Notebookcheck Logo

ARM Mali-G57 MP6 vs ARM Mali-G71 MP20

ARM Mali-G57 MP6

► remove from comparison ARM Mali-G57 MP6

Die ARM Mali-G57 MP6 ist eine integrierte Mittelklasse-Grafikeinheit für ARM-SoCs, die erstmals Mitte 2020 im Smartphone- und Tablet-Chip HiSilicon Kirin 820 verbaut wurde.

Die Mali-G57 basiert auf die Valhall Architektur und wird von ARM als kostengünstige und kleine Grafikkarte für Mainstream Smartphones beworben.

Die Leistung ist bei unseren Benchmarks im Huawei P40 Lite vergleichbar mit der Mali-G72 MP18 im Note10 Lite bzw der Adreno 620 im Find X2 Neo.

An Grafik-APIs unterstützt die G57 OpenGL ES 3.2, Vulkan 1.1, OpenCL 2.0 und Renderscript.

ARM Mali-G71 MP20

► remove from comparison ARM Mali-G71 MP20

Die ARM Mali-G71 MP20 ist eine integrierte High-End-Grafikeinheit für ARM-SoCs, die erstmals im März 2017 im Smartphone- und Tablet-Chip Samsung Exynos 9 8895 verbaut wurde. Die Architektur (Mimir) ist jedoch schon länger bekannt, z.b. im ARM Mali-G71 MP8. Sie bietet 20 Kerne / Cluster (MP20) und gehört dadurch zu den High-End Grafikkarten für Android. Anspruchsvolle 3D Spiele sollten dadurch flüssig in hohen Auflösungen dargestellt werden. Die GPU erschien erstmals im Samsung Galaxy S8 und S8 Plus und wird in 10nm FinFET gefertigt.

 

ARM Mali-G57 MP6ARM Mali-G71 MP20
Mali-G Serie
Mali-G78 MP24 compare 24
Mali-G78 MP22 compare 24
Mali-G78 MP20 compare 24
Mali-G78 MP14 compare 14
Mali-G77 MP11 compare 11
Mali-G77 MP9 compare 9
Mali-G76 MP16 compare 16
Mali-G76 MP12 compare 10
Mali-G76 MP10 compare 10 @ 0.72 GHz
Mali-G57 MP6 6
Mali-G57 MP5 compare 5
Mali-G72 MP18 compare 18 @ 0.85 GHz
Mali-G71 MP20 8 @ 0.9 GHz
Mali-G72 MP12 compare 12 @ 0.85 GHz
Mali-G71 MP8 compare 8 @ 0.9 GHz
Mali-G76 MP4 compare 4 @ 0.8 GHz
Mali-G71 MP2 compare 2 @ 0.77 GHz
Mali-G72 MP3 compare 3 @ 0.85 GHz
Mali-G68 MP4 compare 2
Mali-G52 MP6 compare 6
Mali-G68 MP2 compare 2
Mali-G52 MP2 compare 2 @ 0.95 GHz
Mali-G52 MP1 compare 1 @ 0.8 GHz
Mali-G57 MP4 compare 4
Mali-G57 MP3 compare 3
Mali-G57 MP2 compare 2
Mali-G57 MP1 compare 1
Mali-G51 MP4 compare 4 @ 0.65 GHz
Mali-G78 MP24 compare 24
Mali-G78 MP22 compare 24
Mali-G78 MP20 compare 24
Mali-G78 MP14 compare 14
Mali-G77 MP11 compare 11
Mali-G77 MP9 compare 9
Mali-G76 MP16 compare 16
Mali-G76 MP12 compare 10
Mali-G76 MP10 compare 10 @ 0.72 GHz
Mali-G57 MP6 6
Mali-G57 MP5 compare 5
Mali-G72 MP18 compare 18 @ 0.85 GHz
Mali-G71 MP20 8 @ 0.9 GHz
Mali-G72 MP12 compare 12 @ 0.85 GHz
Mali-G71 MP8 compare 8 @ 0.9 GHz
Mali-G76 MP4 compare 4 @ 0.8 GHz
Mali-G71 MP2 compare 2 @ 0.77 GHz
Mali-G72 MP3 compare 3 @ 0.85 GHz
Mali-G68 MP4 compare 2
Mali-G52 MP6 compare 6
Mali-G68 MP2 compare 2
Mali-G52 MP2 compare 2 @ 0.95 GHz
Mali-G52 MP1 compare 1 @ 0.8 GHz
Mali-G57 MP4 compare 4
Mali-G57 MP3 compare 3
Mali-G57 MP2 compare 2
Mali-G57 MP1 compare 1
Mali-G51 MP4 compare 4 @ 0.65 GHz
CodenameValhallMimir
ArchitekturBifrostBifrost
Pipelines6 - unified8 - unified
Shared Memoryneinnein
Herstellungsprozess7 nm16 nm
Erscheinungsdatum03.07.2020 29.03.2017
Herstellerseitehttps://developer.arm.com/ip-products/gr...https://www.arm.com/products/multimedia/...
Kerntakt900 (Boost) MHz
APIOpenGL ES 3.2
CPU in Mali-G57 MP6GPU Base SpeedGPU Boost / Turbo
HiSilicon Kirin 8208 x 1840 MHz? MHz? MHz
HiSilicon Kirin 820e8 x 1840 MHz? MHz? MHz
min. - max.? MHz? MHz
CPU in Mali-G71 MP20GPU Base SpeedGPU Boost / Turbo
Samsung Exynos 8895 Octa8 x 2300 MHz? MHz? MHz

Benchmarks

3DMark - 3DMark Ice Storm Unlimited Graphics
57067 Points (8%)
min: 33077     avg: 35410     median: 36347 (5%)     max: 36807 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited
5853 Points (35%)
min: 3222     avg: 3555     median: 3426 (20%)     max: 4016 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited Graphics
6327 Points (15%)
min: 3896     avg: 4314     median: 4137 (10%)     max: 4908 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
min: 4281     avg: 4563     median: 4563 (38%)     max: 4845 Points
min: 2648     avg: 3058     median: 3261 (27%)     max: 3265 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
min: 4472     avg: 4689     median: 4689 (18%)     max: 4906 Points
min: 2723     avg: 3293     median: 3571 (14%)     max: 3584 Points
3DMark - 3DMark Wild Life Extreme Unlimited
609 Points (1%)
GFXBench (DX / GLBenchmark) 2.7
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + ARM Mali-G57 MP6
GFXBench (DX / GLBenchmark) 2.7 - GFXBench 2.7 T-Rex HD Onscreen C24Z16
min: 20     avg: 40     median: 40 (1%)     max: 60 fps
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + ARM Mali-G71 MP20
min: 58     avg: 59     median: 59 (2%)     max: 60 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G57 MP6
GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
min: 103     avg: 107.5     median: 107.5 (1%)     max: 112 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G71 MP20
min: 104     avg: 110     median: 105 (1%)     max: 121 fps
GFXBench 3.0 - GFXBench 3.0 Manhattan
min: 20     avg: 37.5     median: 37.5 (10%)     max: 55 fps
min: 38     avg: 39     median: 38 (10%)     max: 41 fps
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
min: 63     avg: 66     median: 66 (5%)     max: 69 fps
min: 50     avg: 54.3     median: 51 (4%)     max: 62 fps
GFXBench - GFXBench 5.0 4K Aztec Ruins High Tier Offscreen
4.8 fps (10%)
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Onscreen
min: 13     avg: 15     median: 15 (10%)     max: 17 fps
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
min: 10     avg: 11     median: 11 (4%)     max: 12 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Onscreen
min: 19     avg: 22.5     median: 22.5 (11%)     max: 26 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
min: 29     avg: 30     median: 30 (4%)     max: 31 fps
GFXBench - GFXBench Car Chase Onscreen
min: 17     avg: 20     median: 20 (1%)     max: 23 fps
GFXBench - GFXBench Car Chase Offscreen
min: 21     avg: 24     median: 24 (0%)     max: 27 fps
Basemark X 1.1 - Basemark X 1.1 High Quality
min: 41022     avg: 41847     median: 42183 (96%)     max: 42335 Points
Basemark X 1.1 - Basemark X 1.1 Medium Quality
min: 41901     avg: 43072     median: 43464 (97%)     max: 43852 Points
Basemark GPU 1.2 - Basemark GPU 1.2 Vulkan Official Medium Offscreen 1080
34.9 fps (3%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile 2D Graphics Tests
min: 12491     avg: 22356     median: 22356 (22%)     max: 32221 Points
7552 Points (8%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile 3D Graphics Tests
min: 4354     avg: 6862     median: 6861.5 (15%)     max: 9369 Points
2573 Points (6%)
Power Consumption - GFXBench Aztec Ruins Normal Tier Offscreen Power Consumption 150cd *
4.6 Watt (5%)
012345Tooltip

Average Benchmarks ARM Mali-G57 MP6 → 100% n=13

Average Benchmarks ARM Mali-G71 MP20 → 77% n=13

- Bereich der Benchmarkergebnisse für diese Grafikkarte
- Durchschnittliche Benchmarkergebnisse für diese Grafikkarte
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Spiele-Benchmarks

Die folgenden Benchmarks basieren auf unseren Spieletests mit Testnotebooks. Die Performance dieser Grafikkarte bei den gelisteten Spielen ist abhängig von der verwendeten CPU, Speicherausstattung, Treiber und auch Betriebssystem. Dadurch müssen die untenstehenden Werte nicht repräsentativ sein. Detaillierte Informationen über das verwendete System sehen Sie nach einem Klick auf den fps-Wert.

PUBG Mobile

PUBG Mobile

2018
low
100%
Mali-G57 MP6:
20 fps 20 fps ~ 20 fps
high
100%
Mali-G57 MP6:
20 fps 30 fps ~ 25 fps
World of Tanks Blitz

World of Tanks Blitz

2018
low
100%
Mali-G57 MP6:
60 fps  fps
high
100%
Mali-G57 MP6:
60 fps  fps
Dead Trigger 2

Dead Trigger 2

2013
high
Mali-G71 MP20:
30 30 30 ~ 30 fps
Asphalt 8: Airborne

Asphalt 8: Airborne

2013
low
Mali-G71 MP20:
30 30 30 ~ 30 fps
high
Mali-G71 MP20:
29 30 30 ~ 30 fps
Asphalt 9: Legends

Asphalt 9: Legends

2013
low
100%
Mali-G57 MP6:
30 fps  fps
high
100%
Mali-G57 MP6:
30 fps  fps
Temple Run 2

Temple Run 2

2013
high
Mali-G71 MP20:
60  fps

Average Gaming ARM Mali-G57 MP6 → 100%

Average Gaming 30-70 fps → 100%

Eine Liste mit weiteren Spielen und allen Grafikkarten finden Sie auf unserer Seite: Welches Spiel ist mit welcher Grafikkarte spielbar?

Add one or more devices and compare

In the following list you can select (and also search for) devices that should be added to the comparison. You can select more than one device.

restrict list:

show all (including archived), 2022, 2021
v1.17
log 17. 09:18:26

#0 checking url part for id 10451 +0s ... 0s

#1 checking url part for id 7732 +0s ... 0s

#2 not redirecting to Ajax server +0s ... 0s

#3 did not recreate cache, as it is less than 5 days old! Created at Sat, 13 Aug 2022 17:26:33 +0200 +0s ... 0s

#4 linkCache_getLink using $NBC_LINKCACHE +0.05s ... 0.051s

#5 linkCache_getLink using $NBC_LINKCACHE +0.004s ... 0.055s

#6 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.055s

#7 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.055s

#8 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.055s

#9 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.055s

#10 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.055s

#11 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.055s

#12 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.055s

#13 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.055s

#14 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.055s

#15 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.055s

#16 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.055s

#17 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.055s

#18 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.055s

#19 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.055s

#20 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.055s

#21 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.055s

#22 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.055s

#23 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.055s

#24 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.055s

#25 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.055s

#26 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.055s

#27 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.055s

#28 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.055s

#29 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.055s

#30 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.055s

#31 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.055s

#32 composed specs +0s ... 0.055s

#33 did output specs +0s ... 0.055s

#34 start showIntegratedCPUs +0s ... 0.056s

#35 getting avg benchmarks for device 10451 +0.026s ... 0.081s

#36 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.082s

#37 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.082s

#38 linkCache_getLink using $NBC_LINKCACHE +0.002s ... 0.084s

#39 got single benchmarks 10451 +0.006s ... 0.09s

#40 getting avg benchmarks for device 7732 +0s ... 0.09s

#41 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.091s

#42 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.091s

#43 got single benchmarks 7732 +0.007s ... 0.098s

#44 got avg benchmarks for devices +0s ... 0.098s

#45 linkCache_getLink using $NBC_LINKCACHE +0.004s ... 0.102s

#46 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.103s

#47 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.103s

#48 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.103s

#49 linkCache_getLink using $NBC_LINKCACHE +0.003s ... 0.106s

#50 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.106s

#51 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.106s

#52 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.106s

#53 linkCache_getLink using $NBC_LINKCACHE +0.004s ... 0.11s

#54 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.11s

#55 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.11s

#56 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.11s

#57 linkCache_getLink using $NBC_LINKCACHE +0.004s ... 0.114s

#58 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.114s

#59 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.114s

#60 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.114s

#61 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.114s

#62 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.114s

#63 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.115s

#64 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.115s

#65 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.115s

#66 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.115s

#67 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.115s

#68 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.115s

#69 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.115s

#70 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.115s

#71 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.116s

#72 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.116s

#73 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.116s

#74 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.116s

#75 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.116s

#76 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.116s

#77 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.116s

#78 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.116s

#79 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.116s

#80 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.117s

#81 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.117s

#82 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.117s

#83 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.117s

#84 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.117s

#85 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.117s

#86 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.118s

#87 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.118s

#88 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.118s

#89 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.118s

#90 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.118s

#91 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.118s

#92 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.119s

#93 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.119s

#94 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.119s

#95 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.119s

#96 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.119s

#97 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.119s

#98 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.119s

#99 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.119s

#100 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.119s

#101 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.119s

#102 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.12s

#103 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.12s

#104 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.12s

#105 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.12s

#106 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.12s

#107 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.12s

#108 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.12s

#109 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.12s

#110 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.121s

#111 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.121s

#112 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.121s

#113 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.121s

#114 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.121s

#115 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.121s

#116 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.122s

#117 min, max, avg, median took s +0.005s ... 0.127s

#118 before gaming benchmark output +0s ... 0.127s

#119 Got 18 rows for game benchmarks. +0.007s ... 0.134s

#120 composed SQL query for gamebenchmarks +0s ... 0.134s

#121 got data and put it in $dataArray +0.001s ... 0.135s

#122 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.137s

#123 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.137s

#124 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.137s

#125 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.137s

#126 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.138s

#127 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.139s

#128 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.14s

#129 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.14s

#130 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.14s

#131 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.141s

#132 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.141s

#133 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.141s

#134 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.141s

#135 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.141s

#136 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.141s

#137 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.142s

#138 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.142s

#139 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.143s

#140 benchmarks composed for output. +0s ... 0.143s

#141 calculated avg scores. +0s ... 0.143s

#142 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.144s

#143 return log +0.003s ... 0.147s

Teilen Sie diesen Artikel um uns zu unterstützen. Jeder Link hilft!
.170
> Notebook Test, Laptop Test und News > Benchmarks / Technik > Benchmarks / Technik > Grafikkarten Vergleich - Head 2 Head
Autor: Sebastian Jentsch,  8.09.2017 (Update: 19.05.2020)