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ARM Mali-G78 MP14 vs ARM Mali-G57 MP5

ARM Mali-G78 MP14

► remove from comparison ARM Mali-G78 MP14

Die ARM Mali-G78MP14 ist eine integrierte High-End-Grafikeinheit für ARM-SoCs, die erstmals Ende 2020 im Smartphone- und Tablet-Chip Samsung Exynos 2100 verbaut wurde (z.B. Galaxy S21 Serie). Die G78MP124 integriert 14 der 24 möglichen Kerne/Cluster und nutzt die 2. Generation der Valhall-Architektur. Im Vergleich zur G77 bietet die G78 zwei neue Features: Asynchronous Top Level und Fragment Dependency Tracking.

Die GPU zählt damit zu den schnellsten Grafikkarten für Android-Smartphones in 2020 und daher sollten alle aktuellen Spiele flüssig dargestellt werden.

An Grafik-APIs unterstützt die G78 OpenGL ES 3.2, Vulkan 1.1 und OpenCL 2.0.

ARM Mali-G57 MP5

► remove from comparison ARM Mali-G57 MP5

Die ARM Mali-G57 MP5 / MC5 ist eine integrierte Mittelklasse-Grafikeinheit für ARM-SoCs, die erstmals Mitte 2020 im Smartphone- und Tablet-Chip MediaTek Dimensity 820 verbaut wurde.

Die Mali-G57 basiert auf die Valhall Architektur und wird von ARM als kostengünstige und kleine Grafikkarte für Mainstream Smartphones beworben.

Die Performance im Dimensity 820 ist durch die hohe Taktung vergleichbar mit dem G57MP6 im Huawei P40 Lite und auch zu einem älteren Adreno 540. Auch anspruchsvollere Spiele sind damit auf Android spielbar.

An Grafik-APIs unterstützt die G57 OpenGL ES 3.2, Vulkan 1.1, OpenCL 2.0 und Renderscript.

ARM Mali-G78 MP14ARM Mali-G57 MP5
Mali-G Serie
Mali-G78 MP24 compare 24
Mali-G78 MP22 compare 24
Mali-G78 MP20 compare 24
Mali-G78 MP14 14
Mali-G77 MP11 compare 11
Mali-G77 MP9 compare 9
Mali-G76 MP16 compare 16
Mali-G76 MP12 compare 10
Mali-G76 MP10 compare 10 @ 0.72 GHz
Mali-G57 MP6 compare 6
Mali-G57 MP5 5
Mali-G72 MP18 compare 18 @ 0.85 GHz
Mali-G71 MP20 compare 8 @ 0.9 GHz
Mali-G72 MP12 compare 12 @ 0.85 GHz
Mali-G71 MP8 compare 8 @ 0.9 GHz
Mali-G76 MP4 compare 4 @ 0.8 GHz
Mali-G71 MP2 compare 2 @ 0.77 GHz
Mali-G72 MP3 compare 3 @ 0.85 GHz
Mali-G68 MP4 compare 2
Mali-G52 MP6 compare 6
Mali-G68 MP2 compare 2
Mali-G52 MP2 compare 2 @ 0.95 GHz
Mali-G52 MP1 compare 1 @ 0.8 GHz
Mali-G57 MP4 compare 4
Mali-G57 MP3 compare 3
Mali-G57 MP2 compare 2
Mali-G57 MP1 compare 1
Mali-G51 MP4 compare 4 @ 0.65 GHz
Mali-G78 MP24 compare 24
Mali-G78 MP22 compare 24
Mali-G78 MP20 compare 24
Mali-G78 MP14 14
Mali-G77 MP11 compare 11
Mali-G77 MP9 compare 9
Mali-G76 MP16 compare 16
Mali-G76 MP12 compare 10
Mali-G76 MP10 compare 10 @ 0.72 GHz
Mali-G57 MP6 compare 6
Mali-G57 MP5 5
Mali-G72 MP18 compare 18 @ 0.85 GHz
Mali-G71 MP20 compare 8 @ 0.9 GHz
Mali-G72 MP12 compare 12 @ 0.85 GHz
Mali-G71 MP8 compare 8 @ 0.9 GHz
Mali-G76 MP4 compare 4 @ 0.8 GHz
Mali-G71 MP2 compare 2 @ 0.77 GHz
Mali-G72 MP3 compare 3 @ 0.85 GHz
Mali-G68 MP4 compare 2
Mali-G52 MP6 compare 6
Mali-G68 MP2 compare 2
Mali-G52 MP2 compare 2 @ 0.95 GHz
Mali-G52 MP1 compare 1 @ 0.8 GHz
Mali-G57 MP4 compare 4
Mali-G57 MP3 compare 3
Mali-G57 MP2 compare 2
Mali-G57 MP1 compare 1
Mali-G51 MP4 compare 4 @ 0.65 GHz
CodenameValhallValhall
ArchitekturValhallBifrost
Pipelines14 - unified5 - unified
Shared Memoryneinnein
APIOpenGL ES 3.2
Herstellungsprozess5 nm7 nm
Erscheinungsdatum26.05.2020 03.07.2020
Herstellerseitehttps://www.arm.com/products/silicon-ip-...https://developer.arm.com/ip-products/gr...
CPU in Mali-G57 MP5GPU Base SpeedGPU Boost / Turbo
MediaTek Dimensity 8208 x 2000 MHz? MHz? MHz

Benchmarks

3DMark - 3DMark Ice Storm Unlimited Graphics
min: 88848     avg: 96343     median: 98950 (12%)     max: 101231 Points
38974 Points (5%)
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited
min: 7718     avg: 8299     median: 7933 (47%)     max: 9245 Points
5469 Points (33%)
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited Graphics
min: 9794     avg: 10985     median: 9889 (23%)     max: 13273 Points
5991 Points (14%)
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
min: 6717     avg: 7688     median: 8001 (61%)     max: 8345 Points
4497 Points (34%)
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
min: 7680     avg: 9796     median: 10794 (42%)     max: 10913 Points
4798 Points (19%)
3DMark - 3DMark Wild Life Unlimited
min: 5873     avg: 5950     median: 5966 (5%)     max: 6010 Points
3DMark - 3DMark Wild Life Extreme Unlimited
1758 Points (4%)
GFXBench (DX / GLBenchmark) 2.7
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + ARM Mali-G78 MP14
GFXBench (DX / GLBenchmark) 2.7 - GFXBench 2.7 T-Rex HD Onscreen C24Z16
min: 104     avg: 111     median: 110 (3%)     max: 119 fps
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + ARM Mali-G57 MP5
60 fps (2%)
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G78 MP14
GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
min: 137     avg: 177.7     median: 154 (1%)     max: 242 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G57 MP5
115 fps (1%)
GFXBench 3.0 - GFXBench 3.0 Manhattan
min: 69     avg: 102.3     median: 119 (33%)     max: 119 fps
57 fps (16%)
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
min: 117     avg: 140.3     median: 143 (11%)     max: 161 fps
71 fps (5%)
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Onscreen
min: 26     avg: 38.3     median: 44 (28%)     max: 45 fps
18 fps (11%)
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
min: 25     avg: 26.7     median: 27 (9%)     max: 28 fps
12 fps (4%)
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Onscreen
min: 37     avg: 49     median: 46 (22%)     max: 64 fps
29 fps (14%)
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
min: 49     avg: 60.7     median: 64 (9%)     max: 69 fps
32 fps (4%)
GFXBench - GFXBench Car Chase Onscreen
min: 30     avg: 48     median: 56 (2%)     max: 58 fps
25 fps (1%)
GFXBench - GFXBench Car Chase Offscreen
min: 42     avg: 54     median: 58 (0%)     max: 62 fps
29 fps (0%)
Antutu v9 - AnTuTu v9 GPU
277129 Points (43%)
Basemark GPU 1.2 - Basemark GPU 1.2 Vulkan Official Medium Offscreen 1080
84.4 fps (7%)
42 fps (4%)

Average Benchmarks ARM Mali-G78 MP14 → 100% n=16

Average Benchmarks ARM Mali-G57 MP5 → 52% n=16

- Bereich der Benchmarkergebnisse für diese Grafikkarte
- Durchschnittliche Benchmarkergebnisse für diese Grafikkarte
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Spiele-Benchmarks

Die folgenden Benchmarks basieren auf unseren Spieletests mit Testnotebooks. Die Performance dieser Grafikkarte bei den gelisteten Spielen ist abhängig von der verwendeten CPU, Speicherausstattung, Treiber und auch Betriebssystem. Dadurch müssen die untenstehenden Werte nicht repräsentativ sein. Detaillierte Informationen über das verwendete System sehen Sie nach einem Klick auf den fps-Wert.

League of Legends: Wild Rift

League of Legends: Wild Rift

2020
low
100%
Mali-G78 MP14:
60 fps  fps
high
100%
Mali-G78 MP14:
60 fps  fps
ultra
100%
Mali-G78 MP14:
60 fps  fps
Genshin Impact

Genshin Impact

2020
low
100%
Mali-G78 MP14:
60 fps  fps
med.
100%
Mali-G78 MP14:
60 fps  fps
ultra
100%
Mali-G78 MP14:
59 fps  fps
Armajet

Armajet

2020
high
100%
Mali-G78 MP14:
102 fps 111 fps ~ 107 fps
PUBG Mobile

PUBG Mobile

2018
low
100%
Mali-G78 MP14:
60 fps  fps
100%
Mali-G57 MP5:
60 fps  fps
med.
100%
Mali-G78 MP14:
40 fps  fps
100%
Mali-G57 MP5:
40 fps  fps
high
100%
Mali-G78 MP14:
30 fps 30 fps 40 fps ~ 33 fps
121%
Mali-G57 MP5:
40 fps  fps
ultra
Mali-G78 MP14:
0 (!)  fps
Dead Trigger 2

Dead Trigger 2

2013
high
Mali-G57 MP5:
60 fps  fps
Asphalt 9: Legends

Asphalt 9: Legends

2013
high
Mali-G57 MP5:
30 fps  fps

Average Gaming ARM Mali-G78 MP14 → 100%

Average Gaming 30-70 fps → 100%

Average Gaming ARM Mali-G57 MP5 → 107%

Average Gaming 30-70 fps → 107%

Eine Liste mit weiteren Spielen und allen Grafikkarten finden Sie auf unserer Seite: Welches Spiel ist mit welcher Grafikkarte spielbar?

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show all (including archived), 2022, 2021
v1.18
log 28. 08:13:38

#0 checking url part for id 10649 +0s ... 0s

#1 checking url part for id 10480 +0s ... 0s

#2 not redirecting to Ajax server +0s ... 0s

#3 did not recreate cache, as it is less than 5 days old! Created at Tue, 27 Sep 2022 17:27:11 +0200 +0s ... 0s

#4 linkCache_getLink using $NBC_LINKCACHE +0.047s ... 0.048s

#5 linkCache_getLink using $NBC_LINKCACHE +0.005s ... 0.053s

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#21 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.053s

#22 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.053s

#23 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.053s

#24 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.053s

#25 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.053s

#26 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.053s

#27 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.053s

#28 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.053s

#29 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.053s

#30 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.053s

#31 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.053s

#32 composed specs +0s ... 0.053s

#33 did output specs +0s ... 0.053s

#34 start showIntegratedCPUs +0s ... 0.053s

#35 getting avg benchmarks for device 10649 +0.026s ... 0.079s

#36 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.079s

#37 got single benchmarks 10649 +0.008s ... 0.088s

#38 getting avg benchmarks for device 10480 +0s ... 0.088s

#39 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.088s

#40 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.089s

#41 linkCache_getLink no uid found +0.001s ... 0.089s

#42 got single benchmarks 10480 +0.005s ... 0.095s

#43 got avg benchmarks for devices +0s ... 0.095s

#44 linkCache_getLink using $NBC_LINKCACHE +0.005s ... 0.099s

#45 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.099s

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#50 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.103s

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#52 linkCache_getLink using $NBC_LINKCACHE +0.004s ... 0.107s

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#88 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.12s

#89 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.12s

#90 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.121s

#91 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.121s

#92 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.122s

#93 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.122s

#94 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.122s

#95 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.122s

#96 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.122s

#97 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.122s

#98 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.122s

#99 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.123s

#100 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.123s

#101 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.123s

#102 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.123s

#103 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.123s

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#106 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.124s

#107 min, max, avg, median took s +0s ... 0.125s

#108 before gaming benchmark output +0s ... 0.125s

#109 Got 51 rows for game benchmarks. +0.008s ... 0.132s

#110 composed SQL query for gamebenchmarks +0s ... 0.132s

#111 got data and put it in $dataArray +0.002s ... 0.134s

#112 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.136s

#113 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.136s

#114 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.136s

#115 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.137s

#116 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.137s

#117 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.138s

#118 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.139s

#119 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.139s

#120 linkCache_getLink using $NBC_LINKCACHE +0.002s ... 0.141s

#121 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.141s

#122 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.141s

#123 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.141s

#124 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.141s

#125 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.142s

#126 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.142s

#127 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.142s

#128 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.142s

#129 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.143s

#130 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.144s

#131 benchmarks composed for output. +0s ... 0.144s

#132 calculated avg scores. +0s ... 0.144s

#133 linkCache_getLink using $NBC_LINKCACHE +0.087s ... 0.231s

#134 return log +0.002s ... 0.234s

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> Notebook Test, Laptop Test und News > Benchmarks / Technik > Benchmarks / Technik > Grafikkarten Vergleich - Head 2 Head
Autor: Sebastian Jentsch,  8.09.2017 (Update: 19.05.2020)