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ARM Mali-G78 MP22 vs ARM Mali-G57 MP2

ARM Mali-G78 MP22

► remove from comparison ARM Mali-G78 MP22

Die ARM Mali-G78MP22 ist eine integrierte High-End-Grafikeinheit für ARM-SoCs, die erstmals Mitte 2021 im Smartphone- und Tablet-Chip HiSilicon Kirin 9000E verbaut wurde (z.B. MatePad Pro 12.6). Die G78MP22 integriert 22 der 24 Kerne/Cluster und nutzt die 2. Generation der Valhall-Architektur. Im Vergleich zur G77 bietet die G78 zwei neue Features: Asynchronous Top Level und Fragment Dependency Tracking.

Die GPU zählt damit zu den schnellsten Grafikkarten für Android-Smartphones und Tablets in 2020 und daher sollten alle aktuellen Spiele flüssig dargestellt werden.

An Grafik-APIs unterstützt die G78 OpenGL ES 3.2, Vulkan 1.1 und OpenCL 2.0.

ARM Mali-G57 MP2

► remove from comparison ARM Mali-G57 MP2

Die ARM Mali-G57 MP2 / MC2 ist eine integrierte Mittelklasse-Grafikeinheit für ARM-SoCs, die erstmals Ende 2020 im Smartphone-Chip MediaTek Dimensity 700 verbaut wurde.

Die Mali-G57 basiert auf der Valhall-Architektur und wird von ARM als kostengünstige und kleine Grafikkarte für Mainstream-Smartphones beworben.

Wie der Name schon vermuten lässt, arbeiten in der Grafikeinheit zwei Dual-Pixel-Kerne mit 128KB oder 256KB L2-Cache.

Die Performance im Dimensity 700 ist vergleichbar mit einer Adreno 618. Auch anspruchsvollere Spiele sind damit auf Android mit Einschränkungen spielbar.

An Grafik-APIs unterstützt die G57 OpenGL ES 3.2, Vulkan 1.1, OpenCL 2.0 und Renderscript.

ARM Mali-G78 MP22ARM Mali-G57 MP2
HerstellerARMARM
Mali-G Serie
Mali-G78 MP24 compare 24
Mali-G78 MP22 24
Mali-G78 MP20 compare 24
Mali-G78 MP14 compare 14
Mali-G77 MP11 compare 11
Mali-G77 MP9 compare 9
Mali-G76 MP16 compare 16
Mali-G76 MP12 compare 10
Mali-G76 MP10 compare 10 @ 0.72 GHz
Mali-G57 MP6 compare 6
Mali-G57 MP5 compare 5
Mali-G72 MP18 compare 18 @ 0.85 GHz
Mali-G71 MP20 compare 8 @ 0.9 GHz
Mali-G72 MP12 compare 12 @ 0.85 GHz
Mali-G71 MP8 compare 8 @ 0.9 GHz
Mali-G76 MP4 compare 4 @ 0.8 GHz
Mali-G71 MP2 compare 2 @ 0.77 GHz
Mali-G72 MP3 compare 3 @ 0.85 GHz
Mali-G68 MP4 compare 2
Mali-G52 MP6 compare 6
Mali-G68 MP2 compare 2
Mali-G52 MP2 compare 2 @ 0.95 GHz
Mali-G52 MP2 compare 1 @ 0.8 GHz
Mali-G57 MP4 compare 4
Mali-G57 MP3 compare 3
Mali-G57 MP2 2
Mali-G57 MP1 compare 1
Mali-G51 MP4 compare 4 @ 0.65 GHz
Mali-G78 MP24 compare 24
Mali-G78 MP22 24
Mali-G78 MP20 compare 24
Mali-G78 MP14 compare 14
Mali-G77 MP11 compare 11
Mali-G77 MP9 compare 9
Mali-G76 MP16 compare 16
Mali-G76 MP12 compare 10
Mali-G76 MP10 compare 10 @ 0.72 GHz
Mali-G57 MP6 compare 6
Mali-G57 MP5 compare 5
Mali-G72 MP18 compare 18 @ 0.85 GHz
Mali-G71 MP20 compare 8 @ 0.9 GHz
Mali-G72 MP12 compare 12 @ 0.85 GHz
Mali-G71 MP8 compare 8 @ 0.9 GHz
Mali-G76 MP4 compare 4 @ 0.8 GHz
Mali-G71 MP2 compare 2 @ 0.77 GHz
Mali-G72 MP3 compare 3 @ 0.85 GHz
Mali-G68 MP4 compare 2
Mali-G52 MP6 compare 6
Mali-G68 MP2 compare 2
Mali-G52 MP2 compare 2 @ 0.95 GHz
Mali-G52 MP2 compare 1 @ 0.8 GHz
Mali-G57 MP4 compare 4
Mali-G57 MP3 compare 3
Mali-G57 MP2 2
Mali-G57 MP1 compare 1
Mali-G51 MP4 compare 4 @ 0.65 GHz
CodenameValhallValhall
ArchitekturValhallBifrost
Pipelines24 - unified2 - unified
Shared Memoryneinnein
Herstellungsprozess5 nm7 nm
Erscheinungsdatum26.05.2020 03.07.2020
Herstellerseitehttps://www.arm.com/products/silicon-ip-...https://developer.arm.com/ip-products/gr...
CPU in Mali-G57 MP2GPU Base SpeedGPU Boost / Turbo
MediaTek Dimensity 8108 x 2000 MHz? MHz1068 MHz
MediaTek Dimensity 7008 x 2000 MHz? MHz950 MHz
min. - max.? MHz950 - 1068 MHz

Benchmarks

3DMark - 3DMark Sling Shot (ES 3.0) Unlimited
11598 Points (69%)
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited Graphics
16653 Points (39%)
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
9630 Points (90%)
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
12079 Points (47%)
GFXBench (DX / GLBenchmark) 2.7
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + ARM Mali-G78 MP22
GFXBench (DX / GLBenchmark) 2.7 - GFXBench 2.7 T-Rex HD Onscreen C24Z16
61 fps (2%)
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + ARM Mali-G57 MP2
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G78 MP22
GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
232 fps (2%)
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G57 MP2
GFXBench 3.0 - GFXBench 3.0 Manhattan
61 fps (17%)
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
154 fps (12%)
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Onscreen
30 fps (19%)
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
31 fps (10%)
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Onscreen
44 fps (21%)
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
76 fps (10%)
GFXBench - GFXBench Car Chase Onscreen
41 fps (1%)
GFXBench - GFXBench Car Chase Offscreen
64 fps (0%)
Basemark GPU 1.2 - Basemark GPU 1.2 Vulkan Official Medium Offscreen 1080
74.4 fps (6%)
min: 27.21     avg: 28.1     median: 27.7 (2%)     max: 29.57 fps
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile 2D Graphics Tests
min: 21664     avg: 23194     median: 23194 (23%)     max: 24724 Points
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile 3D Graphics Tests
min: 10582     avg: 15149     median: 15149 (34%)     max: 19716 Points

Average Benchmarks ARM Mali-G78 MP22 → 100% n=15

Average Benchmarks ARM Mali-G57 MP2 → 31% n=15

- Bereich der Benchmarkergebnisse für diese Grafikkarte
- Durchschnittliche Benchmarkergebnisse für diese Grafikkarte
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Spiele-Benchmarks

Die folgenden Benchmarks basieren auf unseren Spieletests mit Testnotebooks. Die Performance dieser Grafikkarte bei den gelisteten Spielen ist abhängig von der verwendeten CPU, Speicherausstattung, Treiber und auch Betriebssystem. Dadurch müssen die untenstehenden Werte nicht repräsentativ sein. Detaillierte Informationen über das verwendete System sehen Sie nach einem Klick auf den fps-Wert.

League of Legends: Wild Rift

League of Legends: Wild Rift

2020
ultra
Mali-G57 MP2:
60 fps  fps
Armajet

Armajet

2020
high
100%
Mali-G78 MP22:
61 fps  fps
70%
Mali-G57 MP2:
30 fps 30 fps 30 fps 82 fps ~ 43 fps
PUBG Mobile

PUBG Mobile

2018
low
Mali-G57 MP2:
30 fps 39 fps 40 fps 40 fps 40 fps ~ 38 fps
med.
Mali-G57 MP2:
40 fps 40 fps ~ 40 fps
high
100%
Mali-G78 MP22:
30 fps  fps
100%
Mali-G57 MP2:
30 fps 30 fps 30 fps 30 fps 30 fps 30 fps ~ 30 fps
Dead Trigger 2

Dead Trigger 2

2013
high
Mali-G57 MP2:
39 fps 90 fps ~ 65 fps
Asphalt 9: Legends

Asphalt 9: Legends

2013
low
Mali-G57 MP2:
30 fps  fps
high
Mali-G57 MP2:
30 fps  fps
Subway Surfers

Subway Surfers

2012
high
100%
Mali-G78 MP22:
61 fps  fps

Average Gaming ARM Mali-G78 MP22 → 100%

Average Gaming 30-70 fps → 100%

Average Gaming ARM Mali-G57 MP2 → 85%

Average Gaming 30-70 fps → 70%

Eine Liste mit weiteren Spielen und allen Grafikkarten finden Sie auf unserer Seite: Welches Spiel ist mit welcher Grafikkarte spielbar?

Add one or more devices and compare

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show all (including archived), 2022, 2021
v1.17
log 23. 18:47:44

#0 checking url part for id 10957 +0s ... 0s

#1 checking url part for id 10691 +0s ... 0s

#2 not redirecting to Ajax server +0s ... 0s

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#27 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.047s

#28 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.047s

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#32 composed specs +0s ... 0.047s

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#37 got single benchmarks 10957 +0.005s ... 0.079s

#38 getting avg benchmarks for device 10691 +0s ... 0.079s

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#40 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.08s

#41 linkCache_getLink no uid found +0.004s ... 0.084s

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#44 got avg benchmarks for devices +0s ... 0.096s

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#88 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.1s

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#135 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.103s

#136 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.103s

#137 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.103s

#138 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.103s

#139 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.104s

#140 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.104s

#141 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.104s

#142 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.104s

#143 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.104s

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#145 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.104s

#146 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.104s

#147 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.105s

#148 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.105s

#149 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.105s

#150 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.105s

#151 min, max, avg, median took s +0s ... 0.105s

#152 before gaming benchmark output +0s ... 0.105s

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#154 composed SQL query for gamebenchmarks +0s ... 0.113s

#155 got data and put it in $dataArray +0s ... 0.113s

#156 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.114s

#157 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.115s

#158 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.116s

#159 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.116s

#160 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.116s

#161 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.116s

#162 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.117s

#163 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.117s

#164 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.117s

#165 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.117s

#166 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.117s

#167 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.118s

#168 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.118s

#169 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.118s

#170 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.118s

#171 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.118s

#172 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.118s

#173 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.119s

#174 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.119s

#175 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.119s

#176 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.12s

#177 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.12s

#178 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.121s

#179 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.121s

#180 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.122s

#181 benchmarks composed for output. +0s ... 0.122s

#182 calculated avg scores. +0s ... 0.122s

#183 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.123s

#184 return log +0.003s ... 0.126s

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> Notebook Test, Laptop Test und News > Benchmarks / Technik > Benchmarks / Technik > Grafikkarten Vergleich - Head 2 Head
Autor: Redaktion,  8.09.2017 (Update: 19.05.2020)