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ARM Mali-G78 MP22 vs ARM Mali-G78 MP14 vs ARM Mali-G57 MP6

ARM Mali-G78 MP22

► remove from comparison ARM Mali-G78 MP22

Die ARM Mali-G78MP22 ist eine integrierte High-End-Grafikeinheit für ARM-SoCs, die erstmals Mitte 2021 im Smartphone- und Tablet-Chip HiSilicon Kirin 9000E verbaut wurde (z.B. MatePad Pro 12.6). Die G78MP22 integriert 22 der 24 Kerne/Cluster und nutzt die 2. Generation der Valhall-Architektur. Im Vergleich zur G77 bietet die G78 zwei neue Features: Asynchronous Top Level und Fragment Dependency Tracking.

Die GPU zählt damit zu den schnellsten Grafikkarten für Android-Smartphones und Tablets in 2020 und daher sollten alle aktuellen Spiele flüssig dargestellt werden.

An Grafik-APIs unterstützt die G78 OpenGL ES 3.2, Vulkan 1.1 und OpenCL 2.0.

ARM Mali-G78 MP14

► remove from comparison ARM Mali-G78 MP14

Die ARM Mali-G78MP14 ist eine integrierte High-End-Grafikeinheit für ARM-SoCs, die erstmals Ende 2020 im Smartphone- und Tablet-Chip Samsung Exynos 2100 verbaut wurde (z.B. Galaxy S21 Serie). Die G78MP124 integriert 14 der 24 möglichen Kerne/Cluster und nutzt die 2. Generation der Valhall-Architektur. Im Vergleich zur G77 bietet die G78 zwei neue Features: Asynchronous Top Level und Fragment Dependency Tracking.

Die GPU zählt damit zu den schnellsten Grafikkarten für Android-Smartphones in 2020 und daher sollten alle aktuellen Spiele flüssig dargestellt werden.

An Grafik-APIs unterstützt die G78 OpenGL ES 3.2, Vulkan 1.1 und OpenCL 2.0.

ARM Mali-G57 MP6

► remove from comparison ARM Mali-G57 MP6

Die ARM Mali-G57 MP6 ist eine integrierte Mittelklasse-Grafikeinheit für ARM-SoCs, die erstmals Mitte 2020 im Smartphone- und Tablet-Chip HiSilicon Kirin 820 verbaut wurde.

Die Mali-G57 basiert auf die Valhall Architektur und wird von ARM als kostengünstige und kleine Grafikkarte für Mainstream Smartphones beworben.

Die Leistung ist bei unseren Benchmarks im Huawei P40 Lite vergleichbar mit der Mali-G72 MP18 im Note10 Lite bzw der Adreno 620 im Find X2 Neo.

An Grafik-APIs unterstützt die G57 OpenGL ES 3.2, Vulkan 1.1, OpenCL 2.0 und Renderscript.

ARM Mali-G78 MP22ARM Mali-G78 MP14ARM Mali-G57 MP6
Mali-G Serie
Mali-G78 MP24 24
Mali-G78 MP22 24
Mali-G78 MP20 24
Mali-G78 MP14 14
Mali-G77 MP11 11
Mali-G77 MP9 9
Mali-G76 MP16 16
Mali-G76 MP12 10
Mali-G76 MP10 10 @ 0.72 GHz
Mali-G57 MP6 6
Mali-G57 MP5 5
Mali-G72 MP18 18 @ 0.85 GHz
Mali-G71 MP20 8 @ 0.9 GHz
Mali-G72 MP12 12 @ 0.85 GHz
Mali-G71 MP8 8 @ 0.9 GHz
Mali-G76 MP4 4 @ 0.8 GHz
Mali-G71 MP2 2 @ 0.77 GHz
Mali-G72 MP3 3 @ 0.85 GHz
Mali-G68 MP4 2
Mali-G52 MP6 6
Mali-G68 MP2 2
Mali-G52 MP2 2 @ 0.95 GHz
Mali-G52 MP1 1 @ 0.8 GHz
Mali-G57 MP4 4
Mali-G57 MP3 3
Mali-G57 MP2 2
Mali-G57 MP1 1
Mali-G51 MP4 4 @ 0.65 GHz
Mali-G78 MP24 24
Mali-G78 MP22 24
Mali-G78 MP20 24
Mali-G78 MP14 14
Mali-G77 MP11 11
Mali-G77 MP9 9
Mali-G76 MP16 16
Mali-G76 MP12 10
Mali-G76 MP10 10 @ 0.72 GHz
Mali-G57 MP6 6
Mali-G57 MP5 5
Mali-G72 MP18 18 @ 0.85 GHz
Mali-G71 MP20 8 @ 0.9 GHz
Mali-G72 MP12 12 @ 0.85 GHz
Mali-G71 MP8 8 @ 0.9 GHz
Mali-G76 MP4 4 @ 0.8 GHz
Mali-G71 MP2 2 @ 0.77 GHz
Mali-G72 MP3 3 @ 0.85 GHz
Mali-G68 MP4 2
Mali-G52 MP6 6
Mali-G68 MP2 2
Mali-G52 MP2 2 @ 0.95 GHz
Mali-G52 MP1 1 @ 0.8 GHz
Mali-G57 MP4 4
Mali-G57 MP3 3
Mali-G57 MP2 2
Mali-G57 MP1 1
Mali-G51 MP4 4 @ 0.65 GHz
Mali-G78 MP24 24
Mali-G78 MP22 24
Mali-G78 MP20 24
Mali-G78 MP14 14
Mali-G77 MP11 11
Mali-G77 MP9 9
Mali-G76 MP16 16
Mali-G76 MP12 10
Mali-G76 MP10 10 @ 0.72 GHz
Mali-G57 MP6 6
Mali-G57 MP5 5
Mali-G72 MP18 18 @ 0.85 GHz
Mali-G71 MP20 8 @ 0.9 GHz
Mali-G72 MP12 12 @ 0.85 GHz
Mali-G71 MP8 8 @ 0.9 GHz
Mali-G76 MP4 4 @ 0.8 GHz
Mali-G71 MP2 2 @ 0.77 GHz
Mali-G72 MP3 3 @ 0.85 GHz
Mali-G68 MP4 2
Mali-G52 MP6 6
Mali-G68 MP2 2
Mali-G52 MP2 2 @ 0.95 GHz
Mali-G52 MP1 1 @ 0.8 GHz
Mali-G57 MP4 4
Mali-G57 MP3 3
Mali-G57 MP2 2
Mali-G57 MP1 1
Mali-G51 MP4 4 @ 0.65 GHz
CodenameValhallValhallValhall
ArchitekturValhallValhallBifrost
Pipelines24 - unified14 - unified6 - unified
Shared Memoryneinneinnein
APIOpenGL ES 3.2OpenGL ES 3.2
Herstellungsprozess5 nm5 nm7 nm
Erscheinungsdatum26.05.2020 26.05.2020 03.07.2020
Herstellerseitehttps://www.arm.com/products/silicon-ip-...https://www.arm.com/products/silicon-ip-...https://developer.arm.com/ip-products/gr...
CPU in Mali-G57 MP6GPU Base SpeedGPU Boost / Turbo
HiSilicon Kirin 8208 x 1840 MHz? MHz? MHz

Benchmarks

3DMark - 3DMark Ice Storm Unlimited Graphics
min: 88848     avg: 96343     median: 98950 (13%)     max: 101231 Points
57067 Points (8%)
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited
11598 Points (69%)
min: 7718     avg: 8299     median: 7933 (47%)     max: 9245 Points
5853 Points (35%)
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited Graphics
16653 Points (39%)
min: 9794     avg: 10985     median: 9889 (23%)     max: 13273 Points
6327 Points (15%)
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
9630 Points (84%)
min: 6717     avg: 7688     median: 8001 (69%)     max: 8345 Points
4845 Points (42%)
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
12079 Points (47%)
min: 7680     avg: 9796     median: 10794 (42%)     max: 10913 Points
4906 Points (19%)
GFXBench (DX / GLBenchmark) 2.7
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + ARM Mali-G78 MP22
GFXBench (DX / GLBenchmark) 2.7 - GFXBench 2.7 T-Rex HD Onscreen C24Z16
61 fps (2%)
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + ARM Mali-G78 MP14
min: 104     avg: 111     median: 110 (3%)     max: 119 fps
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + ARM Mali-G57 MP6
60 fps (2%)
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G78 MP22
GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
232 fps (2%)
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G78 MP14
min: 137     avg: 177.7     median: 154 (1%)     max: 242 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G57 MP6
112 fps (1%)
GFXBench 3.0 - GFXBench 3.0 Manhattan
61 fps (17%)
min: 69     avg: 102.3     median: 119 (33%)     max: 119 fps
55 fps (15%)
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
154 fps (12%)
min: 117     avg: 140.3     median: 143 (11%)     max: 161 fps
69 fps (5%)
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Onscreen
30 fps (19%)
min: 26     avg: 38.3     median: 44 (28%)     max: 45 fps
17 fps (11%)
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
31 fps (10%)
min: 25     avg: 26.7     median: 27 (9%)     max: 28 fps
12 fps (4%)
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Onscreen
44 fps (21%)
min: 37     avg: 49     median: 46 (22%)     max: 64 fps
26 fps (13%)
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
76 fps (10%)
min: 49     avg: 60.7     median: 64 (9%)     max: 69 fps
31 fps (4%)
GFXBench - GFXBench Car Chase Onscreen
41 fps (1%)
min: 30     avg: 48     median: 56 (2%)     max: 58 fps
23 fps (1%)
GFXBench - GFXBench Car Chase Offscreen
64 fps (0%)
min: 42     avg: 54     median: 58 (0%)     max: 62 fps
27 fps (0%)
Basemark GPU 1.2 - Basemark GPU 1.2 Vulkan Official Medium Offscreen 1080
74.4 fps (6%)
84.4 fps (7%)
0 fps (0%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile 2D Graphics Tests
12491 Points (13%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile 3D Graphics Tests
4354 Points (10%)
Power Consumption - GFXBench Aztec Ruins Normal Tier Offscreen Power Consumption 150cd *
11.8 Watt (13%)
0123456789101112Tooltip

Average Benchmarks ARM Mali-G78 MP22 → 100% n=15

Average Benchmarks ARM Mali-G78 MP14 → 107% n=15

Average Benchmarks ARM Mali-G57 MP6 → 50% n=15

- Bereich der Benchmarkergebnisse für diese Grafikkarte
- Durchschnittliche Benchmarkergebnisse für diese Grafikkarte
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Spiele-Benchmarks

Die folgenden Benchmarks basieren auf unseren Spieletests mit Testnotebooks. Die Performance dieser Grafikkarte bei den gelisteten Spielen ist abhängig von der verwendeten CPU, Speicherausstattung, Treiber und auch Betriebssystem. Dadurch müssen die untenstehenden Werte nicht repräsentativ sein. Detaillierte Informationen über das verwendete System sehen Sie nach einem Klick auf den fps-Wert.

League of Legends: Wild Rift

League of Legends: Wild Rift

2020
low
Mali-G78 MP14:
60 fps  fps
high
Mali-G78 MP14:
60 fps  fps
ultra
Mali-G78 MP14:
60 fps  fps
Genshin Impact

Genshin Impact

2020
low
Mali-G78 MP14:
60 fps  fps
med.
Mali-G78 MP14:
60 fps  fps
ultra
Mali-G78 MP14:
59 fps  fps
Armajet

Armajet

2020
high
100%
Mali-G78 MP22:
61 fps  fps
175%
Mali-G78 MP14:
102 fps 111 fps ~ 107 fps
PUBG Mobile

PUBG Mobile

2018
low
Mali-G78 MP14:
60 fps  fps
Mali-G57 MP6:
20 fps  fps
med.
Mali-G78 MP14:
40 fps  fps
high
100%
Mali-G78 MP22:
30 fps  fps
110%
Mali-G78 MP14:
30 fps 30 fps 40 fps ~ 33 fps
100%
Mali-G57 MP6:
30 fps  fps
ultra
Mali-G78 MP14:
0 (!)  fps
World of Tanks Blitz

World of Tanks Blitz

2018
low
Mali-G57 MP6:
60 fps  fps
high
Mali-G57 MP6:
60 fps  fps
Asphalt 9: Legends

Asphalt 9: Legends

2013
low
Mali-G57 MP6:
30 fps  fps
high
Mali-G57 MP6:
30 fps  fps
Subway Surfers

Subway Surfers

2012
high
100%
Mali-G78 MP22:
61 fps  fps

Average Gaming ARM Mali-G78 MP22 → 100%

Average Gaming 30-70 fps → 100%

Average Gaming ARM Mali-G78 MP14 → 143%

Average Gaming 30-70 fps → 110%

Average Gaming ARM Mali-G57 MP6 → 100%

Eine Liste mit weiteren Spielen und allen Grafikkarten finden Sie auf unserer Seite: Welches Spiel ist mit welcher Grafikkarte spielbar?

v1.17
log 16. 20:09:20

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#69 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.139s

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#127 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.153s

#128 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.153s

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#140 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.155s

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#142 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.155s

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#144 No cached benchmark found, getting uncached values +0s ... 0.156s

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#146 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.156s

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#151 composed SQL query for gamebenchmarks +0s ... 0.168s

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#166 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.175s

#167 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.175s

#168 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.175s

#169 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.175s

#170 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.176s

#171 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.177s

#172 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.177s

#173 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.178s

#174 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.178s

#175 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.179s

#176 benchmarks composed for output. +0s ... 0.179s

#177 calculated avg scores. +0s ... 0.179s

#178 return log +0.001s ... 0.18s

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> Notebook Test, Laptop Test und News > Benchmarks / Technik > Benchmarks / Technik > Grafikkarten Vergleich - Head 2 Head
Autor: Redaktion,  8.09.2017 (Update: 19.05.2020)