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NVIDIA Quadro FX 360M vs NVIDIA Quadro FX 350M vs NVIDIA Quadro FX 1600M

NVIDIA Quadro FX 360M

► remove from comparison

CAD Grafikkarte, die wahrscheinlich auf die 8400M GS basiert (eventuell auch nur 8400M G). Jedoch spricht der Stromverbrauch von 17 Watt für etwas mehr Leistung (11 W 8400M GS, 10 W 8400M G).

Die Quadro Grafikkarten werden mit zertifizierten Treibern ausgeliefert, die eine Stabile und fehlerfreie Ausführung von professionellen Anwendungen sicherstellen sollen. Ausserdem sind einige Features des Grafikchips hier aktiviert, die z.b. Drahtgitterdarstellungen beschleunigen.

NVIDIA Quadro FX 350M

► remove from comparison NVIDIA Quadro FX 350M

Die NVIDIA Quadro FX 350M basiert auf die NVIDIA GeForce Go 7300 und ist eine professionelle 3D Anwendungs-Grafikkarte (wie 3D Studio Max oder CAD Programme), die im unteren Leistungssegment angeordnet ist. Durch die professionellen Treiber bietet sie eine hohe Anwendungsleistung und workstationgerechte Qualität.

Die Treiber der Quadro FX Serie sind zertifiziert für CAD Anwendungen (z.B. AutoCad, Inventor, Solidstation, Solid Edge, ...) und DCC Anwendungen (z.B. Maya, 3DS Max, Lightwave 3D, ...) und bieten eine 12-Bit-Präzision für Subpixel, Vollbild-Antialiasing, Hardwarebeschleunigtes Antialiasing für Punkte und Linien und weitere für CAD und DCC optimierte Einstellungen.

NVIDIA Quadro FX 1600M

► remove from comparison

Highend Workstation Grafikchip mit DirectX 10 Unterstützung wahrscheinlich auf 8700M GT basierend.

Gedacht für Digital Content Creators, Ingenieure, Geowissenschaftler und andere professionelle 3D Anwendungen.

Zertifizierte Treiber garantieren die fehlerfreie und schnellere (im Vergleich zu 8700M) Darstellung von professionellen Programmen (CAD, CCD, Visualisierungssoftware).

NVIDIA Quadro FX 360MNVIDIA Quadro FX 350MNVIDIA Quadro FX 1600M
Quadro FX Serie
Quadro FX 3800M 128 @ 0.68 GHz256 Bit @ 1000 MHz
Quadro FX 3700M 128 @ 0.55 GHz256 Bit @ 800 MHz
Quadro FX 2800M 96 @ 0.6 GHz256 Bit @ 1000 MHz
Quadro FX 3600M 96 @ 0.5 GHz256 Bit @ 800 MHz
Quadro FX 1800M 72 @ 0.56 GHz128 Bit @ 1100 MHz
Quadro FX 2700M 48 @ 0.53 GHz256 Bit @ 800 MHz
Quadro FX 880M 48 @ 0.55 GHz128 Bit @ 790 MHz
Quadro FX 3500M 24/8 cores @ 0.58 GHz256 Bit @ 700 MHz
Quadro FX 2500M 24/8 cores @ 0.5 GHz256 Bit @ 600 MHz
Quadro FX 1700M 32 @ 0.63 GHz128 Bit @ 800 MHz
Quadro FX 1600M 32 @ 0.63 GHz128 Bit @ 800 MHz
Quadro FX 1500M 20/7 cores @ 0.38 GHz256 Bit @ 500 MHz
Quadro FX 770M 32 @ 0.5 GHz128 Bit @ 800 MHz
Quadro FX 570M 32 @ 0.48 GHz128 Bit @ 700 MHz
Quadro FX 380M 16 @ 0.63 GHz64 Bit @ 800 MHz
Quadro FX 370M 8 @ 0.58 GHz64 Bit @ 700 MHz
Quadro FX 360M 16 @ 0.4 GHz64 Bit @ 600 MHz
Quadro FX 350M 4/3 cores @ 0.45 GHz64 Bit @ 350 MHz
Quadro FX 3800M 128 @ 0.68 GHz256 Bit @ 1000 MHz
Quadro FX 3700M 128 @ 0.55 GHz256 Bit @ 800 MHz
Quadro FX 2800M 96 @ 0.6 GHz256 Bit @ 1000 MHz
Quadro FX 3600M 96 @ 0.5 GHz256 Bit @ 800 MHz
Quadro FX 1800M 72 @ 0.56 GHz128 Bit @ 1100 MHz
Quadro FX 2700M 48 @ 0.53 GHz256 Bit @ 800 MHz
Quadro FX 880M 48 @ 0.55 GHz128 Bit @ 790 MHz
Quadro FX 3500M 24/8 cores @ 0.58 GHz256 Bit @ 700 MHz
Quadro FX 2500M 24/8 cores @ 0.5 GHz256 Bit @ 600 MHz
Quadro FX 1700M 32 @ 0.63 GHz128 Bit @ 800 MHz
Quadro FX 1600M 32 @ 0.63 GHz128 Bit @ 800 MHz
Quadro FX 1500M 20/7 cores @ 0.38 GHz256 Bit @ 500 MHz
Quadro FX 770M 32 @ 0.5 GHz128 Bit @ 800 MHz
Quadro FX 570M 32 @ 0.48 GHz128 Bit @ 700 MHz
Quadro FX 380M 16 @ 0.63 GHz64 Bit @ 800 MHz
Quadro FX 370M 8 @ 0.58 GHz64 Bit @ 700 MHz
Quadro FX 360M 16 @ 0.4 GHz64 Bit @ 600 MHz
Quadro FX 350M 4/3 cores @ 0.45 GHz64 Bit @ 350 MHz
Quadro FX 3800M 128 @ 0.68 GHz256 Bit @ 1000 MHz
Quadro FX 3700M 128 @ 0.55 GHz256 Bit @ 800 MHz
Quadro FX 2800M 96 @ 0.6 GHz256 Bit @ 1000 MHz
Quadro FX 3600M 96 @ 0.5 GHz256 Bit @ 800 MHz
Quadro FX 1800M 72 @ 0.56 GHz128 Bit @ 1100 MHz
Quadro FX 2700M 48 @ 0.53 GHz256 Bit @ 800 MHz
Quadro FX 880M 48 @ 0.55 GHz128 Bit @ 790 MHz
Quadro FX 3500M 24/8 cores @ 0.58 GHz256 Bit @ 700 MHz
Quadro FX 2500M 24/8 cores @ 0.5 GHz256 Bit @ 600 MHz
Quadro FX 1700M 32 @ 0.63 GHz128 Bit @ 800 MHz
Quadro FX 1600M 32 @ 0.63 GHz128 Bit @ 800 MHz
Quadro FX 1500M 20/7 cores @ 0.38 GHz256 Bit @ 500 MHz
Quadro FX 770M 32 @ 0.5 GHz128 Bit @ 800 MHz
Quadro FX 570M 32 @ 0.48 GHz128 Bit @ 700 MHz
Quadro FX 380M 16 @ 0.63 GHz64 Bit @ 800 MHz
Quadro FX 370M 8 @ 0.58 GHz64 Bit @ 700 MHz
Quadro FX 360M 16 @ 0.4 GHz64 Bit @ 600 MHz
Quadro FX 350M 4/3 cores @ 0.45 GHz64 Bit @ 350 MHz
CodenameNB8M-GLMG72MNB8P-GLM
Pipelines16 - unified4 / 3 Pixel- / Vertexshader32 - unified
Kerntakt400 MHz450 MHz625 MHz
Shadertakt800 MHz1250 MHz
Speichertakt600 MHz350 MHz800 MHz
Speicherbandbreite64 Bit64 Bit128 Bit
SpeichertypGDDR3DDR-3GDDR3
Max. Speichergröße256 MB64 MB512 MB
Shared Memoryneinneinnein
APIDirectX 10, Shader 4.0DirectX 9c, Shader 3.0DirectX 10, Shader 4.0
Stromverbrauch17 Watt15 Watt50 Watt
Transistors210 Million112 Million289 Million
Herstellungsprozess80 nm90 nm80 nm
Features800 MHZ Shader-Taktfrequenz, PureVideo Technologie (H.264, VC-1, MPEG2, WMV9 Decodierbeschleunigung), HDCP-fähig, PowerMizer 7.0 Energieverwaltung (dynamisches umschalten zwischen Leistung und Energiesparen), HDR (High Dynamic-Range Lighting), designed für Windows Vista, 16x Vollbild AA, 16x winkelunabhängiges AF, 128-Bit HDR Ausleuchtung mit AA, PCI-E 16x, OpenGL 2.1, Gigathread TechnologiePureVideo, UltraShadow II, Intellisample 4.0, CineFX 4.0, PowerMizer 6.0, High Dynamic-Range (HDR) LighningOpenGL 2.1, PureVideo HD, Powermizer 7.0, mögliche Schnittstellen: LVDS, DVI, VGA, HDTV, HDCP, HDMI
Erscheinungsdatum09.05.2007 31.03.2006 01.06.2007
Herstellerseitehttp://www.nvidia.de/page/geforce_8400M....http://www.nvidia.de/page/quadrofx_go.htmlhttp://www.nvidia.de/page/quadrofx_go.html
Informationen90nm, 112 Mio Transistoren, PCI-ECG Shading Hochsprache, 32 Bit Gleitkommapräzision, 12 Bit Subpixel Präzision, 128 Bit Genauigkeit der Grafikpipeline, Vertex und Pixelshader Programmierbarkeit, PCI-E Interface, FSAA mit gedrehtem Raster, nView Multidisplay Support, High-Precision Dynamic-Range (HPDR) Technologie, Hardware 3D Clipping nach Fensterkennung, Vollbild Antialiasing
ArchitekturG8x
Notebookgrößegroß (17" z.B.)

Benchmarks

3DMark 2001SE - 3DMark 2001 - Standard
min: 13650     avg: 15054     median: 15053.5 (16%)     max: 16457 Points
min: 27822     avg: 32843     median: 35198 (37%)     max: 35509 Points
3DMark 03 - 3DMark 03 - Standard
min: 5580     avg: 6010     median: 6010 (3%)     max: 6440 Points
3963 Points (2%)
min: 15060     avg: 16009     median: 15915 (8%)     max: 17144 Points
3DMark 05 - 3DMark 05 - Standard
min: 3365     avg: 3372     median: 3372 (5%)     max: 3379 Points
1954 Points (3%)
min: 9344     avg: 9963     median: 9873 (14%)     max: 10375 Points
3DMark 06 3DMark 06 - Standard 1280x1024 + NVIDIA Quadro FX 360M
3DMark 06
1490 Points (2%)
3DMark 06 - Standard 1280x1024 + NVIDIA Quadro FX 1600M
min: 4798     avg: 4916     median: 4915.5 (7%)     max: 5033 Points
3DMark 06 - Standard 1280x800 + NVIDIA Quadro FX 360M
3DMark 06
1572 Points (2%)
3DMark 06 - Standard 1280x800 + NVIDIA Quadro FX 1600M
5608 Points (8%)
3DMark 06 - Score Unknown Settings + NVIDIA Quadro FX 350M
3DMark 06
680 Points (1%)
3DMark 06 - Score Unknown Settings + NVIDIA Quadro FX 1600M
min: 4535     avg: 4623     median: 4622.5 (7%)     max: 4710 Points
Cinebench R10 Cinebench R10 Shading (32bit) + NVIDIA Quadro FX 360M
Cinebench R10 - Cinebench R10 Shading (32bit)
2985 Points (2%)
Cinebench R10 Shading (32bit) + NVIDIA Quadro FX 1600M
min: 3899     avg: 4670     median: 4885 (3%)     max: 5226 Points

Average Benchmarks NVIDIA Quadro FX 360M → 100% n=2

Average Benchmarks NVIDIA Quadro FX 350M → 62% n=2

Average Benchmarks NVIDIA Quadro FX 1600M → 279% n=2

- Bereich der Benchmarkergebnisse für diese Grafikkarte
- Durchschnittliche Benchmarkergebnisse für diese Grafikkarte
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Spiele-Benchmarks

Die folgenden Benchmarks basieren auf unseren Spieletests mit Testnotebooks. Die Performance dieser Grafikkarte bei den gelisteten Spielen ist abhängig von der verwendeten CPU, Speicherausstattung, Treiber und auch Betriebssystem. Dadurch müssen die untenstehenden Werte nicht repräsentativ sein. Detaillierte Informationen über das verwendete System sehen Sie nach einem Klick auf den fps-Wert.

Crysis - GPU Benchmark

Crysis - GPU Benchmark

2007
low 1024x768
Quadro FX 1600M:
83.2 84.2 ~ 84 fps
med. 1024x768
100%
Quadro FX 360M:
10.1  fps
318%
Quadro FX 1600M:
31.5 33.3 ~ 32 fps
high 1024x768
Quadro FX 1600M:
13.6 14.4 15.9 ~ 15 fps
Crysis - CPU Benchmark

Crysis - CPU Benchmark

2007
low 1024x768
Quadro FX 1600M:
12.7 72.2 73.1 ~ 53 fps
med. 1024x768
100%
Quadro FX 360M:
7.4  fps
365%
Quadro FX 1600M:
23.5 29.6 ~ 27 fps
high 1024x768
Quadro FX 1600M:
13.2 15.6 ~ 14 fps
World in Conflict - Benchmark

World in Conflict - Benchmark

2007
med. 1024x768
Quadro FX 1600M:
36 37 ~ 37 fps
high 1024x768
Quadro FX 1600M:
21 23 ~ 22 fps
F.E.A.R.

F.E.A.R.

2005
low 640x480
100%
Quadro FX 360M:
328  fps
144%
Quadro FX 1600M:
444 476 493 ~ 471 fps
med. 800x600
100%
Quadro FX 360M:
62  fps
260%
Quadro FX 1600M:
153 162 167 ~ 161 fps
high 1024x768
100%
Quadro FX 360M:
17  fps
335%
Quadro FX 1600M:
56 56 59 ~ 57 fps
Doom 3

Doom 3

2004
low 640x480
Quadro FX 1600M:
160.8 173.6 ~ 167 fps
med. 640x480
Quadro FX 1600M:
164.3 174 ~ 169 fps
high 800x600
Quadro FX 1600M:
160.6 165 ~ 163 fps
ultra 1024x768
Quadro FX 1600M:
129.1 129.2 ~ 129 fps
Quake 3 Arena - Timedemo

Quake 3 Arena - Timedemo

1999
high 1024x768
100%
Quadro FX 360M:
242.7  fps
226%
Quadro FX 1600M:
549  fps

Average Gaming NVIDIA Quadro FX 360M → 100%

Average Gaming 30-70 fps → 100%

Average Gaming NVIDIA Quadro FX 1600M → 275%

Average Gaming 30-70 fps → 327%

Eine Liste mit weiteren Spielen und allen Grafikkarten finden Sie auf unserer Seite: Welches Spiel ist mit welcher Grafikkarte spielbar?

v1.17
log 19. 13:16:33

#0 checking url part for id 513 +0s ... 0s

#1 checking url part for id 70 +0s ... 0s

#2 checking url part for id 183 +0s ... 0s

#3 not redirecting to Ajax server +0s ... 0s

#4 did not recreate cache, as it is less than 5 days old! Created at Thu, 18 Aug 2022 17:26:37 +0200 +0s ... 0s

#5 linkCache_getLink using $NBC_LINKCACHE +0.047s ... 0.047s

#6 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.047s

#7 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.047s

#8 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.047s

#9 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.047s

#10 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.047s

#11 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.047s

#12 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.047s

#13 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.047s

#14 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.047s

#15 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.047s

#16 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.047s

#17 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.047s

#18 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.047s

#19 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.048s

#20 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.048s

#21 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.048s

#22 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.048s

#23 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.048s

#24 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.048s

#25 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.048s

#26 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.048s

#27 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.048s

#28 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.048s

#29 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.048s

#30 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.048s

#31 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.048s

#32 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.048s

#33 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.048s

#34 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.048s

#35 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.048s

#36 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.048s

#37 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.048s

#38 composed specs +0s ... 0.048s

#39 did output specs +0s ... 0.048s

#40 start showIntegratedCPUs +0s ... 0.048s

#41 getting avg benchmarks for device 513 +0.037s ... 0.085s

#42 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.086s

#43 got single benchmarks 513 +0.006s ... 0.092s

#44 getting avg benchmarks for device 70 +0s ... 0.092s

#45 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.093s

#46 got single benchmarks 70 +0.003s ... 0.096s

#47 getting avg benchmarks for device 183 +0s ... 0.096s

#48 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.097s

#49 got single benchmarks 183 +0.006s ... 0.103s

#50 got avg benchmarks for devices +0s ... 0.103s

#51 linkCache_getLink no uid found +0s ... 0.103s

#52 linkCache_getLink no uid found +0s ... 0.103s

#53 linkCache_getLink no uid found +0s ... 0.103s

#54 linkCache_getLink no uid found +0s ... 0.104s

#55 linkCache_getLink no uid found +0s ... 0.104s

#56 linkCache_getLink no uid found +0s ... 0.104s

#57 linkCache_getLink no uid found +0s ... 0.104s

#58 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.104s

#59 linkCache_getLink no uid found +0s ... 0.104s

#60 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.104s

#61 linkCache_getLink no uid found +0s ... 0.105s

#62 linkCache_getLink no uid found +0s ... 0.105s

#63 linkCache_getLink no uid found +0s ... 0.105s

#64 linkCache_getLink no uid found +0s ... 0.105s

#65 linkCache_getLink no uid found +0s ... 0.105s

#66 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.105s

#67 linkCache_getLink no uid found +0s ... 0.105s

#68 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.105s

#69 linkCache_getLink no uid found +0s ... 0.106s

#70 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.106s

#71 linkCache_getLink no uid found +0s ... 0.106s

#72 linkCache_getLink no uid found +0s ... 0.106s

#73 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.107s

#74 linkCache_getLink no uid found +0s ... 0.107s

#75 linkCache_getLink no uid found +0s ... 0.107s

#76 linkCache_getLink no uid found +0s ... 0.107s

#77 linkCache_getLink no uid found +0s ... 0.107s

#78 linkCache_getLink no uid found +0s ... 0.108s

#79 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.108s

#80 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.108s

#81 min, max, avg, median took s +0s ... 0.108s

#82 before gaming benchmark output +0s ... 0.108s

#83 Got 42 rows for game benchmarks. +0.004s ... 0.112s

#84 composed SQL query for gamebenchmarks +0s ... 0.112s

#85 got data and put it in $dataArray +0.001s ... 0.113s

#86 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.114s

#87 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.114s

#88 linkCache_getLink no uid found +0s ... 0.114s

#89 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.114s

#90 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.114s

#91 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.114s

#92 linkCache_getLink no uid found +0s ... 0.114s

#93 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.114s

#94 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.115s

#95 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.115s

#96 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.115s

#97 linkCache_getLink no uid found +0s ... 0.115s

#98 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.115s

#99 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.115s

#100 linkCache_getLink no uid found +0s ... 0.115s

#101 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.115s

#102 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.116s

#103 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.116s

#104 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.116s

#105 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.116s

#106 linkCache_getLink no uid found +0.001s ... 0.117s

#107 linkCache_getLink no uid found +0s ... 0.117s

#108 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.117s

#109 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.117s

#110 linkCache_getLink no uid found +0s ... 0.117s

#111 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.117s

#112 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.117s

#113 linkCache_getLink no uid found +0s ... 0.117s

#114 linkCache_getLink no uid found +0s ... 0.117s

#115 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.117s

#116 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.117s

#117 linkCache_getLink no uid found +0s ... 0.117s

#118 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.118s

#119 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.118s

#120 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.118s

#121 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.118s

#122 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.118s

#123 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.118s

#124 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.118s

#125 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.118s

#126 linkCache_getLink no uid found +0.001s ... 0.119s

#127 linkCache_getLink no uid found +0s ... 0.119s

#128 benchmarks composed for output. +0s ... 0.119s

#129 calculated avg scores. +0s ... 0.119s

#130 return log +0.001s ... 0.12s

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> Notebook Test, Laptop Test und News > Benchmarks / Technik > Benchmarks / Technik > Grafikkarten Vergleich - Head 2 Head
Autor: Sebastian Jentsch,  8.09.2017 (Update: 19.05.2020)