCache_getLink using $NBC_LINKCACHE +0.003s ... 0.134s

#81 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.135s

#82 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.135s

#83 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.135s

#84 linkCache_getLink using $NBC_LINKCACHE +0.003s ... 0.138s

#85 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.139s

#86 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.139s

#87 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.139s

#88 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.14s

#89 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.14s

#90 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.14s

#91 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.14s

#92 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.14s

#93 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.141s

#94 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.141s

#95 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.141s

#96 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.141s

#97 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.142s

#98 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.142s

#99 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.142s

#100 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.142s

#101 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.143s

#102 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.143s

#103 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.143s

#104 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.143s

#105 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.144s

#106 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.144s

#107 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.144s

#108 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.144s

#109 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.144s

#110 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.145s

#111 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.145s

#112 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.145s

#113 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.145s

#114 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.146s

#115 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.146s

#116 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.146s

#117 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.146s

#118 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.146s

#119 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.146s

#120 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.146s

#121 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.147s

#122 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.147s

#123 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.147s

#124 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.147s

#125 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.148s

#126 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.148s

#127 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.148s

#128 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.148s

#129 No cached benchmark found, getting uncached values +0s ... 0.148s

#130 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.148s

#131 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.149s

#132 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.149s

#133 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.15s

#134 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.151s

#135 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.151s

#136 min, max, avg, median took s +0.009s ... 0.16s

#137 before gaming benchmark output +0s ... 0.16s

#138 Got 14 rows for game benchmarks. +0.005s ... 0.165s

#139 composed SQL query for gamebenchmarks +0s ... 0.165s

#140 got data and put it in $dataArray +0.001s ... 0.166s

#141 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.167s

#142 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.167s

#143 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.167s

#144 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.168s

#145 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.168s

#146 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.168s

#147 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.169s

#148 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.169s

#149 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.171s

#150 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.171s

#151 linkCache_getLink using $NBC_LINKCACHE +0.002s ... 0.172s

#152 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.172s

#153 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.172s

#154 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.174s

#155 benchmarks composed for output. +0s ... 0.174s

#156 calculated avg scores. +0s ... 0.174s

#157 return log +0.001s ... 0.175s

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> Notebook Test, Laptop Test und News > Benchmarks / Technik > Benchmarks / Technik > Grafikkarten Vergleich - Head 2 Head
Autor: Redaktion,  8.09.2017 (Update: 19.05.2020)