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NVIDIA Quadro FX 880M vs NVIDIA Quadro FX 570M vs NVIDIA Quadro FX 360M

NVIDIA Quadro FX 880M

► remove from comparison NVIDIA Quadro FX 880M

Die NVIDIA Quadro FX 880M ist eine professionelle Mittelklasse Grafikkarte für mobile Workstations / Laptops. Sie basiert auf die Nvidia GeForce GT 330M mit etwas geringeren Taktraten und beherrscht dadurch DirectX 10.1. Durch ein spezielles BIOS und Treiber zeigt die Quadro FX 880M eine bessere Performance bei professionellen Anwendungen. Weiters ist die Grafikkarte für die gängigsten 3D Anwendungen (DCC, CAD, Modelling) zertifiziert und sollte dadurch fehlerfrei arbeiten. Außerdem bietet der Treiber verschiedene Profile um sich für die professionellen Anwendungen automatisch zu konfigurieren (ähnlich der Spieleprofile in GeForce Grafiktreibern).

Ohne Last taktet die FX 880M nur mit 135 / 270 / 135 MHz (Kern- / Shader- / Speichertakt) wodurch Strom gespart wird (Werte aus dem Lenovo Thinkpad W510).

Wie die GT330M verwendet auch die FX 880M den GT216 Kern. Dieser basiert laut Nvidia auf die High-End Desktop Architektur (GTX 200) und hat daher auch einige Verbesserungen gegenüber der Vorgängergeneration. Weiters wurde die Micro-Architektur verbessert um Akkulaufzeit und Performance zu steigern.

Die Quadro FX 880M unterstützt die Videodekodierung im Grafikchip (PureVideo HD) für weniger CPU Belastung bei HD Dekodierung. Der verbaute Video Processor 4 (VP4) unterstützt das  vollständige Dekodieren von H.264, VC-1, MPEG-2, und jetzt auch MPEG-4 ASP (DivX oder xVID). Nur MPEG-1 wird nicht unterstützt (jedoch ist der Decodieraufwand hier minimal).

Wie auch bei der alten 9700M GTS übernehmen 48 so genannte Stream Prozessoren die anstehende Grafikarbeit (die früher die Pixel und Vertex Shader übernommen haben). Der Vorteil ist, daß es theortisch keinen Leerlauf der ALUs mehr gibt. Die Streamprozessoren sind bei NVIDIA 1-dimensional (1D) und können pro Takt eine Skalaroperation mit einer MADD- (Addition und Multiplikation) und MUL-Anweisung (Multiplikation) durführen. Ausserdem taktet NVIDIA die Shader-ALUs höher als den restlichen Chip (1100 versus 500 MHz).

Dank CUDADirectX ComputeOpenCL und PhysX Support können die Stream Prozessoren auch für andere Anwendungen (Video Kodierung, Physikeffekte, ...) eingesetzt werden und sind bei solchen Spezialanwendungen deutlich schneller als gängige Hauptprozessoren (durch die hohe Anzahl an Shadern die parallel arbeiten).

Moderne und anspruchsvolle DirectX 10 Spiele (wie Crysis) laufen auf der GT 330M mit mittleren Details bei mittleren Auflösungen flüssig. Da die FX 880M Treiber für professionelle Anwendungen optimiert sind, kann hier die Spieleperformance leiden. Spieler sollten deshalb klar zur GeForce Linie greifen.

Zum automatischen Umschalten auf die integrierte Grafik des Prozessors, unterstützt der Grafikchip Optimus. Dies wurde jedoch z.B. beim W510 nicht verbaut. 

NVIDIA Quadro FX 570M

► remove from comparison

Performance Workstation Grafikchip mit DirectX 10 und OpenGL 2.1 Unterstützung der wahrscheinlich auf die NVIDIA GeForce 8600M GT basiert.

Gedacht für Digital Content Creators, Ingenieure, Geowissenschaftler und andere professionelle 3D Anwendungen.

Die Treiber der Quadro FX Serie sind zertifiziert für CAD Anwendungen (z.B. AutoCad, Inventor, Solidstation, Solid Edge, ...) und DCC Anwendungen (z.B. Maya, 3DS Max, Lightwave 3D, ...) und bieten eine 12-Bit-Präzision für Subpixel, Vollbild-Antialiasing, Hardwarebeschleunigtes Antialiasing für Punkte und Linien und weitere für CAD und DCC optimierte Einstellungen.

NVIDIA Quadro FX 360M

► remove from comparison

CAD Grafikkarte, die wahrscheinlich auf die 8400M GS basiert (eventuell auch nur 8400M G). Jedoch spricht der Stromverbrauch von 17 Watt für etwas mehr Leistung (11 W 8400M GS, 10 W 8400M G).

Die Quadro Grafikkarten werden mit zertifizierten Treibern ausgeliefert, die eine Stabile und fehlerfreie Ausführung von professionellen Anwendungen sicherstellen sollen. Ausserdem sind einige Features des Grafikchips hier aktiviert, die z.b. Drahtgitterdarstellungen beschleunigen.

NVIDIA Quadro FX 880MNVIDIA Quadro FX 570MNVIDIA Quadro FX 360M
Quadro FX Serie
Quadro FX 3800M 128 @ 0.68 GHz256 Bit @ 1000 MHz
Quadro FX 3700M 128 @ 0.55 GHz256 Bit @ 800 MHz
Quadro FX 2800M 96 @ 0.6 GHz256 Bit @ 1000 MHz
Quadro FX 3600M 96 @ 0.5 GHz256 Bit @ 800 MHz
Quadro FX 1800M 72 @ 0.56 GHz128 Bit @ 1100 MHz
Quadro FX 2700M 48 @ 0.53 GHz256 Bit @ 800 MHz
Quadro FX 880M 48 @ 0.55 GHz128 Bit @ 790 MHz
Quadro FX 3500M 24/8 cores @ 0.58 GHz256 Bit @ 700 MHz
Quadro FX 2500M 24/8 cores @ 0.5 GHz256 Bit @ 600 MHz
Quadro FX 1700M 32 @ 0.63 GHz128 Bit @ 800 MHz
Quadro FX 1600M 32 @ 0.63 GHz128 Bit @ 800 MHz
Quadro FX 1500M 20/7 cores @ 0.38 GHz256 Bit @ 500 MHz
Quadro FX 770M 32 @ 0.5 GHz128 Bit @ 800 MHz
Quadro FX 570M 32 @ 0.48 GHz128 Bit @ 700 MHz
Quadro FX 380M 16 @ 0.63 GHz64 Bit @ 800 MHz
Quadro FX 370M 8 @ 0.58 GHz64 Bit @ 700 MHz
Quadro FX 360M 16 @ 0.4 GHz64 Bit @ 600 MHz
Quadro FX 350M 4/3 cores @ 0.45 GHz64 Bit @ 350 MHz
Quadro FX 3800M 128 @ 0.68 GHz256 Bit @ 1000 MHz
Quadro FX 3700M 128 @ 0.55 GHz256 Bit @ 800 MHz
Quadro FX 2800M 96 @ 0.6 GHz256 Bit @ 1000 MHz
Quadro FX 3600M 96 @ 0.5 GHz256 Bit @ 800 MHz
Quadro FX 1800M 72 @ 0.56 GHz128 Bit @ 1100 MHz
Quadro FX 2700M 48 @ 0.53 GHz256 Bit @ 800 MHz
Quadro FX 880M 48 @ 0.55 GHz128 Bit @ 790 MHz
Quadro FX 3500M 24/8 cores @ 0.58 GHz256 Bit @ 700 MHz
Quadro FX 2500M 24/8 cores @ 0.5 GHz256 Bit @ 600 MHz
Quadro FX 1700M 32 @ 0.63 GHz128 Bit @ 800 MHz
Quadro FX 1600M 32 @ 0.63 GHz128 Bit @ 800 MHz
Quadro FX 1500M 20/7 cores @ 0.38 GHz256 Bit @ 500 MHz
Quadro FX 770M 32 @ 0.5 GHz128 Bit @ 800 MHz
Quadro FX 570M 32 @ 0.48 GHz128 Bit @ 700 MHz
Quadro FX 380M 16 @ 0.63 GHz64 Bit @ 800 MHz
Quadro FX 370M 8 @ 0.58 GHz64 Bit @ 700 MHz
Quadro FX 360M 16 @ 0.4 GHz64 Bit @ 600 MHz
Quadro FX 350M 4/3 cores @ 0.45 GHz64 Bit @ 350 MHz
Quadro FX 3800M 128 @ 0.68 GHz256 Bit @ 1000 MHz
Quadro FX 3700M 128 @ 0.55 GHz256 Bit @ 800 MHz
Quadro FX 2800M 96 @ 0.6 GHz256 Bit @ 1000 MHz
Quadro FX 3600M 96 @ 0.5 GHz256 Bit @ 800 MHz
Quadro FX 1800M 72 @ 0.56 GHz128 Bit @ 1100 MHz
Quadro FX 2700M 48 @ 0.53 GHz256 Bit @ 800 MHz
Quadro FX 880M 48 @ 0.55 GHz128 Bit @ 790 MHz
Quadro FX 3500M 24/8 cores @ 0.58 GHz256 Bit @ 700 MHz
Quadro FX 2500M 24/8 cores @ 0.5 GHz256 Bit @ 600 MHz
Quadro FX 1700M 32 @ 0.63 GHz128 Bit @ 800 MHz
Quadro FX 1600M 32 @ 0.63 GHz128 Bit @ 800 MHz
Quadro FX 1500M 20/7 cores @ 0.38 GHz256 Bit @ 500 MHz
Quadro FX 770M 32 @ 0.5 GHz128 Bit @ 800 MHz
Quadro FX 570M 32 @ 0.48 GHz128 Bit @ 700 MHz
Quadro FX 380M 16 @ 0.63 GHz64 Bit @ 800 MHz
Quadro FX 370M 8 @ 0.58 GHz64 Bit @ 700 MHz
Quadro FX 360M 16 @ 0.4 GHz64 Bit @ 600 MHz
Quadro FX 350M 4/3 cores @ 0.45 GHz64 Bit @ 350 MHz
CodenameN10P-GLMG64GLMNB8M-GLM
ArchitekturGT2xxG8x
Pipelines48 - unified32 - unified16 - unified
Kerntakt550 MHz475 MHz400 MHz
Shadertakt1210 MHz950 MHz800 MHz
Speichertakt790 MHz700 MHz600 MHz
Speicherbandbreite128 Bit128 Bit64 Bit
SpeichertypGDDR3, DDR3GDDR3GDDR3
Max. Speichergröße1024 MB256 MB256 MB
Shared Memoryneinneinnein
APIDirectX 10.1, Shader 4.1DirectX 10, Shader 4.0DirectX 10, Shader 4.0
Stromverbrauch35 Watt35 Watt17 Watt
Herstellungsprozess40 nm80 nm80 nm
Notebookgrößemittel (15.4" z.B.)mittel (15.4" z.B.)
Erscheinungsdatum07.01.2010 01.06.2007 09.05.2007
Herstellerseitehttp://www.nvidia.com/object/product_qua...http://www.nvidia.de/page/quadrofx_go.htmlhttp://www.nvidia.de/page/geforce_8400M....
Transistors289 Million210 Million
InformationenPowermizer 7.0, CG Shading Hochsprache, 32 Bit Gleitkommapräzision, 12 Bit Subpixel Präzision, 128 Bit Genauigkeit der Grafikpipeline, Vertex und Pixelshader Programmierbarkeit, PureVideo HD, PCI-E Interface, FSAA mit gedrehtem Raster, nView Multidisplay Support, High-Precision Dynamic-Range (HPDR) Technologie, Hardware 3D Clipping nach Fensterkennung, Vollbild Antialiasing
Features800 MHZ Shader-Taktfrequenz, PureVideo Technologie (H.264, VC-1, MPEG2, WMV9 Decodierbeschleunigung), HDCP-fähig, PowerMizer 7.0 Energieverwaltung (dynamisches umschalten zwischen Leistung und Energiesparen), HDR (High Dynamic-Range Lighting), designed für Windows Vista, 16x Vollbild AA, 16x winkelunabhängiges AF, 128-Bit HDR Ausleuchtung mit AA, PCI-E 16x, OpenGL 2.1, Gigathread Technologie

Benchmarks

3DMark Vantage
3DM Vant. Perf. total + NVIDIA Quadro FX 880M
3DMark Vantage - 3DM Vant. Perf. total
min: 2558     avg: 2643     median: 2638.5 (1%)     max: 2735 Points
3DM Vant. Perf. GPU no PhysX + NVIDIA Quadro FX 880M
3DMark Vantage - 3DM Vant. Perf. GPU no PhysX
min: 2128     avg: 2203     median: 2149.5 (2%)     max: 2385 Points
3DMark 2001SE - 3DMark 2001 - Standard
min: 28169     avg: 32291     median: 33331 (35%)     max: 34331 Points
min: 24479     avg: 26908     median: 26907.5 (28%)     max: 29336 Points
min: 13650     avg: 15054     median: 15053.5 (16%)     max: 16457 Points
3DMark 03 - 3DMark 03 - Standard
min: 18796     avg: 18980     median: 19002 (10%)     max: 19137 Points
min: 11586     avg: 11958     median: 11957.5 (6%)     max: 12329 Points
min: 5580     avg: 6010     median: 6010 (3%)     max: 6440 Points
3DMark 05 - 3DMark 05 - Standard
min: 13154     avg: 13217     median: 13185 (18%)     max: 13298 Points
min: 7674     avg: 7790     median: 7700 (11%)     max: 7997 Points
min: 3365     avg: 3372     median: 3372 (5%)     max: 3379 Points
3DMark 06 3DMark 06 - Standard 1280x1024 + NVIDIA Quadro FX 880M
3DMark 06
min: 6366     avg: 6401     median: 6378 (10%)     max: 6473 Points
3DMark 06 - Standard 1280x1024 + NVIDIA Quadro FX 570M
3800 Points (6%)
3DMark 06 - Standard 1280x1024 + NVIDIA Quadro FX 360M
1490 Points (2%)
3DMark 06 - Standard 1280x768 + NVIDIA Quadro FX 880M
3DMark 06
6392 Points (10%)
3DMark 06 - Score Unknown Settings + NVIDIA Quadro FX 570M
3DMark 06
3883 Points (6%)
3DMark 06 - Standard 1280x800 + NVIDIA Quadro FX 570M
3DMark 06
3904 Points (6%)
3DMark 06 - Standard 1280x800 + NVIDIA Quadro FX 360M
1572 Points (2%)
SPEC Viewperf 10.0 - SPEC Viewperf 10.0 - 3dsmax
47.8 Points (99%)
SPEC Viewperf 10.0 - SPEC Viewperf 10.0 - Catia
47.6 Points (100%)
SPEC Viewperf 10.0 - SPEC Viewperf 10.0 - Maya
60.1 Points (32%)
SPEC Viewperf 10.0 - SPEC Viewperf 10.0 - SolidWorks
58 Points (86%)
SPEC Viewperf 10.0 - SPEC Viewperf 10.0 - UGS Teamcenter
24.4 Points (63%)
SPECviewperf 11
specvp11 snx-01 + NVIDIA Quadro FX 880M
SPECviewperf 11 - specvp11 snx-01
min: 9.18     avg: 9.7     median: 9.7 (7%)     max: 10.27 fps
specvp11 tcvis-02 + NVIDIA Quadro FX 880M
SPECviewperf 11 - specvp11 tcvis-02
min: 11.04     avg: 11.2     median: 11.2 (19%)     max: 11.32 fps
specvp11 sw-02 + NVIDIA Quadro FX 880M
SPECviewperf 11 - specvp11 sw-02
min: 7.56     avg: 16     median: 16 (19%)     max: 24.45 fps
specvp11 proe-05 + NVIDIA Quadro FX 880M
SPECviewperf 11 - specvp11 proe-05
min: 4.28     avg: 5.2     median: 5.2 (22%)     max: 6.21 fps
specvp11 maya-03 + NVIDIA Quadro FX 880M
SPECviewperf 11 - specvp11 maya-03
min: 6.94     avg: 8     median: 8 (6%)     max: 9.09 fps
specvp11 lightwave-01 + NVIDIA Quadro FX 880M
SPECviewperf 11 - specvp11 lightwave-01
min: 9.81     avg: 23.8     median: 23.8 (26%)     max: 37.84 fps
specvp11 ensight-04 + NVIDIA Quadro FX 880M
SPECviewperf 11 - specvp11 ensight-04
min: 10     avg: 10.3     median: 10.3 (5%)     max: 10.59 fps
specvp11 catia-03 + NVIDIA Quadro FX 880M
SPECviewperf 11 - specvp11 catia-03
min: 8.63     avg: 12.3     median: 12.3 (15%)     max: 15.92 fps
Windows 7 Experience Index - Win7 Gaming graphics
6.4 Points (81%)
Windows 7 Experience Index - Win7 Graphics
6.4 Points (81%)
Cinebench R10 Cinebench R10 Shading (32bit) + NVIDIA Quadro FX 880M
Cinebench R10 - Cinebench R10 Shading (32bit)
min: 4809     avg: 4886     median: 4846 (3%)     max: 5002 Points
Cinebench R10 Shading (32bit) + NVIDIA Quadro FX 570M
4534 Points (3%)
Cinebench R10 Shading (32bit) + NVIDIA Quadro FX 360M
2985 Points (2%)
Cinebench R11.5 Cinebench R11.5 OpenGL 64 Bit + NVIDIA Quadro FX 880M
Cinebench R11.5 - Cinebench R11.5 OpenGL 64 Bit
min: 15.84     avg: 16     median: 16 (6%)     max: 16.14 fps
Cinebench R11.5 OpenGL 64 Bit + NVIDIA Quadro FX 570M
9.3 fps (3%)

Average Benchmarks NVIDIA Quadro FX 880M → 100% n=5

Average Benchmarks NVIDIA Quadro FX 570M → 71% n=5

Average Benchmarks NVIDIA Quadro FX 360M → 37% n=5

- Bereich der Benchmarkergebnisse für diese Grafikkarte
- Durchschnittliche Benchmarkergebnisse für diese Grafikkarte
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Spiele-Benchmarks

Die folgenden Benchmarks basieren auf unseren Spieletests mit Testnotebooks. Die Performance dieser Grafikkarte bei den gelisteten Spielen ist abhängig von der verwendeten CPU, Speicherausstattung, Treiber und auch Betriebssystem. Dadurch müssen die untenstehenden Werte nicht repräsentativ sein. Detaillierte Informationen über das verwendete System sehen Sie nach einem Klick auf den fps-Wert.

Fifa 11

Fifa 11

2010
med. 1024x768
100%
Quadro FX 880M:
129.2  fps
high 1360x768
100%
Quadro FX 880M:
90.5  fps
ultra 1920x1080
100%
Quadro FX 880M:
50.4  fps
low 1024x768
100%
Quadro FX 880M:
155  fps
med. 1360x768
100%
Quadro FX 880M:
42  fps
high 1360x768
100%
Quadro FX 880M:
29  fps
ultra 1920x1080
100%
Quadro FX 880M:
12  fps
low 1024x768
100%
Quadro FX 880M:
58.8  fps
med. 1366x768
100%
Quadro FX 880M:
30.4  fps
high 1366x768
100%
Quadro FX 880M:
16.1  fps
ultra 1920x1080
100%
Quadro FX 880M:
9.7  fps
low 800x600
100%
Quadro FX 880M:
124.1  fps
med. 1024x768
100%
Quadro FX 880M:
42.2  fps
high 1366x768
100%
Quadro FX 880M:
35.4  fps
ultra 1920x1080
100%
Quadro FX 880M:
21  fps
Risen

Risen

2009
low 800x600
100%
Quadro FX 880M:
75.4  fps
med. 1024x768
100%
Quadro FX 880M:
29.8 33.4 ~ 32 fps
high 1366x768
100%
Quadro FX 880M:
18.2 20.6 ~ 19 fps
ultra 1920x1080
100%
Quadro FX 880M:
12.7  fps
Colin McRae: DIRT 2

Colin McRae: DIRT 2

2009
low 800x600
100%
Quadro FX 880M:
79.3  fps
med. 1024x768
100%
Quadro FX 880M:
45.7 47.8 ~ 47 fps
high 1360x768
100%
Quadro FX 880M:
20 39 ~ 30 fps
ultra 1920x1080
100%
Quadro FX 880M:
12.8  fps
Anno 1404

Anno 1404

2009
low 1024x768
100%
Quadro FX 880M:
59.7 60 131 147.3 ~ 100 fps
ultra 1280x1024
100%
Quadro FX 880M:
19 19.1 20.5 23 ~ 20 fps
F.E.A.R. 2

F.E.A.R. 2

2009
low 800x600
100%
Quadro FX 880M:
179.6  fps
med. 1024x768
100%
Quadro FX 880M:
65.9  fps
high 1280x1024
100%
Quadro FX 880M:
42.3  fps
Far Cry 2

Far Cry 2

2008
low 640x480
100%
Quadro FX 880M:
93.3  fps
high 1024x768
100%
Quadro FX 880M:
32.4  fps
Racedriver: GRID

Racedriver: GRID

2008
med. 1024x768
100%
Quadro FX 880M:
48.7  fps
high 1280x1024
100%
Quadro FX 880M:
28.9  fps
Call of Duty 4 - Modern Warfare

Call of Duty 4 - Modern Warfare

2007
low 800x600
100%
Quadro FX 880M:
225.7  fps
med. 1024x768
100%
Quadro FX 880M:
60  fps
high 1280x1024
100%
Quadro FX 880M:
59.9  fps
Supreme Commander - FA Bench

Supreme Commander - FA Bench

2007
med. 1024x768
100%
Quadro FX 880M:
29.9  fps
high 1024x768
100%
Quadro FX 880M:
28.2  fps
Crysis - GPU Benchmark

Crysis - GPU Benchmark

2007
med. 1024x768
Quadro FX 360M:
10.1  fps
Crysis - CPU Benchmark

Crysis - CPU Benchmark

2007
med. 1024x768
Quadro FX 360M:
7.4  fps
F.E.A.R.

F.E.A.R.

2005
low 640x480
Quadro FX 570M:
436  fps
Quadro FX 360M:
328  fps
med. 800x600
Quadro FX 570M:
128  fps
Quadro FX 360M:
62  fps
high 1024x768
Quadro FX 570M:
19 22 24 29 43 43 45 49 ~ 34 fps
Quadro FX 360M:
17  fps
Doom 3

Doom 3

2004
low 640x480
Quadro FX 570M:
118  fps
med. 640x480
Quadro FX 570M:
116.7  fps
high 800x600
Quadro FX 570M:
111.3  fps
ultra 1024x768
Quadro FX 570M:
89.7  fps
Quake 3 Arena - Timedemo

Quake 3 Arena - Timedemo

1999
high 1024x768
Quadro FX 570M:
501  fps
Quadro FX 360M:
242.7  fps

Average Gaming NVIDIA Quadro FX 880M → 100%

Average Gaming 30-70 fps → 100%

Eine Liste mit weiteren Spielen und allen Grafikkarten finden Sie auf unserer Seite: Welches Spiel ist mit welcher Grafikkarte spielbar?

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#64 linkCache_getLink no uid found +0s ... 0.132s

#65 linkCache_getLink no uid found +0s ... 0.132s

#66 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.132s

#67 linkCache_getLink no uid found +0s ... 0.132s

#68 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.132s

#69 linkCache_getLink no uid found +0s ... 0.133s

#70 linkCache_getLink no uid found +0s ... 0.133s

#71 linkCache_getLink no uid found +0s ... 0.133s

#72 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.133s

#73 linkCache_getLink no uid found +0s ... 0.133s

#74 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.133s

#75 linkCache_getLink no uid found +0s ... 0.133s

#76 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.133s

#77 linkCache_getLink no uid found +0s ... 0.133s

#78 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.133s

#79 linkCache_getLink no uid found +0s ... 0.134s

#80 linkCache_getLink no uid found +0s ... 0.134s

#81 linkCache_getLink no uid found +0s ... 0.134s

#82 linkCache_getLink no uid found +0s ... 0.134s

#83 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.134s

#84 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.134s

#85 linkCache_getLink no uid found +0s ... 0.134s

#86 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.134s

#87 linkCache_getLink no uid found +0s ... 0.135s

#88 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.135s

#89 linkCache_getLink no uid found +0s ... 0.135s

#90 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.136s

#91 linkCache_getLink no uid found +0s ... 0.136s

#92 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.136s

#93 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.137s

#94 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.137s

#95 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.138s

#96 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.138s

#97 linkCache_getLink no uid found +0s ... 0.139s

#98 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.139s

#99 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.139s

#100 linkCache_getLink no uid found +0s ... 0.139s

#101 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.139s

#102 linkCache_getLink no uid found +0s ... 0.139s

#103 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.14s

#104 linkCache_getLink no uid found +0s ... 0.14s

#105 linkCache_getLink no uid found +0s ... 0.14s

#106 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.14s

#107 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.14s

#108 linkCache_getLink no uid found +0s ... 0.14s

#109 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.141s

#110 linkCache_getLink no uid found +0s ... 0.141s

#111 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.141s

#112 linkCache_getLink no uid found +0s ... 0.141s

#113 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.141s

#114 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.141s

#115 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.142s

#116 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.142s

#117 linkCache_getLink no uid found +0s ... 0.142s

#118 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.142s

#119 linkCache_getLink no uid found +0s ... 0.142s

#120 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.142s

#121 linkCache_getLink no uid found +0s ... 0.143s

#122 linkCache_getLink no uid found +0s ... 0.143s

#123 linkCache_getLink no uid found +0s ... 0.143s

#124 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.143s

#125 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.143s

#126 linkCache_getLink no uid found +0s ... 0.143s

#127 min, max, avg, median took s +0s ... 0.144s

#128 before gaming benchmark output +0s ... 0.144s

#129 Got 68 rows for game benchmarks. +0.009s ... 0.153s

#130 composed SQL query for gamebenchmarks +0s ... 0.153s

#131 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.153s

#132 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.153s

#133 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.153s

#134 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.153s

#135 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.153s

#136 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.153s

#137 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.153s

#138 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.153s

#139 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.153s

#140 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.153s

#141 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.153s

#142 got data and put it in $dataArray +0.003s ... 0.156s

#143 linkCache_getLink no uid found +0.001s ... 0.157s

#144 linkCache_getLink no uid found +0s ... 0.157s

#145 linkCache_getLink no uid found +0s ... 0.157s

#146 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.158s

#147 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.158s

#148 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.158s

#149 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.158s

#150 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.158s

#151 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.158s

#152 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.158s

#153 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.158s

#154 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.16s

#155 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.16s

#156 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.16s

#157 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.16s

#158 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.16s

#159 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.16s

#160 linkCache_getLink no uid found +0s ... 0.16s

#161 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.16s

#162 linkCache_getLink no uid found +0s ... 0.16s

#163 linkCache_getLink no uid found +0s ... 0.16s

#164 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.161s

#165 linkCache_getLink no uid found +0s ... 0.161s

#166 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.161s

#167 linkCache_getLink no uid found +0s ... 0.161s

#168 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.161s

#169 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.161s

#170 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.162s

#171 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.162s

#172 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.162s

#173 linkCache_getLink no uid found +0s ... 0.162s

#174 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.162s

#175 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.162s

#176 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.162s

#177 linkCache_getLink no uid found +0s ... 0.162s

#178 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.163s

#179 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.163s

#180 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.163s

#181 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.164s

#182 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.164s

#183 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.165s

#184 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.165s

#185 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.166s

#186 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.166s

#187 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.166s

#188 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.167s

#189 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.167s

#190 linkCache_getLink no uid found +0.001s ... 0.167s

#191 linkCache_getLink no uid found +0.001s ... 0.168s

#192 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.169s

#193 linkCache_getLink no uid found +0s ... 0.169s

#194 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.169s

#195 linkCache_getLink no uid found +0s ... 0.169s

#196 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.169s

#197 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.169s

#198 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.169s

#199 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.169s

#200 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.169s

#201 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.169s

#202 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.169s

#203 linkCache_getLink no uid found +0s ... 0.169s

#204 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.17s

#205 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.17s

#206 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.17s

#207 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.17s

#208 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.171s

#209 linkCache_getLink no uid found +0s ... 0.171s

#210 benchmarks composed for output. +0s ... 0.171s

#211 calculated avg scores. +0s ... 0.171s

#212 return log +0.001s ... 0.172s

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> Notebook Test, Laptop Test und News > Benchmarks / Technik > Benchmarks / Technik > Grafikkarten Vergleich - Head 2 Head
Autor: Sebastian Jentsch,  8.09.2017 (Update: 19.05.2020)