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ARM Mali-G78 MP14 vs ARM Mali-G57 MP4 vs ARM Mali-G72 MP12

ARM Mali-G78 MP14

► remove from comparison ARM Mali-G78 MP14

Die ARM Mali-G78MP14 ist eine integrierte High-End-Grafikeinheit für ARM-SoCs, die erstmals Ende 2020 im Smartphone- und Tablet-Chip Samsung Exynos 2100 verbaut wurde (z.B. Galaxy S21 Serie). Die G78MP124 integriert 14 der 24 möglichen Kerne/Cluster und nutzt die 2. Generation der Valhall-Architektur. Im Vergleich zur G77 bietet die G78 zwei neue Features: Asynchronous Top Level und Fragment Dependency Tracking.

Die GPU zählt damit zu den schnellsten Grafikkarten für Android-Smartphones in 2020 und daher sollten alle aktuellen Spiele flüssig dargestellt werden.

An Grafik-APIs unterstützt die G78 OpenGL ES 3.2, Vulkan 1.1 und OpenCL 2.0.

ARM Mali-G57 MP4

► remove from comparison ARM Mali-G57 MP4

Die ARM Mali-G57 MP4 / MC4 ist eine integrierte Mittelklasse-Grafikeinheit für ARM-SoCs, die erstmals Ende 2020 im Smartphone- und Tablet-Chip MediaTek Dimensity 800 verbaut wurde.

Die Mali-G57 basiert auf die Valhall Architektur und wird von ARM als kostengünstige und kleine Grafikkarte für Mainstream Smartphones beworben.

Die Performance im Dimensity 800 ist durch die hohe Taktung vergleichbar mit einer Adreno 620. Auch anspruchsvollere Spiele sind damit auf Android spielbar.

An Grafik-APIs unterstützt die G57 OpenGL ES 3.2, Vulkan 1.1, OpenCL 2.0 und Renderscript.

ARM Mali-G72 MP12

► remove from comparison ARM Mali-G72 MP12

Die ARM Mali-G72 MP12 ist eine integrierte High-End-Grafikeinheit für ARM-SoCs, die erstmals im Oktober 2017 im Smartphone- und Tablet-Chip Hisilicon Kirin 970 verbaut wurde. Unsere Benchmarks im Huawai Mate 10 Pro platzieren die GPU zwischen Adreno 530 und Adreno 540 und zählt damit zu einer der schnellsten Grafikeinheit für Android-Smartphones.

Die Mali-G72 basiert auf die 2. Generation der Bifrost Architektur welche Verbesserung bei der Machine Learning Effizienz und einen größeren Tile Buffer für 16x Anti-Aliasing mitbringt.

An Grafik-APIs unterstützt die G72 OpenGL ES 3.2, Vulkan 1.0, OpenCL 2.0, DirectX 12 FL11_1 und Renderscript.

ARM Mali-G78 MP14ARM Mali-G57 MP4ARM Mali-G72 MP12
Mali-G Serie
Mali-G78 MP24 24
Mali-G78 MP22 24
Mali-G78 MP20 24
Mali-G78 MP14 14
Mali-G77 MP11 11
Mali-G77 MP9 9
Mali-G76 MP16 16
Mali-G76 MP12 10
Mali-G76 MP10 10 @ 0.72 GHz
Mali-G57 MP6 6
Mali-G57 MP5 5
Mali-G72 MP18 18 @ 0.85 GHz
Mali-G71 MP20 8 @ 0.9 GHz
Mali-G72 MP12 12 @ 0.85 GHz
Mali-G71 MP8 8 @ 0.9 GHz
Mali-G76 MP4 4 @ 0.8 GHz
Mali-G71 MP2 2 @ 0.77 GHz
Mali-G72 MP3 3 @ 0.85 GHz
Mali-G68 MP4 2
Mali-G52 MP6 6
Mali-G68 MP2 2
Mali-G52 MP2 2 @ 0.95 GHz
Mali-G52 MP1 1 @ 0.8 GHz
Mali-G57 MP4 4
Mali-G57 MP3 3
Mali-G57 MP2 2
Mali-G57 MP1 1
Mali-G51 MP4 4 @ 0.65 GHz
Mali-G78 MP24 24
Mali-G78 MP22 24
Mali-G78 MP20 24
Mali-G78 MP14 14
Mali-G77 MP11 11
Mali-G77 MP9 9
Mali-G76 MP16 16
Mali-G76 MP12 10
Mali-G76 MP10 10 @ 0.72 GHz
Mali-G57 MP6 6
Mali-G57 MP5 5
Mali-G72 MP18 18 @ 0.85 GHz
Mali-G71 MP20 8 @ 0.9 GHz
Mali-G72 MP12 12 @ 0.85 GHz
Mali-G71 MP8 8 @ 0.9 GHz
Mali-G76 MP4 4 @ 0.8 GHz
Mali-G71 MP2 2 @ 0.77 GHz
Mali-G72 MP3 3 @ 0.85 GHz
Mali-G68 MP4 2
Mali-G52 MP6 6
Mali-G68 MP2 2
Mali-G52 MP2 2 @ 0.95 GHz
Mali-G52 MP1 1 @ 0.8 GHz
Mali-G57 MP4 4
Mali-G57 MP3 3
Mali-G57 MP2 2
Mali-G57 MP1 1
Mali-G51 MP4 4 @ 0.65 GHz
Mali-G78 MP24 24
Mali-G78 MP22 24
Mali-G78 MP20 24
Mali-G78 MP14 14
Mali-G77 MP11 11
Mali-G77 MP9 9
Mali-G76 MP16 16
Mali-G76 MP12 10
Mali-G76 MP10 10 @ 0.72 GHz
Mali-G57 MP6 6
Mali-G57 MP5 5
Mali-G72 MP18 18 @ 0.85 GHz
Mali-G71 MP20 8 @ 0.9 GHz
Mali-G72 MP12 12 @ 0.85 GHz
Mali-G71 MP8 8 @ 0.9 GHz
Mali-G76 MP4 4 @ 0.8 GHz
Mali-G71 MP2 2 @ 0.77 GHz
Mali-G72 MP3 3 @ 0.85 GHz
Mali-G68 MP4 2
Mali-G52 MP6 6
Mali-G68 MP2 2
Mali-G52 MP2 2 @ 0.95 GHz
Mali-G52 MP1 1 @ 0.8 GHz
Mali-G57 MP4 4
Mali-G57 MP3 3
Mali-G57 MP2 2
Mali-G57 MP1 1
Mali-G51 MP4 4 @ 0.65 GHz
CodenameValhallValhall
ArchitekturValhallBifrostBifrost
Pipelines14 - unified4 - unified12 - unified
Shared Memoryneinneinnein
APIOpenGL ES 3.2OpenGL ES 3.2
Herstellungsprozess5 nm7 nm16 nm
Erscheinungsdatum26.05.2020 03.07.2020 18.10.2017
Herstellerseitehttps://www.arm.com/products/silicon-ip-...https://developer.arm.com/ip-products/gr...https://developer.arm.com/products/graph...
Kerntakt850 MHz
CPU in Mali-G57 MP4GPU Base SpeedGPU Boost / Turbo
MediaTek Dimensity 8008 x 2000 MHz? MHz? MHz
UNISOC Tangula T7708 x 2000 MHz? MHz780 MHz
UNISOC Tangula T7608 x 2000 MHz? MHz650 MHz
min. - max.? MHz650 - 780 MHz
CPU in Mali-G72 MP12GPU Base SpeedGPU Boost / Turbo
HiSilicon Kirin 9708 x 2400 MHz? MHz? MHz

Benchmarks

3DMark - 3DMark Ice Storm Unlimited Graphics
min: 88848     avg: 96343     median: 98950 (13%)     max: 101231 Points
37882 Points (5%)
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited
min: 7718     avg: 8299     median: 7933 (47%)     max: 9245 Points
min: 4259     avg: 4459     median: 4459 (27%)     max: 4659 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited Graphics
min: 9794     avg: 10985     median: 9889 (23%)     max: 13273 Points
min: 4497     avg: 4609     median: 4609 (11%)     max: 4721 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
min: 6717     avg: 7688     median: 8001 (69%)     max: 8345 Points
min: 3410     avg: 3484     median: 3483.5 (30%)     max: 3557 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
min: 7680     avg: 9796     median: 10794 (42%)     max: 10913 Points
min: 3353     avg: 3361     median: 3360.5 (13%)     max: 3368 Points
GFXBench (DX / GLBenchmark) 2.7
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + ARM Mali-G78 MP14
GFXBench (DX / GLBenchmark) 2.7 - GFXBench 2.7 T-Rex HD Onscreen C24Z16
min: 104     avg: 111     median: 110 (3%)     max: 119 fps
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + ARM Mali-G57 MP4
60 fps (2%)
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + ARM Mali-G72 MP12
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G78 MP14
GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
min: 137     avg: 177.7     median: 154 (1%)     max: 242 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G57 MP4
86 fps (1%)
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G72 MP12
GFXBench 3.0 - GFXBench 3.0 Manhattan
min: 69     avg: 102.3     median: 119 (33%)     max: 119 fps
46 fps (13%)
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
min: 117     avg: 140.3     median: 143 (11%)     max: 161 fps
50 fps (4%)
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Onscreen
min: 26     avg: 38.3     median: 44 (28%)     max: 45 fps
min: 12     avg: 12.5     median: 12.5 (8%)     max: 13 fps
min: 13     avg: 13.8     median: 14 (9%)     max: 14 fps
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
min: 25     avg: 26.7     median: 27 (9%)     max: 28 fps
min: 8.4     avg: 8.6     median: 8.6 (3%)     max: 8.7 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Onscreen
min: 37     avg: 49     median: 46 (22%)     max: 64 fps
min: 20     avg: 20.5     median: 20.5 (10%)     max: 21 fps
min: 9.3     avg: 19.7     median: 22 (11%)     max: 23 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
min: 49     avg: 60.7     median: 64 (9%)     max: 69 fps
min: 10     avg: 20.6     median: 23 (3%)     max: 24 fps
GFXBench - GFXBench Car Chase Onscreen
min: 30     avg: 48     median: 56 (2%)     max: 58 fps
17 fps (0%)
GFXBench - GFXBench Car Chase Offscreen
min: 42     avg: 54     median: 58 (0%)     max: 62 fps
20 fps (0%)
Basemark X 1.1 - Basemark X 1.1 High Quality
25922 Points (59%)
Basemark X 1.1 - Basemark X 1.1 Medium Quality
39033 Points (87%)
Basemark GPU 1.2 - Basemark GPU 1.2 Vulkan Official Medium Offscreen 1080
84.4 fps (7%)
34.2 fps (3%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile 2D Graphics Tests
24573 Points (25%)
8180 Points (8%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile 3D Graphics Tests
22448 Points (50%)
3761 Points (8%)

Average Benchmarks ARM Mali-G78 MP14 → 100% n=15

Average Benchmarks ARM Mali-G57 MP4 → 40% n=15

Average Benchmarks ARM Mali-G72 MP12 → 41% n=15

- Bereich der Benchmarkergebnisse für diese Grafikkarte
- Durchschnittliche Benchmarkergebnisse für diese Grafikkarte
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Spiele-Benchmarks

Die folgenden Benchmarks basieren auf unseren Spieletests mit Testnotebooks. Die Performance dieser Grafikkarte bei den gelisteten Spielen ist abhängig von der verwendeten CPU, Speicherausstattung, Treiber und auch Betriebssystem. Dadurch müssen die untenstehenden Werte nicht repräsentativ sein. Detaillierte Informationen über das verwendete System sehen Sie nach einem Klick auf den fps-Wert.

League of Legends: Wild Rift

League of Legends: Wild Rift

2020
low
100%
Mali-G78 MP14:
60 fps  fps
high
100%
Mali-G78 MP14:
60 fps  fps
ultra
100%
Mali-G78 MP14:
60 fps  fps
Genshin Impact

Genshin Impact

2020
low
100%
Mali-G78 MP14:
60 fps  fps
med.
100%
Mali-G78 MP14:
60 fps  fps
ultra
100%
Mali-G78 MP14:
59 fps  fps
Armajet

Armajet

2020
high
100%
Mali-G78 MP14:
102 fps 111 fps ~ 107 fps
57%
Mali-G57 MP4:
61 fps  fps
PUBG Mobile

PUBG Mobile

2018
low
100%
Mali-G78 MP14:
60 fps  fps
50%
Mali-G57 MP4:
30 fps  fps
53%
Mali-G72 MP12:
32 fps  fps
med.
100%
Mali-G78 MP14:
40 fps  fps
high
100%
Mali-G78 MP14:
30 fps 30 fps 40 fps ~ 33 fps
91%
Mali-G57 MP4:
30 fps  fps
103%
Mali-G72 MP12:
32 fps 32 fps 33 fps 40 fps ~ 34 fps
ultra
Mali-G78 MP14:
0 (!)  fps
World of Tanks Blitz

World of Tanks Blitz

2018
high
Mali-G72 MP12:
60 fps  fps
Arena of Valor

Arena of Valor

2018
low
Mali-G72 MP12:
31 fps 55 fps ~ 43 fps
ultra
Mali-G72 MP12:
30 fps 54 fps 58 fps 58 fps ~ 50 fps
Shadow Fight 3

Shadow Fight 3

2018
low
Mali-G72 MP12:
60 fps  fps
Dead Trigger 2

Dead Trigger 2

2013
high
Mali-G72 MP12:
30 30 30 59 fps ~ 37 fps
Asphalt 8: Airborne

Asphalt 8: Airborne

2013
low
Mali-G72 MP12:
30 30 30 ~ 30 fps
high
Mali-G72 MP12:
29 29 30 30 fps ~ 30 fps
Asphalt 9: Legends

Asphalt 9: Legends

2013
low
Mali-G57 MP4:
30 fps  fps
Mali-G72 MP12:
30 fps  fps
high
Mali-G57 MP4:
30 fps  fps
Mali-G72 MP12:
30 fps  fps
Real Racing 3

Real Racing 3

2013
high
Mali-G72 MP12:
51 fps  fps

Average Gaming ARM Mali-G78 MP14 → 100%

Average Gaming 30-70 fps → 100%

Average Gaming ARM Mali-G57 MP4 → 66%

Average Gaming 30-70 fps → 57%

Average Gaming ARM Mali-G72 MP12 → 78%

Average Gaming 30-70 fps → 78%

Eine Liste mit weiteren Spielen und allen Grafikkarten finden Sie auf unserer Seite: Welches Spiel ist mit welcher Grafikkarte spielbar?

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#147 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.126s

#148 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.126s

#149 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.126s

#150 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.126s

#151 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.126s

#152 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.126s

#153 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.127s

#154 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.127s

#155 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.127s

#156 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.127s

#157 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.127s

#158 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.127s

#159 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.127s

#160 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.127s

#161 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.127s

#162 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.127s

#163 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.127s

#164 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.127s

#165 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.127s

#166 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.127s

#167 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.127s

#168 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.127s

#169 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.127s

#170 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.127s

#171 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.127s

#172 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.127s

#173 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.128s

#174 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.128s

#175 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.128s

#176 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.128s

#177 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.128s

#178 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.128s

#179 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.128s

#180 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.128s

#181 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.128s

#182 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.128s

#183 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.128s

#184 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.128s

#185 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.128s

#186 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.129s

#187 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.129s

#188 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.129s

#189 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.129s

#190 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.129s

#191 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.129s

#192 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.129s

#193 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.129s

#194 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.129s

#195 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.129s

#196 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.129s

#197 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.129s

#198 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.13s

#199 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.13s

#200 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.13s

#201 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.13s

#202 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.13s

#203 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.13s

#204 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.13s

#205 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.13s

#206 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.13s

#207 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.13s

#208 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.13s

#209 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.13s

#210 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.13s

#211 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.131s

#212 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.131s

#213 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.131s

#214 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.131s

#215 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.131s

#216 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.131s

#217 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.131s

#218 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.131s

#219 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.131s

#220 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.131s

#221 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.131s

#222 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.131s

#223 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.131s

#224 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.131s

#225 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.132s

#226 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.132s

#227 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.132s

#228 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.132s

#229 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.132s

#230 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.132s

#231 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.132s

#232 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.132s

#233 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.132s

#234 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.132s

#235 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.132s

#236 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.132s

#237 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.133s

#238 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.134s

#239 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.134s

#240 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.134s

#241 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.135s

#242 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.135s

#243 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.135s

#244 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.135s

#245 min, max, avg, median took s +0s ... 0.136s

#246 before gaming benchmark output +0s ... 0.136s

#247 Got 78 rows for game benchmarks. +0.011s ... 0.147s

#248 composed SQL query for gamebenchmarks +0s ... 0.147s

#249 got data and put it in $dataArray +0.001s ... 0.147s

#250 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.148s

#251 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.148s

#252 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.149s

#253 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.149s

#254 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.149s

#255 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.15s

#256 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.15s

#257 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.15s

#258 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.151s

#259 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.151s

#260 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.152s

#261 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.152s

#262 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.152s

#263 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.152s

#264 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.152s

#265 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.152s

#266 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.152s

#267 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.152s

#268 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.154s

#269 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.154s

#270 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.154s

#271 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.155s

#272 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.156s

#273 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.157s

#274 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.157s

#275 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.157s

#276 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.157s

#277 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.157s

#278 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.158s

#279 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.158s

#280 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.159s

#281 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.159s

#282 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.159s

#283 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.159s

#284 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.16s

#285 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.16s

#286 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.16s

#287 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.16s

#288 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.16s

#289 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.16s

#290 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.16s

#291 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.161s

#292 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.161s

#293 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.161s

#294 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.161s

#295 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.161s

#296 benchmarks composed for output. +0s ... 0.161s

#297 calculated avg scores. +0s ... 0.161s

#298 return log +0.001s ... 0.163s

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> Notebook Test, Laptop Test und News > Benchmarks / Technik > Benchmarks / Technik > Grafikkarten Vergleich - Head 2 Head
Autor: Redaktion,  8.09.2017 (Update: 19.05.2020)