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ARM Mali-G78 MP14 vs ARM Mali-G57 MP4 vs ARM Mali-G78 MP24

ARM Mali-G78 MP14

► remove from comparison ARM Mali-G78 MP14

Die ARM Mali-G78MP14 ist eine integrierte High-End-Grafikeinheit für ARM-SoCs, die erstmals Ende 2020 im Smartphone- und Tablet-Chip Samsung Exynos 2100 verbaut wurde (z.B. Galaxy S21 Serie). Die G78MP124 integriert 14 der 24 möglichen Kerne/Cluster und nutzt die 2. Generation der Valhall-Architektur. Im Vergleich zur G77 bietet die G78 zwei neue Features: Asynchronous Top Level und Fragment Dependency Tracking.

Die GPU zählt damit zu den schnellsten Grafikkarten für Android-Smartphones in 2020 und daher sollten alle aktuellen Spiele flüssig dargestellt werden.

An Grafik-APIs unterstützt die G78 OpenGL ES 3.2, Vulkan 1.1 und OpenCL 2.0.

ARM Mali-G57 MP4

► remove from comparison ARM Mali-G57 MP4

Die ARM Mali-G57 MP4 / MC4 ist eine integrierte Mittelklasse-Grafikeinheit für ARM-SoCs, die erstmals Ende 2020 im Smartphone- und Tablet-Chip MediaTek Dimensity 800 verbaut wurde.

Die Mali-G57 basiert auf die Valhall Architektur und wird von ARM als kostengünstige und kleine Grafikkarte für Mainstream Smartphones beworben.

Die Performance im Dimensity 800 ist durch die hohe Taktung vergleichbar mit einer Adreno 620. Auch anspruchsvollere Spiele sind damit auf Android spielbar.

An Grafik-APIs unterstützt die G57 OpenGL ES 3.2, Vulkan 1.1, OpenCL 2.0 und Renderscript.

ARM Mali-G78 MP24

► remove from comparison ARM Mali-G78 MP24

Die ARM Mali-G78MP24 ist eine integrierte High-End-Grafikeinheit für ARM-SoCs, die erstmals Ende 2020 im Smartphone- und Tablet-Chip HiSilicon Kirin 9000 verbaut wurde (z.B. Huawei Mate 40). Die G78MP24 integriert alle 24 Kerne/Cluster und nutzt die 2. Generation der Valhall-Architektur. Im Vergleich zur G77 bietet die G78 zwei neue Features: Asynchronous Top Level und Fragment Dependency Tracking.

Die GPU zählt damit zu den schnellsten Grafikkarten für Android-Smartphones in 2020 und daher sollten alle aktuellen Spiele flüssig dargestellt werden.

An Grafik-APIs unterstützt die G78 OpenGL ES 3.2, Vulkan 1.1 und OpenCL 2.0.

ARM Mali-G78 MP14ARM Mali-G57 MP4ARM Mali-G78 MP24
Mali-G Serie
Mali-G78 MP24 24
Mali-G78 MP22 24
Mali-G78 MP20 24
Mali-G78 MP14 14
Mali-G77 MP11 11
Mali-G77 MP9 9
Mali-G76 MP16 16
Mali-G76 MP12 10
Mali-G76 MP10 10 @ 0.72 GHz
Mali-G57 MP6 6
Mali-G57 MP5 5
Mali-G72 MP18 18 @ 0.85 GHz
Mali-G71 MP20 8 @ 0.9 GHz
Mali-G72 MP12 12 @ 0.85 GHz
Mali-G71 MP8 8 @ 0.9 GHz
Mali-G76 MP4 4 @ 0.8 GHz
Mali-G71 MP2 2 @ 0.77 GHz
Mali-G72 MP3 3 @ 0.85 GHz
Mali-G68 MP4 2
Mali-G52 MP6 6
Mali-G68 MP2 2
Mali-G52 MP2 2 @ 0.95 GHz
Mali-G52 MP1 1 @ 0.8 GHz
Mali-G57 MP4 4
Mali-G57 MP3 3
Mali-G57 MP2 2
Mali-G57 MP1 1
Mali-G51 MP4 4 @ 0.65 GHz
Mali-G78 MP24 24
Mali-G78 MP22 24
Mali-G78 MP20 24
Mali-G78 MP14 14
Mali-G77 MP11 11
Mali-G77 MP9 9
Mali-G76 MP16 16
Mali-G76 MP12 10
Mali-G76 MP10 10 @ 0.72 GHz
Mali-G57 MP6 6
Mali-G57 MP5 5
Mali-G72 MP18 18 @ 0.85 GHz
Mali-G71 MP20 8 @ 0.9 GHz
Mali-G72 MP12 12 @ 0.85 GHz
Mali-G71 MP8 8 @ 0.9 GHz
Mali-G76 MP4 4 @ 0.8 GHz
Mali-G71 MP2 2 @ 0.77 GHz
Mali-G72 MP3 3 @ 0.85 GHz
Mali-G68 MP4 2
Mali-G52 MP6 6
Mali-G68 MP2 2
Mali-G52 MP2 2 @ 0.95 GHz
Mali-G52 MP1 1 @ 0.8 GHz
Mali-G57 MP4 4
Mali-G57 MP3 3
Mali-G57 MP2 2
Mali-G57 MP1 1
Mali-G51 MP4 4 @ 0.65 GHz
Mali-G78 MP24 24
Mali-G78 MP22 24
Mali-G78 MP20 24
Mali-G78 MP14 14
Mali-G77 MP11 11
Mali-G77 MP9 9
Mali-G76 MP16 16
Mali-G76 MP12 10
Mali-G76 MP10 10 @ 0.72 GHz
Mali-G57 MP6 6
Mali-G57 MP5 5
Mali-G72 MP18 18 @ 0.85 GHz
Mali-G71 MP20 8 @ 0.9 GHz
Mali-G72 MP12 12 @ 0.85 GHz
Mali-G71 MP8 8 @ 0.9 GHz
Mali-G76 MP4 4 @ 0.8 GHz
Mali-G71 MP2 2 @ 0.77 GHz
Mali-G72 MP3 3 @ 0.85 GHz
Mali-G68 MP4 2
Mali-G52 MP6 6
Mali-G68 MP2 2
Mali-G52 MP2 2 @ 0.95 GHz
Mali-G52 MP1 1 @ 0.8 GHz
Mali-G57 MP4 4
Mali-G57 MP3 3
Mali-G57 MP2 2
Mali-G57 MP1 1
Mali-G51 MP4 4 @ 0.65 GHz
CodenameValhallValhallValhall
ArchitekturValhallBifrostValhall
Pipelines14 - unified4 - unified24 - unified
Shared Memoryneinneinnein
APIOpenGL ES 3.2OpenGL ES 3.2
Herstellungsprozess5 nm7 nm5 nm
Erscheinungsdatum26.05.2020 03.07.2020 26.05.2020
Herstellerseitehttps://www.arm.com/products/silicon-ip-...https://developer.arm.com/ip-products/gr...https://www.arm.com/products/silicon-ip-...
CPU in Mali-G57 MP4GPU Base SpeedGPU Boost / Turbo
MediaTek Dimensity 8008 x 2000 MHz? MHz? MHz
UNISOC Tangula T7708 x 2000 MHz? MHz780 MHz
UNISOC Tangula T7608 x 2000 MHz? MHz650 MHz
min. - max.? MHz650 - 780 MHz
CPU in Mali-G78 MP24GPU Base SpeedGPU Boost / Turbo
HiSilicon Kirin 90008 x 2050 MHz? MHz? MHz

Benchmarks

3DMark - 3DMark Ice Storm Unlimited Graphics
min: 88848     avg: 96343     median: 98950 (13%)     max: 101231 Points
37882 Points (5%)
123332 Points (16%)
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited
min: 7718     avg: 8299     median: 7933 (47%)     max: 9245 Points
min: 4259     avg: 4459     median: 4459 (27%)     max: 4659 Points
11895 Points (71%)
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited Graphics
min: 9794     avg: 10985     median: 9889 (23%)     max: 13273 Points
min: 4497     avg: 4609     median: 4609 (11%)     max: 4721 Points
17612 Points (41%)
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
min: 6717     avg: 7688     median: 8001 (69%)     max: 8345 Points
min: 3410     avg: 3484     median: 3483.5 (30%)     max: 3557 Points
9643 Points (84%)
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
min: 7680     avg: 9796     median: 10794 (42%)     max: 10913 Points
min: 3353     avg: 3361     median: 3360.5 (13%)     max: 3368 Points
12146 Points (47%)
GFXBench (DX / GLBenchmark) 2.7
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + ARM Mali-G78 MP14
GFXBench (DX / GLBenchmark) 2.7 - GFXBench 2.7 T-Rex HD Onscreen C24Z16
min: 104     avg: 111     median: 110 (3%)     max: 119 fps
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + ARM Mali-G57 MP4
60 fps (2%)
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G78 MP14
GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
min: 137     avg: 177.7     median: 154 (1%)     max: 242 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G57 MP4
86 fps (1%)
GFXBench 3.0 - GFXBench 3.0 Manhattan
min: 69     avg: 102.3     median: 119 (33%)     max: 119 fps
46 fps (13%)
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
min: 117     avg: 140.3     median: 143 (11%)     max: 161 fps
50 fps (4%)
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Onscreen
min: 26     avg: 38.3     median: 44 (28%)     max: 45 fps
min: 12     avg: 12.5     median: 12.5 (8%)     max: 13 fps
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
min: 25     avg: 26.7     median: 27 (9%)     max: 28 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Onscreen
min: 37     avg: 49     median: 46 (22%)     max: 64 fps
min: 20     avg: 20.5     median: 20.5 (10%)     max: 21 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
min: 49     avg: 60.7     median: 64 (9%)     max: 69 fps
GFXBench - GFXBench Car Chase Onscreen
min: 30     avg: 48     median: 56 (2%)     max: 58 fps
17 fps (0%)
GFXBench - GFXBench Car Chase Offscreen
min: 42     avg: 54     median: 58 (0%)     max: 62 fps
20 fps (0%)
Basemark GPU 1.2 - Basemark GPU 1.2 Vulkan Official Medium Offscreen 1080
84.4 fps (7%)
34.2 fps (3%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile 2D Graphics Tests
24573 Points (25%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile 3D Graphics Tests
22448 Points (50%)

Average Benchmarks ARM Mali-G78 MP14 → 100% n=5

Average Benchmarks ARM Mali-G57 MP4 → 43% n=5

Average Benchmarks ARM Mali-G78 MP24 → 137% n=5

- Bereich der Benchmarkergebnisse für diese Grafikkarte
- Durchschnittliche Benchmarkergebnisse für diese Grafikkarte
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Spiele-Benchmarks

Die folgenden Benchmarks basieren auf unseren Spieletests mit Testnotebooks. Die Performance dieser Grafikkarte bei den gelisteten Spielen ist abhängig von der verwendeten CPU, Speicherausstattung, Treiber und auch Betriebssystem. Dadurch müssen die untenstehenden Werte nicht repräsentativ sein. Detaillierte Informationen über das verwendete System sehen Sie nach einem Klick auf den fps-Wert.

League of Legends: Wild Rift

League of Legends: Wild Rift

2020
low
100%
Mali-G78 MP14:
60 fps  fps
high
100%
Mali-G78 MP14:
60 fps  fps
ultra
100%
Mali-G78 MP14:
60 fps  fps
Genshin Impact

Genshin Impact

2020
low
100%
Mali-G78 MP14:
60 fps  fps
med.
100%
Mali-G78 MP14:
60 fps  fps
ultra
100%
Mali-G78 MP14:
59 fps  fps
Armajet

Armajet

2020
high
100%
Mali-G78 MP14:
102 fps 111 fps ~ 107 fps
57%
Mali-G57 MP4:
61 fps  fps
56%
Mali-G78 MP24:
60 fps  fps
PUBG Mobile

PUBG Mobile

2018
low
100%
Mali-G78 MP14:
60 fps  fps
50%
Mali-G57 MP4:
30 fps  fps
med.
100%
Mali-G78 MP14:
40 fps  fps
high
100%
Mali-G78 MP14:
30 fps 30 fps 40 fps ~ 33 fps
91%
Mali-G57 MP4:
30 fps  fps
121%
Mali-G78 MP24:
40 fps  fps
ultra
Mali-G78 MP14:
0 (!)  fps
Asphalt 9: Legends

Asphalt 9: Legends

2013
low
Mali-G57 MP4:
30 fps  fps
high
Mali-G57 MP4:
30 fps  fps

Average Gaming ARM Mali-G78 MP14 → 100%

Average Gaming 30-70 fps → 100%

Average Gaming ARM Mali-G57 MP4 → 66%

Average Gaming 30-70 fps → 57%

Average Gaming ARM Mali-G78 MP24 → 89%

Average Gaming 30-70 fps → 89%

Eine Liste mit weiteren Spielen und allen Grafikkarten finden Sie auf unserer Seite: Welches Spiel ist mit welcher Grafikkarte spielbar?

v1.17
log 29. 09:46:36

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#66 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.103s

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#171 benchmarks composed for output. +0s ... 0.154s

#172 calculated avg scores. +0s ... 0.154s

#173 return log +0.001s ... 0.155s

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> Notebook Test, Laptop Test und News > Benchmarks / Technik > Benchmarks / Technik > Grafikkarten Vergleich - Head 2 Head
Autor: Redaktion,  8.09.2017 (Update: 19.05.2020)