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ARM Mali-G71 MP20 vs ARM Mali-G57 MP1

ARM Mali-G71 MP20

► remove from comparison ARM Mali-G71 MP20

Die ARM Mali-G71 MP20 ist eine integrierte High-End-Grafikeinheit für ARM-SoCs, die erstmals im März 2017 im Smartphone- und Tablet-Chip Samsung Exynos 9 8895 verbaut wurde. Die Architektur (Mimir) ist jedoch schon länger bekannt, z.b. im ARM Mali-G71 MP8. Sie bietet 20 Kerne / Cluster (MP20) und gehört dadurch zu den High-End Grafikkarten für Android. Anspruchsvolle 3D Spiele sollten dadurch flüssig in hohen Auflösungen dargestellt werden. Die GPU erschien erstmals im Samsung Galaxy S8 und S8 Plus und wird in 10nm FinFET gefertigt.

 

ARM Mali-G57 MP1

► remove from comparison ARM Mali-G57 MP1

Die ARM Mali-G57 MP1 / MC1 ist eine integrierte Einstiegs-Grafikeinheit für ARM-SoCs, die erstmals  im Smartphone-Chip UniSoc T616 verbaut wurde.

Die Mali-G57 basiert auf der Valhall-Architektur und wird von ARM als kostengünstige und kleine Grafikkarte für Mainstream-Smartphones beworben.

Wie der Name schon vermuten lässt, arbeitet in der Grafikeinheit ein Dual-Pixel-Kerne mit 128KB oder 256KB L2-Cache.

An Grafik-APIs unterstützt die G57 OpenGL ES 3.2, Vulkan 1.1, OpenCL 2.0 und Renderscript.

ARM Mali-G71 MP20ARM Mali-G57 MP1
Mali-G Serie
Mali-G78 MP24 compare 24
Mali-G78 MP22 compare 24
Mali-G78 MP20 compare 24
Mali-G78 MP14 compare 14
Mali-G77 MP11 compare 11
Mali-G77 MP9 compare 9
Mali-G76 MP16 compare 16
Mali-G76 MP12 compare 10
Mali-G76 MP10 compare 10 @ 0.72 GHz
Mali-G57 MP6 compare 6
Mali-G57 MP5 compare 5
Mali-G72 MP18 compare 18 @ 0.85 GHz
Mali-G71 MP20 8 @ 0.9 GHz
Mali-G72 MP12 compare 12 @ 0.85 GHz
Mali-G71 MP8 compare 8 @ 0.9 GHz
Mali-G76 MP4 compare 4 @ 0.8 GHz
Mali-G71 MP2 compare 2 @ 0.77 GHz
Mali-G72 MP3 compare 3 @ 0.85 GHz
Mali-G68 MP4 compare 2
Mali-G52 MP6 compare 6
Mali-G68 MP2 compare 2
Mali-G52 MP2 compare 2 @ 0.95 GHz
Mali-G52 MP1 compare 1 @ 0.8 GHz
Mali-G57 MP4 compare 4
Mali-G57 MP3 compare 3
Mali-G57 MP2 compare 2
Mali-G57 MP1 1
Mali-G51 MP4 compare 4 @ 0.65 GHz
Mali-G78 MP24 compare 24
Mali-G78 MP22 compare 24
Mali-G78 MP20 compare 24
Mali-G78 MP14 compare 14
Mali-G77 MP11 compare 11
Mali-G77 MP9 compare 9
Mali-G76 MP16 compare 16
Mali-G76 MP12 compare 10
Mali-G76 MP10 compare 10 @ 0.72 GHz
Mali-G57 MP6 compare 6
Mali-G57 MP5 compare 5
Mali-G72 MP18 compare 18 @ 0.85 GHz
Mali-G71 MP20 8 @ 0.9 GHz
Mali-G72 MP12 compare 12 @ 0.85 GHz
Mali-G71 MP8 compare 8 @ 0.9 GHz
Mali-G76 MP4 compare 4 @ 0.8 GHz
Mali-G71 MP2 compare 2 @ 0.77 GHz
Mali-G72 MP3 compare 3 @ 0.85 GHz
Mali-G68 MP4 compare 2
Mali-G52 MP6 compare 6
Mali-G68 MP2 compare 2
Mali-G52 MP2 compare 2 @ 0.95 GHz
Mali-G52 MP1 compare 1 @ 0.8 GHz
Mali-G57 MP4 compare 4
Mali-G57 MP3 compare 3
Mali-G57 MP2 compare 2
Mali-G57 MP1 1
Mali-G51 MP4 compare 4 @ 0.65 GHz
CodenameMimirValhall
ArchitekturBifrostBifrost
Pipelines8 - unified1 - unified
Kerntakt900 (Boost) MHz
Shared Memoryneinnein
APIOpenGL ES 3.2
Herstellungsprozess16 nm7 nm
Erscheinungsdatum29.03.2017 03.07.2020
Herstellerseitehttps://www.arm.com/products/multimedia/...https://developer.arm.com/ip-products/gr...
CPU in Mali-G71 MP20GPU Base SpeedGPU Boost / Turbo
Samsung Exynos 8895 Octa8 x 2300 MHz? MHz? MHz
CPU in Mali-G57 MP1GPU Base SpeedGPU Boost / Turbo
UNISOC T6168 x 1800 MHz750 MHz? MHz
UNISOC T6068 x 1600 MHz650 MHz? MHz
min. - max.650 - ? MHz? MHz

Benchmarks

3DMark - 3DMark Ice Storm Unlimited Graphics
min: 33077     avg: 35410     median: 36347 (5%)     max: 36807 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited
min: 3222     avg: 3555     median: 3426 (20%)     max: 4016 Points
min: 1414     avg: 1519     median: 1434 (9%)     max: 1710 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited Graphics
min: 3896     avg: 4314     median: 4137 (10%)     max: 4908 Points
min: 1255     avg: 1346     median: 1266 (3%)     max: 1518 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
min: 2648     avg: 3058     median: 3261 (27%)     max: 3265 Points
min: 959     avg: 994     median: 969 (8%)     max: 1109 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
min: 2723     avg: 3293     median: 3571 (14%)     max: 3584 Points
min: 814     avg: 842     median: 820 (3%)     max: 939 Points
3DMark - 3DMark Wild Life Unlimited
min: 392     avg: 409.8     median: 394 (0%)     max: 464 Points
3DMark - 3DMark Wild Life Extreme Unlimited
min: 109     avg: 112.8     median: 110 (0%)     max: 126 Points
GFXBench (DX / GLBenchmark) 2.7
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + ARM Mali-G71 MP20
GFXBench (DX / GLBenchmark) 2.7 - GFXBench 2.7 T-Rex HD Onscreen C24Z16
min: 58     avg: 59     median: 59 (2%)     max: 60 fps
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + ARM Mali-G57 MP1
min: 23     avg: 28     median: 28 (1%)     max: 33 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G71 MP20
GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
min: 104     avg: 110     median: 105 (1%)     max: 121 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G57 MP1
min: 22     avg: 24     median: 24 (0%)     max: 26 fps
GFXBench 3.0 - GFXBench 3.0 Manhattan
min: 38     avg: 39     median: 38 (10%)     max: 41 fps
min: 14     avg: 19.5     median: 19.5 (5%)     max: 25 fps
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
min: 50     avg: 54.3     median: 51 (4%)     max: 62 fps
min: 14     avg: 15     median: 15 (1%)     max: 16 fps
GFXBench - GFXBench Car Chase Onscreen
13 fps (0%)
min: 5     avg: 6.8     median: 6.8 (0%)     max: 8.5 fps
GFXBench - GFXBench Car Chase Offscreen
25 fps (0%)
min: 4.9     avg: 5.4     median: 5.4 (0%)     max: 5.9 fps
GFXBench - GFXBench 5.0 4K Aztec Ruins High Tier Offscreen
0.9 fps (1%)
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Onscreen
min: 3.4     avg: 5.6     median: 6 (4%)     max: 6.2 fps
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
min: 0.85     avg: 1.8     median: 1.9 (1%)     max: 2.2 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Onscreen
min: 5.4     avg: 8.9     median: 9.6 (5%)     max: 9.9 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
min: 1.9     avg: 4.8     median: 5.3 (1%)     max: 6.1 fps
Basemark X 1.1 - Basemark X 1.1 High Quality
min: 41022     avg: 41847     median: 42183 (96%)     max: 42335 Points
Basemark X 1.1 - Basemark X 1.1 Medium Quality
min: 41901     avg: 43072     median: 43464 (97%)     max: 43852 Points
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile 2D Graphics Tests
7552 Points (8%)
17613 Points (18%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile 3D Graphics Tests
2573 Points (5%)
11168 Points (20%)
Power Consumption - GFXBench Aztec Ruins Normal Tier Offscreen Power Consumption 150cd *
2.2 Watt (2%)
00.20.30.50.60.80.91.11.31.41.61.71.92.12.22.42.52.72.83Tooltip

Average Benchmarks ARM Mali-G71 MP20 → 100% n=12

Average Benchmarks ARM Mali-G57 MP1 → 85% n=12

- Bereich der Benchmarkergebnisse für diese Grafikkarte
- Durchschnittliche Benchmarkergebnisse für diese Grafikkarte
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Spiele-Benchmarks

Die folgenden Benchmarks basieren auf unseren Spieletests mit Testnotebooks. Die Performance dieser Grafikkarte bei den gelisteten Spielen ist abhängig von der verwendeten CPU, Speicherausstattung, Treiber und auch Betriebssystem. Dadurch müssen die untenstehenden Werte nicht repräsentativ sein. Detaillierte Informationen über das verwendete System sehen Sie nach einem Klick auf den fps-Wert.

Armajet

Armajet

2020
high
Mali-G57 MP1:
58 fps  fps
PUBG Mobile

PUBG Mobile

2018
low
Mali-G57 MP1:
30 fps  fps
high
Mali-G57 MP1:
30 fps  fps
Dead Trigger 2

Dead Trigger 2

2013
high
100%
Mali-G71 MP20:
30 30 30 ~ 30 fps
Asphalt 8: Airborne

Asphalt 8: Airborne

2013
low
100%
Mali-G71 MP20:
30 30 30 ~ 30 fps
high
100%
Mali-G71 MP20:
29 30 30 ~ 30 fps
Temple Run 2

Temple Run 2

2013
high
100%
Mali-G71 MP20:
60  fps

Average Gaming ARM Mali-G71 MP20 → 100%

Average Gaming 30-70 fps → 100%

Eine Liste mit weiteren Spielen und allen Grafikkarten finden Sie auf unserer Seite: Welches Spiel ist mit welcher Grafikkarte spielbar?

Add one or more devices and compare

In the following list you can select (and also search for) devices that should be added to the comparison. You can select more than one device.

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show all (including archived), 2022, 2021
v1.18
log 27. 10:53:01

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#1 checking url part for id 11103 +0s ... 0s

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#31 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.073s

#32 composed specs +0s ... 0.073s

#33 did output specs +0s ... 0.073s

#34 start showIntegratedCPUs +0s ... 0.073s

#35 getting avg benchmarks for device 7732 +0.028s ... 0.101s

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#37 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.102s

#38 got single benchmarks 7732 +0.009s ... 0.111s

#39 getting avg benchmarks for device 11103 +0s ... 0.111s

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#67 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.134s

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#99 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.138s

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#123 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.141s

#124 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.141s

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#126 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.141s

#127 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.141s

#128 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.141s

#129 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.141s

#130 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.142s

#131 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.142s

#132 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.142s

#133 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.142s

#134 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.142s

#135 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.142s

#136 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.143s

#137 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.144s

#138 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.144s

#139 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.145s

#140 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.145s

#141 min, max, avg, median took s +0.005s ... 0.15s

#142 before gaming benchmark output +0s ... 0.15s

#143 Got 13 rows for game benchmarks. +0.007s ... 0.158s

#144 composed SQL query for gamebenchmarks +0s ... 0.158s

#145 got data and put it in $dataArray +0.001s ... 0.159s

#146 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.161s

#147 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.162s

#148 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.162s

#149 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.163s

#150 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.163s

#151 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.163s

#152 linkCache_getLink using $NBC_LINKCACHE +0.002s ... 0.165s

#153 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.165s

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#157 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.165s

#158 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.166s

#159 benchmarks composed for output. +0s ... 0.166s

#160 calculated avg scores. +0s ... 0.166s

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#162 return log +0.003s ... 0.22s

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> Notebook Test, Laptop Test und News > Benchmarks / Technik > Benchmarks / Technik > Grafikkarten Vergleich - Head 2 Head
Autor: Sebastian Jentsch,  8.09.2017 (Update: 19.05.2020)