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ARM Mali-G78 MP14 vs ARM Mali-G76 MP4

ARM Mali-G78 MP14

► remove from comparison ARM Mali-G78 MP14

Die ARM Mali-G78MP14 ist eine integrierte High-End-Grafikeinheit für ARM-SoCs, die erstmals Ende 2020 im Smartphone- und Tablet-Chip Samsung Exynos 2100 verbaut wurde (z.B. Galaxy S21 Serie). Die G78MP124 integriert 14 der 24 möglichen Kerne/Cluster und nutzt die 2. Generation der Valhall-Architektur. Im Vergleich zur G77 bietet die G78 zwei neue Features: Asynchronous Top Level und Fragment Dependency Tracking.

Die GPU zählt damit zu den schnellsten Grafikkarten für Android-Smartphones in 2020 und daher sollten alle aktuellen Spiele flüssig dargestellt werden.

An Grafik-APIs unterstützt die G78 OpenGL ES 3.2, Vulkan 1.1 und OpenCL 2.0.

ARM Mali-G76 MP4

► remove from comparison ARM Mali-G76 MP4

Die ARM Mali-G76 MP4 ist eine integrierte Mid-Range-Grafikeinheit für ARM-SoCs, die erstmals Mitte 2019 im Smartphone- und Tablet-Chip Mediatek G90 und G90T verbaut wurde (z.B. Redmi Note 8 Pro). Die G76MP4 integriert 4 Cluster und soll laut ARM etwa doppelt so schnell sein pro Cluster als eine Mali-G72. 

Die G76 basiert auf die 2. Generation der Bifrost Architektur welche Verbesserung bei der Machine Learning Effizienz und einen größeren Tile Buffer für 16x Anti-Aliasing mitbringt (wie die G72).

An Grafik-APIs unterstützt die G76 OpenGL ES 3.2, Vulkan 1.0, OpenCL 2.0, DirectX 12 FL11_1 und Renderscript.

ARM Mali-G78 MP14ARM Mali-G76 MP4
Mali-G Serie
Mali-G78 MP24 compare 24
Mali-G78 MP22 compare 24
Mali-G78 MP20 compare 24
Mali-G78 MP14 14
Mali-G77 MP11 compare 11
Mali-G77 MP9 compare 9
Mali-G76 MP16 compare 16
Mali-G76 MP12 compare 10
Mali-G76 MP10 compare 10 @ 0.72 GHz
Mali-G57 MP6 compare 6
Mali-G57 MP5 compare 5
Mali-G72 MP18 compare 18 @ 0.85 GHz
Mali-G71 MP20 compare 8 @ 0.9 GHz
Mali-G72 MP12 compare 12 @ 0.85 GHz
Mali-G71 MP8 compare 8 @ 0.9 GHz
Mali-G76 MP4 4 @ 0.8 GHz
Mali-G71 MP2 compare 2 @ 0.77 GHz
Mali-G72 MP3 compare 3 @ 0.85 GHz
Mali-G68 MP4 compare 2
Mali-G52 MP6 compare 6
Mali-G68 MP2 compare 2
Mali-G52 MP2 compare 2 @ 0.95 GHz
Mali-G52 MP1 compare 1 @ 0.8 GHz
Mali-G57 MP4 compare 4
Mali-G57 MP3 compare 3
Mali-G57 MP2 compare 2
Mali-G57 MP1 compare 1
Mali-G51 MP4 compare 4 @ 0.65 GHz
Mali-G78 MP24 compare 24
Mali-G78 MP22 compare 24
Mali-G78 MP20 compare 24
Mali-G78 MP14 14
Mali-G77 MP11 compare 11
Mali-G77 MP9 compare 9
Mali-G76 MP16 compare 16
Mali-G76 MP12 compare 10
Mali-G76 MP10 compare 10 @ 0.72 GHz
Mali-G57 MP6 compare 6
Mali-G57 MP5 compare 5
Mali-G72 MP18 compare 18 @ 0.85 GHz
Mali-G71 MP20 compare 8 @ 0.9 GHz
Mali-G72 MP12 compare 12 @ 0.85 GHz
Mali-G71 MP8 compare 8 @ 0.9 GHz
Mali-G76 MP4 4 @ 0.8 GHz
Mali-G71 MP2 compare 2 @ 0.77 GHz
Mali-G72 MP3 compare 3 @ 0.85 GHz
Mali-G68 MP4 compare 2
Mali-G52 MP6 compare 6
Mali-G68 MP2 compare 2
Mali-G52 MP2 compare 2 @ 0.95 GHz
Mali-G52 MP1 compare 1 @ 0.8 GHz
Mali-G57 MP4 compare 4
Mali-G57 MP3 compare 3
Mali-G57 MP2 compare 2
Mali-G57 MP1 compare 1
Mali-G51 MP4 compare 4 @ 0.65 GHz
CodenameValhall
ArchitekturValhallBifrost
Pipelines14 - unified4 - unified
Shared Memoryneinnein
APIOpenGL ES 3.2OpenGL ES 3.2
Herstellungsprozess5 nm7 nm
Erscheinungsdatum26.05.2020 31.08.2018
Herstellerseitehttps://www.arm.com/products/silicon-ip-...https://developer.arm.com/products/graph...
Kerntakt800 MHz
CPU in Mali-G76 MP4GPU Base SpeedGPU Boost / Turbo
Mediatek Helio G958 x 2000 MHz? MHz900 MHz
Mediatek Helio G90T8 x 2050 MHz? MHz800 MHz
min. - max.? MHz800 - 900 MHz

Benchmarks

3DMark - 3DMark Ice Storm Unlimited Graphics
min: 88848     avg: 96343     median: 98950 (13%)     max: 101231 Points
min: 35214     avg: 37620     median: 36546 (5%)     max: 40738 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited
min: 7718     avg: 8299     median: 7933 (47%)     max: 9245 Points
min: 2412     avg: 3073     median: 3125 (19%)     max: 3336 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited Graphics
min: 9794     avg: 10985     median: 9889 (23%)     max: 13273 Points
min: 2323     avg: 3061     median: 3102.5 (7%)     max: 3335 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
min: 6717     avg: 7688     median: 8001 (65%)     max: 8345 Points
min: 2412     avg: 2669     median: 2688 (22%)     max: 2849 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
min: 7680     avg: 9796     median: 10794 (42%)     max: 10913 Points
min: 2322     avg: 2570     median: 2579 (10%)     max: 2743 Points
3DMark - 3DMark Wild Life Unlimited
min: 5873     avg: 5950     median: 5966 (5%)     max: 6010 Points
min: 1352     avg: 1403     median: 1379 (1%)     max: 1502 Points
3DMark - 3DMark Wild Life Extreme Unlimited
1758 Points (4%)
min: 376     avg: 379.3     median: 381 (1%)     max: 381 Points
GFXBench (DX / GLBenchmark) 2.7
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + ARM Mali-G78 MP14
GFXBench (DX / GLBenchmark) 2.7 - GFXBench 2.7 T-Rex HD Onscreen C24Z16
min: 104     avg: 111     median: 110 (3%)     max: 119 fps
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + ARM Mali-G76 MP4
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G78 MP14
GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
min: 137     avg: 177.7     median: 154 (1%)     max: 242 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G76 MP4
GFXBench 3.0 - GFXBench 3.0 Manhattan
min: 69     avg: 102.3     median: 119 (33%)     max: 119 fps
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
min: 117     avg: 140.3     median: 143 (11%)     max: 161 fps
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Onscreen
min: 26     avg: 38.3     median: 44 (28%)     max: 45 fps
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
min: 25     avg: 26.7     median: 27 (9%)     max: 28 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Onscreen
min: 37     avg: 49     median: 46 (22%)     max: 64 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
min: 49     avg: 60.7     median: 64 (9%)     max: 69 fps
GFXBench - GFXBench Car Chase Onscreen
min: 30     avg: 48     median: 56 (2%)     max: 58 fps
GFXBench - GFXBench Car Chase Offscreen
min: 42     avg: 54     median: 58 (0%)     max: 62 fps
Antutu v9 - AnTuTu v9 GPU
277129 Points (43%)
min: 92265     avg: 94642     median: 92296 (14%)     max: 99365 Points
Basemark GPU 1.2 - Basemark GPU 1.2 Vulkan Official Medium Offscreen 1080
84.4 fps (7%)
min: 29.83     avg: 29.9     median: 29.9 (2%)     max: 29.88 fps
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile 2D Graphics Tests
min: 10187     avg: 19426     median: 23456 (23%)     max: 24634 Points
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile 3D Graphics Tests
min: 3678     avg: 16986     median: 23228 (41%)     max: 24051 Points
Power Consumption - GFXBench Aztec Ruins Normal Tier Offscreen Power Consumption 150cd *
min: 4.16     avg: 4.4     median: 4.3 (5%)     max: 4.95 Watt
0123456Tooltip

Average Benchmarks ARM Mali-G78 MP14 → 100% n=19

Average Benchmarks ARM Mali-G76 MP4 → 33% n=19

- Bereich der Benchmarkergebnisse für diese Grafikkarte
- Durchschnittliche Benchmarkergebnisse für diese Grafikkarte
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Spiele-Benchmarks

Die folgenden Benchmarks basieren auf unseren Spieletests mit Testnotebooks. Die Performance dieser Grafikkarte bei den gelisteten Spielen ist abhängig von der verwendeten CPU, Speicherausstattung, Treiber und auch Betriebssystem. Dadurch müssen die untenstehenden Werte nicht repräsentativ sein. Detaillierte Informationen über das verwendete System sehen Sie nach einem Klick auf den fps-Wert.

League of Legends: Wild Rift

League of Legends: Wild Rift

2020
low
100%
Mali-G78 MP14:
60 fps  fps
high
100%
Mali-G78 MP14:
60 fps  fps
ultra
100%
Mali-G78 MP14:
60 fps  fps
Genshin Impact

Genshin Impact

2020
low
100%
Mali-G78 MP14:
60 fps  fps
med.
100%
Mali-G78 MP14:
60 fps  fps
ultra
100%
Mali-G78 MP14:
59 fps  fps
Armajet

Armajet

2020
high
100%
Mali-G78 MP14:
102 fps 111 fps ~ 107 fps
58%
Mali-G76 MP4:
44 fps 60 fps 60 fps 60 fps 85 fps ~ 62 fps
PUBG Mobile

PUBG Mobile

2018
low
100%
Mali-G78 MP14:
60 fps  fps
67%
Mali-G76 MP4:
30 fps 40 fps 40 fps 40 fps 51 fps ~ 40 fps
med.
100%
Mali-G78 MP14:
40 fps  fps
95%
Mali-G76 MP4:
30 fps 40 fps 40 fps 40 fps ~ 38 fps
high
100%
Mali-G78 MP14:
30 fps 30 fps 40 fps ~ 33 fps
97%
Mali-G76 MP4:
30 fps 30 fps 30 fps 30 fps 30 fps 40 fps ~ 32 fps
ultra
Mali-G78 MP14:
0 (!)  fps
Mali-G76 MP4:
30 fps  fps
Arena of Valor

Arena of Valor

2018
ultra
Mali-G76 MP4:
60 fps  fps
Dead Trigger 2

Dead Trigger 2

2013
high
Mali-G76 MP4:
60 fps  fps
Asphalt 9: Legends

Asphalt 9: Legends

2013
low
Mali-G76 MP4:
30 fps 30 fps 30 fps ~ 30 fps
high
Mali-G76 MP4:
30 fps 30 fps 30 fps ~ 30 fps
Temple Run 2

Temple Run 2

2013
high
Mali-G76 MP4:
60 fps  fps

Average Gaming ARM Mali-G78 MP14 → 100%

Average Gaming 30-70 fps → 100%

Average Gaming ARM Mali-G76 MP4 → 79%

Average Gaming 30-70 fps → 79%

Eine Liste mit weiteren Spielen und allen Grafikkarten finden Sie auf unserer Seite: Welches Spiel ist mit welcher Grafikkarte spielbar?

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show all (including archived), 2022, 2021
v1.18
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#182 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.168s

#183 linkCache_getLink no uid found +0s ... 0.168s

#184 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.168s

#185 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.168s

#186 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.168s

#187 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.168s

#188 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.168s

#189 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.168s

#190 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.168s

#191 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.168s

#192 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.168s

#193 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.168s

#194 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.169s

#195 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.169s

#196 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.169s

#197 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.169s

#198 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.169s

#199 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.169s

#200 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.169s

#201 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.169s

#202 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.169s

#203 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.169s

#204 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.169s

#205 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.17s

#206 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.17s

#207 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.17s

#208 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.17s

#209 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.17s

#210 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.17s

#211 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.171s

#212 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.171s

#213 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.171s

#214 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.171s

#215 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.171s

#216 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.171s

#217 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.172s

#218 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.172s

#219 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.172s

#220 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.172s

#221 min, max, avg, median took s +0.019s ... 0.191s

#222 before gaming benchmark output +0s ... 0.191s

#223 Got 76 rows for game benchmarks. +0.017s ... 0.208s

#224 composed SQL query for gamebenchmarks +0s ... 0.208s

#225 got data and put it in $dataArray +0.001s ... 0.209s

#226 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.21s

#227 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.21s

#228 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.21s

#229 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.212s

#230 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.212s

#231 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.212s

#232 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.213s

#233 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.213s

#234 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.213s

#235 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.213s

#236 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.213s

#237 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.213s

#238 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.214s

#239 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.214s

#240 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.215s

#241 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.215s

#242 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.215s

#243 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.215s

#244 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.215s

#245 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.215s

#246 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.215s

#247 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.215s

#248 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.215s

#249 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.216s

#250 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.216s

#251 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.216s

#252 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.216s

#253 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.216s

#254 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.216s

#255 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.216s

#256 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.216s

#257 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.216s

#258 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.217s

#259 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.217s

#260 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.217s

#261 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.218s

#262 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.218s

#263 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.219s

#264 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.219s

#265 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.219s

#266 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.219s

#267 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.219s

#268 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.219s

#269 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.221s

#270 benchmarks composed for output. +0s ... 0.221s

#271 calculated avg scores. +0s ... 0.221s

#272 linkCache_getLink using $NBC_LINKCACHE +0.063s ... 0.284s

#273 return log +0.003s ... 0.287s

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> Notebook Test, Laptop Test und News > Benchmarks / Technik > Benchmarks / Technik > Grafikkarten Vergleich - Head 2 Head
Autor: Sebastian Jentsch,  8.09.2017 (Update: 19.05.2020)