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ARM Mali-G78 MP22 vs ARM Mali-G76 MP12 vs ARM Mali-G78 MP20

ARM Mali-G78 MP22

► remove from comparison ARM Mali-G78 MP22

Die ARM Mali-G78MP22 ist eine integrierte High-End-Grafikeinheit für ARM-SoCs, die erstmals Mitte 2021 im Smartphone- und Tablet-Chip HiSilicon Kirin 9000E verbaut wurde (z.B. MatePad Pro 12.6). Die G78MP22 integriert 22 der 24 Kerne/Cluster und nutzt die 2. Generation der Valhall-Architektur. Im Vergleich zur G77 bietet die G78 zwei neue Features: Asynchronous Top Level und Fragment Dependency Tracking.

Die GPU zählt damit zu den schnellsten Grafikkarten für Android-Smartphones und Tablets in 2020 und daher sollten alle aktuellen Spiele flüssig dargestellt werden.

An Grafik-APIs unterstützt die G78 OpenGL ES 3.2, Vulkan 1.1 und OpenCL 2.0.

ARM Mali-G76 MP12

► remove from comparison ARM Mali-G76 MP12

Die ARM Mali-G76 MP12 ist eine integrierte High-End-Grafikeinheit für ARM-SoCs, die erstmals Anfang 2019 im Smartphone- und Tablet-Chip Samsung Exynos 9820 verbaut wurde (z.B. Galaxy S10 Plus). Die G76MP12 integriert 12 Cluster und soll laut ARM etwa doppelt so schnell sein pro Cluster als eine Mali-G72. 

Die G76 basiert auf die 2. Generation der Bifrost Architektur welche Verbesserung bei der Machine Learning Effizienz und einen größeren Tile Buffer für 16x Anti-Aliasing mitbringt (wie die G72).

Derzeit zählt die GPU zu den schnellsten Grafikeinheiten für Android-Smartphones. Damit sollten alle aktuelle Spiele aus 2018 flüssig spielbar sein.

An Grafik-APIs unterstützt die G72 OpenGL ES 3.2, Vulkan 1.0, OpenCL 2.0, DirectX 12 FL11_1 und Renderscript.

ARM Mali-G78 MP20

► remove from comparison ARM Mali-G78 MP20

Die ARM Mali-G78MP20 ist eine integrierte High-End-Grafikeinheit für ARM-SoCs, die erstmals Ende 2021 im Smartphone-Chip Google Tensor verbaut wurde (z.B. MatePad Pro 12.6). Die G78MP20 integriert 20 der 24 Kerne/Cluster und nutzt die 2. Generation der Valhall-Architektur. Im Vergleich zur G77 bietet die G78 zwei neue Features: Asynchronous Top Level und Fragment Dependency Tracking.

Die GPU zählt damit zu den schnellsten Grafikkarten für Android-Smartphones und Tablets in 2021 und daher sollten alle aktuellen Spiele flüssig dargestellt werden.

An Grafik-APIs unterstützt die G78 OpenGL ES 3.2, Vulkan 1.1 und OpenCL 2.0.

ARM Mali-G78 MP22ARM Mali-G76 MP12ARM Mali-G78 MP20
Mali-G Serie
Mali-G78 MP24 24
Mali-G78 MP22 24
Mali-G78 MP20 24
Mali-G78 MP14 14
Mali-G77 MP11 11
Mali-G77 MP9 9
Mali-G76 MP16 16
Mali-G76 MP12 10
Mali-G76 MP10 10 @ 0.72 GHz
Mali-G57 MP6 6
Mali-G57 MP5 5
Mali-G72 MP18 18 @ 0.85 GHz
Mali-G71 MP20 8 @ 0.9 GHz
Mali-G72 MP12 12 @ 0.85 GHz
Mali-G71 MP8 8 @ 0.9 GHz
Mali-G76 MP4 4 @ 0.8 GHz
Mali-G71 MP2 2 @ 0.77 GHz
Mali-G72 MP3 3 @ 0.85 GHz
Mali-G68 MP4 2
Mali-G52 MP6 6
Mali-G68 MP2 2
Mali-G52 MP2 2 @ 0.95 GHz
Mali-G52 MP1 1 @ 0.8 GHz
Mali-G57 MP4 4
Mali-G57 MP3 3
Mali-G57 MP2 2
Mali-G57 MP1 1
Mali-G51 MP4 4 @ 0.65 GHz
Mali-G78 MP24 24
Mali-G78 MP22 24
Mali-G78 MP20 24
Mali-G78 MP14 14
Mali-G77 MP11 11
Mali-G77 MP9 9
Mali-G76 MP16 16
Mali-G76 MP12 10
Mali-G76 MP10 10 @ 0.72 GHz
Mali-G57 MP6 6
Mali-G57 MP5 5
Mali-G72 MP18 18 @ 0.85 GHz
Mali-G71 MP20 8 @ 0.9 GHz
Mali-G72 MP12 12 @ 0.85 GHz
Mali-G71 MP8 8 @ 0.9 GHz
Mali-G76 MP4 4 @ 0.8 GHz
Mali-G71 MP2 2 @ 0.77 GHz
Mali-G72 MP3 3 @ 0.85 GHz
Mali-G68 MP4 2
Mali-G52 MP6 6
Mali-G68 MP2 2
Mali-G52 MP2 2 @ 0.95 GHz
Mali-G52 MP1 1 @ 0.8 GHz
Mali-G57 MP4 4
Mali-G57 MP3 3
Mali-G57 MP2 2
Mali-G57 MP1 1
Mali-G51 MP4 4 @ 0.65 GHz
Mali-G78 MP24 24
Mali-G78 MP22 24
Mali-G78 MP20 24
Mali-G78 MP14 14
Mali-G77 MP11 11
Mali-G77 MP9 9
Mali-G76 MP16 16
Mali-G76 MP12 10
Mali-G76 MP10 10 @ 0.72 GHz
Mali-G57 MP6 6
Mali-G57 MP5 5
Mali-G72 MP18 18 @ 0.85 GHz
Mali-G71 MP20 8 @ 0.9 GHz
Mali-G72 MP12 12 @ 0.85 GHz
Mali-G71 MP8 8 @ 0.9 GHz
Mali-G76 MP4 4 @ 0.8 GHz
Mali-G71 MP2 2 @ 0.77 GHz
Mali-G72 MP3 3 @ 0.85 GHz
Mali-G68 MP4 2
Mali-G52 MP6 6
Mali-G68 MP2 2
Mali-G52 MP2 2 @ 0.95 GHz
Mali-G52 MP1 1 @ 0.8 GHz
Mali-G57 MP4 4
Mali-G57 MP3 3
Mali-G57 MP2 2
Mali-G57 MP1 1
Mali-G51 MP4 4 @ 0.65 GHz
CodenameValhallValhall
ArchitekturValhallBifrostValhall
Pipelines24 - unified10 - unified24 - unified
Shared Memoryneinneinnein
APIOpenGL ES 3.2OpenGL ES 3.2OpenGL ES 3.2
Herstellungsprozess5 nm7 nm5 nm
Erscheinungsdatum26.05.2020 31.08.2018 26.05.2020
Herstellerseitehttps://www.arm.com/products/silicon-ip-...https://developer.arm.com/products/graph...https://www.arm.com/products/silicon-ip-...
CPU in Mali-G76 MP12GPU Base SpeedGPU Boost / Turbo
Samsung Exynos 98258 x 1900 MHz? MHz? MHz
Samsung Exynos 98208 x 1900 MHz? MHz? MHz
min. - max.? MHz? MHz
CPU in Mali-G78 MP20GPU Base SpeedGPU Boost / Turbo
Google Tensor8 x 1800 MHz? MHz? MHz

Benchmarks

3DMark - 3DMark Ice Storm Unlimited Graphics
min: 65614     avg: 68730     median: 68654 (9%)     max: 72022 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited
11598 Points (69%)
min: 7344     avg: 8499     median: 8499 (51%)     max: 9654 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited Graphics
16653 Points (39%)
min: 11005     avg: 13281     median: 13280.5 (31%)     max: 15556 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
9630 Points (84%)
min: 6606     avg: 7174     median: 7174 (62%)     max: 7742 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
12079 Points (47%)
min: 8605     avg: 9669     median: 9669 (38%)     max: 10733 Points
GFXBench (DX / GLBenchmark) 2.7
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + ARM Mali-G78 MP22
GFXBench (DX / GLBenchmark) 2.7 - GFXBench 2.7 T-Rex HD Onscreen C24Z16
61 fps (2%)
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + ARM Mali-G76 MP12
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + ARM Mali-G78 MP20
min: 90     avg: 95.5     median: 95.5 (3%)     max: 101 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G78 MP22
GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
232 fps (2%)
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G76 MP12
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G78 MP20
min: 125     avg: 134.5     median: 134.5 (1%)     max: 144 fps
GFXBench 3.0 - GFXBench 3.0 Manhattan
61 fps (17%)
min: 65     avg: 72     median: 72 (20%)     max: 79 fps
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
154 fps (12%)
min: 89     avg: 89.5     median: 89.5 (7%)     max: 90 fps
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Onscreen
30 fps (19%)
min: 16     avg: 20.3     median: 16.5 (11%)     max: 29 fps
min: 32     avg: 36     median: 36 (23%)     max: 40 fps
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
31 fps (10%)
min: 16     avg: 17.2     median: 17 (5%)     max: 18 fps
min: 23     avg: 26.5     median: 26.5 (9%)     max: 30 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Onscreen
44 fps (21%)
min: 16     avg: 25.8     median: 26 (13%)     max: 35 fps
min: 43     avg: 45     median: 45 (22%)     max: 47 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
76 fps (10%)
min: 38     avg: 43.8     median: 45 (6%)     max: 48 fps
min: 49     avg: 59     median: 59 (8%)     max: 69 fps
GFXBench - GFXBench Car Chase Onscreen
41 fps (1%)
min: 30     avg: 33     median: 33 (1%)     max: 36 fps
GFXBench - GFXBench Car Chase Offscreen
64 fps (0%)
min: 40     avg: 44     median: 44 (0%)     max: 48 fps
Basemark GPU 1.2 - Basemark GPU 1.2 Vulkan Official Medium Offscreen 1080
74.4 fps (6%)
88.8 fps (7%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile 2D Graphics Tests
7354 Points (7%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile 3D Graphics Tests
6315 Points (14%)
Power Consumption - GFXBench Aztec Ruins Normal Tier Offscreen Power Consumption 150cd *
11.8 Watt (13%)
0123456789101112Tooltip
min: 10.3     avg: 10.4     median: 10.4 (11%)     max: 10.4 Watt
0123456789101112Tooltip

Average Benchmarks ARM Mali-G78 MP22 → 100% n=14

Average Benchmarks ARM Mali-G76 MP12 → 57% n=14

Average Benchmarks ARM Mali-G78 MP20 → 88% n=14

- Bereich der Benchmarkergebnisse für diese Grafikkarte
- Durchschnittliche Benchmarkergebnisse für diese Grafikkarte
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Spiele-Benchmarks

Die folgenden Benchmarks basieren auf unseren Spieletests mit Testnotebooks. Die Performance dieser Grafikkarte bei den gelisteten Spielen ist abhängig von der verwendeten CPU, Speicherausstattung, Treiber und auch Betriebssystem. Dadurch müssen die untenstehenden Werte nicht repräsentativ sein. Detaillierte Informationen über das verwendete System sehen Sie nach einem Klick auf den fps-Wert.

Armajet

Armajet

2020
high
100%
Mali-G78 MP22:
61 fps  fps
PUBG Mobile

PUBG Mobile

2018
low
Mali-G76 MP12:
58 fps  fps
med.
Mali-G76 MP12:
39 fps  fps
high
100%
Mali-G78 MP22:
30 fps  fps
130%
Mali-G76 MP12:
38 fps 39 fps 40 fps 40 fps ~ 39 fps
133%
Mali-G78 MP20:
40 fps  fps
Arena of Valor

Arena of Valor

2018
low
Mali-G76 MP12:
60 fps 60 fps ~ 60 fps
ultra
Mali-G76 MP12:
58 fps 60 fps 60 fps 60 fps ~ 60 fps
Shadow Fight 3

Shadow Fight 3

2018
low
Mali-G76 MP12:
60 fps 60 fps ~ 60 fps
high
Mali-G76 MP12:
60 fps 60 fps ~ 60 fps
Battle Bay

Battle Bay

2018
high
Mali-G76 MP12:
60 fps 60 fps ~ 60 fps
Dead Trigger 2

Dead Trigger 2

2013
high
Mali-G76 MP12:
60 fps  fps
Mali-G78 MP20:
85 fps  fps
Asphalt 9: Legends

Asphalt 9: Legends

2013
low
Mali-G76 MP12:
29 fps 30 fps ~ 30 fps
high
Mali-G76 MP12:
29 fps 29 fps 30 fps 30 fps ~ 30 fps
Temple Run 2

Temple Run 2

2013
high
Mali-G78 MP20:
90 fps  fps
Subway Surfers

Subway Surfers

2012
high
100%
Mali-G78 MP22:
61 fps  fps

Average Gaming ARM Mali-G78 MP22 → 100%

Average Gaming 30-70 fps → 100%

Average Gaming ARM Mali-G76 MP12 → 130%

Average Gaming 30-70 fps → 130%

Average Gaming ARM Mali-G78 MP20 → 133%

Average Gaming 30-70 fps → 133%

Eine Liste mit weiteren Spielen und allen Grafikkarten finden Sie auf unserer Seite: Welches Spiel ist mit welcher Grafikkarte spielbar?

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#159 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.133s

#160 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.133s

#161 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.133s

#162 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.133s

#163 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.133s

#164 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.133s

#165 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.133s

#166 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.133s

#167 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.133s

#168 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.134s

#169 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.134s

#170 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.134s

#171 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.134s

#172 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.134s

#173 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.134s

#174 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.134s

#175 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.134s

#176 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.134s

#177 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.135s

#178 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.135s

#179 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.135s

#180 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.135s

#181 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.135s

#182 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.135s

#183 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.135s

#184 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.135s

#185 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.135s

#186 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.135s

#187 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.136s

#188 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.136s

#189 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.136s

#190 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.136s

#191 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.136s

#192 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.136s

#193 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.136s

#194 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.136s

#195 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.136s

#196 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.137s

#197 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.137s

#198 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.137s

#199 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.138s

#200 linkCache_getLink using $NBC_LINKCACHE +0.005s ... 0.143s

#201 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.143s

#202 min, max, avg, median took s +0.01s ... 0.153s

#203 before gaming benchmark output +0s ... 0.153s

#204 Got 31 rows for game benchmarks. +0.009s ... 0.162s

#205 composed SQL query for gamebenchmarks +0s ... 0.162s

#206 got data and put it in $dataArray +0.001s ... 0.163s

#207 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.164s

#208 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.165s

#209 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.166s

#210 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.167s

#211 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.167s

#212 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.168s

#213 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.169s

#214 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.169s

#215 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.17s

#216 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.171s

#217 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.171s

#218 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.171s

#219 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.172s

#220 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.172s

#221 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.173s

#222 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.173s

#223 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.173s

#224 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.174s

#225 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.174s

#226 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.174s

#227 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.174s

#228 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.175s

#229 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.175s

#230 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.176s

#231 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.176s

#232 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.176s

#233 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.176s

#234 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.176s

#235 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.176s

#236 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.177s

#237 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.178s

#238 benchmarks composed for output. +0s ... 0.179s

#239 calculated avg scores. +0s ... 0.179s

#240 return log +0.001s ... 0.18s

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> Notebook Test, Laptop Test und News > Benchmarks / Technik > Benchmarks / Technik > Grafikkarten Vergleich - Head 2 Head
Autor: Redaktion,  8.09.2017 (Update: 19.05.2020)