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ARM Mali-G57 MP6 vs ARM Mali-G77 MP9 vs ARM Mali-G57 MP5

ARM Mali-G57 MP6

► remove from comparison ARM Mali-G57 MP6

Die ARM Mali-G57 MP6 ist eine integrierte Mittelklasse-Grafikeinheit für ARM-SoCs, die erstmals Mitte 2020 im Smartphone- und Tablet-Chip HiSilicon Kirin 820 verbaut wurde.

Die Mali-G57 basiert auf die Valhall Architektur und wird von ARM als kostengünstige und kleine Grafikkarte für Mainstream Smartphones beworben.

Die Leistung ist bei unseren Benchmarks im Huawei P40 Lite vergleichbar mit der Mali-G72 MP18 im Note10 Lite bzw der Adreno 620 im Find X2 Neo.

An Grafik-APIs unterstützt die G57 OpenGL ES 3.2, Vulkan 1.1, OpenCL 2.0 und Renderscript.

ARM Mali-G77 MP9

► remove from comparison ARM Mali-G77 MP9

Die ARM Mali-G77MP9 bzw G77 MC9 ist eine integrierte High-End-Grafikeinheit für ARM-SoCs, die erstmals Anfang 2020 im Smartphone- und Tablet-Chip Mediatek Dimensity 1000 (und 1000+) verbaut wurde . Die G77MP11 integriert 11 Cluster und soll laut ARM etwa 30% schneller sein pro Cluster als eine Mali-G76 bei 30% besserer Effizienz. Beim maschinellen Lernen soll die GPU sogar um 60 Prozent schneller sein.

Die G77 basiert auf die neue Valhall-Architektur mit 32 FMA pro Kern. Diese kann mit 7 - 16 Cluster und 0,5 - 4 MB L2-Cache konfiguriert werden.

Die GPU zählt damit zu den schnellsten Grafikkarten für Android-Smartphones in 2020 und daher sollten alle aktuellen Spiele flüssig dargestellt werden.

An Grafik-APIs unterstützt die G77 OpenGL ES 3.2, Vulkan 1.1 und OpenCL 2.0.

ARM Mali-G57 MP5

► remove from comparison ARM Mali-G57 MP5

Die ARM Mali-G57 MP5 / MC5 ist eine integrierte Mittelklasse-Grafikeinheit für ARM-SoCs, die erstmals Mitte 2020 im Smartphone- und Tablet-Chip MediaTek Dimensity 820 verbaut wurde.

Die Mali-G57 basiert auf die Valhall Architektur und wird von ARM als kostengünstige und kleine Grafikkarte für Mainstream Smartphones beworben.

Die Performance im Dimensity 820 ist durch die hohe Taktung vergleichbar mit dem G57MP6 im Huawei P40 Lite und auch zu einem älteren Adreno 540. Auch anspruchsvollere Spiele sind damit auf Android spielbar.

An Grafik-APIs unterstützt die G57 OpenGL ES 3.2, Vulkan 1.1, OpenCL 2.0 und Renderscript.

ARM Mali-G57 MP6ARM Mali-G77 MP9ARM Mali-G57 MP5
HerstellerARMARMARM
Mali-G Serie
Mali-G78 MP24 24
Mali-G78 MP22 24
Mali-G78 MP20 24
Mali-G78 MP14 14
Mali-G77 MP11 11
Mali-G77 MP9 9
Mali-G76 MP16 16
Mali-G76 MP12 10
Mali-G76 MP10 10 @ 0.72 GHz
Mali-G57 MP6 6
Mali-G57 MP5 5
Mali-G72 MP18 18 @ 0.85 GHz
Mali-G71 MP20 8 @ 0.9 GHz
Mali-G72 MP12 12 @ 0.85 GHz
Mali-G71 MP8 8 @ 0.9 GHz
Mali-G76 MP4 4 @ 0.8 GHz
Mali-G71 MP2 2 @ 0.77 GHz
Mali-G72 MP3 3 @ 0.85 GHz
Mali-G68 MP4 2
Mali-G52 MP6 6
Mali-G68 MP2 2
Mali-G52 MP2 2 @ 0.95 GHz
Mali-G52 MP2 1 @ 0.8 GHz
Mali-G57 MP4 4
Mali-G57 MP3 3
Mali-G57 MP2 2
Mali-G57 MP1 1
Mali-G51 MP4 4 @ 0.65 GHz
Mali-G78 MP24 24
Mali-G78 MP22 24
Mali-G78 MP20 24
Mali-G78 MP14 14
Mali-G77 MP11 11
Mali-G77 MP9 9
Mali-G76 MP16 16
Mali-G76 MP12 10
Mali-G76 MP10 10 @ 0.72 GHz
Mali-G57 MP6 6
Mali-G57 MP5 5
Mali-G72 MP18 18 @ 0.85 GHz
Mali-G71 MP20 8 @ 0.9 GHz
Mali-G72 MP12 12 @ 0.85 GHz
Mali-G71 MP8 8 @ 0.9 GHz
Mali-G76 MP4 4 @ 0.8 GHz
Mali-G71 MP2 2 @ 0.77 GHz
Mali-G72 MP3 3 @ 0.85 GHz
Mali-G68 MP4 2
Mali-G52 MP6 6
Mali-G68 MP2 2
Mali-G52 MP2 2 @ 0.95 GHz
Mali-G52 MP2 1 @ 0.8 GHz
Mali-G57 MP4 4
Mali-G57 MP3 3
Mali-G57 MP2 2
Mali-G57 MP1 1
Mali-G51 MP4 4 @ 0.65 GHz
Mali-G78 MP24 24
Mali-G78 MP22 24
Mali-G78 MP20 24
Mali-G78 MP14 14
Mali-G77 MP11 11
Mali-G77 MP9 9
Mali-G76 MP16 16
Mali-G76 MP12 10
Mali-G76 MP10 10 @ 0.72 GHz
Mali-G57 MP6 6
Mali-G57 MP5 5
Mali-G72 MP18 18 @ 0.85 GHz
Mali-G71 MP20 8 @ 0.9 GHz
Mali-G72 MP12 12 @ 0.85 GHz
Mali-G71 MP8 8 @ 0.9 GHz
Mali-G76 MP4 4 @ 0.8 GHz
Mali-G71 MP2 2 @ 0.77 GHz
Mali-G72 MP3 3 @ 0.85 GHz
Mali-G68 MP4 2
Mali-G52 MP6 6
Mali-G68 MP2 2
Mali-G52 MP2 2 @ 0.95 GHz
Mali-G52 MP2 1 @ 0.8 GHz
Mali-G57 MP4 4
Mali-G57 MP3 3
Mali-G57 MP2 2
Mali-G57 MP1 1
Mali-G51 MP4 4 @ 0.65 GHz
CodenameValhallValhallValhall
ArchitekturBifrostValhallBifrost
Pipelines6 - unified9 - unified5 - unified
Shared Memoryneinneinnein
Herstellungsprozess7 nm7 nm7 nm
Erscheinungsdatum03.07.2020 19.03.2020 03.07.2020
Herstellerseitehttps://developer.arm.com/ip-products/gr...https://developer.arm.com/ip-products/gr...https://developer.arm.com/ip-products/gr...
CPU in Mali-G57 MP6GPU Base SpeedGPU Boost / Turbo
HiSilicon Kirin 8208 x 1840 MHz? MHz? MHz
CPU in Mali-G77 MP9GPU Base SpeedGPU Boost / Turbo
MediaTek Dimensity 12008 x 2000 MHz? MHz? MHz
MediaTek Dimensity 11008 x 2000 MHz? MHz? MHz
MediaTek Dimensity 1000+8 x 2000 MHz? MHz? MHz
min. - max.? MHz? MHz
CPU in Mali-G57 MP5GPU Base SpeedGPU Boost / Turbo
MediaTek Dimensity 8208 x 2000 MHz? MHz? MHz

Benchmarks

3DMark - 3DMark Ice Storm Unlimited Graphics
57067 Points (8%)
60765 Points (9%)
38974 Points (6%)
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited
5853 Points (35%)
min: 8041     avg: 8226     median: 8226 (49%)     max: 8411 Points
5469 Points (33%)
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited Graphics
6327 Points (15%)
min: 9823     avg: 10797     median: 10796.5 (25%)     max: 11770 Points
5991 Points (14%)
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
4845 Points (45%)
min: 6890     avg: 7073     median: 7073 (66%)     max: 7256 Points
4497 Points (42%)
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
4906 Points (19%)
min: 7501     avg: 7927     median: 7927 (31%)     max: 8353 Points
4798 Points (19%)
GFXBench (DX / GLBenchmark) 2.7
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + ARM Mali-G57 MP6
GFXBench (DX / GLBenchmark) 2.7 - GFXBench 2.7 T-Rex HD Onscreen C24Z16
60 fps (2%)
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + ARM Mali-G77 MP9
min: 59     avg: 95.7     median: 112 (3%)     max: 116 fps
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + ARM Mali-G57 MP5
60 fps (2%)
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G57 MP6
GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
112 fps (1%)
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G77 MP9
min: 177     avg: 180     median: 178 (1%)     max: 185 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G57 MP5
115 fps (1%)
GFXBench 3.0 - GFXBench 3.0 Manhattan
55 fps (15%)
min: 60     avg: 86.3     median: 93 (25%)     max: 106 fps
57 fps (16%)
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
69 fps (5%)
min: 110     avg: 119     median: 122 (9%)     max: 124 fps
71 fps (5%)
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Onscreen
17 fps (11%)
min: 28     avg: 30.7     median: 31 (20%)     max: 33 fps
18 fps (11%)
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
12 fps (4%)
min: 19     avg: 20.3     median: 21 (7%)     max: 21 fps
12 fps (4%)
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Onscreen
26 fps (13%)
min: 43     avg: 46.7     median: 48 (23%)     max: 49 fps
29 fps (14%)
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
31 fps (4%)
min: 49     avg: 52     median: 53 (7%)     max: 54 fps
32 fps (4%)
GFXBench - GFXBench Car Chase Onscreen
23 fps (1%)
min: 34     avg: 39.7     median: 41 (1%)     max: 44 fps
25 fps (1%)
GFXBench - GFXBench Car Chase Offscreen
27 fps (0%)
min: 39     avg: 44     median: 46 (0%)     max: 47 fps
29 fps (0%)
Basemark GPU 1.2 - Basemark GPU 1.2 Vulkan Official Medium Offscreen 1080
0 fps (0%)
min: 44.45     avg: 57.9     median: 57.9 (5%)     max: 71.3 fps
42 fps (4%)
Basemark GPU 1.2 - Basemark GPU 1.2 Vulkan Official High Offscreen 2160
24.8 fps (6%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile 2D Graphics Tests
12491 Points (13%)
36439 Points (36%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile 3D Graphics Tests
4354 Points (10%)
30186 Points (67%)
PassMark PerformanceTest 9 - PerformanceTest 9.0 3D Graphics Mark
28414 Points (100%)

Average Benchmarks ARM Mali-G57 MP6 → 100% n=15

Average Benchmarks ARM Mali-G77 MP9 → 165% n=15

Average Benchmarks ARM Mali-G57 MP5 → 100% n=15

- Bereich der Benchmarkergebnisse für diese Grafikkarte
- Durchschnittliche Benchmarkergebnisse für diese Grafikkarte
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Spiele-Benchmarks

Die folgenden Benchmarks basieren auf unseren Spieletests mit Testnotebooks. Die Performance dieser Grafikkarte bei den gelisteten Spielen ist abhängig von der verwendeten CPU, Speicherausstattung, Treiber und auch Betriebssystem. Dadurch müssen die untenstehenden Werte nicht repräsentativ sein. Detaillierte Informationen über das verwendete System sehen Sie nach einem Klick auf den fps-Wert.

Armajet

Armajet

2020
high
Mali-G77 MP9:
30 fps 30 fps ~ 30 fps
PUBG Mobile

PUBG Mobile

2018
low
100%
Mali-G57 MP6:
20 fps  fps
300%
Mali-G77 MP9:
59 fps 60 fps ~ 60 fps
300%
Mali-G57 MP5:
60 fps  fps
med.
Mali-G77 MP9:
40 fps  fps
Mali-G57 MP5:
40 fps  fps
high
100%
Mali-G57 MP6:
30 fps  fps
123%
Mali-G77 MP9:
30 fps 40 fps 40 fps ~ 37 fps
133%
Mali-G57 MP5:
40 fps  fps
World of Tanks Blitz

World of Tanks Blitz

2018
low
100%
Mali-G57 MP6:
60 fps  fps
high
100%
Mali-G57 MP6:
60 fps  fps
Dead Trigger 2

Dead Trigger 2

2013
high
Mali-G57 MP5:
60 fps  fps
Asphalt 9: Legends

Asphalt 9: Legends

2013
low
100%
Mali-G57 MP6:
30 fps  fps
167%
Mali-G77 MP9:
50 fps  fps
high
100%
Mali-G57 MP6:
30 fps  fps
187%
Mali-G77 MP9:
50 fps 59 fps 60 fps ~ 56 fps
100%
Mali-G57 MP5:
30 fps  fps
Real Racing 3

Real Racing 3

2013
high
Mali-G77 MP9:
60 fps  fps

Average Gaming ARM Mali-G57 MP6 → 100%

Average Gaming 30-70 fps → 100%

Average Gaming ARM Mali-G77 MP9 → 194%

Average Gaming 30-70 fps → 194%

Average Gaming ARM Mali-G57 MP5 → 178%

Average Gaming 30-70 fps → 217%

Eine Liste mit weiteren Spielen und allen Grafikkarten finden Sie auf unserer Seite: Welches Spiel ist mit welcher Grafikkarte spielbar?

v1.17
log 29. 05:37:48

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#161 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.099s

#162 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.1s

#163 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.1s

#164 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.1s

#165 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.1s

#166 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.1s

#167 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.1s

#168 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.1s

#169 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.1s

#170 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.1s

#171 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.101s

#172 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.101s

#173 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.101s

#174 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.102s

#175 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.103s

#176 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.103s

#177 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.103s

#178 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.103s

#179 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.103s

#180 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.104s

#181 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.104s

#182 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.104s

#183 benchmarks composed for output. +0s ... 0.104s

#184 calculated avg scores. +0s ... 0.104s

#185 return log +0.001s ... 0.105s

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> Notebook Test, Laptop Test und News > Benchmarks / Technik > Benchmarks / Technik > Grafikkarten Vergleich - Head 2 Head
Autor: Redaktion,  8.09.2017 (Update: 19.05.2020)