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ARM Mali-G76 MP10 vs ARM Mali-G57 MP4 vs ARM Mali-G68 MP2

ARM Mali-G76 MP10

► remove from comparison ARM Mali-G76 MP10

Die ARM Mali-G76 MP10 ist eine integrierte High-End-Grafikeinheit für ARM-SoCs, die erstmals Ende 2018 im Smartphone- und Tablet-Chip Kirin 980 verbaut wurde (z.B. Mate 20 Pro). Die G76MP10 integriert 10 Cluster und soll laut ARM etwa doppelt so schnell sein pro Cluster als eine Mali-G72. Daher sollte die G76MP10 etwas schneller als die G72MP18 (18 Kerne) im Exynos 9810 (z.b. Galaxy S9) sein.

Die G76 basiert auf die 2. Generation der Bifrost Architektur welche Verbesserung bei der Machine Learning Effizienz und einen größeren Tile Buffer für 16x Anti-Aliasing mitbringt (wie die G72).

Derzeit zählt die GPU zu den schnellsten Grafikeinheiten für Android-Smartphones. Damit sollten alle aktuelle Spiele aus 2018 flüssig spielbar sein.

An Grafik-APIs unterstützt die G72 OpenGL ES 3.2, Vulkan 1.0, OpenCL 2.0, DirectX 12 FL11_1 und Renderscript.

ARM Mali-G57 MP4

► remove from comparison ARM Mali-G57 MP4

Die ARM Mali-G57 MP4 / MC4 ist eine integrierte Mittelklasse-Grafikeinheit für ARM-SoCs, die erstmals Ende 2020 im Smartphone- und Tablet-Chip MediaTek Dimensity 800 verbaut wurde.

Die Mali-G57 basiert auf die Valhall Architektur und wird von ARM als kostengünstige und kleine Grafikkarte für Mainstream Smartphones beworben.

Die Performance im Dimensity 800 ist durch die hohe Taktung vergleichbar mit einer Adreno 620. Auch anspruchsvollere Spiele sind damit auf Android spielbar.

An Grafik-APIs unterstützt die G57 OpenGL ES 3.2, Vulkan 1.1, OpenCL 2.0 und Renderscript.

ARM Mali-G68 MP2

► remove from comparison ARM Mali-G68 MP2

Die ARM Mali-G68 MP2 ist eine integrierte Mittelklasse-Grafikeinheit für ARM-SoCs, die erstmals Mitte 2021 im Smartwatch-Chip Samsung Exynos W920 verbaut wurde.

Die Mali-G68 basiert auf die Valhall Architektur und wird von ARM als Sub-Premium GPU beworben. Sie bietet alle Features der Mali-G78 Serie inklusive Verbesserungen bezüglich Akkulaufzeit und Machine Learning.

ARM Mali-G76 MP10ARM Mali-G57 MP4ARM Mali-G68 MP2
Mali-G Serie
Mali-G78 MP24 24
Mali-G78 MP22 24
Mali-G78 MP20 24
Mali-G78 MP14 14
Mali-G77 MP11 11
Mali-G77 MP9 9
Mali-G76 MP16 16
Mali-G76 MP12 10
Mali-G76 MP10 10 @ 0.72 GHz
Mali-G57 MP6 6
Mali-G57 MP5 5
Mali-G72 MP18 18 @ 0.85 GHz
Mali-G71 MP20 8 @ 0.9 GHz
Mali-G72 MP12 12 @ 0.85 GHz
Mali-G71 MP8 8 @ 0.9 GHz
Mali-G76 MP4 4 @ 0.8 GHz
Mali-G71 MP2 2 @ 0.77 GHz
Mali-G72 MP3 3 @ 0.85 GHz
Mali-G68 MP4 2
Mali-G52 MP6 6
Mali-G68 MP2 2
Mali-G52 MP2 2 @ 0.95 GHz
Mali-G52 MP1 1 @ 0.8 GHz
Mali-G57 MP4 4
Mali-G57 MP3 3
Mali-G57 MP2 2
Mali-G57 MP1 1
Mali-G51 MP4 4 @ 0.65 GHz
Mali-G78 MP24 24
Mali-G78 MP22 24
Mali-G78 MP20 24
Mali-G78 MP14 14
Mali-G77 MP11 11
Mali-G77 MP9 9
Mali-G76 MP16 16
Mali-G76 MP12 10
Mali-G76 MP10 10 @ 0.72 GHz
Mali-G57 MP6 6
Mali-G57 MP5 5
Mali-G72 MP18 18 @ 0.85 GHz
Mali-G71 MP20 8 @ 0.9 GHz
Mali-G72 MP12 12 @ 0.85 GHz
Mali-G71 MP8 8 @ 0.9 GHz
Mali-G76 MP4 4 @ 0.8 GHz
Mali-G71 MP2 2 @ 0.77 GHz
Mali-G72 MP3 3 @ 0.85 GHz
Mali-G68 MP4 2
Mali-G52 MP6 6
Mali-G68 MP2 2
Mali-G52 MP2 2 @ 0.95 GHz
Mali-G52 MP1 1 @ 0.8 GHz
Mali-G57 MP4 4
Mali-G57 MP3 3
Mali-G57 MP2 2
Mali-G57 MP1 1
Mali-G51 MP4 4 @ 0.65 GHz
Mali-G78 MP24 24
Mali-G78 MP22 24
Mali-G78 MP20 24
Mali-G78 MP14 14
Mali-G77 MP11 11
Mali-G77 MP9 9
Mali-G76 MP16 16
Mali-G76 MP12 10
Mali-G76 MP10 10 @ 0.72 GHz
Mali-G57 MP6 6
Mali-G57 MP5 5
Mali-G72 MP18 18 @ 0.85 GHz
Mali-G71 MP20 8 @ 0.9 GHz
Mali-G72 MP12 12 @ 0.85 GHz
Mali-G71 MP8 8 @ 0.9 GHz
Mali-G76 MP4 4 @ 0.8 GHz
Mali-G71 MP2 2 @ 0.77 GHz
Mali-G72 MP3 3 @ 0.85 GHz
Mali-G68 MP4 2
Mali-G52 MP6 6
Mali-G68 MP2 2
Mali-G52 MP2 2 @ 0.95 GHz
Mali-G52 MP1 1 @ 0.8 GHz
Mali-G57 MP4 4
Mali-G57 MP3 3
Mali-G57 MP2 2
Mali-G57 MP1 1
Mali-G51 MP4 4 @ 0.65 GHz
ArchitekturBifrostBifrostValhall
Pipelines10 - unified4 - unified2 - unified
Kerntakt720 MHz
Shared Memoryneinneinnein
APIOpenGL ES 3.2
Herstellungsprozess7 nm7 nm5 nm
Erscheinungsdatum31.08.2018 03.07.2020 14.09.2021
Herstellerseitehttps://developer.arm.com/products/graph...https://developer.arm.com/ip-products/gr...https://www.arm.com/products/silicon-ip-...
CodenameValhallValhall
CPU in Mali-G76 MP10GPU Base SpeedGPU Boost / Turbo
HiSilicon Kirin 9808 x ? MHz? MHz720 MHz
CPU in Mali-G57 MP4GPU Base SpeedGPU Boost / Turbo
MediaTek Dimensity 8008 x 2000 MHz? MHz? MHz
UNISOC T8208 x 2100 MHz? MHz850 MHz
UNISOC Tangula T7708 x 2000 MHz? MHz780 MHz
UNISOC Tangula T7608 x 2000 MHz? MHz650 MHz
min. - max.? MHz650 - 850 MHz
CPU in Mali-G68 MP2GPU Base SpeedGPU Boost / Turbo
Samsung Exynos W9202 x 1180 MHz? MHz? MHz

Benchmarks

3DMark - 3DMark Ice Storm Unlimited Graphics
min: 42128     avg: 53280     median: 47811.5 (6%)     max: 67956 Points
37882 Points (5%)
min: 4259     avg: 4459     median: 4459 (27%)     max: 4659 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited Graphics
min: 2536     avg: 4495     median: 4469.5 (10%)     max: 6350 Points
min: 4497     avg: 4609     median: 4609 (11%)     max: 4721 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
min: 2611     avg: 3823     median: 3777 (31%)     max: 5102 Points
min: 3410     avg: 3484     median: 3483.5 (28%)     max: 3557 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
min: 2747     avg: 3997     median: 4132.5 (16%)     max: 5157 Points
min: 3353     avg: 3361     median: 3360.5 (13%)     max: 3368 Points
3DMark - 3DMark Wild Life Unlimited
min: 1620     avg: 1631     median: 1630.5 (1%)     max: 1641 Points
GFXBench (DX / GLBenchmark) 2.7
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + ARM Mali-G76 MP10
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + ARM Mali-G57 MP4
60 fps (2%)
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G76 MP10
GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
min: 68     avg: 109.5     median: 119.5 (1%)     max: 138 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G57 MP4
min: 73     avg: 82.3     median: 84 (1%)     max: 88 fps
46 fps (13%)
min: 47     avg: 51.3     median: 51.5 (4%)     max: 55 fps
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Onscreen
min: 19     avg: 20.3     median: 20 (13%)     max: 21 fps
min: 12     avg: 12.5     median: 12.5 (8%)     max: 13 fps
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
min: 13     avg: 13.7     median: 14 (5%)     max: 14 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Onscreen
min: 18     avg: 29.8     median: 31 (15%)     max: 33 fps
min: 20     avg: 20.5     median: 20.5 (10%)     max: 21 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
min: 30     avg: 33.2     median: 33 (4%)     max: 37 fps
17 fps (0%)
20 fps (0%)
Antutu v9 - AnTuTu v9 GPU
min: 92378     avg: 101623     median: 105516 (16%)     max: 106975 Points
Basemark GPU 1.2 - Basemark GPU 1.2 Vulkan Official Medium Offscreen 1080
34.2 fps (3%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile 2D Graphics Tests
min: 12695     avg: 13303     median: 13303 (13%)     max: 13911 Points
24573 Points (25%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile 3D Graphics Tests
min: 4620     avg: 5109     median: 5108.5 (9%)     max: 5597 Points
22448 Points (39%)

Average Benchmarks ARM Mali-G76 MP10 → NAN% n=

Average Benchmarks ARM Mali-G57 MP4 → NAN% n=

- Bereich der Benchmarkergebnisse für diese Grafikkarte
- Durchschnittliche Benchmarkergebnisse für diese Grafikkarte
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Spiele-Benchmarks

Die folgenden Benchmarks basieren auf unseren Spieletests mit Testnotebooks. Die Performance dieser Grafikkarte bei den gelisteten Spielen ist abhängig von der verwendeten CPU, Speicherausstattung, Treiber und auch Betriebssystem. Dadurch müssen die untenstehenden Werte nicht repräsentativ sein. Detaillierte Informationen über das verwendete System sehen Sie nach einem Klick auf den fps-Wert.

Armajet

Armajet

2020
high
Mali-G57 MP4:
61 fps  fps
PUBG Mobile

PUBG Mobile

2018
low
100%
Mali-G76 MP10:
60 fps  fps
50%
Mali-G57 MP4:
30 fps  fps
med.
100%
Mali-G76 MP10:
25 fps  fps
high
100%
Mali-G76 MP10:
30 fps 30 fps 30 fps 40 fps 40 fps ~ 34 fps
88%
Mali-G57 MP4:
30 fps  fps
World of Tanks Blitz

World of Tanks Blitz

2018
high
100%
Mali-G76 MP10:
60 fps  fps
Arena of Valor

Arena of Valor

2018
low
100%
Mali-G76 MP10:
60 fps 60 fps 60 fps 60 fps ~ 60 fps
ultra
100%
Mali-G76 MP10:
60 fps 60 fps 60 fps 60 fps 61 fps ~ 60 fps
Battle Bay

Battle Bay

2018
high
100%
Mali-G76 MP10:
60 fps  fps
Asphalt 9: Legends

Asphalt 9: Legends

2013
low
100%
Mali-G76 MP10:
30 fps 30 fps 30 fps ~ 30 fps
100%
Mali-G57 MP4:
30 fps  fps
high
100%
Mali-G76 MP10:
30 fps 30 fps 30 fps 31 fps 31 fps ~ 30 fps
100%
Mali-G57 MP4:
30 fps  fps
Real Racing 3

Real Racing 3

2013
high
100%
Mali-G76 MP10:
60 fps  fps

Average Gaming ARM Mali-G76 MP10 → 100%

Average Gaming 30-70 fps → 100%

Average Gaming ARM Mali-G57 MP4 → 85%

Eine Liste mit weiteren Spielen und allen Grafikkarten finden Sie auf unserer Seite: Welches Spiel ist mit welcher Grafikkarte spielbar?

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#179 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.188s

#180 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.188s

#181 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.188s

#182 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.188s

#183 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.188s

#184 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.188s

#185 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.188s

#186 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.189s

#187 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.189s

#188 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.189s

#189 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.189s

#190 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.189s

#191 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.189s

#192 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.189s

#193 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.189s

#194 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.189s

#195 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.189s

#196 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.189s

#197 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.189s

#198 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.189s

#199 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.19s

#200 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.19s

#201 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.19s

#202 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.19s

#203 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.19s

#204 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.19s

#205 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.19s

#206 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.19s

#207 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.19s

#208 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.19s

#209 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.19s

#210 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.19s

#211 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.19s

#212 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.19s

#213 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.19s

#214 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.19s

#215 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.19s

#216 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.19s

#217 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.19s

#218 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.19s

#219 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.191s

#220 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.191s

#221 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.191s

#222 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.191s

#223 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.191s

#224 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.191s

#225 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.191s

#226 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.191s

#227 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.191s

#228 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.191s

#229 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.191s

#230 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.191s

#231 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.191s

#232 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.192s

#233 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.192s

#234 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.192s

#235 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.192s

#236 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.192s

#237 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.192s

#238 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.192s

#239 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.192s

#240 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.192s

#241 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.192s

#242 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.192s

#243 linkCache_getLink no uid found +0.001s ... 0.193s

#244 linkCache_getLink no uid found +0s ... 0.193s

#245 linkCache_getLink no uid found +0s ... 0.193s

#246 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.193s

#247 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.194s

#248 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.194s

#249 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.194s

#250 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.195s

#251 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.195s

#252 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.196s

#253 min, max, avg, median took s +0s ... 0.196s

#254 before gaming benchmark output +0s ... 0.196s

#255 Got 35 rows for game benchmarks. +0.014s ... 0.21s

#256 composed SQL query for gamebenchmarks +0s ... 0.21s

#257 got data and put it in $dataArray +0.002s ... 0.212s

#258 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.214s

#259 linkCache_getLink using $NBC_LINKCACHE +0.002s ... 0.215s

#260 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.216s

#261 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.216s

#262 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.216s

#263 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.216s

#264 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.216s

#265 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.217s

#266 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.218s

#267 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.218s

#268 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.22s

#269 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.221s

#270 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.221s

#271 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.221s

#272 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.222s

#273 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.222s

#274 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.222s

#275 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.222s

#276 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.222s

#277 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.222s

#278 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.224s

#279 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.225s

#280 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.225s

#281 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.225s

#282 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.225s

#283 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.226s

#284 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.226s

#285 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.226s

#286 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.226s

#287 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.226s

#288 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.226s

#289 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.227s

#290 benchmarks composed for output. +0s ... 0.227s

#291 calculated avg scores. +0s ... 0.227s

#292 return log +0.001s ... 0.228s

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> Notebook Test, Laptop Test und News > Benchmarks / Technik > Benchmarks / Technik > Grafikkarten Vergleich - Head 2 Head
Autor: Sebastian Jentsch,  8.09.2017 (Update: 19.05.2020)