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ARM Mali-G78 MP22 vs ARM Mali-G78 MP20 vs ARM Mali-G78 MP14

ARM Mali-G78 MP22

► remove from comparison ARM Mali-G78 MP22

Die ARM Mali-G78MP22 ist eine integrierte High-End-Grafikeinheit für ARM-SoCs, die erstmals Mitte 2021 im Smartphone- und Tablet-Chip HiSilicon Kirin 9000E verbaut wurde (z.B. MatePad Pro 12.6). Die G78MP22 integriert 22 der 24 Kerne/Cluster und nutzt die 2. Generation der Valhall-Architektur. Im Vergleich zur G77 bietet die G78 zwei neue Features: Asynchronous Top Level und Fragment Dependency Tracking.

Die GPU zählt damit zu den schnellsten Grafikkarten für Android-Smartphones und Tablets in 2020 und daher sollten alle aktuellen Spiele flüssig dargestellt werden.

An Grafik-APIs unterstützt die G78 OpenGL ES 3.2, Vulkan 1.1 und OpenCL 2.0.

ARM Mali-G78 MP20

► remove from comparison ARM Mali-G78 MP20

Die ARM Mali-G78MP20 ist eine integrierte High-End-Grafikeinheit für ARM-SoCs, die erstmals Ende 2021 im Smartphone-Chip Google Tensor verbaut wurde (z.B. MatePad Pro 12.6). Die G78MP20 integriert 20 der 24 Kerne/Cluster und nutzt die 2. Generation der Valhall-Architektur. Im Vergleich zur G77 bietet die G78 zwei neue Features: Asynchronous Top Level und Fragment Dependency Tracking.

Die GPU zählt damit zu den schnellsten Grafikkarten für Android-Smartphones und Tablets in 2021 und daher sollten alle aktuellen Spiele flüssig dargestellt werden.

An Grafik-APIs unterstützt die G78 OpenGL ES 3.2, Vulkan 1.1 und OpenCL 2.0.

ARM Mali-G78 MP14

► remove from comparison ARM Mali-G78 MP14

Die ARM Mali-G78MP14 ist eine integrierte High-End-Grafikeinheit für ARM-SoCs, die erstmals Ende 2020 im Smartphone- und Tablet-Chip Samsung Exynos 2100 verbaut wurde (z.B. Galaxy S21 Serie). Die G78MP124 integriert 14 der 24 möglichen Kerne/Cluster und nutzt die 2. Generation der Valhall-Architektur. Im Vergleich zur G77 bietet die G78 zwei neue Features: Asynchronous Top Level und Fragment Dependency Tracking.

Die GPU zählt damit zu den schnellsten Grafikkarten für Android-Smartphones in 2020 und daher sollten alle aktuellen Spiele flüssig dargestellt werden.

An Grafik-APIs unterstützt die G78 OpenGL ES 3.2, Vulkan 1.1 und OpenCL 2.0.

ARM Mali-G78 MP22ARM Mali-G78 MP20ARM Mali-G78 MP14
Mali-G Serie
Mali-G78 MP24 24
Mali-G78 MP22 24
Mali-G78 MP20 24
Mali-G78 MP14 14
Mali-G77 MP11 11
Mali-G77 MP9 9
Mali-G76 MP16 16
Mali-G76 MP12 10
Mali-G76 MP10 10 @ 0.72 GHz
Mali-G57 MP6 6
Mali-G57 MP5 5
Mali-G72 MP18 18 @ 0.85 GHz
Mali-G71 MP20 8 @ 0.9 GHz
Mali-G72 MP12 12 @ 0.85 GHz
Mali-G71 MP8 8 @ 0.9 GHz
Mali-G76 MP4 4 @ 0.8 GHz
Mali-G71 MP2 2 @ 0.77 GHz
Mali-G72 MP3 3 @ 0.85 GHz
Mali-G68 MP4 2
Mali-G52 MP6 6
Mali-G68 MP2 2
Mali-G52 MP2 2 @ 0.95 GHz
Mali-G52 MP1 1 @ 0.8 GHz
Mali-G57 MP4 4
Mali-G57 MP3 3
Mali-G57 MP2 2
Mali-G57 MP1 1
Mali-G51 MP4 4 @ 0.65 GHz
Mali-G78 MP24 24
Mali-G78 MP22 24
Mali-G78 MP20 24
Mali-G78 MP14 14
Mali-G77 MP11 11
Mali-G77 MP9 9
Mali-G76 MP16 16
Mali-G76 MP12 10
Mali-G76 MP10 10 @ 0.72 GHz
Mali-G57 MP6 6
Mali-G57 MP5 5
Mali-G72 MP18 18 @ 0.85 GHz
Mali-G71 MP20 8 @ 0.9 GHz
Mali-G72 MP12 12 @ 0.85 GHz
Mali-G71 MP8 8 @ 0.9 GHz
Mali-G76 MP4 4 @ 0.8 GHz
Mali-G71 MP2 2 @ 0.77 GHz
Mali-G72 MP3 3 @ 0.85 GHz
Mali-G68 MP4 2
Mali-G52 MP6 6
Mali-G68 MP2 2
Mali-G52 MP2 2 @ 0.95 GHz
Mali-G52 MP1 1 @ 0.8 GHz
Mali-G57 MP4 4
Mali-G57 MP3 3
Mali-G57 MP2 2
Mali-G57 MP1 1
Mali-G51 MP4 4 @ 0.65 GHz
Mali-G78 MP24 24
Mali-G78 MP22 24
Mali-G78 MP20 24
Mali-G78 MP14 14
Mali-G77 MP11 11
Mali-G77 MP9 9
Mali-G76 MP16 16
Mali-G76 MP12 10
Mali-G76 MP10 10 @ 0.72 GHz
Mali-G57 MP6 6
Mali-G57 MP5 5
Mali-G72 MP18 18 @ 0.85 GHz
Mali-G71 MP20 8 @ 0.9 GHz
Mali-G72 MP12 12 @ 0.85 GHz
Mali-G71 MP8 8 @ 0.9 GHz
Mali-G76 MP4 4 @ 0.8 GHz
Mali-G71 MP2 2 @ 0.77 GHz
Mali-G72 MP3 3 @ 0.85 GHz
Mali-G68 MP4 2
Mali-G52 MP6 6
Mali-G68 MP2 2
Mali-G52 MP2 2 @ 0.95 GHz
Mali-G52 MP1 1 @ 0.8 GHz
Mali-G57 MP4 4
Mali-G57 MP3 3
Mali-G57 MP2 2
Mali-G57 MP1 1
Mali-G51 MP4 4 @ 0.65 GHz
CodenameValhallValhallValhall
ArchitekturValhallValhallValhall
Pipelines24 - unified24 - unified14 - unified
Shared Memoryneinneinnein
APIOpenGL ES 3.2OpenGL ES 3.2OpenGL ES 3.2
Herstellungsprozess5 nm5 nm5 nm
Erscheinungsdatum26.05.2020 26.05.2020 26.05.2020
Herstellerseitehttps://www.arm.com/products/silicon-ip-...https://www.arm.com/products/silicon-ip-...https://www.arm.com/products/silicon-ip-...
CPU in Mali-G78 MP20GPU Base SpeedGPU Boost / Turbo
Google Tensor8 x 1800 MHz? MHz? MHz

Benchmarks

3DMark - 3DMark Ice Storm Unlimited Graphics
min: 88848     avg: 96343     median: 98950 (13%)     max: 101231 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited
11598 Points (69%)
min: 7344     avg: 8499     median: 8499 (51%)     max: 9654 Points
min: 7718     avg: 8299     median: 7933 (47%)     max: 9245 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited Graphics
16653 Points (39%)
min: 11005     avg: 13281     median: 13280.5 (31%)     max: 15556 Points
min: 9794     avg: 10985     median: 9889 (23%)     max: 13273 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
9630 Points (84%)
min: 6606     avg: 7174     median: 7174 (62%)     max: 7742 Points
min: 6717     avg: 7688     median: 8001 (69%)     max: 8345 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
12079 Points (47%)
min: 8605     avg: 9669     median: 9669 (38%)     max: 10733 Points
min: 7680     avg: 9796     median: 10794 (42%)     max: 10913 Points
GFXBench (DX / GLBenchmark) 2.7
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + ARM Mali-G78 MP22
GFXBench (DX / GLBenchmark) 2.7 - GFXBench 2.7 T-Rex HD Onscreen C24Z16
61 fps (2%)
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + ARM Mali-G78 MP20
min: 90     avg: 95.5     median: 95.5 (3%)     max: 101 fps
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + ARM Mali-G78 MP14
min: 104     avg: 111     median: 110 (3%)     max: 119 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G78 MP22
GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
232 fps (2%)
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G78 MP20
min: 125     avg: 134.5     median: 134.5 (1%)     max: 144 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G78 MP14
min: 137     avg: 177.7     median: 154 (1%)     max: 242 fps
GFXBench 3.0 - GFXBench 3.0 Manhattan
61 fps (17%)
min: 65     avg: 72     median: 72 (20%)     max: 79 fps
min: 69     avg: 102.3     median: 119 (33%)     max: 119 fps
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
154 fps (12%)
min: 89     avg: 89.5     median: 89.5 (7%)     max: 90 fps
min: 117     avg: 140.3     median: 143 (11%)     max: 161 fps
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Onscreen
30 fps (19%)
min: 32     avg: 36     median: 36 (23%)     max: 40 fps
min: 26     avg: 38.3     median: 44 (28%)     max: 45 fps
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
31 fps (10%)
min: 23     avg: 26.5     median: 26.5 (9%)     max: 30 fps
min: 25     avg: 26.7     median: 27 (9%)     max: 28 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Onscreen
44 fps (21%)
min: 43     avg: 45     median: 45 (22%)     max: 47 fps
min: 37     avg: 49     median: 46 (22%)     max: 64 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
76 fps (10%)
min: 49     avg: 59     median: 59 (8%)     max: 69 fps
min: 49     avg: 60.7     median: 64 (9%)     max: 69 fps
GFXBench - GFXBench Car Chase Onscreen
41 fps (1%)
min: 30     avg: 33     median: 33 (1%)     max: 36 fps
min: 30     avg: 48     median: 56 (2%)     max: 58 fps
GFXBench - GFXBench Car Chase Offscreen
64 fps (0%)
min: 40     avg: 44     median: 44 (0%)     max: 48 fps
min: 42     avg: 54     median: 58 (0%)     max: 62 fps
Basemark GPU 1.2 - Basemark GPU 1.2 Vulkan Official Medium Offscreen 1080
74.4 fps (6%)
88.8 fps (7%)
84.4 fps (7%)
Power Consumption - GFXBench Aztec Ruins Normal Tier Offscreen Power Consumption 150cd *
11.8 Watt (13%)
0123456789101112Tooltip
min: 10.3     avg: 10.4     median: 10.4 (11%)     max: 10.4 Watt
0123456789101112Tooltip

Average Benchmarks ARM Mali-G78 MP22 → 100% n=15

Average Benchmarks ARM Mali-G78 MP20 → 90% n=15

Average Benchmarks ARM Mali-G78 MP14 → 107% n=15

- Bereich der Benchmarkergebnisse für diese Grafikkarte
- Durchschnittliche Benchmarkergebnisse für diese Grafikkarte
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Spiele-Benchmarks

Die folgenden Benchmarks basieren auf unseren Spieletests mit Testnotebooks. Die Performance dieser Grafikkarte bei den gelisteten Spielen ist abhängig von der verwendeten CPU, Speicherausstattung, Treiber und auch Betriebssystem. Dadurch müssen die untenstehenden Werte nicht repräsentativ sein. Detaillierte Informationen über das verwendete System sehen Sie nach einem Klick auf den fps-Wert.

League of Legends: Wild Rift

League of Legends: Wild Rift

2020
low
Mali-G78 MP14:
60 fps  fps
high
Mali-G78 MP14:
60 fps  fps
ultra
Mali-G78 MP14:
60 fps  fps
Genshin Impact

Genshin Impact

2020
low
Mali-G78 MP14:
60 fps  fps
med.
Mali-G78 MP14:
60 fps  fps
ultra
Mali-G78 MP14:
59 fps  fps
Armajet

Armajet

2020
high
100%
Mali-G78 MP22:
61 fps  fps
175%
Mali-G78 MP14:
102 fps 111 fps ~ 107 fps
PUBG Mobile

PUBG Mobile

2018
low
Mali-G78 MP14:
60 fps  fps
med.
Mali-G78 MP14:
40 fps  fps
high
100%
Mali-G78 MP22:
30 fps  fps
133%
Mali-G78 MP20:
40 fps  fps
110%
Mali-G78 MP14:
30 fps 30 fps 40 fps ~ 33 fps
ultra
Mali-G78 MP14:
0 (!)  fps
Dead Trigger 2

Dead Trigger 2

2013
high
Mali-G78 MP20:
85 fps  fps
Temple Run 2

Temple Run 2

2013
high
Mali-G78 MP20:
90 fps  fps
Subway Surfers

Subway Surfers

2012
high
100%
Mali-G78 MP22:
61 fps  fps

Average Gaming ARM Mali-G78 MP22 → 100%

Average Gaming 30-70 fps → 100%

Average Gaming ARM Mali-G78 MP20 → 133%

Average Gaming 30-70 fps → 133%

Average Gaming ARM Mali-G78 MP14 → 143%

Average Gaming 30-70 fps → 110%

Eine Liste mit weiteren Spielen und allen Grafikkarten finden Sie auf unserer Seite: Welches Spiel ist mit welcher Grafikkarte spielbar?

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#156 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.135s

#157 linkCache_getLink using $NBC_LINKCACHE +0.006s ... 0.141s

#158 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.141s

#159 min, max, avg, median took s +0.009s ... 0.15s

#160 before gaming benchmark output +0s ... 0.15s

#161 Got 52 rows for game benchmarks. +0.008s ... 0.158s

#162 composed SQL query for gamebenchmarks +0s ... 0.158s

#163 got data and put it in $dataArray +0.002s ... 0.16s

#164 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.161s

#165 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.161s

#166 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.161s

#167 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.163s

#168 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.163s

#169 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.163s

#170 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.164s

#171 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.165s

#172 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.165s

#173 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.166s

#174 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.166s

#175 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.166s

#176 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.167s

#177 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.167s

#178 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.167s

#179 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.167s

#180 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.167s

#181 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.168s

#182 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.169s

#183 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.17s

#184 benchmarks composed for output. +0s ... 0.17s

#185 calculated avg scores. +0s ... 0.17s

#186 return log +0.001s ... 0.171s

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> Notebook Test, Laptop Test und News > Benchmarks / Technik > Benchmarks / Technik > Grafikkarten Vergleich - Head 2 Head
Autor: Redaktion,  8.09.2017 (Update: 19.05.2020)