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ARM Mali-T720 vs ARM Mali-T720 MP4

ARM Mali-T720

► remove from comparison ARM Mali-T720

Die ARM Mali-T720 ist eine seit 2014 erhältliche Grafikeinheit für Tablets und Smartphones. Neben OpenGL ES 3.1 beherrscht die GPU auch OpenCL 1.1 sowie DirectX 11 (FL9_3). Je nach Bedarf kann die Mali-T720 von 1 bis 8 Kerne/Cluster skaliert werden. Damit nennt sich die GPU dann z.B. ARM Mali-T720 MP2 (für die 2 Kern-Variante). ARM spricht auf der Produktseite von bis zu 650 MHz (in 28nm) bei der 8 Kern Variante (Mali-T720 MP8).

Die MP1-Variante mit nur einem Cluster erreicht in etwa das Leistungsniveau der älteren Mali-400 MP4 und bewältigt damit nur einfache Android-Spiele in niedrigen Auflösungen flüssig.

Entsprechend der Leistungsdaten sollte die Mali-T720 eine mäßige Leistungsaufnahme aufweisen, sodass die GPU auch für kleinere Tablets und Smartphones geeignet ist. Die Fertigung erfolgt je nach SoC zumeist in einem 28-Nanometer-Prozess.

ARM Mali-T720 MP4

► remove from comparison ARM Mali-T720 MP4

Die ARM Mali-T720 MP4 ist eine integrierte Grafikeinheit der Mittelklasse für Smartphones und Tablets, die unter anderem im Mediatek MT6753 zu finden ist. Neben OpenGL ES 3.1 beherrscht die GPU auch OpenCL 1.1 sowie DirectX 11 (FL 9_3). Je nach Bedarf kann die Mali-T720 von 1 bis 8 Kerne/Cluster skaliert werden.

Die MP4-Variante verfügt über 4 Cluster, die mit bis zu 600 MHz (40,8 GFLOPS) takten. Damit platziert sich die GPU etwas unterhalb einer Adreno 405 oder PowerVR G6200 und kann die meisten Android-Spiele in mittleren bis hohen Auflösungen flüssig darstellen.

In den meisten Fällen wird die GPU in SoCs der 28-Nanometer-Klasse verbaut und weist dort eine mittelhohe Leistungsaufnahme auf. Somit ist der Chip auch für kleinere Tablets und Smartphones geeignet.

ARM Mali-T720ARM Mali-T720 MP4
Mali-T700 Serie
Mali-T760 MP8 compare 8 @ 0.7 - 0.77 GHz
Mali-T760 MP6 compare 6 @ 0.7 GHz
Mali-T760 MP4 compare 4 @ 0.6 GHz
Mali-T760 MP2 compare 2 @ 0.7 GHz
Mali-T720 MP4 4 @ 0.6 GHz
Mali-T720 MP2 compare 2 @ 0.65 GHz
Mali-T720 1 @ 0.6 GHz
Mali-T760 MP8 compare 8 @ 0.7 - 0.77 GHz
Mali-T760 MP6 compare 6 @ 0.7 GHz
Mali-T760 MP4 compare 4 @ 0.6 GHz
Mali-T760 MP2 compare 2 @ 0.7 GHz
Mali-T720 MP4 4 @ 0.6 GHz
Mali-T720 MP2 compare 2 @ 0.65 GHz
Mali-T720 1 @ 0.6 GHz
CodenameMidgard (3rd Generation)Midgard (3rd Generation)
ArchitekturMidgard (3rd-gen)Midgard (3rd-gen)
Pipelines1 - unified4 - unified
Kerntakt600 MHz600 (Boost) MHz
Shared Memoryneinnein
APIDirectX 9.3, OpenGL ES 3.1DirectX 11 (FL 9_3), OpenGL ES 3.1
FeaturesOpenGL ES 3.1, OpenCL 1.1, DirectX 11.1, Renderscript, FSAA/MSAAOpenGL ES 3.1, OpenCL 1.1, DirectX 11 (FL 9_3)
Erscheinungsdatum01.03.2015 30.10.2013
Herstellerseitehttp://www.arm.com/products/multimedia/m...http://www.arm.com/products/multimedia/m...
Herstellungsprozess28 nm
CPU in Mali-T720GPU Base SpeedGPU Boost / Turbo
Mediatek MT67354 x 1500 MHz? MHz600 MHz
Mediatek MT87354 x 1300 MHz? MHz? MHz
Mediatek MT6735P4 x 1000 MHz? MHz600 MHz
min. - max.? MHz? - 600 MHz
CPU in Mali-T720 MP4GPU Base SpeedGPU Boost / Turbo
Mediatek MT67538 x 1500 MHz? MHz600 MHz

Benchmarks

3DMark - 3DMark Ice Storm Extreme Graphics
min: 1375     avg: 1636     median: 1653 (0%)     max: 2008 Points
min: 1655     avg: 3350     median: 3893.5 (1%)     max: 3959 Points
3DMark - 3DMark Ice Storm Graphics
min: 2265     avg: 3255     median: 3387 (0%)     max: 4050 Points
min: 3359     avg: 6578     median: 7561 (1%)     max: 7832 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited
min: 148     avg: 189.6     median: 169.5 (1%)     max: 284 Points
286 Points (2%)
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited Graphics
min: 120     avg: 157.1     median: 143 (0%)     max: 237 Points
238 Points (1%)
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
min: 91     avg: 135.8     median: 116 (1%)     max: 287 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
min: 73     avg: 91.7     median: 87 (0%)     max: 120 Points
GFXBench (DX / GLBenchmark) 2.7
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + ARM Mali-T720
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + ARM Mali-T720 MP4
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-T720
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-T720 MP4
GFXBench - GFXBench Car Chase Onscreen
4 fps (0%)
GFXBench - GFXBench Car Chase Offscreen
1.8 fps (0%)
Basemark ES 2.0 - Basemark ES 2.0
min: 20.86     avg: 32.2     median: 27.8 (46%)     max: 52.1 fps
Basemark X 1.1 - Basemark X 1.1 High Quality
min: 1485     avg: 2119     median: 1837 (4%)     max: 4005 Points
Basemark X 1.1 - Basemark X 1.1 Medium Quality
min: 3159     avg: 4471     median: 3911 (9%)     max: 8103 Points
NenaMark2 - NenaMark2 Score
min: 46.6     avg: 48.2     median: 46.9 (70%)     max: 51 fps
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile 2D Graphics Tests
min: 1568     avg: 2323     median: 2320 (2%)     max: 3158 Points
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile 3D Graphics Tests
min: 457     avg: 652     median: 577.5 (1%)     max: 1115 Points
Smartbench 2012 - Smartbench 2012 Gaming Index
min: 3088     avg: 3261     median: 3183 (69%)     max: 3537 Points
min: 3286     avg: 3756     median: 3755.5 (82%)     max: 4225 Points

Average Benchmarks ARM Mali-T720 → 100% n=12

Average Benchmarks ARM Mali-T720 MP4 → 144% n=12

- Bereich der Benchmarkergebnisse für diese Grafikkarte
- Durchschnittliche Benchmarkergebnisse für diese Grafikkarte
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Spiele-Benchmarks

Die folgenden Benchmarks basieren auf unseren Spieletests mit Testnotebooks. Die Performance dieser Grafikkarte bei den gelisteten Spielen ist abhängig von der verwendeten CPU, Speicherausstattung, Treiber und auch Betriebssystem. Dadurch müssen die untenstehenden Werte nicht repräsentativ sein. Detaillierte Informationen über das verwendete System sehen Sie nach einem Klick auf den fps-Wert.

PUBG Mobile

PUBG Mobile

2018
low
100%
Mali-T720:
12 fps  fps
Arena of Valor

Arena of Valor

2018
low
100%
Mali-T720:
30  fps
ultra
100%
Mali-T720:
28 fps  fps
Battle Bay

Battle Bay

2018
low
100%
Mali-T720:
38  fps  fps
high
100%
Mali-T720:
35  fps  fps
Dead Trigger 2

Dead Trigger 2

2013
high
100%
Mali-T720:
26 29 29 30 30 fps ~ 29 fps
Asphalt 8: Airborne

Asphalt 8: Airborne

2013
low
100%
Mali-T720:
16 20 22 28 30 ~ 23 fps
high
100%
Mali-T720:
10 11 12 12 13 23 ~ 14 fps
Asphalt 9: Legends

Asphalt 9: Legends

2013
low
100%
Mali-T720:
14 fps 18 fps ~ 16 fps
high
100%
Mali-T720:
10 fps  fps
Real Racing 3

Real Racing 3

2013
low
100%
Mali-T720:
15  fps
Temple Run 2

Temple Run 2

2013
high
100%
Mali-T720:
59  fps

Average Gaming ARM Mali-T720 → 100%

Average Gaming 30-70 fps → 100%

Eine Liste mit weiteren Spielen und allen Grafikkarten finden Sie auf unserer Seite: Welches Spiel ist mit welcher Grafikkarte spielbar?

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show all (including archived), 2022, 2021
v1.17
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#232 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.154s

#233 linkCache_getLink no uid found +0s ... 0.154s

#234 linkCache_getLink no uid found +0s ... 0.154s

#235 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.154s

#236 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.154s

#237 linkCache_getLink no uid found +0s ... 0.154s

#238 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.154s

#239 linkCache_getLink no uid found +0s ... 0.154s

#240 linkCache_getLink no uid found +0.001s ... 0.155s

#241 linkCache_getLink no uid found +0s ... 0.155s

#242 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.155s

#243 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.155s

#244 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.155s

#245 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.155s

#246 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.155s

#247 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.155s

#248 linkCache_getLink no uid found +0s ... 0.155s

#249 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.155s

#250 linkCache_getLink no uid found +0s ... 0.156s

#251 linkCache_getLink no uid found +0s ... 0.156s

#252 linkCache_getLink no uid found +0s ... 0.156s

#253 linkCache_getLink no uid found +0s ... 0.156s

#254 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.156s

#255 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.156s

#256 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.156s

#257 linkCache_getLink no uid found +0s ... 0.156s

#258 linkCache_getLink no uid found +0s ... 0.156s

#259 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.156s

#260 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.156s

#261 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.156s

#262 linkCache_getLink no uid found +0s ... 0.156s

#263 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.157s

#264 linkCache_getLink no uid found +0s ... 0.157s

#265 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.157s

#266 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.157s

#267 linkCache_getLink no uid found +0s ... 0.157s

#268 linkCache_getLink no uid found +0s ... 0.157s

#269 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.157s

#270 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.157s

#271 min, max, avg, median took s +0s ... 0.157s

#272 before gaming benchmark output +0s ... 0.157s

#273 Got 26 rows for game benchmarks. +0.016s ... 0.173s

#274 composed SQL query for gamebenchmarks +0s ... 0.173s

#275 got data and put it in $dataArray +0.001s ... 0.174s

#276 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.175s

#277 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.176s

#278 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.176s

#279 linkCache_getLink using $NBC_LINKCACHE +0.002s ... 0.178s

#280 linkCache_getLink using $NBC_LINKCACHE +0.002s ... 0.18s

#281 linkCache_getLink using $NBC_LINKCACHE +0.002s ... 0.182s

#282 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.182s

#283 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.183s

#284 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.183s

#285 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.183s

#286 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.184s

#287 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.184s

#288 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.184s

#289 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.184s

#290 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.184s

#291 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.184s

#292 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.184s

#293 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.184s

#294 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.184s

#295 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.184s

#296 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.184s

#297 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.184s

#298 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.184s

#299 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.185s

#300 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.185s

#301 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.186s

#302 benchmarks composed for output. +0s ... 0.186s

#303 calculated avg scores. +0s ... 0.186s

#304 linkCache_getLink using $NBC_LINKCACHE +0.049s ... 0.235s

#305 return log +0.003s ... 0.237s

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> Notebook Test, Laptop Test und News > Benchmarks / Technik > Benchmarks / Technik > Grafikkarten Vergleich - Head 2 Head
Autor: Sebastian Jentsch,  8.09.2017 (Update: 19.05.2020)