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ARM Mali-G78 MP22 vs ARM Mali-G78 MP14 vs ARM Mali-G57 MP2

ARM Mali-G78 MP22

► remove from comparison ARM Mali-G78 MP22

Die ARM Mali-G78MP22 ist eine integrierte High-End-Grafikeinheit für ARM-SoCs, die erstmals Mitte 2021 im Smartphone- und Tablet-Chip HiSilicon Kirin 9000E verbaut wurde (z.B. MatePad Pro 12.6). Die G78MP22 integriert 22 der 24 Kerne/Cluster und nutzt die 2. Generation der Valhall-Architektur. Im Vergleich zur G77 bietet die G78 zwei neue Features: Asynchronous Top Level und Fragment Dependency Tracking.

Die GPU zählt damit zu den schnellsten Grafikkarten für Android-Smartphones und Tablets in 2020 und daher sollten alle aktuellen Spiele flüssig dargestellt werden.

An Grafik-APIs unterstützt die G78 OpenGL ES 3.2, Vulkan 1.1 und OpenCL 2.0.

ARM Mali-G78 MP14

► remove from comparison ARM Mali-G78 MP14

Die ARM Mali-G78MP14 ist eine integrierte High-End-Grafikeinheit für ARM-SoCs, die erstmals Ende 2020 im Smartphone- und Tablet-Chip Samsung Exynos 2100 verbaut wurde (z.B. Galaxy S21 Serie). Die G78MP124 integriert 14 der 24 möglichen Kerne/Cluster und nutzt die 2. Generation der Valhall-Architektur. Im Vergleich zur G77 bietet die G78 zwei neue Features: Asynchronous Top Level und Fragment Dependency Tracking.

Die GPU zählt damit zu den schnellsten Grafikkarten für Android-Smartphones in 2020 und daher sollten alle aktuellen Spiele flüssig dargestellt werden.

An Grafik-APIs unterstützt die G78 OpenGL ES 3.2, Vulkan 1.1 und OpenCL 2.0.

ARM Mali-G57 MP2

► remove from comparison ARM Mali-G57 MP2

Die ARM Mali-G57 MP2 / MC2 ist eine integrierte Mittelklasse-Grafikeinheit für ARM-SoCs, die erstmals Ende 2020 im Smartphone-Chip MediaTek Dimensity 700 verbaut wurde.

Die Mali-G57 basiert auf der Valhall-Architektur und wird von ARM als kostengünstige und kleine Grafikkarte für Mainstream-Smartphones beworben.

Wie der Name schon vermuten lässt, arbeiten in der Grafikeinheit zwei Dual-Pixel-Kerne mit 128KB oder 256KB L2-Cache.

Die Performance im Dimensity 700 ist vergleichbar mit einer Adreno 618. Auch anspruchsvollere Spiele sind damit auf Android mit Einschränkungen spielbar.

An Grafik-APIs unterstützt die G57 OpenGL ES 3.2, Vulkan 1.1, OpenCL 2.0 und Renderscript.

ARM Mali-G78 MP22ARM Mali-G78 MP14ARM Mali-G57 MP2
Mali-G Serie
Mali-G78 MP24 24
Mali-G78 MP22 24
Mali-G78 MP20 24
Mali-G78 MP14 14
Mali-G77 MP11 11
Mali-G77 MP9 9
Mali-G76 MP16 16
Mali-G76 MP12 10
Mali-G76 MP10 10 @ 0.72 GHz
Mali-G57 MP6 6
Mali-G57 MP5 5
Mali-G72 MP18 18 @ 0.85 GHz
Mali-G71 MP20 8 @ 0.9 GHz
Mali-G72 MP12 12 @ 0.85 GHz
Mali-G71 MP8 8 @ 0.9 GHz
Mali-G76 MP4 4 @ 0.8 GHz
Mali-G71 MP2 2 @ 0.77 GHz
Mali-G72 MP3 3 @ 0.85 GHz
Mali-G68 MP4 2
Mali-G52 MP6 6
Mali-G68 MP2 2
Mali-G52 MP2 2 @ 0.95 GHz
Mali-G52 MP1 1 @ 0.8 GHz
Mali-G57 MP4 4
Mali-G57 MP3 3
Mali-G57 MP2 2
Mali-G57 MP1 1
Mali-G51 MP4 4 @ 0.65 GHz
Mali-G78 MP24 24
Mali-G78 MP22 24
Mali-G78 MP20 24
Mali-G78 MP14 14
Mali-G77 MP11 11
Mali-G77 MP9 9
Mali-G76 MP16 16
Mali-G76 MP12 10
Mali-G76 MP10 10 @ 0.72 GHz
Mali-G57 MP6 6
Mali-G57 MP5 5
Mali-G72 MP18 18 @ 0.85 GHz
Mali-G71 MP20 8 @ 0.9 GHz
Mali-G72 MP12 12 @ 0.85 GHz
Mali-G71 MP8 8 @ 0.9 GHz
Mali-G76 MP4 4 @ 0.8 GHz
Mali-G71 MP2 2 @ 0.77 GHz
Mali-G72 MP3 3 @ 0.85 GHz
Mali-G68 MP4 2
Mali-G52 MP6 6
Mali-G68 MP2 2
Mali-G52 MP2 2 @ 0.95 GHz
Mali-G52 MP1 1 @ 0.8 GHz
Mali-G57 MP4 4
Mali-G57 MP3 3
Mali-G57 MP2 2
Mali-G57 MP1 1
Mali-G51 MP4 4 @ 0.65 GHz
Mali-G78 MP24 24
Mali-G78 MP22 24
Mali-G78 MP20 24
Mali-G78 MP14 14
Mali-G77 MP11 11
Mali-G77 MP9 9
Mali-G76 MP16 16
Mali-G76 MP12 10
Mali-G76 MP10 10 @ 0.72 GHz
Mali-G57 MP6 6
Mali-G57 MP5 5
Mali-G72 MP18 18 @ 0.85 GHz
Mali-G71 MP20 8 @ 0.9 GHz
Mali-G72 MP12 12 @ 0.85 GHz
Mali-G71 MP8 8 @ 0.9 GHz
Mali-G76 MP4 4 @ 0.8 GHz
Mali-G71 MP2 2 @ 0.77 GHz
Mali-G72 MP3 3 @ 0.85 GHz
Mali-G68 MP4 2
Mali-G52 MP6 6
Mali-G68 MP2 2
Mali-G52 MP2 2 @ 0.95 GHz
Mali-G52 MP1 1 @ 0.8 GHz
Mali-G57 MP4 4
Mali-G57 MP3 3
Mali-G57 MP2 2
Mali-G57 MP1 1
Mali-G51 MP4 4 @ 0.65 GHz
CodenameValhallValhallValhall
ArchitekturValhallValhallBifrost
Pipelines24 - unified14 - unified2 - unified
Shared Memoryneinneinnein
APIOpenGL ES 3.2OpenGL ES 3.2
Herstellungsprozess5 nm5 nm7 nm
Erscheinungsdatum26.05.2020 26.05.2020 03.07.2020
Herstellerseitehttps://www.arm.com/products/silicon-ip-...https://www.arm.com/products/silicon-ip-...https://developer.arm.com/ip-products/gr...
CPU in Mali-G57 MP2GPU Base SpeedGPU Boost / Turbo
MediaTek Dimensity 8108 x 2000 MHz? MHz1068 MHz
MediaTek Dimensity 7008 x 2000 MHz? MHz950 MHz
min. - max.? MHz950 - 1068 MHz

Benchmarks

3DMark - 3DMark Ice Storm Unlimited Graphics
min: 88848     avg: 96343     median: 98950 (13%)     max: 101231 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited
11598 Points (69%)
min: 7718     avg: 8299     median: 7933 (47%)     max: 9245 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited Graphics
16653 Points (39%)
min: 9794     avg: 10985     median: 9889 (23%)     max: 13273 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
9630 Points (84%)
min: 6717     avg: 7688     median: 8001 (69%)     max: 8345 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
12079 Points (47%)
min: 7680     avg: 9796     median: 10794 (42%)     max: 10913 Points
GFXBench (DX / GLBenchmark) 2.7
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + ARM Mali-G78 MP22
GFXBench (DX / GLBenchmark) 2.7 - GFXBench 2.7 T-Rex HD Onscreen C24Z16
61 fps (2%)
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + ARM Mali-G78 MP14
min: 104     avg: 111     median: 110 (3%)     max: 119 fps
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + ARM Mali-G57 MP2
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G78 MP22
GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
232 fps (2%)
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G78 MP14
min: 137     avg: 177.7     median: 154 (1%)     max: 242 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G57 MP2
GFXBench 3.0 - GFXBench 3.0 Manhattan
61 fps (17%)
min: 69     avg: 102.3     median: 119 (33%)     max: 119 fps
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
154 fps (12%)
min: 117     avg: 140.3     median: 143 (11%)     max: 161 fps
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Onscreen
30 fps (19%)
min: 26     avg: 38.3     median: 44 (28%)     max: 45 fps
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
31 fps (10%)
min: 25     avg: 26.7     median: 27 (9%)     max: 28 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Onscreen
44 fps (21%)
min: 37     avg: 49     median: 46 (22%)     max: 64 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
76 fps (10%)
min: 49     avg: 60.7     median: 64 (9%)     max: 69 fps
GFXBench - GFXBench Car Chase Onscreen
41 fps (1%)
min: 30     avg: 48     median: 56 (2%)     max: 58 fps
GFXBench - GFXBench Car Chase Offscreen
64 fps (0%)
min: 42     avg: 54     median: 58 (0%)     max: 62 fps
Basemark GPU 1.2 - Basemark GPU 1.2 Vulkan Official Medium Offscreen 1080
74.4 fps (6%)
84.4 fps (7%)
min: 27.21     avg: 28.2     median: 27.7 (2%)     max: 29.57 fps
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile 2D Graphics Tests
min: 21664     avg: 23194     median: 23194 (23%)     max: 24724 Points
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile 3D Graphics Tests
min: 10582     avg: 15149     median: 15149 (34%)     max: 19716 Points
Power Consumption - GFXBench Aztec Ruins Normal Tier Offscreen Power Consumption 150cd *
11.8 Watt (13%)
0123456789101112Tooltip
min: 2.67     avg: 2.9     median: 2.9 (3%)     max: 3.11 Watt
00.20.40.50.70.91.11.21.41.61.81.92.12.32.52.62.833.23.3Tooltip

Average Benchmarks ARM Mali-G78 MP22 → 100% n=15

Average Benchmarks ARM Mali-G78 MP14 → 107% n=15

Average Benchmarks ARM Mali-G57 MP2 → 31% n=15

- Bereich der Benchmarkergebnisse für diese Grafikkarte
- Durchschnittliche Benchmarkergebnisse für diese Grafikkarte
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Spiele-Benchmarks

Die folgenden Benchmarks basieren auf unseren Spieletests mit Testnotebooks. Die Performance dieser Grafikkarte bei den gelisteten Spielen ist abhängig von der verwendeten CPU, Speicherausstattung, Treiber und auch Betriebssystem. Dadurch müssen die untenstehenden Werte nicht repräsentativ sein. Detaillierte Informationen über das verwendete System sehen Sie nach einem Klick auf den fps-Wert.

League of Legends: Wild Rift

League of Legends: Wild Rift

2020
low
Mali-G78 MP14:
60 fps  fps
high
Mali-G78 MP14:
60 fps  fps
ultra
Mali-G78 MP14:
60 fps  fps
Mali-G57 MP2:
60 fps  fps
Genshin Impact

Genshin Impact

2020
low
Mali-G78 MP14:
60 fps  fps
med.
Mali-G78 MP14:
60 fps  fps
ultra
Mali-G78 MP14:
59 fps  fps
Armajet

Armajet

2020
high
100%
Mali-G78 MP22:
61 fps  fps
175%
Mali-G78 MP14:
102 fps 111 fps ~ 107 fps
70%
Mali-G57 MP2:
30 fps 30 fps 30 fps 82 fps ~ 43 fps
PUBG Mobile

PUBG Mobile

2018
low
Mali-G78 MP14:
60 fps  fps
Mali-G57 MP2:
30 fps 39 fps 40 fps 40 fps 40 fps ~ 38 fps
med.
Mali-G78 MP14:
40 fps  fps
Mali-G57 MP2:
40 fps 40 fps ~ 40 fps
high
100%
Mali-G78 MP22:
30 fps  fps
110%
Mali-G78 MP14:
30 fps 30 fps 40 fps ~ 33 fps
100%
Mali-G57 MP2:
30 fps 30 fps 30 fps 30 fps 30 fps 30 fps ~ 30 fps
ultra
Mali-G78 MP14:
0 (!)  fps
Dead Trigger 2

Dead Trigger 2

2013
high
Mali-G57 MP2:
39 fps 90 fps ~ 65 fps
Asphalt 9: Legends

Asphalt 9: Legends

2013
low
Mali-G57 MP2:
30 fps  fps
high
Mali-G57 MP2:
30 fps  fps
Subway Surfers

Subway Surfers

2012
high
100%
Mali-G78 MP22:
61 fps  fps

Average Gaming ARM Mali-G78 MP22 → 100%

Average Gaming 30-70 fps → 100%

Average Gaming ARM Mali-G78 MP14 → 143%

Average Gaming 30-70 fps → 110%

Average Gaming ARM Mali-G57 MP2 → 85%

Average Gaming 30-70 fps → 70%

Eine Liste mit weiteren Spielen und allen Grafikkarten finden Sie auf unserer Seite: Welches Spiel ist mit welcher Grafikkarte spielbar?

v1.17
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#157 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.147s

#158 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.147s

#159 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.147s

#160 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.147s

#161 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.147s

#162 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.147s

#163 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.147s

#164 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.147s

#165 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.147s

#166 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.148s

#167 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.148s

#168 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.148s

#169 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.148s

#170 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.148s

#171 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.148s

#172 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.148s

#173 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.148s

#174 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.148s

#175 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.148s

#176 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.148s

#177 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.148s

#178 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.148s

#179 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.148s

#180 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.148s

#181 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.149s

#182 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.149s

#183 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.149s

#184 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.149s

#185 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.149s

#186 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.149s

#187 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.149s

#188 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.149s

#189 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.149s

#190 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.149s

#191 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.149s

#192 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.149s

#193 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.149s

#194 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.149s

#195 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.149s

#196 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.149s

#197 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.149s

#198 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.149s

#199 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.15s

#200 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.15s

#201 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.15s

#202 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.15s

#203 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.15s

#204 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.15s

#205 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.15s

#206 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.15s

#207 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.15s

#208 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.15s

#209 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.15s

#210 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.15s

#211 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.151s

#212 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.151s

#213 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.151s

#214 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.151s

#215 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.151s

#216 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.151s

#217 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.151s

#218 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.151s

#219 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.151s

#220 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.151s

#221 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.151s

#222 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.152s

#223 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.152s

#224 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.152s

#225 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.152s

#226 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.152s

#227 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.152s

#228 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.153s

#229 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.153s

#230 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.153s

#231 linkCache_getLink using $NBC_LINKCACHE +0.005s ... 0.158s

#232 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.158s

#233 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.158s

#234 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.158s

#235 min, max, avg, median took s +0.018s ... 0.176s

#236 before gaming benchmark output +0s ... 0.176s

#237 Got 71 rows for game benchmarks. +0.012s ... 0.188s

#238 composed SQL query for gamebenchmarks +0s ... 0.188s

#239 got data and put it in $dataArray +0.001s ... 0.188s

#240 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.19s

#241 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.19s

#242 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.19s

#243 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.19s

#244 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.191s

#245 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.192s

#246 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.192s

#247 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.192s

#248 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.193s

#249 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.193s

#250 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.193s

#251 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.193s

#252 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.193s

#253 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.193s

#254 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.194s

#255 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.194s

#256 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.194s

#257 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.195s

#258 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.195s

#259 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.195s

#260 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.195s

#261 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.195s

#262 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.195s

#263 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.196s

#264 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.196s

#265 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.196s

#266 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.196s

#267 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.196s

#268 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.196s

#269 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.196s

#270 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.197s

#271 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.197s

#272 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.197s

#273 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.197s

#274 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.197s

#275 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.198s

#276 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.198s

#277 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.198s

#278 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.2s

#279 benchmarks composed for output. +0s ... 0.2s

#280 calculated avg scores. +0s ... 0.2s

#281 return log +0.001s ... 0.201s

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> Notebook Test, Laptop Test und News > Benchmarks / Technik > Benchmarks / Technik > Grafikkarten Vergleich - Head 2 Head
Autor: Redaktion,  8.09.2017 (Update: 19.05.2020)