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NVIDIA Quadro 3000M vs NVIDIA Quadro M520 vs NVIDIA Quadro M3000M

NVIDIA Quadro 3000M

► remove from comparison

Die NVIDIA Quadro 3000M ist eine auf die Fermi Architektur basierende professionelle Workstation Grafikkarte für Notebooks. Sie basiert wahrscheinlich auf die selbe Architektur wie die Consumer GeForce GTX 470M, bietet jedoch 240 Shader (hier genannt CUDA Cores). Sie ist ähnlich wie die 470M mit 75W TDP spezifizert und bietet im Vergleich zu 5010M (100 Watt TDP) keine Unterstützung für ECC Speicher oder Double-Precision-Gleitkommaberechnungen.

Die Quadro Grafikkarten bieten zertifizierte Treiber, welche auf Stabiltität und Performance bei professionellen Anwendungen (CAD-, DCC-, Medizin-, Prospektions-, Visualisierungsanwendungen) optimiert sind. Dadurch ist die Performance im Vergleich zu den Consumergrafikkarten mit gleichem Chip deutlich besser in diesen Bereichen.

Die Recheneinheiten der Quadro 3000M können durch die Schnittstellen DirectX 11, OpenGL 4.1, DirectCompute, OpenCL, AXE und CUDA angesprochen werden und auch für generelle Aufgaben genutzt werden (nicht nur die Grafikberechnung). Die Fermi Architektur soll außerdem im Insbesonderen auf diese generellen Berechnungen optimiert worden sein, wordurch man eine hohe Performance erwarten kann.

Die theoretische Rechenleistung sollte sich auf dem Niveau der Consumer GTX 460M bewegen. Diese hat zwar weniger Shader aber eine höhere Taktrate.

Durch den Einsatz von schnellem GDDR5 Grafikspeicher, sollte der 256 Bit Speicherbus nicht zum Flaschenhals der Grafikkarte werden und kann bis zu 80 GB / Sekunde übertragen (5010M 83.2 GB/s, 5000M 76.8 GB/s).

Die Nvidia Quadro 3000M ist kompatibel mit der Steroscopic-Lösung NVIDIA 3D Vision Pro. Weiters wird auch Optimus unterstützt, wodurch automatisch zwischen Prozessorgrafik und Quadro umgeschaltet werden kann (wenn vom Notebookhersteller verbaut).

Wie auch die GeForce GTX 470M, ist die Quadro 3000M mit 75 Watt TDP spezifiziert  und eignet sich daher nur für große und schwere 17" Notebooks.

NVIDIA Quadro M520

► remove from comparison

Die NVIDIA Quadro M520 ist eine DirectX-12 (FL 11_0) und OpenGL-4.5 fähige Einstiegs-Workstation-Grafikkarte für Notebooks. Sie basiert wie die Consumer GeForce GTX 940MX auf den GM108-Chip der Maxwell-Serie und wird in 28nm bei TSMC hergestellt. Wie auch einige Varianten der 940MX, bietet die M520 GDDR5 Grafikspeicher und sollte daher etwas schneller sein als die alte Quadro M500M mit DDR3, die sonst jedoch auf den selben Chip basiert.

Die Quadro-Grafikkarten bieten zertifizierte Treiber, welche auf Stabiltität und Performance bei professionellen Anwendungen (CAD-, DCC-, Medizin-, Prospektions-, Visualisierungsanwendungen) optimiert sind. Dadurch ist die Performance im Vergleich zu den Consumergrafikkarten mit gleichem Chip in diesen Bereichen deutlich besser.

Leistung

Derzeit sind noch keine genauen Taktraten bekannt, jedoch sollte sich die Quadro M520 durch GDDR5 Grafikspeicher etwas schneller als die alte Quadro M500M sein.

Die Rechenkerne der Grafikkarte können per CUDA und OpenCL 1.2 auch für generelle Berechnungen herangezogen werden.

Leistungsaufnahme

Die Leistungsaufnahme der Quadro M520 liegt bei 25 Watt TGP (Max Power Consumption) und dadurch etwas unterhalb der M500M die mit 30 Watt angegeben wurde. Dadurch ist die Karte auch für dünne und leichte Notebooks geeignet.

NVIDIA Quadro M3000M

► remove from comparison NVIDIA Quadro M3000M

Die NVIDIA Quadro M3000M ist eine DirectX-12 (FL 12_1) und OpenGL-4.5 fähige High-End-Workstation-Grafikkarte für Notebooks. Sie basiert wie die Consumer GeForce GTX 965M auf dem GM204-Chip der Maxwell-Serie und wird in 28nm bei TSMC hergestellt. Die Grafikkarte ist für die Skylake-Generation gedacht und Nachfolgerin der Quadro K3100M (Kepler). Es werden bis zu 4 GB GDDR5 als Grafikspeicher eingesetzt die mit 1.250 MHz (5.000 MHz effektiv) takten und über einen 256 Bit Speicherbus angebunden sind (160 vs 102,4 GB/s bei der K3100M). 

Die Quadro-Grafikkarten bieten zertifizierte Treiber, welche auf Stabiltität und Performance bei professionellen Anwendungen (CAD-, DCC-, Medizin-, Prospektions-, Visualisierungsanwendungen) optimiert sind. Dadurch ist die Performance im Vergleich zu den Consumergrafikkarten mit gleichem Chip in diesen Bereichen deutlich besser.

Leistung

Die M3000M platziert sich als dritt-schnellste mobile Quadro Grafikkarte (hinter M5000M und M4000M) der Maxwell-Generation und schlägt somit die Kepler-basierte Quadro K3100M. Im Konkurrenzvergleich kann sich die M3000M in etwa mit der AMD FirePro W7170M messen.

Dank der breiten 256-Bit-Speicheranbindung liegt die 3D-Leistung in Spielen klar oberhalb der Consumer-Karte GTX 965M und kommt fast an die GTX 970M heran. Spiele des Jahres 2015/2016 werden in hohen Einstellungen und FullHD-Auflösung flüssig dargestellt.

Die Rechenkerne der Grafikkarte können per CUDA und OpenCL 1.2 auch für generelle Berechnungen herangezogen werden.

Leistungsaufnahme

Die Leistungsaufnahme der Quadro M3000M entspricht laut Nvidia der alten Quadro K3100M und liegt bei 75 Watt TGP (Max Power Consumption). Dadurch ist die Karte am besten für große 17-Zoll-Notebooks geeignet. Trotzdem ist sie deutlich sparsamer als die M4000M und M5000M, welche eine TGP von 100 Watt aufweisen.

NVIDIA Quadro 3000MNVIDIA Quadro M520NVIDIA Quadro M3000M
Quadro M Serie
Quadro M5500 2048 @ 1.14 - 1.14 GHz256 Bit @ 6606 MHz
Quadro M5000M 1536 @ 0.96 - 1.05 GHz256 Bit @ 5000 MHz
Quadro M4000M 1280 @ 0.98 - 1.01 GHz256 Bit @ 5012 MHz
Quadro M3000M 1024 @ 1.05 GHz256 Bit @ 5000 MHz
Quadro M2200 1024 @ 0.69 - 1.04 GHz128 Bit @ 5508 MHz
Quadro M1200 640 @ 0.99 - 1.15 GHz128 Bit @ 5000 MHz
Quadro M2000M 640 @ 1.04 - 1.2 GHz128 Bit @ 5000 MHz
Quadro M1000M 512 @ 0.99 - 1.07 GHz128 Bit @ 5000 MHz
Quadro M620 512 @ 1.02 GHz128 Bit @ 5012 MHz
Quadro 5010M 384 @ 0.45 GHz256 Bit @ 1300 MHz
Quadro 4000M 336 @ 0.48 GHz256 Bit @ 1200 MHz
Quadro M520 384 @ 0.76 - 1.02 GHz64 Bit
Quadro M600M 384 @ 0.84 - 0.88 GHz128 Bit @ 5012 MHz
Quadro M500M 384 @ 1.03 - 1.12 GHz64 Bit @ 4004 MHz
Quadro 5000M 320 @ 0.41 GHz256 Bit @ 1200 MHz
Quadro 3000M 240 @ 0.45 GHz256 Bit @ 625 MHz
Quadro 2000M 192 @ 0.55 GHz128 Bit @ 900 MHz
Quadro 1000M 96 @ 0.7 GHz128 Bit @ 900 MHz
Quadro M5500 2048 @ 1.14 - 1.14 GHz256 Bit @ 6606 MHz
Quadro M5000M 1536 @ 0.96 - 1.05 GHz256 Bit @ 5000 MHz
Quadro M4000M 1280 @ 0.98 - 1.01 GHz256 Bit @ 5012 MHz
Quadro M3000M 1024 @ 1.05 GHz256 Bit @ 5000 MHz
Quadro M2200 1024 @ 0.69 - 1.04 GHz128 Bit @ 5508 MHz
Quadro M1200 640 @ 0.99 - 1.15 GHz128 Bit @ 5000 MHz
Quadro M2000M 640 @ 1.04 - 1.2 GHz128 Bit @ 5000 MHz
Quadro M1000M 512 @ 0.99 - 1.07 GHz128 Bit @ 5000 MHz
Quadro M620 512 @ 1.02 GHz128 Bit @ 5012 MHz
Quadro 5010M 384 @ 0.45 GHz256 Bit @ 1300 MHz
Quadro 4000M 336 @ 0.48 GHz256 Bit @ 1200 MHz
Quadro M520 384 @ 0.76 - 1.02 GHz64 Bit
Quadro M600M 384 @ 0.84 - 0.88 GHz128 Bit @ 5012 MHz
Quadro M500M 384 @ 1.03 - 1.12 GHz64 Bit @ 4004 MHz
Quadro 5000M 320 @ 0.41 GHz256 Bit @ 1200 MHz
Quadro 3000M 240 @ 0.45 GHz256 Bit @ 625 MHz
Quadro 2000M 192 @ 0.55 GHz128 Bit @ 900 MHz
Quadro 1000M 96 @ 0.7 GHz128 Bit @ 900 MHz
Quadro M5500 2048 @ 1.14 - 1.14 GHz256 Bit @ 6606 MHz
Quadro M5000M 1536 @ 0.96 - 1.05 GHz256 Bit @ 5000 MHz
Quadro M4000M 1280 @ 0.98 - 1.01 GHz256 Bit @ 5012 MHz
Quadro M3000M 1024 @ 1.05 GHz256 Bit @ 5000 MHz
Quadro M2200 1024 @ 0.69 - 1.04 GHz128 Bit @ 5508 MHz
Quadro M1200 640 @ 0.99 - 1.15 GHz128 Bit @ 5000 MHz
Quadro M2000M 640 @ 1.04 - 1.2 GHz128 Bit @ 5000 MHz
Quadro M1000M 512 @ 0.99 - 1.07 GHz128 Bit @ 5000 MHz
Quadro M620 512 @ 1.02 GHz128 Bit @ 5012 MHz
Quadro 5010M 384 @ 0.45 GHz256 Bit @ 1300 MHz
Quadro 4000M 336 @ 0.48 GHz256 Bit @ 1200 MHz
Quadro M520 384 @ 0.76 - 1.02 GHz64 Bit
Quadro M600M 384 @ 0.84 - 0.88 GHz128 Bit @ 5012 MHz
Quadro M500M 384 @ 1.03 - 1.12 GHz64 Bit @ 4004 MHz
Quadro 5000M 320 @ 0.41 GHz256 Bit @ 1200 MHz
Quadro 3000M 240 @ 0.45 GHz256 Bit @ 625 MHz
Quadro 2000M 192 @ 0.55 GHz128 Bit @ 900 MHz
Quadro 1000M 96 @ 0.7 GHz128 Bit @ 900 MHz
CodenameFermi
ArchitekturFermiMaxwellMaxwell
Pipelines240 - unified384 - unified1024 - unified
Kerntakt450 MHz756 - 1019 (Boost) MHz1050 MHz
Shadertakt900 MHz
Speichertakt625 MHz5000 MHz
Speicherbandbreite256 Bit64 Bit256 Bit
SpeichertypGDDR5GDDR5GDDR5
Max. Speichergröße2048 MB1024 MB4 GB
Shared Memoryneinneinnein
APIDirectX 11, Shader 5.0DirectX 12 (FL 11_0), Shader 5.0, OpenGL 4.5DirectX 12_1, Shader 5.0, OpenGL 4.5
Stromverbrauch75 Watt25 Watt75 Watt
Herstellungsprozess40 nm28 nm28 nm
FeaturesOpenGl 4.1, FP32Optimus, PhysX, 3D Vision Pro, nView, OptimusOptimus, PhysX, 3D Vision Pro, nView, Optimus
Notebookgrößegroß (17" z.B.)mittel (15.4" z.B.)groß (17" z.B.)
Erscheinungsdatum22.02.2011 13.01.2017 02.10.2015
Herstellerseitehttp://www.nvidia.de/object/mobile-works...http://www.nvidia.com/object/quadro-for-...
Transistors5.2 Billion

Benchmarks

Performance Rating - 3DMark 11 + Fire Strike + Time Spy - Quadro M520
4.4 pt (5%)
Performance Rating - 3DMark 11 + Fire Strike + Time Spy - Quadro M3000M
12.2 pt (13%)
3DMark - 3DMark Time Spy Score
684 Points (4%)
3DMark - 3DMark Time Spy Graphics
614 Points (3%)
3DMark - 3DMark Ice Storm Unlimited Graphics
166193 Points (22%)
3DMark - 3DMark Ice Storm Extreme Graphics
20741 Points (3%)
3DMark - 3DMark Cloud Gate Score
8544 Points (10%)
min: 19732     avg: 21408     median: 21407.5 (26%)     max: 23083 Points
3DMark - 3DMark Cloud Gate Graphics
13394 Points (5%)
min: 38539     avg: 44603     median: 44602.5 (18%)     max: 50666 Points
3DMark - 3DMark Fire Strike Standard Score
2139 Points (5%)
min: 5835     avg: 5972     median: 5971.5 (15%)     max: 6108 Points
3DMark - 3DMark Fire Strike Standard Graphics
2342 Points (4%)
min: 6415     avg: 6537     median: 6536.5 (12%)     max: 6658 Points
3DMark - 3DMark Ice Storm Graphics
33703 Points (4%)
min: 42957     avg: 84310     median: 84309.5 (11%)     max: 125662 Points
3DMark 11 - 3DM11 Performance Score
1742 Points (4%)
2884 Points (6%)
min: 8493     avg: 8540     median: 8539.5 (17%)     max: 8586 Points
3DMark 11 - 3DM11 Performance GPU
1539 Points (2%)
2658 Points (4%)
min: 8264     avg: 8289     median: 8288.5 (12%)     max: 8313 Points
3DMark Vantage
3DM Vant. Perf. total + NVIDIA Quadro 3000M
3DMark Vantage - 3DM Vant. Perf. total
7941 Points (7%)
3DM Vant. Perf. total + NVIDIA Quadro M520
11278 Points (9%)
3DM Vant. Perf. total + NVIDIA Quadro M3000M
27405 Points (23%)
3DM Vant. Perf. GPU no PhysX + NVIDIA Quadro 3000M
3DMark Vantage - 3DM Vant. Perf. GPU no PhysX
min: 6604     avg: 6661     median: 6660.5 (5%)     max: 6717 Points
3DM Vant. Perf. GPU no PhysX + NVIDIA Quadro M520
10861 Points (8%)
3DM Vant. Perf. GPU no PhysX + NVIDIA Quadro M3000M
27921 Points (21%)
3DMark 06 3DMark 06 - Standard 1280x1024 + NVIDIA Quadro 3000M
3DMark 06
min: 14054     avg: 14221     median: 14220.5 (21%)     max: 14387 Points
3DMark 06 - Standard 1280x1024 + NVIDIA Quadro M520
17305 Points (26%)
3DMark 06 - Standard 1280x1024 + NVIDIA Quadro M3000M
min: 26746     avg: 27321     median: 27320.5 (41%)     max: 27895 Points
Unigine Valley 1.0 - Unigine Valley 1.0 DX
11.4 fps (5%)
min: 37.8     avg: 38.2     median: 38.2 (17%)     max: 38.5 fps
Unigine Heaven 3.0 - Unigine Heaven 3.0 DX 11
27.9 fps (9%)
min: 79.3     avg: 80     median: 80 (26%)     max: 80.6 fps
Unigine Heaven 3.0 - Unigine Heaven 3.0 OpenGL
28.8 fps (13%)
min: 43.4     avg: 59.8     median: 59.8 (27%)     max: 76.2 fps
Unigine Heaven 2.1 - Heaven 2.1 high
39.5 fps (7%)
min: 112.7     avg: 114.5     median: 114.5 (22%)     max: 116.2 fps
SPECviewperf 11
specvp11 snx-01 + NVIDIA Quadro 3000M
SPECviewperf 11 - specvp11 snx-01
20.4 fps (15%)
specvp11 snx-01 + NVIDIA Quadro M520
31.3 fps (22%)
specvp11 snx-01 + NVIDIA Quadro M3000M
min: 49.91     avg: 55.8     median: 50 (36%)     max: 67.4 fps
specvp11 tcvis-02 + NVIDIA Quadro 3000M
SPECviewperf 11 - specvp11 tcvis-02
22.9 fps (38%)
specvp11 tcvis-02 + NVIDIA Quadro M520
35.8 fps (60%)
specvp11 tcvis-02 + NVIDIA Quadro M3000M
min: 41.16     avg: 50.2     median: 53 (89%)     max: 56.3 fps
specvp11 sw-02 + NVIDIA Quadro 3000M
SPECviewperf 11 - specvp11 sw-02
30.1 fps (36%)
specvp11 sw-02 + NVIDIA Quadro M520
43.7 fps (53%)
specvp11 sw-02 + NVIDIA Quadro M3000M
min: 35.28     avg: 45.1     median: 48 (58%)     max: 52 fps
specvp11 proe-05 + NVIDIA Quadro 3000M
SPECviewperf 11 - specvp11 proe-05
7.6 fps (32%)
specvp11 proe-05 + NVIDIA Quadro M520
16.8 fps (70%)
specvp11 proe-05 + NVIDIA Quadro M3000M
min: 16.08     avg: 19.5     median: 20 (83%)     max: 22.46 fps
specvp11 maya-03 + NVIDIA Quadro 3000M
SPECviewperf 11 - specvp11 maya-03
42.5 fps (32%)
specvp11 maya-03 + NVIDIA Quadro M520
50.8 fps (38%)
specvp11 maya-03 + NVIDIA Quadro M3000M
min: 57     avg: 66.9     median: 57.8 (44%)     max: 86 fps
specvp11 lightwave-01 + NVIDIA Quadro 3000M
SPECviewperf 11 - specvp11 lightwave-01
34.7 fps (37%)
specvp11 lightwave-01 + NVIDIA Quadro M520
48.3 fps (52%)
specvp11 lightwave-01 + NVIDIA Quadro M3000M
min: 35.34     avg: 47.4     median: 51.9 (56%)     max: 55 fps
specvp11 ensight-04 + NVIDIA Quadro 3000M
SPECviewperf 11 - specvp11 ensight-04
18.3 fps (9%)
specvp11 ensight-04 + NVIDIA Quadro M520
24.8 fps (12%)
specvp11 ensight-04 + NVIDIA Quadro M3000M
min: 59     avg: 59.2     median: 59.1 (28%)     max: 59.5 fps
specvp11 catia-03 + NVIDIA Quadro 3000M
SPECviewperf 11 - specvp11 catia-03
24.6 fps (30%)
specvp11 catia-03 + NVIDIA Quadro M520
40.5 fps (49%)
specvp11 catia-03 + NVIDIA Quadro M3000M
min: 43.12     avg: 49.5     median: 52 (63%)     max: 53.4 fps
SPECviewperf 12
specvp12 sw-03 + NVIDIA Quadro M520
SPECviewperf 12 - specvp12 sw-03
45.9 fps (20%)
specvp12 sw-03 + NVIDIA Quadro M3000M
min: 52.3     avg: 76.4     median: 84.8 (37%)     max: 92 fps
specvp12 snx-02 + NVIDIA Quadro M520
SPECviewperf 12 - specvp12 snx-02
24.1 fps (7%)
specvp12 snx-02 + NVIDIA Quadro M3000M
min: 39.84     avg: 52.5     median: 52 (15%)     max: 65.8 fps
specvp12 showcase-01 + NVIDIA Quadro M520
SPECviewperf 12 - specvp12 showcase-01
11.8 fps (4%)
specvp12 showcase-01 + NVIDIA Quadro M3000M
min: 37     avg: 40.2     median: 39.8 (15%)     max: 43.81 fps
specvp12 mediacal-01 + NVIDIA Quadro M520
SPECviewperf 12 - specvp12 mediacal-01
8.3 fps (5%)
specvp12 mediacal-01 + NVIDIA Quadro M3000M
min: 17.46     avg: 20.6     median: 22 (13%)     max: 22.34 fps
specvp12 maya-04 + NVIDIA Quadro M520
SPECviewperf 12 - specvp12 maya-04
19.5 fps (7%)
specvp12 maya-04 + NVIDIA Quadro M3000M
min: 23.08     avg: 44.8     median: 50.4 (18%)     max: 61 fps
specvp12 energy-01 + NVIDIA Quadro M520
SPECviewperf 12 - specvp12 energy-01
0.5 fps (1%)
specvp12 energy-01 + NVIDIA Quadro M3000M
min: 4.68     avg: 4.8     median: 4.8 (12%)     max: 4.85 fps
specvp12 creo-01 + NVIDIA Quadro M520
SPECviewperf 12 - specvp12 creo-01
28 fps (15%)
specvp12 creo-01 + NVIDIA Quadro M3000M
min: 42.17     avg: 57.7     median: 64.8 (35%)     max: 66 fps
specvp12 catia-04 + NVIDIA Quadro M520
SPECviewperf 12 - specvp12 catia-04
26.2 fps (9%)
specvp12 catia-04 + NVIDIA Quadro M3000M
min: 45.24     avg: 66.7     median: 77 (26%)     max: 77.9 fps
specvp12 3dsmax-05 + NVIDIA Quadro M520
SPECviewperf 12 - specvp12 3dsmax-05
19.7 fps (5%)
Cinebench R10 Cinebench R10 Shading (32bit) + NVIDIA Quadro 3000M
Cinebench R10 - Cinebench R10 Shading (32bit)
6519 Points (28%)
Cinebench R10 Shading (32bit) + NVIDIA Quadro M520
6813 Points (29%)
Cinebench R10 Shading (32bit) + NVIDIA Quadro M3000M
min: 4455     avg: 5650     median: 5649.5 (24%)     max: 6844 Points
Cinebench R11.5 Cinebench R11.5 OpenGL 64 Bit + NVIDIA Quadro 3000M
Cinebench R11.5 - Cinebench R11.5 OpenGL 64 Bit
min: 45.4     avg: 45.5     median: 45.5 (17%)     max: 45.65 fps
Cinebench R11.5 OpenGL 64 Bit + NVIDIA Quadro M520
70.9 fps (26%)
Cinebench R11.5 OpenGL 64 Bit + NVIDIA Quadro M3000M
min: 42.4     avg: 71.1     median: 71.1 (26%)     max: 99.7 fps
Cinebench R15
Cinebench R15 OpenGL 64 Bit + NVIDIA Quadro M520
Cinebench R15 - Cinebench R15 OpenGL 64 Bit
75.5 fps (20%)
Cinebench R15 OpenGL 64 Bit + NVIDIA Quadro M3000M
min: 68     avg: 92.1     median: 92.1 (25%)     max: 116.1 fps
Cinebench R15 OpenGL Ref. Match 64 Bit + NVIDIA Quadro M520
Cinebench R15 - Cinebench R15 OpenGL Ref. Match 64 Bit
99.6 % (100%)
Cinebench R15 OpenGL Ref. Match 64 Bit + NVIDIA Quadro M3000M
99.6 % (100%)
GFXBench (DX / GLBenchmark) 2.7
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + NVIDIA Quadro M520
GFXBench (DX / GLBenchmark) 2.7 - GFXBench 2.7 T-Rex HD Onscreen C24Z16
53.8 fps (2%)
GFXBench T-Rex HD Offscreen C24Z16 + NVIDIA Quadro M520
GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
178.5 fps (1%)
GFXBench 3.0 - GFXBench 3.0 Manhattan
27.3 fps (7%)
42.6 fps (12%)
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
95.4 fps (7%)
249.9 fps (19%)
GFXBench - GFXBench Car Chase Onscreen
11.6 fps (0%)
GFXBench - GFXBench Car Chase Offscreen
53.1 fps (0%)
LuxMark v2.0 64Bit - LuxMark v2.0 Room GPU
405 Samples/s (2%)
min: 1258     avg: 1273     median: 1273 (6%)     max: 1288 Samples/s
LuxMark v2.0 64Bit - LuxMark v2.0 Sala GPU
708 Samples/s (1%)
min: 2234     avg: 2261     median: 2261 (4%)     max: 2288 Samples/s
ComputeMark v2.1 - ComputeMark v2.1 Result
2045 Points (4%)
4737 Points (9%)
Power Consumption - Furmark Stress Test Power Consumption - external Monitor *
34.6 Watt (5%)
Power Consumption - The Witcher 3 Power Consumption - external Monitor *
43.4 Watt (6%)

Average Benchmarks NVIDIA Quadro 3000M → 100% n=15

Average Benchmarks NVIDIA Quadro M520 → 151% n=15

Average Benchmarks NVIDIA Quadro M3000M → 263% n=15

- Bereich der Benchmarkergebnisse für diese Grafikkarte
- Durchschnittliche Benchmarkergebnisse für diese Grafikkarte
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Spiele-Benchmarks

Die folgenden Benchmarks basieren auf unseren Spieletests mit Testnotebooks. Die Performance dieser Grafikkarte bei den gelisteten Spielen ist abhängig von der verwendeten CPU, Speicherausstattung, Treiber und auch Betriebssystem. Dadurch müssen die untenstehenden Werte nicht repräsentativ sein. Detaillierte Informationen über das verwendete System sehen Sie nach einem Klick auf den fps-Wert.

Prey

Prey

2017
low 1280x720
Quadro M520:
85.4  fps
med. 1920x1080
Quadro M520:
32.8  fps
high 1920x1080
Quadro M520:
26.7  fps
ultra 1920x1080
Quadro M520:
22  fps
low 1280x720
Quadro M520:
38.1  fps
med. 1920x1080
Quadro M520:
14.3  fps
high 1920x1080
Quadro M520:
12  fps
ultra 1920x1080
Quadro M520:
3.6  fps
For Honor

For Honor

2017
low 1280x720
Quadro M520:
64.6  fps
med. 1920x1080
Quadro M520:
23  fps
high 1920x1080
Quadro M520:
21.9  fps
ultra 1920x1080
Quadro M520:
15.9  fps
low 1280x720
Quadro M520:
84  fps
med. 1920x1080
Quadro M520:
40  fps
high 1920x1080
Quadro M520:
22.1  fps
ultra 1920x1080
Quadro M520:
6.6  fps
low 1280x720
Quadro M520:
72.2  fps
med. 1366x768
Quadro M520:
52.5  fps
high 1920x1080
Quadro M520:
21.3  fps
ultra 1920x1080
Quadro M520:
17.3  fps
low 1280x720
Quadro M520:
183.1  fps
med. 1366x768
Quadro M520:
120.6  fps
high 1920x1080
Quadro M520:
49.8  fps
ultra 1920x1080
Quadro M520:
32.1  fps
4K 3840x2160
Quadro M520:
13.7  fps
low 1280x720
Quadro M520:
56.4  fps
med. 1366x768
Quadro M520:
43.9  fps
high 1920x1080
Quadro M520:
33  fps
ultra 1920x1080
Quadro M520:
28.2  fps
low 1024x768
Quadro M520:
50.8  fps
med. 1366x768
Quadro M520:
30.4  fps
high 1920x1080
Quadro M520:
15.2  fps
ultra 1920x1080
Quadro M520:
11.7  fps
low 1280x720
Quadro M520:
27.2  fps
med. 1366x768
Quadro M520:
21  fps
high 1920x1080
Quadro M520:
11.6  fps
ultra 1920x1080
Quadro M520:
5.3  fps
low 1280x768
Quadro M520:
23.6  fps
med. 1920x1080
Quadro M520:
14.3  fps
high 1920x1080
Quadro M520:
12  fps
low 1280x720
Quadro M520:
52.2  fps
med. 1366x768
Quadro M520:
31.8  fps
high 1920x1080
Quadro M520:
14.8  fps
ultra 1920x1080
Quadro M520:
11.2  fps
low 1280x720
Quadro M520:
46  fps
med. 1920x1080
Quadro M520:
20  fps
high 1920x1080
Quadro M520:
18  fps
ultra 1920x1080
Quadro M520:
12  fps
low 1024x768
Quadro M520:
30  fps
Quadro M3000M:
114.9  fps
med. 1366x768
Quadro M520:
21.5  fps
Quadro M3000M:
69.9  fps
high 1920x1080
Quadro M520:
13.3  fps
Quadro M3000M:
40.2  fps
ultra 1920x1080
Quadro M520:
11.7  fps
Quadro M3000M:
33.4  fps
low 1024x768
Quadro M520:
94.5  fps
med. 1366x768
Quadro M520:
60.1  fps
Quadro M3000M:
146.8  fps
high 1920x1080
Quadro M520:
31.8  fps
Quadro M3000M:
76.8  fps
ultra 1920x1080
Quadro M520:
22.8  fps
Quadro M3000M:
54.5  fps
4K 3840x2160
Quadro M520:
8.1  fps
Quadro M3000M:
23.8  fps
med. 1366x768
Quadro M3000M:
85.6  fps
high 1920x1080
Quadro M3000M:
50.4  fps
ultra 1920x1080
Quadro M3000M:
43.7  fps
4K 3840x2160
Quadro M3000M:
17.8  fps
low 1024x768
Quadro M520:
78.2  fps
med. 1366x768
Quadro M520:
48.9  fps
Quadro M3000M:
124.5  fps
high 1920x1080
Quadro M520:
22.3  fps
Quadro M3000M:
59.4  fps
ultra 1920x1080
Quadro M520:
19.1  fps
Quadro M3000M:
50.9  fps
4K 3840x2160
Quadro M3000M:
17.8  fps
Anno 2205

Anno 2205

2015
low 1024x768
Quadro M520:
60.1  fps
Quadro M3000M:
179  fps
med. 1366x768
Quadro M520:
36.2  fps
Quadro M3000M:
123  fps
high 1920x1080
Quadro M520:
17.7  fps
Quadro M3000M:
58  fps
ultra 1920x1080
Quadro M520:
7.4  fps
Quadro M3000M:
21  fps
low 1366x768
Quadro M520:
135.6  fps
med. 1366x768
Quadro M520:
108.1  fps
high 1920x1080
Quadro M520:
54  fps
ultra 1920x1080
Quadro M520:
36.7  fps
4K 3840 x 2160
Quadro M520:
11  fps
low 1024x768
Quadro M3000M:
122.7  fps
med. 1366x768
Quadro M3000M:
73.1 74.6 ~ 74 fps
high 1920x1080
Quadro M3000M:
40.9 42.4 ~ 42 fps
ultra 1920x1080
Quadro M3000M:
22.1 22.5 ~ 22 fps
4K 3840x2160
Quadro M3000M:
14.1  fps
low 1024x768
Quadro M520:
145.6  fps
med. 1366x768
Quadro M520:
75.1  fps
Quadro M3000M:
108.6  fps
high 1920x1080
Quadro M520:
40.5  fps
Quadro M3000M:
89.6  fps
ultra 1920x1080
Quadro M520:
18.7  fps
Quadro M3000M:
53.6  fps
4K 3840x2160
Quadro M520:
14.7  fps
Quadro M3000M:
39.2  fps
GTA V

GTA V

2015
med. 1366x768
Quadro M3000M:
136.1  fps
high 1920x1080
Quadro M3000M:
69.1  fps
ultra 1920x1080
Quadro M3000M:
29.7  fps
4K 3840x2160
Quadro M3000M:
35.3  fps
low 1024x768
Quadro M520:
81.1  fps
med. 1366x768
Quadro M520:
74.2  fps
high 1920x1080
Quadro M520:
30.4  fps
ultra 1920x1080
Quadro M520:
19.6  fps
low 1024x768
Quadro M520:
68.2  fps
med. 1366x768
Quadro M520:
51.7  fps
high 1920x1080
Quadro M520:
18.3  fps
ultra 1920x1080
Quadro M520:
12.2  fps
F1 2014

F1 2014

2014
low 1024x768
Quadro M3000M:
122  fps
med. 1366x768
Quadro M3000M:
122  fps
high 1920x1080
Quadro M3000M:
122  fps
ultra 1920x1080
Quadro M3000M:
120  fps
low 1024x768
Quadro M3000M:
94  fps
med. 1366x768
Quadro M3000M:
87  fps
high 1920x1080
Quadro M3000M:
69  fps
ultra 1920x1080
Quadro M3000M:
45  fps
low 1280x720
Quadro M520:
54.6  fps
Quadro M3000M:
200  fps
med. 1344x756
Quadro M520:
32.9  fps
Quadro M3000M:
125  fps
high 1920x1080
Quadro M520:
22.8  fps
Quadro M3000M:
68  fps
ultra 1920x1080
Quadro M520:
16.2  fps
Quadro M3000M:
54  fps
low 1024x768
Quadro M3000M:
380  fps
med. 1366x768
Quadro M3000M:
186  fps
high 1920x1080
Quadro M3000M:
151  fps
ultra 1920x1080
Quadro M3000M:
81  fps
Thief

Thief

2014
med. 1366x768
Quadro M3000M:
88.6  fps
high 1366x768
Quadro M3000M:
77.4  fps
ultra 1920x1080
Quadro M3000M:
43.1  fps
low 1024x768
Quadro M3000M:
349  fps
med. 1366x768
Quadro M3000M:
271  fps
high 1366x768
Quadro M3000M:
217  fps
ultra 1920x1080
Quadro M3000M:
40  fps
low 1024x768
Quadro M3000M:
66  fps
med. 1366x768
Quadro M3000M:
66  fps
high 1366x768
Quadro M3000M:
57  fps
ultra 1920x1080
Quadro M3000M:
25  fps
med. 1366x768
Quadro M3000M:
124.5  fps
high 1366x768
Quadro M3000M:
82.9  fps
ultra 1920x1080
Quadro M3000M:
44.6  fps
low 1280x720
Quadro M520:
138.2  fps
Quadro M3000M:
226.3  fps
med. 1366x768
Quadro M520:
76.9  fps
Quadro M3000M:
176 182.7 ~ 179 fps
high 1366x768
Quadro M520:
64.1  fps
Quadro M3000M:
163.8 166.7 ~ 165 fps
ultra 1920x1080
Quadro M520:
24.2  fps
Quadro M3000M:
69.7 69.8 ~ 70 fps
low 1024x768
Quadro M520:
188.1  fps
med. 1366x768
Quadro M520:
97.9  fps
Quadro M3000M:
255.1  fps
high 1366x768
Quadro M520:
59.5  fps
Quadro M3000M:
185  fps
ultra 1920x1080
Quadro M520:
28.8  fps
Quadro M3000M:
82.1  fps
Fifa 11

Fifa 11

2010
high 1360x768
100%
Quadro 3000M:
206.2  fps
ultra 1920x1080
100%
Quadro 3000M:
127.3  fps
med. 1360x768
100%
Quadro 3000M:
53.8  fps
ultra 1920x1080
100%
Quadro 3000M:
11.5  fps
Risen

Risen

2009
med. 1024x768
100%
Quadro 3000M:
66.7  fps
high 1366x768
100%
Quadro 3000M:
39.6  fps
ultra 1920x1080
100%
Quadro 3000M:
30.4  fps
Need for Speed Shift

Need for Speed Shift

2009
med. 1024x768
100%
Quadro 3000M:
104.8  fps
high 1366x768
100%
Quadro 3000M:
70.9  fps
ultra 1920x1080
100%
Quadro 3000M:
43.3  fps
Colin McRae: DIRT 2

Colin McRae: DIRT 2

2009
med. 1024x768
100%
Quadro 3000M:
113.5  fps
high 1360x768
100%
Quadro 3000M:
71.4  fps
ultra 1920x1080
100%
Quadro 3000M:
40  fps
Anno 1404

Anno 1404

2009
low 1024x768
100%
Quadro 3000M:
187.6  fps
ultra 1280x1024
100%
Quadro 3000M:
52.4  fps

Average Gaming NVIDIA Quadro 3000M → 100%

Average Gaming 30-70 fps → 100%

Eine Liste mit weiteren Spielen und allen Grafikkarten finden Sie auf unserer Seite: Welches Spiel ist mit welcher Grafikkarte spielbar?

v1.17
log 28. 08:32:34

#0 checking url part for id 2433 +0s ... 0s

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#2 checking url part for id 6507 +0s ... 0s

#3 not redirecting to Ajax server +0s ... 0s

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#27 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.103s

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#41 getting avg benchmarks for device 2433 +0.046s ... 0.15s

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#46 got single benchmarks 7710 +0.006s ... 0.169s

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#50 getting avg benchmarks for device 6507 +0s ... 0.174s

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#52 got single benchmarks 6507 +0.009s ... 0.185s

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#197 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.22s

#198 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.22s

#199 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.221s

#200 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.221s

#201 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.221s

#202 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.222s

#203 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.222s

#204 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.222s

#205 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.222s

#206 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.223s

#207 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.223s

#208 min, max, avg, median took s +0.001s ... 0.224s

#209 before gaming benchmark output +0s ... 0.224s

#210 Got 186 rows for game benchmarks. +0.015s ... 0.239s

#211 composed SQL query for gamebenchmarks +0s ... 0.239s

#212 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.239s

#213 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.239s

#214 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.239s

#215 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.239s

#216 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.24s

#217 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.24s

#218 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.24s

#219 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.24s

#220 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.24s

#221 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.24s

#222 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.24s

#223 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.24s

#224 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.24s

#225 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.24s

#226 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.24s

#227 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.24s

#228 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.24s

#229 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.24s

#230 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.24s

#231 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.24s

#232 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.24s

#233 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.24s

#234 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.24s

#235 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.24s

#236 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.24s

#237 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.24s

#238 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.24s

#239 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.24s

#240 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.24s

#241 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.24s

#242 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.241s

#243 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.241s

#244 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.241s

#245 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.241s

#246 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.241s

#247 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.241s

#248 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.241s

#249 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.241s

#250 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.241s

#251 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.241s

#252 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.241s

#253 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.241s

#254 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.241s

#255 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.241s

#256 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.241s

#257 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.241s

#258 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.241s

#259 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.241s

#260 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.241s

#261 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.241s

#262 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.241s

#263 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.241s

#264 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.241s

#265 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.241s

#266 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.241s

#267 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.241s

#268 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.241s

#269 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.241s

#270 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.241s

#271 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.241s

#272 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.241s

#273 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.241s

#274 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.241s

#275 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.241s

#276 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.241s

#277 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.241s

#278 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.241s

#279 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.242s

#280 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.242s

#281 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.242s

#282 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.242s

#283 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.242s

#284 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.242s

#285 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.242s

#286 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.242s

#287 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.242s

#288 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.242s

#289 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.242s

#290 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.242s

#291 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.242s

#292 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.242s

#293 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.242s

#294 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.242s

#295 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.242s

#296 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.242s

#297 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.242s

#298 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.242s

#299 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.242s

#300 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.242s

#301 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.242s

#302 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.242s

#303 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.242s

#304 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.242s

#305 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.242s

#306 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.242s

#307 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.242s

#308 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.242s

#309 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.242s

#310 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.242s

#311 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.243s

#312 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.243s

#313 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.243s

#314 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.243s

#315 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.243s

#316 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.243s

#317 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.243s

#318 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.243s

#319 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.243s

#320 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.243s

#321 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.243s

#322 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.243s

#323 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.243s

#324 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.243s

#325 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.243s

#326 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.243s

#327 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.243s

#328 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.243s

#329 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.243s

#330 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.243s

#331 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.243s

#332 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.243s

#333 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.243s

#334 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.243s

#335 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.243s

#336 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.243s

#337 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.243s

#338 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.243s

#339 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.243s

#340 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.244s

#341 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.244s

#342 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.244s

#343 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.244s

#344 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.244s

#345 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.244s

#346 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.244s

#347 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.244s

#348 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.244s

#349 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.244s

#350 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.244s

#351 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.244s

#352 got data and put it in $dataArray +0.002s ... 0.246s

#353 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.247s

#354 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.247s

#355 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.247s

#356 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.247s

#357 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.248s

#358 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.248s

#359 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.248s

#360 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.248s

#361 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.249s

#362 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.249s

#363 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.249s

#364 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.249s

#365 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.25s

#366 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.25s

#367 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.25s

#368 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.25s

#369 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.25s

#370 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.25s

#371 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.25s

#372 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.25s

#373 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.251s

#374 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.251s

#375 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.251s

#376 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.251s

#377 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.251s

#378 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.252s

#379 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.252s

#380 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.252s

#381 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.252s

#382 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.252s

#383 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.252s

#384 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.252s

#385 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.252s

#386 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.253s

#387 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.253s

#388 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.253s

#389 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.253s

#390 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.254s

#391 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.254s

#392 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.254s

#393 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.255s

#394 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.255s

#395 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.255s

#396 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.255s

#397 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.255s

#398 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.255s

#399 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.255s

#400 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.255s

#401 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.256s

#402 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.256s

#403 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.256s

#404 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.256s

#405 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.256s

#406 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.256s

#407 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.256s

#408 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.256s

#409 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.257s

#410 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.257s

#411 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.257s

#412 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.257s

#413 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.257s

#414 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.257s

#415 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.257s

#416 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.257s

#417 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.257s

#418 linkCache_getLink using $NBC_LINKCACHE +0.002s ... 0.259s

#419 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.259s

#420 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.259s

#421 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.259s

#422 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.26s

#423 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.26s

#424 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.26s

#425 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.26s

#426 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.26s

#427 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.26s

#428 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.26s

#429 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.26s

#430 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.26s

#431 linkCache_getLink no uid found +0s ... 0.26s

#432 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.26s

#433 linkCache_getLink no uid found +0s ... 0.26s

#434 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.26s

#435 linkCache_getLink no uid found +0s ... 0.26s

#436 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.26s

#437 linkCache_getLink no uid found +0s ... 0.26s

#438 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.262s

#439 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.262s

#440 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.262s

#441 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.262s

#442 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.262s

#443 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.263s

#444 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.263s

#445 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.263s

#446 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.263s

#447 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.263s

#448 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.263s

#449 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.263s

#450 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.263s

#451 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.263s

#452 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.263s

#453 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.263s

#454 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.263s

#455 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.263s

#456 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.263s

#457 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.264s

#458 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.264s

#459 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.264s

#460 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.264s

#461 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.264s

#462 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.264s

#463 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.264s

#464 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.266s

#465 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.266s

#466 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.266s

#467 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.266s

#468 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.267s

#469 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.267s

#470 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.267s

#471 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.267s

#472 linkCache_getLink no uid found +0.001s ... 0.267s

#473 linkCache_getLink no uid found +0s ... 0.267s

#474 linkCache_getLink no uid found +0s ... 0.267s

#475 linkCache_getLink no uid found +0s ... 0.267s

#476 linkCache_getLink no uid found +0.001s ... 0.268s

#477 linkCache_getLink no uid found +0s ... 0.268s

#478 linkCache_getLink no uid found +0s ... 0.268s

#479 linkCache_getLink no uid found +0s ... 0.268s

#480 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.269s

#481 linkCache_getLink no uid found +0s ... 0.269s

#482 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.269s

#483 linkCache_getLink no uid found +0s ... 0.269s

#484 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.269s

#485 linkCache_getLink no uid found +0s ... 0.269s

#486 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.269s

#487 linkCache_getLink no uid found +0s ... 0.269s

#488 linkCache_getLink no uid found +0.001s ... 0.27s

#489 linkCache_getLink no uid found +0s ... 0.27s

#490 linkCache_getLink no uid found +0s ... 0.27s

#491 linkCache_getLink no uid found +0s ... 0.27s

#492 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.27s

#493 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.271s

#494 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.271s

#495 linkCache_getLink no uid found +0.001s ... 0.271s

#496 linkCache_getLink no uid found +0s ... 0.271s

#497 linkCache_getLink no uid found +0s ... 0.271s

#498 linkCache_getLink no uid found +0s ... 0.271s

#499 linkCache_getLink no uid found +0.001s ... 0.272s

#500 linkCache_getLink no uid found +0s ... 0.272s

#501 linkCache_getLink no uid found +0s ... 0.272s

#502 linkCache_getLink no uid found +0s ... 0.272s

#503 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.273s

#504 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.273s

#505 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.273s

#506 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.273s

#507 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.273s

#508 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.273s

#509 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.273s

#510 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.273s

#511 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.273s

#512 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.273s

#513 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.273s

#514 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.273s

#515 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.273s

#516 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.273s

#517 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.274s

#518 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.274s

#519 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.274s

#520 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.274s

#521 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.274s

#522 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.274s

#523 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.274s

#524 linkCache_getLink no uid found +0.001s ... 0.275s

#525 linkCache_getLink no uid found +0s ... 0.275s

#526 linkCache_getLink no uid found +0.001s ... 0.276s

#527 linkCache_getLink no uid found +0s ... 0.276s

#528 linkCache_getLink no uid found +0.001s ... 0.277s

#529 linkCache_getLink no uid found +0s ... 0.277s

#530 linkCache_getLink no uid found +0s ... 0.277s

#531 linkCache_getLink no uid found +0.001s ... 0.278s

#532 linkCache_getLink no uid found +0s ... 0.278s

#533 linkCache_getLink no uid found +0s ... 0.278s

#534 linkCache_getLink no uid found +0.001s ... 0.279s

#535 linkCache_getLink no uid found +0s ... 0.28s

#536 linkCache_getLink no uid found +0s ... 0.28s

#537 linkCache_getLink no uid found +0.001s ... 0.28s

#538 linkCache_getLink no uid found +0s ... 0.28s

#539 benchmarks composed for output. +0s ... 0.28s

#540 calculated avg scores. +0s ... 0.28s

#541 return log +0.001s ... 0.281s

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> Notebook Test, Laptop Test und News > Benchmarks / Technik > Benchmarks / Technik > Grafikkarten Vergleich - Head 2 Head
Autor: Redaktion,  8.09.2017 (Update: 19.05.2020)