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ARM Mali-G68 MP2 vs ARM Mali-G78 MP14 vs ARM Mali-G52 MP1

ARM Mali-G68 MP2

► remove from comparison ARM Mali-G68 MP2

Die ARM Mali-G68 MP2 ist eine integrierte Mittelklasse-Grafikeinheit für ARM-SoCs, die erstmals Mitte 2021 im Smartwatch-Chip Samsung Exynos W920 verbaut wurde.

Die Mali-G68 basiert auf die Valhall Architektur und wird von ARM als Sub-Premium GPU beworben. Sie bietet alle Features der Mali-G78 Serie inklusive Verbesserungen bezüglich Akkulaufzeit und Machine Learning.

ARM Mali-G78 MP14

► remove from comparison ARM Mali-G78 MP14

Die ARM Mali-G78MP14 ist eine integrierte High-End-Grafikeinheit für ARM-SoCs, die erstmals Ende 2020 im Smartphone- und Tablet-Chip Samsung Exynos 2100 verbaut wurde (z.B. Galaxy S21 Serie). Die G78MP124 integriert 14 der 24 möglichen Kerne/Cluster und nutzt die 2. Generation der Valhall-Architektur. Im Vergleich zur G77 bietet die G78 zwei neue Features: Asynchronous Top Level und Fragment Dependency Tracking.

Die GPU zählt damit zu den schnellsten Grafikkarten für Android-Smartphones in 2020 und daher sollten alle aktuellen Spiele flüssig dargestellt werden.

An Grafik-APIs unterstützt die G78 OpenGL ES 3.2, Vulkan 1.1 und OpenCL 2.0.

ARM Mali-G52 MP1

► remove from comparison ARM Mali-G52 MP2

Die ARM Mali-G52 MP1 ist eine integrierte Mittelklasse-Grafikeinheit für ARM-SoCs, die erstmals Mitte 2020 im Tablet-Chip MediaTek MT8168 verbaut wurde. Sie bietet nur einen einzelnen Kern / Cluster und ist damit die langsamste Variante der G52-Serie. Im MT8168 wird sie jedoch relativ hoch getaktet.

Die Mali-G52 basiert auf die Bifrost Architektur und wird von ARM als kostengünstige und kleine Grafikkarte für Mainstream Smartphones beworben. Laut ARM ist sie 30 % schneller bei gleicher Fläche und 15 % effizienter als die alte ARM Mali-G51 bei gleicher Kernzahl. Neu ist die INT8-Genauigkeit, wodurch die Machine Learning-Performance um 3,6x schneller sein soll.

An Grafik-APIs unterstützt die G52 OpenGL ES 3.2, Vulkan 1.0, OpenCL 2.0 und Renderscript.

ARM Mali-G68 MP2ARM Mali-G78 MP14ARM Mali-G52 MP1
HerstellerARMARMARM
Mali-G Serie
Mali-G78 MP24 24
Mali-G78 MP22 24
Mali-G78 MP20 24
Mali-G78 MP14 14
Mali-G77 MP11 11
Mali-G77 MP9 9
Mali-G76 MP16 16
Mali-G76 MP12 10
Mali-G76 MP10 10 @ 0.72 GHz
Mali-G57 MP6 6
Mali-G57 MP5 5
Mali-G72 MP18 18 @ 0.85 GHz
Mali-G71 MP20 8 @ 0.9 GHz
Mali-G72 MP12 12 @ 0.85 GHz
Mali-G71 MP8 8 @ 0.9 GHz
Mali-G76 MP4 4 @ 0.8 GHz
Mali-G71 MP2 2 @ 0.77 GHz
Mali-G72 MP3 3 @ 0.85 GHz
Mali-G68 MP4 2
Mali-G52 MP6 6
Mali-G68 MP2 2
Mali-G52 MP2 2 @ 0.95 GHz
Mali-G52 MP2 1 @ 0.8 GHz
Mali-G57 MP4 4
Mali-G57 MP3 3
Mali-G57 MP2 2
Mali-G57 MP1 1
Mali-G51 MP4 4 @ 0.65 GHz
Mali-G78 MP24 24
Mali-G78 MP22 24
Mali-G78 MP20 24
Mali-G78 MP14 14
Mali-G77 MP11 11
Mali-G77 MP9 9
Mali-G76 MP16 16
Mali-G76 MP12 10
Mali-G76 MP10 10 @ 0.72 GHz
Mali-G57 MP6 6
Mali-G57 MP5 5
Mali-G72 MP18 18 @ 0.85 GHz
Mali-G71 MP20 8 @ 0.9 GHz
Mali-G72 MP12 12 @ 0.85 GHz
Mali-G71 MP8 8 @ 0.9 GHz
Mali-G76 MP4 4 @ 0.8 GHz
Mali-G71 MP2 2 @ 0.77 GHz
Mali-G72 MP3 3 @ 0.85 GHz
Mali-G68 MP4 2
Mali-G52 MP6 6
Mali-G68 MP2 2
Mali-G52 MP2 2 @ 0.95 GHz
Mali-G52 MP2 1 @ 0.8 GHz
Mali-G57 MP4 4
Mali-G57 MP3 3
Mali-G57 MP2 2
Mali-G57 MP1 1
Mali-G51 MP4 4 @ 0.65 GHz
Mali-G78 MP24 24
Mali-G78 MP22 24
Mali-G78 MP20 24
Mali-G78 MP14 14
Mali-G77 MP11 11
Mali-G77 MP9 9
Mali-G76 MP16 16
Mali-G76 MP12 10
Mali-G76 MP10 10 @ 0.72 GHz
Mali-G57 MP6 6
Mali-G57 MP5 5
Mali-G72 MP18 18 @ 0.85 GHz
Mali-G71 MP20 8 @ 0.9 GHz
Mali-G72 MP12 12 @ 0.85 GHz
Mali-G71 MP8 8 @ 0.9 GHz
Mali-G76 MP4 4 @ 0.8 GHz
Mali-G71 MP2 2 @ 0.77 GHz
Mali-G72 MP3 3 @ 0.85 GHz
Mali-G68 MP4 2
Mali-G52 MP6 6
Mali-G68 MP2 2
Mali-G52 MP2 2 @ 0.95 GHz
Mali-G52 MP2 1 @ 0.8 GHz
Mali-G57 MP4 4
Mali-G57 MP3 3
Mali-G57 MP2 2
Mali-G57 MP1 1
Mali-G51 MP4 4 @ 0.65 GHz
CodenameValhallValhall
ArchitekturValhallValhallBifrost
Pipelines2 - unified14 - unified1 - unified
Shared Memoryneinneinnein
Herstellungsprozess5 nm5 nm12 nm
Erscheinungsdatum14.09.2021 26.05.2020 29.07.2020
Herstellerseitehttps://www.arm.com/products/silicon-ip-...https://www.arm.com/products/silicon-ip-...https://developer.arm.com/ip-products/gr...
Kerntakt800 (Boost) MHz
CPU in Mali-G68 MP2GPU Base SpeedGPU Boost / Turbo
Samsung Exynos W9202 x 1180 MHz? MHz? MHz
CPU in Mali-G52 MP2GPU Base SpeedGPU Boost / Turbo
Samsung Exynos 8508 x ? MHz? MHz? MHz
MediaTek MT81684 x 2000 MHz? MHz800 MHz
min. - max.? MHz800 - ? MHz

Benchmarks

3DMark - 3DMark Ice Storm Unlimited Graphics
min: 88848     avg: 96343     median: 98950 (14%)     max: 101231 Points
min: 13089     avg: 14037     median: 13379.5 (2%)     max: 16301 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited
min: 7718     avg: 8299     median: 7933 (47%)     max: 9245 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited Graphics
min: 9794     avg: 10985     median: 9889 (23%)     max: 13273 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
min: 6717     avg: 7688     median: 8001 (75%)     max: 8345 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
min: 7680     avg: 9796     median: 10794 (42%)     max: 10913 Points
GFXBench (DX / GLBenchmark) 2.7
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + ARM Mali-G78 MP14
GFXBench (DX / GLBenchmark) 2.7 - GFXBench 2.7 T-Rex HD Onscreen C24Z16
min: 104     avg: 111     median: 110 (3%)     max: 119 fps
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + ARM Mali-G52 MP1
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G78 MP14
GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
min: 137     avg: 178     median: 154 (1%)     max: 242 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G52 MP1
GFXBench 3.0 - GFXBench 3.0 Manhattan
min: 69     avg: 102     median: 119 (33%)     max: 119 fps
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
min: 117     avg: 140     median: 143 (11%)     max: 161 fps
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Onscreen
min: 26     avg: 38.3     median: 44 (28%)     max: 45 fps
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
min: 25     avg: 26.7     median: 27 (9%)     max: 28 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Onscreen
min: 37     avg: 49     median: 46 (22%)     max: 64 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
min: 49     avg: 60.7     median: 64 (9%)     max: 69 fps
GFXBench - GFXBench Car Chase Onscreen
min: 30     avg: 48     median: 56 (2%)     max: 58 fps
GFXBench - GFXBench Car Chase Offscreen
min: 42     avg: 54     median: 58 (0%)     max: 62 fps
Basemark GPU 1.2 - Basemark GPU 1.2 Vulkan Official Medium Offscreen 1080
84.4 fps (7%)
min: 9.57     avg: 12.7     median: 12.7 (1%)     max: 15.81 fps
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile 2D Graphics Tests
min: 3562     avg: 14296     median: 15410 (15%)     max: 23917 Points
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile 3D Graphics Tests
min: 1293     avg: 9899     median: 11840 (26%)     max: 16564 Points

Average Benchmarks ARM Mali-G78 MP14 → NAN% n=

Average Benchmarks ARM Mali-G52 MP1 → NAN% n=

- Bereich der Benchmarkergebnisse für diese Grafikkarte
- Durchschnittliche Benchmarkergebnisse für diese Grafikkarte
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Spiele-Benchmarks

Die folgenden Benchmarks basieren auf unseren Spieletests mit Testnotebooks. Die Performance dieser Grafikkarte bei den gelisteten Spielen ist abhängig von der verwendeten CPU, Speicherausstattung, Treiber und auch Betriebssystem. Dadurch müssen die untenstehenden Werte nicht repräsentativ sein. Detaillierte Informationen über das verwendete System sehen Sie nach einem Klick auf den fps-Wert.

League of Legends: Wild Rift

League of Legends: Wild Rift

2020
low
Mali-G78 MP14:
60 fps  fps
high
Mali-G78 MP14:
60 fps  fps
ultra
Mali-G78 MP14:
60 fps  fps
Genshin Impact

Genshin Impact

2020
low
Mali-G78 MP14:
60 fps  fps
med.
Mali-G78 MP14:
60 fps  fps
ultra
Mali-G78 MP14:
59 fps  fps
Armajet

Armajet

2020
high
Mali-G78 MP14:
102 fps 111 fps ~ 107 fps
Mali-G52 MP2:
30 fps 32 fps 40 fps ~ 34 fps
PUBG Mobile

PUBG Mobile

2018
low
Mali-G78 MP14:
60 fps  fps
Mali-G52 MP2:
19 fps 28 fps 36 fps 39 fps 39 fps 40 fps ~ 34 fps
med.
Mali-G78 MP14:
40 fps  fps
Mali-G52 MP2:
37 fps  fps
high
Mali-G78 MP14:
30 fps 30 fps 40 fps ~ 33 fps
Mali-G52 MP2:
27.5 fps 28 fps 29 fps 30 fps 33 fps ~ 30 fps
ultra
Mali-G78 MP14:
0 (!)  fps
Arena of Valor

Arena of Valor

2018
low
Mali-G52 MP2:
30 fps  fps
low 1280x720
Mali-G52 MP2:
19  fps
Asphalt 8: Airborne

Asphalt 8: Airborne

2013
low
Mali-G52 MP2:
27 fps  fps
Asphalt 9: Legends

Asphalt 9: Legends

2013
low
Mali-G52 MP2:
28 fps 30 fps 30 fps ~ 29 fps
high
Mali-G52 MP2:
17 fps 25.5 fps 29 fps ~ 24 fps

Eine Liste mit weiteren Spielen und allen Grafikkarten finden Sie auf unserer Seite: Welches Spiel ist mit welcher Grafikkarte spielbar?

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#178 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.13s

#179 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.13s

#180 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.13s

#181 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.13s

#182 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.13s

#183 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.13s

#184 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.131s

#185 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.131s

#186 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.131s

#187 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.131s

#188 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.131s

#189 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.131s

#190 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.131s

#191 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.131s

#192 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.131s

#193 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.131s

#194 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.131s

#195 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.131s

#196 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.131s

#197 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.131s

#198 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.131s

#199 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.131s

#200 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.132s

#201 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.132s

#202 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.132s

#203 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.132s

#204 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.132s

#205 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.132s

#206 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.132s

#207 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.132s

#208 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.132s

#209 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.132s

#210 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.133s

#211 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.133s

#212 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.133s

#213 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.133s

#214 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.133s

#215 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.133s

#216 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.133s

#217 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.133s

#218 min, max, avg, median took s +0s ... 0.133s

#219 before gaming benchmark output +0s ... 0.134s

#220 Got 70 rows for game benchmarks. +0.012s ... 0.145s

#221 composed SQL query for gamebenchmarks +0s ... 0.145s

#222 got data and put it in $dataArray +0.002s ... 0.147s

#223 linkCache_getLink using $NBC_LINKCACHE +0.002s ... 0.148s

#224 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.149s

#225 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.149s

#226 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.15s

#227 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.15s

#228 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.15s

#229 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.151s

#230 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.151s

#231 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.151s

#232 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.152s

#233 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.152s

#234 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.153s

#235 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.153s

#236 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.153s

#237 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.153s

#238 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.153s

#239 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.153s

#240 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.153s

#241 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.153s

#242 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.153s

#243 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.153s

#244 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.154s

#245 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.154s

#246 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.154s

#247 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.154s

#248 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.154s

#249 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.154s

#250 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.154s

#251 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.154s

#252 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.155s

#253 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.156s

#254 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.157s

#255 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.158s

#256 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.158s

#257 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.158s

#258 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.158s

#259 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.158s

#260 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.158s

#261 benchmarks composed for output. +0s ... 0.158s

#262 calculated avg scores. +0s ... 0.158s

#263 return log +0.001s ... 0.159s

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> Notebook Test, Laptop Test und News > Benchmarks / Technik > Benchmarks / Technik > Grafikkarten Vergleich - Head 2 Head
Autor: Redaktion,  8.09.2017 (Update: 19.05.2020)