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NVIDIA Quadro FX 880M vs NVIDIA Quadro FX 570M vs NVIDIA Quadro FX 3600M

NVIDIA Quadro FX 880M

► remove from comparison NVIDIA Quadro FX 880M

Die NVIDIA Quadro FX 880M ist eine professionelle Mittelklasse Grafikkarte für mobile Workstations / Laptops. Sie basiert auf die Nvidia GeForce GT 330M mit etwas geringeren Taktraten und beherrscht dadurch DirectX 10.1. Durch ein spezielles BIOS und Treiber zeigt die Quadro FX 880M eine bessere Performance bei professionellen Anwendungen. Weiters ist die Grafikkarte für die gängigsten 3D Anwendungen (DCC, CAD, Modelling) zertifiziert und sollte dadurch fehlerfrei arbeiten. Außerdem bietet der Treiber verschiedene Profile um sich für die professionellen Anwendungen automatisch zu konfigurieren (ähnlich der Spieleprofile in GeForce Grafiktreibern).

Ohne Last taktet die FX 880M nur mit 135 / 270 / 135 MHz (Kern- / Shader- / Speichertakt) wodurch Strom gespart wird (Werte aus dem Lenovo Thinkpad W510).

Wie die GT330M verwendet auch die FX 880M den GT216 Kern. Dieser basiert laut Nvidia auf die High-End Desktop Architektur (GTX 200) und hat daher auch einige Verbesserungen gegenüber der Vorgängergeneration. Weiters wurde die Micro-Architektur verbessert um Akkulaufzeit und Performance zu steigern.

Die Quadro FX 880M unterstützt die Videodekodierung im Grafikchip (PureVideo HD) für weniger CPU Belastung bei HD Dekodierung. Der verbaute Video Processor 4 (VP4) unterstützt das  vollständige Dekodieren von H.264, VC-1, MPEG-2, und jetzt auch MPEG-4 ASP (DivX oder xVID). Nur MPEG-1 wird nicht unterstützt (jedoch ist der Decodieraufwand hier minimal).

Wie auch bei der alten 9700M GTS übernehmen 48 so genannte Stream Prozessoren die anstehende Grafikarbeit (die früher die Pixel und Vertex Shader übernommen haben). Der Vorteil ist, daß es theortisch keinen Leerlauf der ALUs mehr gibt. Die Streamprozessoren sind bei NVIDIA 1-dimensional (1D) und können pro Takt eine Skalaroperation mit einer MADD- (Addition und Multiplikation) und MUL-Anweisung (Multiplikation) durführen. Ausserdem taktet NVIDIA die Shader-ALUs höher als den restlichen Chip (1100 versus 500 MHz).

Dank CUDADirectX ComputeOpenCL und PhysX Support können die Stream Prozessoren auch für andere Anwendungen (Video Kodierung, Physikeffekte, ...) eingesetzt werden und sind bei solchen Spezialanwendungen deutlich schneller als gängige Hauptprozessoren (durch die hohe Anzahl an Shadern die parallel arbeiten).

Moderne und anspruchsvolle DirectX 10 Spiele (wie Crysis) laufen auf der GT 330M mit mittleren Details bei mittleren Auflösungen flüssig. Da die FX 880M Treiber für professionelle Anwendungen optimiert sind, kann hier die Spieleperformance leiden. Spieler sollten deshalb klar zur GeForce Linie greifen.

Zum automatischen Umschalten auf die integrierte Grafik des Prozessors, unterstützt der Grafikchip Optimus. Dies wurde jedoch z.B. beim W510 nicht verbaut. 

NVIDIA Quadro FX 570M

► remove from comparison

Performance Workstation Grafikchip mit DirectX 10 und OpenGL 2.1 Unterstützung der wahrscheinlich auf die NVIDIA GeForce 8600M GT basiert.

Gedacht für Digital Content Creators, Ingenieure, Geowissenschaftler und andere professionelle 3D Anwendungen.

Die Treiber der Quadro FX Serie sind zertifiziert für CAD Anwendungen (z.B. AutoCad, Inventor, Solidstation, Solid Edge, ...) und DCC Anwendungen (z.B. Maya, 3DS Max, Lightwave 3D, ...) und bieten eine 12-Bit-Präzision für Subpixel, Vollbild-Antialiasing, Hardwarebeschleunigtes Antialiasing für Punkte und Linien und weitere für CAD und DCC optimierte Einstellungen.

NVIDIA Quadro FX 3600M

► remove from comparison NVIDIA Quadro FX 3600M

Die NVIDIA Quadro FX 3600M ist eine professionelle Grafikkarte für CAD, DCC und Visualisierungsapplikationen. Sie basiert auf den G92 Chip der Consumer GeForce 8800M GTX (lt. Dell, GPU-Z gibt GTS als Basis an).  Die FX3600M wurde später von der sparsameren FX 2800M abgelöst bzw. von der schnelleren FX 3800M (beide selbe G92 Architektur jedoch in 55nm).

Die zertifizierten Treiber der Quadro FX Serie sorgen für eine optimierten Stabilität, Kompatibilität und Performance bei Professionellen Anwendungen (CAD-, DCC-, Medizin- und Prospektionsanwendungen). Besonders die OpenGL Performance ist bei den Quadro FX Karten im Vergleich zu GeForce Modellen deutlich besser.

Eine Besonderheit der Quadro FX 3600M sind die "Unified Shader". Es existieren keine dedizierten Pixel- bzw Vertexshader mehr, sondern so genannte Stream Prozessoren übernehmen einfach die anstehende Grafikarbeit (die früher die Pixel und Vertex Shader übernommen haben). Weiters sind die Shadereinheiten höher getaktet als der Chip (1250 MHz).

Die Leistung der FX 3600M sollte durch den mit 256 Bit breiten Speicherbus und die hohe Anzahl an Unified Shader deutlich über der 1600M liegen.

 

NVIDIA Quadro FX 880MNVIDIA Quadro FX 570MNVIDIA Quadro FX 3600M
Quadro FX Serie
Quadro FX 3800M 128 @ 0.68 GHz256 Bit @ 1000 MHz
Quadro FX 3700M 128 @ 0.55 GHz256 Bit @ 800 MHz
Quadro FX 2800M 96 @ 0.6 GHz256 Bit @ 1000 MHz
Quadro FX 3600M 96 @ 0.5 GHz256 Bit @ 800 MHz
Quadro FX 1800M 72 @ 0.56 GHz128 Bit @ 1100 MHz
Quadro FX 2700M 48 @ 0.53 GHz256 Bit @ 800 MHz
Quadro FX 880M 48 @ 0.55 GHz128 Bit @ 790 MHz
Quadro FX 3500M 24/8 cores @ 0.58 GHz256 Bit @ 700 MHz
Quadro FX 2500M 24/8 cores @ 0.5 GHz256 Bit @ 600 MHz
Quadro FX 1700M 32 @ 0.63 GHz128 Bit @ 800 MHz
Quadro FX 1600M 32 @ 0.63 GHz128 Bit @ 800 MHz
Quadro FX 1500M 20/7 cores @ 0.38 GHz256 Bit @ 500 MHz
Quadro FX 770M 32 @ 0.5 GHz128 Bit @ 800 MHz
Quadro FX 570M 32 @ 0.48 GHz128 Bit @ 700 MHz
Quadro FX 380M 16 @ 0.63 GHz64 Bit @ 800 MHz
Quadro FX 370M 8 @ 0.58 GHz64 Bit @ 700 MHz
Quadro FX 360M 16 @ 0.4 GHz64 Bit @ 600 MHz
Quadro FX 350M 4/3 cores @ 0.45 GHz64 Bit @ 350 MHz
Quadro FX 3800M 128 @ 0.68 GHz256 Bit @ 1000 MHz
Quadro FX 3700M 128 @ 0.55 GHz256 Bit @ 800 MHz
Quadro FX 2800M 96 @ 0.6 GHz256 Bit @ 1000 MHz
Quadro FX 3600M 96 @ 0.5 GHz256 Bit @ 800 MHz
Quadro FX 1800M 72 @ 0.56 GHz128 Bit @ 1100 MHz
Quadro FX 2700M 48 @ 0.53 GHz256 Bit @ 800 MHz
Quadro FX 880M 48 @ 0.55 GHz128 Bit @ 790 MHz
Quadro FX 3500M 24/8 cores @ 0.58 GHz256 Bit @ 700 MHz
Quadro FX 2500M 24/8 cores @ 0.5 GHz256 Bit @ 600 MHz
Quadro FX 1700M 32 @ 0.63 GHz128 Bit @ 800 MHz
Quadro FX 1600M 32 @ 0.63 GHz128 Bit @ 800 MHz
Quadro FX 1500M 20/7 cores @ 0.38 GHz256 Bit @ 500 MHz
Quadro FX 770M 32 @ 0.5 GHz128 Bit @ 800 MHz
Quadro FX 570M 32 @ 0.48 GHz128 Bit @ 700 MHz
Quadro FX 380M 16 @ 0.63 GHz64 Bit @ 800 MHz
Quadro FX 370M 8 @ 0.58 GHz64 Bit @ 700 MHz
Quadro FX 360M 16 @ 0.4 GHz64 Bit @ 600 MHz
Quadro FX 350M 4/3 cores @ 0.45 GHz64 Bit @ 350 MHz
Quadro FX 3800M 128 @ 0.68 GHz256 Bit @ 1000 MHz
Quadro FX 3700M 128 @ 0.55 GHz256 Bit @ 800 MHz
Quadro FX 2800M 96 @ 0.6 GHz256 Bit @ 1000 MHz
Quadro FX 3600M 96 @ 0.5 GHz256 Bit @ 800 MHz
Quadro FX 1800M 72 @ 0.56 GHz128 Bit @ 1100 MHz
Quadro FX 2700M 48 @ 0.53 GHz256 Bit @ 800 MHz
Quadro FX 880M 48 @ 0.55 GHz128 Bit @ 790 MHz
Quadro FX 3500M 24/8 cores @ 0.58 GHz256 Bit @ 700 MHz
Quadro FX 2500M 24/8 cores @ 0.5 GHz256 Bit @ 600 MHz
Quadro FX 1700M 32 @ 0.63 GHz128 Bit @ 800 MHz
Quadro FX 1600M 32 @ 0.63 GHz128 Bit @ 800 MHz
Quadro FX 1500M 20/7 cores @ 0.38 GHz256 Bit @ 500 MHz
Quadro FX 770M 32 @ 0.5 GHz128 Bit @ 800 MHz
Quadro FX 570M 32 @ 0.48 GHz128 Bit @ 700 MHz
Quadro FX 380M 16 @ 0.63 GHz64 Bit @ 800 MHz
Quadro FX 370M 8 @ 0.58 GHz64 Bit @ 700 MHz
Quadro FX 360M 16 @ 0.4 GHz64 Bit @ 600 MHz
Quadro FX 350M 4/3 cores @ 0.45 GHz64 Bit @ 350 MHz
CodenameN10P-GLMG64GLMNB8E-GLM
ArchitekturGT2xxG8xG9x
Pipelines48 - unified32 - unified96 - unified
Kerntakt550 MHz475 MHz500 MHz
Shadertakt1210 MHz950 MHz1250 MHz
Speichertakt790 MHz700 MHz800 MHz
Speicherbandbreite128 Bit128 Bit256 Bit
SpeichertypGDDR3, DDR3GDDR3GDDR3
Max. Speichergröße1024 MB256 MB512 MB
Shared Memoryneinneinnein
APIDirectX 10.1, Shader 4.1DirectX 10, Shader 4.0DirectX 10, Shader 4.0
Stromverbrauch35 Watt35 Watt70 Watt
Herstellungsprozess40 nm80 nm65 nm
Notebookgrößemittel (15.4" z.B.)mittel (15.4" z.B.)groß (17" z.B.)
Erscheinungsdatum07.01.2010 01.06.2007 23.02.2008
Herstellerseitehttp://www.nvidia.com/object/product_qua...http://www.nvidia.de/page/quadrofx_go.htmlhttp://www.nvidia.com/object/quadrofx_36...
Transistors289 Million754 Million
InformationenPowermizer 7.0, CG Shading Hochsprache, 32 Bit Gleitkommapräzision, 12 Bit Subpixel Präzision, 128 Bit Genauigkeit der Grafikpipeline, Vertex und Pixelshader Programmierbarkeit, PureVideo HD, PCI-E Interface, FSAA mit gedrehtem Raster, nView Multidisplay Support, High-Precision Dynamic-Range (HPDR) Technologie, Hardware 3D Clipping nach Fensterkennung, Vollbild AntialiasingMXM Faktor III
FeaturesPureVideo Technologie (H.264, VC-1, MPEG2, WMV9 Decodierbeschleunigung), HDCP-fähig, PowerMizer 7.0 Energieverwaltung (dynamisches umschalten zwischen Leistung und Energiesparen), HDR (High Dynamic-Range Lighting), designed für Windows Vista, unterstützt Dual-Link DVI-D Ausgänge für Auflösungen von TFT bis zu 2560x1600 (wenn vom Notebookhersteller verbaut), LVDS, VGA, HDTV, HDCP, HDMI, PCI-E 16x, OpenGL 2.1, Gigathread Technologie

Benchmarks

3DMark Vantage
3DM Vant. Perf. total + NVIDIA Quadro FX 880M
3DMark Vantage - 3DM Vant. Perf. total
min: 2558     avg: 2643     median: 2638.5 (1%)     max: 2735 Points
3DM Vant. Perf. GPU no PhysX + NVIDIA Quadro FX 880M
3DMark Vantage - 3DM Vant. Perf. GPU no PhysX
min: 2128     avg: 2203     median: 2149.5 (2%)     max: 2385 Points
3DMark 2001SE - 3DMark 2001 - Standard
min: 28169     avg: 32291     median: 33331 (35%)     max: 34331 Points
min: 24479     avg: 26908     median: 26907.5 (28%)     max: 29336 Points
41502 Points (43%)
3DMark 03 - 3DMark 03 - Standard
min: 18796     avg: 18980     median: 19002 (10%)     max: 19137 Points
min: 11586     avg: 11958     median: 11957.5 (6%)     max: 12329 Points
26705 Points (14%)
3DMark 05 - 3DMark 05 - Standard
min: 13154     avg: 13217     median: 13185 (18%)     max: 13298 Points
min: 7674     avg: 7790     median: 7700 (11%)     max: 7997 Points
min: 13176     avg: 13950     median: 13949.5 (19%)     max: 14723 Points
3DMark 06 3DMark 06 - Standard 1280x1024 + NVIDIA Quadro FX 880M
3DMark 06
min: 6366     avg: 6401     median: 6378 (10%)     max: 6473 Points
3DMark 06 - Standard 1280x1024 + NVIDIA Quadro FX 570M
3800 Points (6%)
3DMark 06 - Standard 1280x1024 + NVIDIA Quadro FX 3600M
min: 8035     avg: 8136     median: 8135.5 (12%)     max: 8236 Points
3DMark 06 - Standard 1280x768 + NVIDIA Quadro FX 880M
3DMark 06
6392 Points (10%)
3DMark 06 - Score Unknown Settings + NVIDIA Quadro FX 570M
3DMark 06
3883 Points (6%)
3DMark 06 - Score Unknown Settings + NVIDIA Quadro FX 3600M
7799 Points (12%)
3DMark 06 - Standard 1280x800 + NVIDIA Quadro FX 570M
3DMark 06
3904 Points (6%)
SPEC Viewperf 10.0 - SPEC Viewperf 10.0 - 3dsmax
47.8 Points (99%)
SPEC Viewperf 10.0 - SPEC Viewperf 10.0 - Catia
47.6 Points (100%)
SPEC Viewperf 10.0 - SPEC Viewperf 10.0 - Maya
60.1 Points (32%)
SPEC Viewperf 10.0 - SPEC Viewperf 10.0 - SolidWorks
58 Points (86%)
SPEC Viewperf 10.0 - SPEC Viewperf 10.0 - UGS Teamcenter
24.4 Points (63%)
SPECviewperf 11
specvp11 snx-01 + NVIDIA Quadro FX 880M
SPECviewperf 11 - specvp11 snx-01
min: 9.18     avg: 9.7     median: 9.7 (7%)     max: 10.27 fps
specvp11 tcvis-02 + NVIDIA Quadro FX 880M
SPECviewperf 11 - specvp11 tcvis-02
min: 11.04     avg: 11.2     median: 11.2 (19%)     max: 11.32 fps
specvp11 sw-02 + NVIDIA Quadro FX 880M
SPECviewperf 11 - specvp11 sw-02
min: 7.56     avg: 16     median: 16 (19%)     max: 24.45 fps
specvp11 proe-05 + NVIDIA Quadro FX 880M
SPECviewperf 11 - specvp11 proe-05
min: 4.28     avg: 5.2     median: 5.2 (22%)     max: 6.21 fps
specvp11 maya-03 + NVIDIA Quadro FX 880M
SPECviewperf 11 - specvp11 maya-03
min: 6.94     avg: 8     median: 8 (6%)     max: 9.09 fps
specvp11 lightwave-01 + NVIDIA Quadro FX 880M
SPECviewperf 11 - specvp11 lightwave-01
min: 9.81     avg: 23.8     median: 23.8 (26%)     max: 37.84 fps
specvp11 ensight-04 + NVIDIA Quadro FX 880M
SPECviewperf 11 - specvp11 ensight-04
min: 10     avg: 10.3     median: 10.3 (5%)     max: 10.59 fps
specvp11 catia-03 + NVIDIA Quadro FX 880M
SPECviewperf 11 - specvp11 catia-03
min: 8.63     avg: 12.3     median: 12.3 (15%)     max: 15.92 fps
Windows 7 Experience Index - Win7 Gaming graphics
6.4 Points (81%)
Windows 7 Experience Index - Win7 Graphics
6.4 Points (81%)
Cinebench R10 Cinebench R10 Shading (32bit) + NVIDIA Quadro FX 880M
Cinebench R10 - Cinebench R10 Shading (32bit)
min: 4809     avg: 4886     median: 4846 (3%)     max: 5002 Points
Cinebench R10 Shading (32bit) + NVIDIA Quadro FX 570M
4534 Points (3%)
Cinebench R10 Shading (32bit) + NVIDIA Quadro FX 3600M
6193 Points (4%)
Cinebench R11.5 Cinebench R11.5 OpenGL 64 Bit + NVIDIA Quadro FX 880M
Cinebench R11.5 - Cinebench R11.5 OpenGL 64 Bit
min: 15.84     avg: 16     median: 16 (6%)     max: 16.14 fps
Cinebench R11.5 OpenGL 64 Bit + NVIDIA Quadro FX 570M
9.3 fps (3%)

Average Benchmarks NVIDIA Quadro FX 880M → 100% n=5

Average Benchmarks NVIDIA Quadro FX 570M → 71% n=5

Average Benchmarks NVIDIA Quadro FX 3600M → 125% n=5

- Bereich der Benchmarkergebnisse für diese Grafikkarte
- Durchschnittliche Benchmarkergebnisse für diese Grafikkarte
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Spiele-Benchmarks

Die folgenden Benchmarks basieren auf unseren Spieletests mit Testnotebooks. Die Performance dieser Grafikkarte bei den gelisteten Spielen ist abhängig von der verwendeten CPU, Speicherausstattung, Treiber und auch Betriebssystem. Dadurch müssen die untenstehenden Werte nicht repräsentativ sein. Detaillierte Informationen über das verwendete System sehen Sie nach einem Klick auf den fps-Wert.

Fifa 11

Fifa 11

2010
med. 1024x768
100%
Quadro FX 880M:
129.2  fps
high 1360x768
100%
Quadro FX 880M:
90.5  fps
ultra 1920x1080
100%
Quadro FX 880M:
50.4  fps
low 1024x768
100%
Quadro FX 880M:
155  fps
med. 1360x768
100%
Quadro FX 880M:
42  fps
high 1360x768
100%
Quadro FX 880M:
29  fps
ultra 1920x1080
100%
Quadro FX 880M:
12  fps
low 1024x768
100%
Quadro FX 880M:
58.8  fps
med. 1366x768
100%
Quadro FX 880M:
30.4  fps
high 1366x768
100%
Quadro FX 880M:
16.1  fps
ultra 1920x1080
100%
Quadro FX 880M:
9.7  fps
low 800x600
100%
Quadro FX 880M:
124.1  fps
med. 1024x768
100%
Quadro FX 880M:
42.2  fps
high 1366x768
100%
Quadro FX 880M:
35.4  fps
ultra 1920x1080
100%
Quadro FX 880M:
21  fps
Risen

Risen

2009
low 800x600
100%
Quadro FX 880M:
75.4  fps
med. 1024x768
100%
Quadro FX 880M:
29.8 33.4 ~ 32 fps
high 1366x768
100%
Quadro FX 880M:
18.2 20.6 ~ 19 fps
ultra 1920x1080
100%
Quadro FX 880M:
12.7  fps
Colin McRae: DIRT 2

Colin McRae: DIRT 2

2009
low 800x600
100%
Quadro FX 880M:
79.3  fps
med. 1024x768
100%
Quadro FX 880M:
45.7 47.8 ~ 47 fps
high 1360x768
100%
Quadro FX 880M:
20 39 ~ 30 fps
ultra 1920x1080
100%
Quadro FX 880M:
12.8  fps
Anno 1404

Anno 1404

2009
low 1024x768
100%
Quadro FX 880M:
59.7 60 131 147.3 ~ 100 fps
ultra 1280x1024
100%
Quadro FX 880M:
19 19.1 20.5 23 ~ 20 fps
F.E.A.R. 2

F.E.A.R. 2

2009
low 800x600
100%
Quadro FX 880M:
179.6  fps
med. 1024x768
100%
Quadro FX 880M:
65.9  fps
high 1280x1024
100%
Quadro FX 880M:
42.3  fps
Far Cry 2

Far Cry 2

2008
low 640x480
100%
Quadro FX 880M:
93.3  fps
high 1024x768
100%
Quadro FX 880M:
32.4  fps
Racedriver: GRID

Racedriver: GRID

2008
med. 1024x768
100%
Quadro FX 880M:
48.7  fps
high 1280x1024
100%
Quadro FX 880M:
28.9  fps
Call of Duty 4 - Modern Warfare

Call of Duty 4 - Modern Warfare

2007
low 800x600
100%
Quadro FX 880M:
225.7  fps
med. 1024x768
100%
Quadro FX 880M:
60  fps
high 1280x1024
100%
Quadro FX 880M:
59.9  fps
Supreme Commander - FA Bench

Supreme Commander - FA Bench

2007
med. 1024x768
100%
Quadro FX 880M:
29.9  fps
high 1024x768
100%
Quadro FX 880M:
28.2  fps
Crysis - GPU Benchmark

Crysis - GPU Benchmark

2007
low 1024x768
Quadro FX 3600M:
98.1  fps
med. 1024x768
Quadro FX 3600M:
59.5  fps
Crysis - CPU Benchmark

Crysis - CPU Benchmark

2007
low 1024x768
Quadro FX 3600M:
119.5  fps
med. 1024x768
Quadro FX 3600M:
53.2  fps
high 1024x768
Quadro FX 3600M:
29  fps
World in Conflict - Benchmark

World in Conflict - Benchmark

2007
med. 1024x768
Quadro FX 3600M:
63  fps
high 1024x768
Quadro FX 3600M:
41  fps
F.E.A.R.

F.E.A.R.

2005
low 640x480
Quadro FX 570M:
436  fps
Quadro FX 3600M:
503  fps
med. 800x600
Quadro FX 570M:
128  fps
Quadro FX 3600M:
230  fps
high 1024x768
Quadro FX 570M:
19 22 24 29 43 43 45 49 ~ 34 fps
Quadro FX 3600M:
103  fps
Doom 3

Doom 3

2004
low 640x480
Quadro FX 570M:
118  fps
Quadro FX 3600M:
176.5  fps
med. 640x480
Quadro FX 570M:
116.7  fps
Quadro FX 3600M:
177.3  fps
high 800x600
Quadro FX 570M:
111.3  fps
Quadro FX 3600M:
175.1  fps
ultra 1024x768
Quadro FX 570M:
89.7  fps
Quadro FX 3600M:
167.8  fps
Quake 3 Arena - Timedemo

Quake 3 Arena - Timedemo

1999
high 1024x768
Quadro FX 570M:
501  fps

Average Gaming NVIDIA Quadro FX 880M → 100%

Average Gaming 30-70 fps → 100%

Eine Liste mit weiteren Spielen und allen Grafikkarten finden Sie auf unserer Seite: Welches Spiel ist mit welcher Grafikkarte spielbar?

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#42 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.092s

#43 got single benchmarks 1621 +0.012s ... 0.104s

#44 getting avg benchmarks for device 182 +0s ... 0.104s

#45 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.105s

#46 got single benchmarks 182 +0.006s ... 0.111s

#47 getting avg benchmarks for device 695 +0s ... 0.111s

#48 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.112s

#49 got single benchmarks 695 +0.005s ... 0.117s

#50 got avg benchmarks for devices +0s ... 0.117s

#51 linkCache_getLink no uid found +0.001s ... 0.117s

#52 linkCache_getLink no uid found +0s ... 0.118s

#53 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.118s

#54 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.118s

#55 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.118s

#56 linkCache_getLink no uid found +0.001s ... 0.119s

#57 linkCache_getLink no uid found +0s ... 0.119s

#58 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.119s

#59 linkCache_getLink no uid found +0s ... 0.119s

#60 linkCache_getLink no uid found +0.001s ... 0.121s

#61 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.121s

#62 linkCache_getLink no uid found +0s ... 0.121s

#63 linkCache_getLink no uid found +0s ... 0.121s

#64 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.121s

#65 linkCache_getLink no uid found +0s ... 0.121s

#66 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.121s

#67 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.121s

#68 linkCache_getLink no uid found +0s ... 0.121s

#69 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.121s

#70 linkCache_getLink no uid found +0s ... 0.122s

#71 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.122s

#72 linkCache_getLink no uid found +0s ... 0.122s

#73 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.122s

#74 linkCache_getLink no uid found +0s ... 0.122s

#75 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.122s

#76 linkCache_getLink no uid found +0s ... 0.122s

#77 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.122s

#78 linkCache_getLink no uid found +0s ... 0.122s

#79 linkCache_getLink no uid found +0s ... 0.122s

#80 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.122s

#81 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.122s

#82 linkCache_getLink no uid found +0s ... 0.122s

#83 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.123s

#84 linkCache_getLink no uid found +0s ... 0.123s

#85 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.123s

#86 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.123s

#87 linkCache_getLink no uid found +0s ... 0.124s

#88 linkCache_getLink no uid found +0s ... 0.124s

#89 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.124s

#90 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.124s

#91 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.125s

#92 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.125s

#93 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.125s

#94 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.126s

#95 linkCache_getLink no uid found +0s ... 0.126s

#96 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.126s

#97 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.126s

#98 linkCache_getLink no uid found +0s ... 0.126s

#99 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.127s

#100 linkCache_getLink no uid found +0s ... 0.127s

#101 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.127s

#102 linkCache_getLink no uid found +0s ... 0.127s

#103 linkCache_getLink no uid found +0s ... 0.127s

#104 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.127s

#105 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.128s

#106 linkCache_getLink no uid found +0s ... 0.128s

#107 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.128s

#108 linkCache_getLink no uid found +0s ... 0.128s

#109 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.128s

#110 linkCache_getLink no uid found +0s ... 0.128s

#111 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.13s

#112 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.13s

#113 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.131s

#114 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.131s

#115 linkCache_getLink no uid found +0s ... 0.131s

#116 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.131s

#117 linkCache_getLink no uid found +0s ... 0.131s

#118 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.132s

#119 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.132s

#120 linkCache_getLink no uid found +0s ... 0.132s

#121 linkCache_getLink no uid found +0s ... 0.132s

#122 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.132s

#123 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.132s

#124 linkCache_getLink no uid found +0s ... 0.133s

#125 min, max, avg, median took s +0s ... 0.133s

#126 before gaming benchmark output +0s ... 0.133s

#127 Got 76 rows for game benchmarks. +0.009s ... 0.142s

#128 composed SQL query for gamebenchmarks +0s ... 0.142s

#129 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.142s

#130 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.142s

#131 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.142s

#132 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.142s

#133 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.142s

#134 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.142s

#135 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.142s

#136 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.142s

#137 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.143s

#138 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.143s

#139 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.143s

#140 got data and put it in $dataArray +0.004s ... 0.147s

#141 linkCache_getLink no uid found +0.001s ... 0.148s

#142 linkCache_getLink no uid found +0s ... 0.148s

#143 linkCache_getLink no uid found +0s ... 0.148s

#144 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.149s

#145 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.149s

#146 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.149s

#147 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.149s

#148 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.15s

#149 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.15s

#150 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.15s

#151 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.15s

#152 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.151s

#153 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.151s

#154 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.151s

#155 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.151s

#156 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.151s

#157 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.151s

#158 linkCache_getLink no uid found +0s ... 0.151s

#159 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.151s

#160 linkCache_getLink no uid found +0s ... 0.151s

#161 linkCache_getLink no uid found +0s ... 0.151s

#162 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.152s

#163 linkCache_getLink no uid found +0s ... 0.152s

#164 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.152s

#165 linkCache_getLink no uid found +0s ... 0.152s

#166 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.152s

#167 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.152s

#168 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.153s

#169 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.153s

#170 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.153s

#171 linkCache_getLink no uid found +0s ... 0.153s

#172 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.153s

#173 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.153s

#174 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.153s

#175 linkCache_getLink no uid found +0s ... 0.153s

#176 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.154s

#177 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.154s

#178 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.154s

#179 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.155s

#180 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.155s

#181 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.156s

#182 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.156s

#183 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.157s

#184 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.157s

#185 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.157s

#186 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.158s

#187 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.158s

#188 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.159s

#189 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.159s

#190 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.16s

#191 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.16s

#192 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.16s

#193 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.161s

#194 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.161s

#195 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.162s

#196 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.162s

#197 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.162s

#198 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.162s

#199 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.162s

#200 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.162s

#201 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.162s

#202 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.162s

#203 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.162s

#204 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.162s

#205 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.162s

#206 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.162s

#207 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.163s

#208 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.163s

#209 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.163s

#210 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.163s

#211 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.163s

#212 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.163s

#213 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.163s

#214 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.163s

#215 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.164s

#216 benchmarks composed for output. +0s ... 0.164s

#217 calculated avg scores. +0s ... 0.164s

#218 return log +0.001s ... 0.165s

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> Notebook Test, Laptop Test und News > Benchmarks / Technik > Benchmarks / Technik > Grafikkarten Vergleich - Head 2 Head
Autor: Sebastian Jentsch,  8.09.2017 (Update: 19.05.2020)