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ARM Mali-G68 MP2 vs ARM Mali-G78 MP24 vs ARM Mali-G68 MP4

ARM Mali-G68 MP2

► remove from comparison ARM Mali-G68 MP2

Die ARM Mali-G68 MP2 ist eine integrierte Mittelklasse-Grafikeinheit für ARM-SoCs, die erstmals Mitte 2021 im Smartwatch-Chip Samsung Exynos W920 verbaut wurde.

Die Mali-G68 basiert auf die Valhall Architektur und wird von ARM als Sub-Premium GPU beworben. Sie bietet alle Features der Mali-G78 Serie inklusive Verbesserungen bezüglich Akkulaufzeit und Machine Learning.

ARM Mali-G78 MP24

► remove from comparison ARM Mali-G78 MP24

Die ARM Mali-G78MP24 ist eine integrierte High-End-Grafikeinheit für ARM-SoCs, die erstmals Ende 2020 im Smartphone- und Tablet-Chip HiSilicon Kirin 9000 verbaut wurde (z.B. Huawei Mate 40). Die G78MP24 integriert alle 24 Kerne/Cluster und nutzt die 2. Generation der Valhall-Architektur. Im Vergleich zur G77 bietet die G78 zwei neue Features: Asynchronous Top Level und Fragment Dependency Tracking.

Die GPU zählt damit zu den schnellsten Grafikkarten für Android-Smartphones in 2020 und daher sollten alle aktuellen Spiele flüssig dargestellt werden.

An Grafik-APIs unterstützt die G78 OpenGL ES 3.2, Vulkan 1.1 und OpenCL 2.0.

ARM Mali-G68 MP4

► remove from comparison ARM Mali-G68 MP4

Die ARM Mali-G68 MC4 oder MP4 ist eine integrierte Mittelklasse-Grafikeinheit für ARM-SoCs, die erstmals Mitte 2021 im Smartphone- und Tablet-Chip MediaTek Dimensity 900 verbaut wurde. Die Mali-G68 basiert auf die Valhall Architektur und wird von ARM als kostengünstige Grafikeinheit für Sub-Premium-Smartphones beworben. Sie bietet alle Features der Mali-G78 Serie inklusive Verbesserungen bezüglich Akkulaufzeit und Machine Learning. 

Es werden die Grafik-APIs OpenGL ES 3.2, Vulkan 1.2 und OpenCL 2.0 unterstützt.

ARM Mali-G68 MP2ARM Mali-G78 MP24ARM Mali-G68 MP4
HerstellerARMARMARM
Mali-G Serie
Mali-G78 MP24 24
Mali-G78 MP22 24
Mali-G78 MP20 24
Mali-G78 MP14 14
Mali-G77 MP11 11
Mali-G77 MP9 9
Mali-G76 MP16 16
Mali-G76 MP12 10
Mali-G76 MP10 10 @ 0.72 GHz
Mali-G57 MP6 6
Mali-G57 MP5 5
Mali-G72 MP18 18 @ 0.85 GHz
Mali-G71 MP20 8 @ 0.9 GHz
Mali-G72 MP12 12 @ 0.85 GHz
Mali-G71 MP8 8 @ 0.9 GHz
Mali-G76 MP4 4 @ 0.8 GHz
Mali-G71 MP2 2 @ 0.77 GHz
Mali-G72 MP3 3 @ 0.85 GHz
Mali-G68 MP4 2
Mali-G52 MP6 6
Mali-G68 MP2 2
Mali-G52 MP2 2 @ 0.95 GHz
Mali-G52 MP2 1 @ 0.8 GHz
Mali-G57 MP4 4
Mali-G57 MP3 3
Mali-G57 MP2 2
Mali-G57 MP1 1
Mali-G51 MP4 4 @ 0.65 GHz
Mali-G78 MP24 24
Mali-G78 MP22 24
Mali-G78 MP20 24
Mali-G78 MP14 14
Mali-G77 MP11 11
Mali-G77 MP9 9
Mali-G76 MP16 16
Mali-G76 MP12 10
Mali-G76 MP10 10 @ 0.72 GHz
Mali-G57 MP6 6
Mali-G57 MP5 5
Mali-G72 MP18 18 @ 0.85 GHz
Mali-G71 MP20 8 @ 0.9 GHz
Mali-G72 MP12 12 @ 0.85 GHz
Mali-G71 MP8 8 @ 0.9 GHz
Mali-G76 MP4 4 @ 0.8 GHz
Mali-G71 MP2 2 @ 0.77 GHz
Mali-G72 MP3 3 @ 0.85 GHz
Mali-G68 MP4 2
Mali-G52 MP6 6
Mali-G68 MP2 2
Mali-G52 MP2 2 @ 0.95 GHz
Mali-G52 MP2 1 @ 0.8 GHz
Mali-G57 MP4 4
Mali-G57 MP3 3
Mali-G57 MP2 2
Mali-G57 MP1 1
Mali-G51 MP4 4 @ 0.65 GHz
Mali-G78 MP24 24
Mali-G78 MP22 24
Mali-G78 MP20 24
Mali-G78 MP14 14
Mali-G77 MP11 11
Mali-G77 MP9 9
Mali-G76 MP16 16
Mali-G76 MP12 10
Mali-G76 MP10 10 @ 0.72 GHz
Mali-G57 MP6 6
Mali-G57 MP5 5
Mali-G72 MP18 18 @ 0.85 GHz
Mali-G71 MP20 8 @ 0.9 GHz
Mali-G72 MP12 12 @ 0.85 GHz
Mali-G71 MP8 8 @ 0.9 GHz
Mali-G76 MP4 4 @ 0.8 GHz
Mali-G71 MP2 2 @ 0.77 GHz
Mali-G72 MP3 3 @ 0.85 GHz
Mali-G68 MP4 2
Mali-G52 MP6 6
Mali-G68 MP2 2
Mali-G52 MP2 2 @ 0.95 GHz
Mali-G52 MP2 1 @ 0.8 GHz
Mali-G57 MP4 4
Mali-G57 MP3 3
Mali-G57 MP2 2
Mali-G57 MP1 1
Mali-G51 MP4 4 @ 0.65 GHz
CodenameValhallValhallValhall
ArchitekturValhallValhallValhall
Pipelines2 - unified24 - unified2 - unified
Shared Memoryneinneinnein
Herstellungsprozess5 nm5 nm5 nm
Erscheinungsdatum14.09.2021 26.05.2020 14.09.2021
Herstellerseitehttps://www.arm.com/products/silicon-ip-...https://www.arm.com/products/silicon-ip-...https://www.arm.com/products/silicon-ip-...
CPU in Mali-G68 MP2GPU Base SpeedGPU Boost / Turbo
Samsung Exynos W9202 x 1180 MHz? MHz? MHz
CPU in Mali-G78 MP24GPU Base SpeedGPU Boost / Turbo
HiSilicon Kirin 90008 x 2050 MHz? MHz? MHz
CPU in Mali-G68 MP4GPU Base SpeedGPU Boost / Turbo
MediaTek Dimensity 9008 x 2000 MHz900 MHz? MHz

Benchmarks

3DMark - 3DMark Ice Storm Unlimited Graphics
123332 Points (18%)
48592 Points (7%)
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited
11895 Points (71%)
5061 Points (30%)
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited Graphics
17612 Points (41%)
6021 Points (14%)
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
9643 Points (90%)
3875 Points (36%)
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
12146 Points (47%)
4068 Points (16%)
GFXBench (DX / GLBenchmark) 2.7
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + ARM Mali-G68 MP4
GFXBench (DX / GLBenchmark) 2.7 - GFXBench 2.7 T-Rex HD Onscreen C24Z16
60 fps (2%)
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G68 MP4
GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
97 fps (1%)
GFXBench 3.0 - GFXBench 3.0 Manhattan
52 fps (14%)
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
61 fps (5%)
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Onscreen
15 fps (10%)
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
10 fps (3%)
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Onscreen
23 fps (11%)
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
26 fps (3%)
GFXBench - GFXBench Car Chase Onscreen
20 fps (1%)
GFXBench - GFXBench Car Chase Offscreen
24 fps (0%)
Basemark GPU 1.2 - Basemark GPU 1.2 Vulkan Official Medium Offscreen 1080
25.4 fps (2%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile 2D Graphics Tests
13104 Points (13%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile 3D Graphics Tests
4174 Points (9%)

Average Benchmarks ARM Mali-G78 MP24 → NAN% n=

Average Benchmarks ARM Mali-G68 MP4 → NAN% n=

- Bereich der Benchmarkergebnisse für diese Grafikkarte
- Durchschnittliche Benchmarkergebnisse für diese Grafikkarte
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Spiele-Benchmarks

Die folgenden Benchmarks basieren auf unseren Spieletests mit Testnotebooks. Die Performance dieser Grafikkarte bei den gelisteten Spielen ist abhängig von der verwendeten CPU, Speicherausstattung, Treiber und auch Betriebssystem. Dadurch müssen die untenstehenden Werte nicht repräsentativ sein. Detaillierte Informationen über das verwendete System sehen Sie nach einem Klick auf den fps-Wert.

Armajet

Armajet

2020
high
Mali-G78 MP24:
60 fps  fps
Mali-G68 MP4:
59 fps  fps
PUBG Mobile

PUBG Mobile

2018
low
Mali-G68 MP4:
40 fps  fps
high
Mali-G78 MP24:
40 fps  fps
Mali-G68 MP4:
40 fps  fps
Asphalt 9: Legends

Asphalt 9: Legends

2013
low
Mali-G68 MP4:
30 fps  fps
high
Mali-G68 MP4:
30 fps  fps

Eine Liste mit weiteren Spielen und allen Grafikkarten finden Sie auf unserer Seite: Welches Spiel ist mit welcher Grafikkarte spielbar?

v1.17
log 28. 17:04:48

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#1 checking url part for id 10564 +0s ... 0s

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#3 not redirecting to Ajax server +0s ... 0s

#4 did not recreate cache, as it is less than 5 days old! Created at Tue, 25 Jan 2022 16:23:41 +0100 +0s ... 0s

#5 linkCache_getLink using $NBC_LINKCACHE +0.056s ... 0.056s

#6 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.056s

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#17 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.056s

#18 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.056s

#19 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.056s

#20 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.056s

#21 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.056s

#22 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.056s

#23 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.056s

#24 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.056s

#25 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.056s

#26 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.056s

#27 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.056s

#28 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.056s

#29 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.056s

#30 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.056s

#31 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.058s

#32 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.058s

#33 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.058s

#34 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.058s

#35 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.058s

#36 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.058s

#37 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.058s

#38 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.058s

#39 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.058s

#40 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.058s

#41 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.058s

#42 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.058s

#43 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.058s

#44 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.058s

#45 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.058s

#46 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.058s

#47 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.058s

#48 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.058s

#49 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.058s

#50 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.058s

#51 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.058s

#52 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.058s

#53 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.058s

#54 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.058s

#55 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.058s

#56 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.058s

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#62 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.1s

#63 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.1s

#64 got single benchmarks 10947 +0.004s ... 0.104s

#65 getting avg benchmarks for device 10564 +0s ... 0.104s

#66 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.104s

#67 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.104s

#68 got single benchmarks 10564 +0.005s ... 0.109s

#69 getting avg benchmarks for device 10953 +0s ... 0.109s

#70 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.11s

#71 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.11s

#72 linkCache_getLink no uid found +0.001s ... 0.11s

#73 got single benchmarks 10953 +0.007s ... 0.117s

#74 got avg benchmarks for devices +0s ... 0.117s

#75 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.118s

#76 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.119s

#77 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.119s

#78 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.119s

#79 linkCache_getLink using $NBC_LINKCACHE +0.003s ... 0.122s

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#82 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.125s

#83 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.125s

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#86 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.126s

#87 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.126s

#88 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.127s

#89 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.127s

#90 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.127s

#91 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.127s

#92 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.128s

#93 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.128s

#94 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.128s

#95 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.129s

#96 min, max, avg, median took s +0s ... 0.129s

#97 before gaming benchmark output +0s ... 0.129s

#98 Got 7 rows for game benchmarks. +0.004s ... 0.133s

#99 composed SQL query for gamebenchmarks +0s ... 0.133s

#100 got data and put it in $dataArray +0.001s ... 0.134s

#101 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.135s

#102 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.135s

#103 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.137s

#104 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.137s

#105 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.137s

#106 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.138s

#107 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.138s

#108 benchmarks composed for output. +0s ... 0.138s

#109 calculated avg scores. +0s ... 0.138s

#110 return log +0.001s ... 0.139s

Teilen Sie diesen Artikel um uns zu unterstützen. Jeder Link hilft!
> Notebook Test, Laptop Test und News > Benchmarks / Technik > Benchmarks / Technik > Grafikkarten Vergleich - Head 2 Head
Autor: Redaktion,  8.09.2017 (Update: 19.05.2020)