Notebookcheck Logo
, , , , , ,
zu verknüpfen.
, , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,
 

NVIDIA Quadro M4000M vs NVIDIA Quadro 5010M vs NVIDIA Quadro 4000M

NVIDIA Quadro M4000M

► remove from comparison NVIDIA Quadro M4000M

Die NVIDIA Quadro M4000M ist eine DirectX-12 (FL 12_1) und OpenGL-4.5 fähige High-End-Workstation-Grafikkarte für Notebooks. Sie basiert wie die Consumer GeForce GTX 970M auf den GM204-Chip der Maxwell-Serie und wird in 28nm bei TSMC hergestellt. Die Grafikkarte ist für die Skylake-Generation gedacht und Nachfolgerin der Quadro K4100M (Kepler). Es werden bis zu 4 GB GDDR5 als Grafikspeicher eingesetzt die mit 1.250 MHz (5.000 MHz effektiv) getaktet werden und über einen 256 Bit Speicherbus angebunden sind (160 vs 102,4 GB/s bei der K4100M). 

Die Quadro-Grafikkarten bieten zertifizierte Treiber, welche auf Stabiltität und Performance bei professionellen Anwendungen (CAD-, DCC-, Medizin-, Prospektions-, Visualisierungsanwendungen) optimiert sind. Dadurch ist die Performance im Vergleich zu den Consumergrafikkarten mit gleichem Chip in diesen Bereichen deutlich besser.

Leistung

Derzeit sind noch keine genauen Taktraten bekannt, jedoch positioniert sich die M4000M als zweit-schnellste mobile Quadro Grafikkarte und sollte somit die Kepler basierte Quadro K4100M deutlich schlagen. Im Vergleich zur GeForce GTX 970M bietet die M4000M jedoch andere Taktraten (höherer Basistakt von 975 versus 924 MHz, jedoch geringerer Boost Takt von 1013 versus 1038 MHz).

Die Rechenkerne der Grafikkarte können per CUDA und OpenCL 1.2 auch für generelle Berechnungen herangezogen werden.

Leistungsaufnahme

Die Leistungsaufnahme der Quadro M4000M entspricht laut Nvidia der alten Quadro K4100M und liegt bei 100 Watt TGP (Max Power Consumption). Dadurch ist die Karte am besten für große 17-Zoll-Notebooks geeignet.

NVIDIA Quadro 5010M

► remove from comparison NVIDIA Quadro 5010M

Die NVIDIA Quadro 5010M (fälschlich auch Quadro FX 5010M bezeichnet) ist eine auf die Fermi Architektur basierende professionelle Workstation Grafikkarte für Notebooks. Sie basiert auf der selben Architektur wie die Consumer GeForce GTX 480M, bietet jedoch nur 384 Shader (hier genannt CUDA Cores). Um die 100 Watt TDP zu halten, sind die Taktraten relativ niedrig (die Quadro 5000M hatte nur 320 Shader). Wie die 5000M bietet sie sowohl ECC als auch Double-Precision-Gleitkommaberechnungen.

Die Quadro Grafikkarten bieten zertifizierte Treiber, welche auf Stabiltität und Performance bei professionellen Anwendungen (CAD-, DCC-, Medizin-, Prospektions-, Visualisierungsanwendungen) optimiert sind. Dadurch ist die Performance im Vergleich zu den Consumergrafikkarten mit gleichem Chip deutlich besser in diesen Bereichen.

Die Recheneinheiten der Quadro 5010M können durch die Schnittstellen DirectX 11, OpenGL 4.1, DirectCompute, OpenCL, AXE und CUDA angesprochen werden und auch für generelle Aufgaben genutzt werden (nicht nur die Grafikberechnung). Die Fermi Architektur soll außerdem im Insbesonderen auf diese generellen Berechnungen optimiert worden sein, wordurch man eine hohe Performance erwarten kann.

Durch den Einsatz von schnellem GDDR5 Grafikspeicher (bis zu 4 GByte), sollte der 256 Bit Speicherbus nicht zum Flaschenhals der Grafikkarte werden und kann bis zu 83.2 GB / Sekunde übertragen (5000M 76.8 GB/s).

Die Nvidia Quadro 5010M ist kompatibel mit der Steroscopic-Lösung NVIDIA 3D Vision Pro. Weiters wird auch Optimus unterstützt, wodurch automatisch zwischen Prozessorgrafik und Quadro umgeschaltet werden kann (wenn vom Notebookhersteller verbaut).

Wie auch die GeForce GTX 480M und Quadro 5000M, ist die Quadro 5010M mit 100 Watt TDP spezifiziert  und eignet sich daher nur für sehr große und schwere Notebooks (wie das Clevo D901F Barebone).

Die Quadro 5010M ist zum Zeitpunkt des Erscheinens (Anfang 2011) die schnellste Profi-Grafikkarte für Notebooks und löst die Quadro FX 5000M bei Nvidia ab.

NVIDIA Quadro 4000M

► remove from comparison NVIDIA Quadro 4000M

Die NVIDIA Quadro 4000M ist eine auf die Fermi Architektur basierende professionelle Workstation Grafikkarte für Notebooks. Sie basiert wahrscheinlich auf die selbe Architektur wie die Consumer GeForce GTX 470M, bietet jedoch 336 Shader (hier genannt CUDA Cores). Sie ist genauso wie die 5010M mit 100 Watt TDP spezifiziert, bietet jedoch keine Unterstützung für ECC Speicher oder Double-Precision-Gleitkommaberechnungen.

Die Quadro Grafikkarten bieten zertifizierte Treiber, welche auf Stabiltität und Performance bei professionellen Anwendungen (CAD-, DCC-, Medizin-, Prospektions-, Visualisierungsanwendungen) optimiert sind. Dadurch ist die Performance im Vergleich zu den Consumergrafikkarten mit gleichem Chip deutlich besser in diesen Bereichen.

Die Recheneinheiten der Quadro 4000M können durch die Schnittstellen DirectX 11, OpenGL 4.1, DirectCompute, OpenCL, AXE und CUDA angesprochen werden und auch für generelle Aufgaben genutzt werden (nicht nur die Grafikberechnung). Die Fermi Architektur soll außerdem im Insbesonderen auf diese generellen Berechnungen optimiert worden sein, wordurch man eine hohe Performance erwarten kann. Die Leistung in normalen 3D-Anwendungen entspricht in etwa der GTX 470M bzw. GTX 480M.

Durch den Einsatz von schnellem GDDR5 Grafikspeicher, sollte der 256 Bit Speicherbus nicht zum Flaschenhals der Grafikkarte werden und kann bis zu 80 GB / Sekunde übertragen (5010M 83.2 GB/s, 5000M 76.8 GB/s).

Die Nvidia Quadro 4000M ist kompatibel mit der Steroscopic-Lösung NVIDIA 3D Vision Pro. Weiters wird auch Optimus unterstützt, wodurch automatisch zwischen Prozessorgrafik und Quadro umgeschaltet werden kann (wenn vom Notebookhersteller verbaut).

Wie auch die GeForce GTX 480M und Quadro 5010M, ist die Quadro 4000M mit 100 Watt TDP spezifiziert  und eignet sich daher nur für sehr große und schwere Notebooks (wie das Clevo D901F Barebone).

NVIDIA Quadro M4000MNVIDIA Quadro 5010MNVIDIA Quadro 4000M
Quadro M Serie
Quadro M5500 2048 @ 1.14 - 1.14 GHz256 Bit @ 6606 MHz
Quadro M5000M 1536 @ 0.96 - 1.05 GHz256 Bit @ 5000 MHz
Quadro M4000M 1280 @ 0.98 - 1.01 GHz256 Bit @ 5012 MHz
Quadro M3000M 1024 @ 1.05 GHz256 Bit @ 5000 MHz
Quadro M2200 1024 @ 0.69 - 1.04 GHz128 Bit @ 5508 MHz
Quadro M1200 640 @ 0.99 - 1.15 GHz128 Bit @ 5000 MHz
Quadro M2000M 640 @ 1.04 - 1.2 GHz128 Bit @ 5000 MHz
Quadro M1000M 512 @ 0.99 - 1.07 GHz128 Bit @ 5000 MHz
Quadro M620 512 @ 1.02 GHz128 Bit @ 5012 MHz
Quadro 5010M 384 @ 0.45 GHz256 Bit @ 1300 MHz
Quadro 4000M 336 @ 0.48 GHz256 Bit @ 1200 MHz
Quadro M520 384 @ 0.76 - 1.02 GHz64 Bit
Quadro M600M 384 @ 0.84 - 0.88 GHz128 Bit @ 5012 MHz
Quadro M500M 384 @ 1.03 - 1.12 GHz64 Bit @ 4004 MHz
Quadro 5000M 320 @ 0.41 GHz256 Bit @ 1200 MHz
Quadro 3000M 240 @ 0.45 GHz256 Bit @ 625 MHz
Quadro 2000M 192 @ 0.55 GHz128 Bit @ 900 MHz
Quadro 1000M 96 @ 0.7 GHz128 Bit @ 900 MHz
Quadro M5500 2048 @ 1.14 - 1.14 GHz256 Bit @ 6606 MHz
Quadro M5000M 1536 @ 0.96 - 1.05 GHz256 Bit @ 5000 MHz
Quadro M4000M 1280 @ 0.98 - 1.01 GHz256 Bit @ 5012 MHz
Quadro M3000M 1024 @ 1.05 GHz256 Bit @ 5000 MHz
Quadro M2200 1024 @ 0.69 - 1.04 GHz128 Bit @ 5508 MHz
Quadro M1200 640 @ 0.99 - 1.15 GHz128 Bit @ 5000 MHz
Quadro M2000M 640 @ 1.04 - 1.2 GHz128 Bit @ 5000 MHz
Quadro M1000M 512 @ 0.99 - 1.07 GHz128 Bit @ 5000 MHz
Quadro M620 512 @ 1.02 GHz128 Bit @ 5012 MHz
Quadro 5010M 384 @ 0.45 GHz256 Bit @ 1300 MHz
Quadro 4000M 336 @ 0.48 GHz256 Bit @ 1200 MHz
Quadro M520 384 @ 0.76 - 1.02 GHz64 Bit
Quadro M600M 384 @ 0.84 - 0.88 GHz128 Bit @ 5012 MHz
Quadro M500M 384 @ 1.03 - 1.12 GHz64 Bit @ 4004 MHz
Quadro 5000M 320 @ 0.41 GHz256 Bit @ 1200 MHz
Quadro 3000M 240 @ 0.45 GHz256 Bit @ 625 MHz
Quadro 2000M 192 @ 0.55 GHz128 Bit @ 900 MHz
Quadro 1000M 96 @ 0.7 GHz128 Bit @ 900 MHz
Quadro M5500 2048 @ 1.14 - 1.14 GHz256 Bit @ 6606 MHz
Quadro M5000M 1536 @ 0.96 - 1.05 GHz256 Bit @ 5000 MHz
Quadro M4000M 1280 @ 0.98 - 1.01 GHz256 Bit @ 5012 MHz
Quadro M3000M 1024 @ 1.05 GHz256 Bit @ 5000 MHz
Quadro M2200 1024 @ 0.69 - 1.04 GHz128 Bit @ 5508 MHz
Quadro M1200 640 @ 0.99 - 1.15 GHz128 Bit @ 5000 MHz
Quadro M2000M 640 @ 1.04 - 1.2 GHz128 Bit @ 5000 MHz
Quadro M1000M 512 @ 0.99 - 1.07 GHz128 Bit @ 5000 MHz
Quadro M620 512 @ 1.02 GHz128 Bit @ 5012 MHz
Quadro 5010M 384 @ 0.45 GHz256 Bit @ 1300 MHz
Quadro 4000M 336 @ 0.48 GHz256 Bit @ 1200 MHz
Quadro M520 384 @ 0.76 - 1.02 GHz64 Bit
Quadro M600M 384 @ 0.84 - 0.88 GHz128 Bit @ 5012 MHz
Quadro M500M 384 @ 1.03 - 1.12 GHz64 Bit @ 4004 MHz
Quadro 5000M 320 @ 0.41 GHz256 Bit @ 1200 MHz
Quadro 3000M 240 @ 0.45 GHz256 Bit @ 625 MHz
Quadro 2000M 192 @ 0.55 GHz128 Bit @ 900 MHz
Quadro 1000M 96 @ 0.7 GHz128 Bit @ 900 MHz
ArchitekturMaxwellFermiFermi
Pipelines1280 - unified384 - unified336 - unified
Kerntakt975 - 1013 (Boost) MHz450 MHz475 MHz
Speichertakt5012 MHz1300 MHz1200 MHz
Speicherbandbreite256 Bit256 Bit256 Bit
SpeichertypGDDR5GDDR5 ECCGDDR5
Max. Speichergröße4 GB4 GB2048 MB
Shared Memoryneinneinnein
APIDirectX 12_1, Shader 5.0, OpenGL 4.5DirectX 11, Shader 5.0DirectX 11, Shader 5.0
Stromverbrauch100 Watt100 Watt100 Watt
Transistors5.2 Billion3 Billion
Herstellungsprozess28 nm40 nm40 nm
FeaturesOptimus, PhysX, 3D Vision Pro, nView, OptimusOpenGl 4.1, ECC Memory, FP64 IEEE 754OpenGl 4.1, FP32
Notebookgrößegroß (17" z.B.)groß (17" z.B.)groß (17" z.B.)
Erscheinungsdatum02.10.2015 22.02.2011 22.02.2011
Herstellerseitehttp://www.nvidia.com/object/quadro-for-...http://www.nvidia.com/object/quadro-mobi...http://www.nvidia.com/object/quadro-mobi...
CodenameN12E-Q5Fermi
Shadertakt900 MHz950 MHz

Benchmarks

Performance Rating - 3DMark 11 + Fire Strike + Time Spy - Quadro M4000M
20.4 pt (22%)
3DMark - 3DMark Ice Storm Extreme Graphics
176003 Points (24%)
3DMark - 3DMark Cloud Gate Score
min: 13452     avg: 17686     median: 17686 (22%)     max: 21920 Points
3DMark - 3DMark Cloud Gate Graphics
49204 Points (20%)
3DMark - 3DMark Fire Strike Standard Score
6937 Points (17%)
3DMark - 3DMark Fire Strike Standard Graphics
7723 Points (15%)
3DMark - 3DMark Ice Storm Graphics
218874 Points (29%)
3DMark 11 - 3DM11 Performance Score
min: 9042     avg: 9296     median: 9295.5 (19%)     max: 9549 Points
min: 3032     avg: 3066     median: 3066 (6%)     max: 3100 Points
min: 2229     avg: 2335     median: 2334.5 (5%)     max: 2440 Points
3DMark 11 - 3DM11 Performance GPU
10259 Points (15%)
2693 Points (4%)
min: 2025     avg: 2092     median: 2092 (3%)     max: 2159 Points
3DMark Vantage
3DM Vant. Perf. total + NVIDIA Quadro 5010M
3DMark Vantage - 3DM Vant. Perf. total
12991 Points (11%)
3DM Vant. Perf. total + NVIDIA Quadro 4000M
10722 Points (9%)
3DM Vant. Perf. GPU no PhysX + NVIDIA Quadro 5010M
3DMark Vantage - 3DM Vant. Perf. GPU no PhysX
11047 Points (8%)
3DM Vant. Perf. GPU no PhysX + NVIDIA Quadro 4000M
9184 Points (7%)
3DMark 03 - 3DMark 03 - Standard
52873 Points (28%)
3DMark 05 - 3DMark 05 - Standard
24769 Points (35%)
3DMark 06 3DMark 06 - Standard 1280x1024 + NVIDIA Quadro 5010M
3DMark 06
min: 18617     avg: 19544     median: 19036 (29%)     max: 20979 Points
3DMark 06 - Standard 1280x1024 + NVIDIA Quadro 4000M
17727 Points (27%)
Unigine Heaven 2.1 - Heaven 2.1 high
41.7 fps (8%)
31.4 fps (6%)
SPECviewperf 11
specvp11 snx-01 + NVIDIA Quadro M4000M
SPECviewperf 11 - specvp11 snx-01
111.4 fps (79%)
specvp11 snx-01 + NVIDIA Quadro 5010M
min: 34.9     avg: 38.2     median: 38.2 (27%)     max: 41.4 fps
specvp11 snx-01 + NVIDIA Quadro 4000M
26.4 fps (19%)
specvp11 tcvis-02 + NVIDIA Quadro M4000M
SPECviewperf 11 - specvp11 tcvis-02
58.1 fps (97%)
specvp11 tcvis-02 + NVIDIA Quadro 5010M
min: 37.6     avg: 39.8     median: 39.8 (67%)     max: 41.9 fps
specvp11 tcvis-02 + NVIDIA Quadro 4000M
29.2 fps (49%)
specvp11 sw-02 + NVIDIA Quadro M4000M
SPECviewperf 11 - specvp11 sw-02
61.3 fps (74%)
specvp11 sw-02 + NVIDIA Quadro 5010M
min: 37.93     avg: 46.1     median: 46.1 (56%)     max: 54.2 fps
specvp11 sw-02 + NVIDIA Quadro 4000M
39.1 fps (47%)
specvp11 proe-05 + NVIDIA Quadro M4000M
SPECviewperf 11 - specvp11 proe-05
18.8 fps (78%)
specvp11 proe-05 + NVIDIA Quadro 5010M
min: 7.99     avg: 8.8     median: 8.8 (37%)     max: 9.7 fps
specvp11 proe-05 + NVIDIA Quadro 4000M
10.6 fps (44%)
specvp11 maya-03 + NVIDIA Quadro M4000M
SPECviewperf 11 - specvp11 maya-03
109.2 fps (82%)
specvp11 maya-03 + NVIDIA Quadro 5010M
min: 53.6     avg: 72.4     median: 72.4 (55%)     max: 91.1 fps
specvp11 maya-03 + NVIDIA Quadro 4000M
51.4 fps (39%)
specvp11 lightwave-01 + NVIDIA Quadro M4000M
SPECviewperf 11 - specvp11 lightwave-01
76.3 fps (82%)
specvp11 lightwave-01 + NVIDIA Quadro 5010M
min: 40.01     avg: 47.5     median: 47.5 (51%)     max: 54.9 fps
specvp11 lightwave-01 + NVIDIA Quadro 4000M
42.1 fps (45%)
specvp11 ensight-04 + NVIDIA Quadro M4000M
SPECviewperf 11 - specvp11 ensight-04
110.2 fps (53%)
specvp11 ensight-04 + NVIDIA Quadro 5010M
min: 36.73     avg: 37.9     median: 37.9 (18%)     max: 39.1 fps
specvp11 ensight-04 + NVIDIA Quadro 4000M
24.9 fps (12%)
specvp11 catia-03 + NVIDIA Quadro M4000M
SPECviewperf 11 - specvp11 catia-03
min: 82.3     avg: 82.3     median: 82.3 (100%)     max: 82.30000305175781 fps
specvp11 catia-03 + NVIDIA Quadro 5010M
min: 33.89     avg: 38.2     median: 38.1 (46%)     max: 42.4 fps
specvp11 catia-03 + NVIDIA Quadro 4000M
36.5 fps (44%)
SPECviewperf 12
specvp12 sw-03 + NVIDIA Quadro M4000M
SPECviewperf 12 - specvp12 sw-03
min: 80     avg: 88.6     median: 88.6 (38%)     max: 97.1 fps
specvp12 snx-02 + NVIDIA Quadro M4000M
SPECviewperf 12 - specvp12 snx-02
min: 92     avg: 109.9     median: 109.9 (31%)     max: 127.8 fps
specvp12 showcase-01 + NVIDIA Quadro M4000M
SPECviewperf 12 - specvp12 showcase-01
min: 40.33     avg: 44.5     median: 44.5 (17%)     max: 48.6 fps
specvp12 mediacal-01 + NVIDIA Quadro M4000M
SPECviewperf 12 - specvp12 mediacal-01
min: 26.06     avg: 27.2     median: 27.2 (17%)     max: 28.4 fps
specvp12 maya-04 + NVIDIA Quadro M4000M
SPECviewperf 12 - specvp12 maya-04
min: 47.6     avg: 55.8     median: 55.8 (20%)     max: 64 fps
specvp12 energy-01 + NVIDIA Quadro M4000M
SPECviewperf 12 - specvp12 energy-01
min: 6.04     avg: 6.5     median: 6.5 (16%)     max: 6.9 fps
specvp12 creo-01 + NVIDIA Quadro M4000M
SPECviewperf 12 - specvp12 creo-01
min: 58.3     avg: 68.4     median: 68.4 (37%)     max: 78.4 fps
specvp12 catia-04 + NVIDIA Quadro M4000M
SPECviewperf 12 - specvp12 catia-04
min: 71     avg: 79.6     median: 79.6 (27%)     max: 88.1 fps
Windows 7 Experience Index - Win7 Gaming graphics
7.5 Points (95%)
7.1 Points (90%)
Windows 7 Experience Index - Win7 Graphics
7.5 Points (95%)
7.1 Points (90%)
Cinebench R10 Cinebench R10 Shading (32bit) + NVIDIA Quadro 5010M
Cinebench R10 - Cinebench R10 Shading (32bit)
6620 Points (28%)
Cinebench R10 Shading (32bit) + NVIDIA Quadro 4000M
6638 Points (28%)
Cinebench R11.5 Cinebench R11.5 OpenGL 64 Bit + NVIDIA Quadro M4000M
Cinebench R11.5 - Cinebench R11.5 OpenGL 64 Bit
89.3 fps (33%)
Cinebench R11.5 OpenGL 64 Bit + NVIDIA Quadro 5010M
min: 65.1     avg: 67.5     median: 67.5 (25%)     max: 69.9 fps
Cinebench R11.5 OpenGL 64 Bit + NVIDIA Quadro 4000M
46 fps (17%)
Cinebench R15
Cinebench R15 OpenGL 64 Bit + NVIDIA Quadro M4000M
Cinebench R15 - Cinebench R15 OpenGL 64 Bit
93.2 fps (25%)
Cinebench R15 OpenGL Ref. Match 64 Bit + NVIDIA Quadro M4000M
Cinebench R15 - Cinebench R15 OpenGL Ref. Match 64 Bit
99.6 % (100%)
ComputeMark v2.1 - ComputeMark v2.1 Result
5686 Points (11%)

Average Benchmarks NVIDIA Quadro M4000M → 100% n=11

Average Benchmarks NVIDIA Quadro 5010M → 52% n=11

Average Benchmarks NVIDIA Quadro 4000M → 42% n=11

- Bereich der Benchmarkergebnisse für diese Grafikkarte
- Durchschnittliche Benchmarkergebnisse für diese Grafikkarte
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Spiele-Benchmarks

Die folgenden Benchmarks basieren auf unseren Spieletests mit Testnotebooks. Die Performance dieser Grafikkarte bei den gelisteten Spielen ist abhängig von der verwendeten CPU, Speicherausstattung, Treiber und auch Betriebssystem. Dadurch müssen die untenstehenden Werte nicht repräsentativ sein. Detaillierte Informationen über das verwendete System sehen Sie nach einem Klick auf den fps-Wert.

med. 1366x768
100%
Quadro M4000M:
90  fps
high 1920x1080
100%
Quadro M4000M:
55  fps
ultra 1920x1080
100%
Quadro M4000M:
48  fps
4K 3840x2160
100%
Quadro M4000M:
20  fps
med. 1366x768
100%
Quadro M4000M:
196  fps
high 1366x768
100%
Quadro M4000M:
181  fps
ultra 1920x1080
100%
Quadro M4000M:
85  fps
Dirt 3

Dirt 3

2011
high 1360x768
Quadro 5010M:
105.4 fps  fps
ultra 1920x1080
Quadro 5010M:
35.3 fps  fps
Crysis 2

Crysis 2

2011
high 1366x768
Quadro 5010M:
81.6 fps  fps
ultra 1920x1080
Quadro 5010M:
28.2 fps  fps
high 1360x768
Quadro 5010M:
105  fps
ultra 1920x1080
Quadro 5010M:
72.8  fps
Fifa 11

Fifa 11

2010
high 1360x768
Quadro 5010M:
268.6  fps
ultra 1920x1080
Quadro 5010M:
162.3  fps
Mafia 2

Mafia 2

2010
high 1360x768
Quadro 5010M:
86.6  fps
ultra 1920x1080
Quadro 5010M:
51.9  fps
low 1024x768
Quadro 4000M:
180  fps
med. 1360x768
Quadro 4000M:
112  fps
high 1360x768
Quadro 5010M:
98.4  fps
Quadro 4000M:
79  fps
ultra 1920x1080
Quadro 5010M:
52.7  fps
Quadro 4000M:
71  fps
high 1600x900
Quadro 5010M:
37.9  fps
ultra 1920x1080
Quadro 5010M:
14.6  fps
high 1366x768
Quadro 5010M:
88.9  fps
ultra 1920x1080
Quadro 5010M:
45.3  fps
high 1366x768
Quadro 5010M:
93.4  fps
ultra 1920x1080
Quadro 5010M:
62.5  fps
Risen

Risen

2009
high 1366x768
Quadro 5010M:
64.3  fps
ultra 1920x1080
Quadro 5010M:
41.9  fps
Resident Evil 5

Resident Evil 5

2009
high 1360x768
Quadro 5010M:
120.6  fps
ultra 1920x1080
Quadro 5010M:
73.3  fps
Need for Speed Shift

Need for Speed Shift

2009
high 1366x768
Quadro 5010M:
108.5  fps
ultra 1920x1080
Quadro 5010M:
67  fps
Anno 1404

Anno 1404

2009
low 1024x768
Quadro 4000M:
173  fps
ultra 1280x1024
Quadro 4000M:
62  fps
Sims 3

Sims 3

2009
low 800x600
Quadro 4000M:
279  fps
med. 1024x768
Quadro 4000M:
165  fps
high 1280x1024
Quadro 4000M:
79  fps
Racedriver: GRID

Racedriver: GRID

2008
low 800x600
Quadro 4000M:
188  fps
med. 1024x768
Quadro 4000M:
148  fps
high 1280x1024
Quadro 4000M:
117  fps

Average Gaming NVIDIA Quadro M4000M → 100%

Average Gaming 30-70 fps → 100%

Eine Liste mit weiteren Spielen und allen Grafikkarten finden Sie auf unserer Seite: Welches Spiel ist mit welcher Grafikkarte spielbar?

v1.17
log 24. 20:05:22

#0 checking url part for id 6506 +0s ... 0s

#1 checking url part for id 2429 +0s ... 0s

#2 checking url part for id 2431 +0s ... 0s

#3 not redirecting to Ajax server +0s ... 0s

#4 did not recreate cache, as it is less than 5 days old! Created at Fri, 20 May 2022 17:25:18 +0200 +0s ... 0s

#5 linkCache_getLink using $NBC_LINKCACHE +0.05s ... 0.05s

#6 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.05s

#7 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.05s

#8 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.05s

#9 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.05s

#10 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.05s

#11 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.05s

#12 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.05s

#13 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.05s

#14 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.05s

#15 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.05s

#16 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.05s

#17 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.05s

#18 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.05s

#19 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.05s

#20 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.05s

#21 linkCache_getLink using $NBC_LINKCACHE +0.002s ... 0.053s

#22 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.053s

#23 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.053s

#24 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.053s

#25 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.053s

#26 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.053s

#27 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.053s

#28 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.053s

#29 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.053s

#30 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.053s

#31 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.053s

#32 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.053s

#33 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.053s

#34 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.053s

#35 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.053s

#36 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.053s

#37 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.053s

#38 composed specs +0s ... 0.053s

#39 did output specs +0s ... 0.053s

#40 start showIntegratedCPUs +0s ... 0.053s

#41 getting avg benchmarks for device 6506 +0.049s ... 0.102s

#42 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.103s

#43 got single benchmarks 6506 +0.006s ... 0.108s

#44 getting avg benchmarks for device 2429 +0s ... 0.109s

#45 linkCache_getLink no uid found +0s ... 0.109s

#46 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.109s

#47 linkCache_getLink no uid found +0s ... 0.11s

#48 got single benchmarks 2429 +0.005s ... 0.115s

#49 getting avg benchmarks for device 2431 +0s ... 0.115s

#50 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.116s

#51 got single benchmarks 2431 +0.005s ... 0.121s

#52 got avg benchmarks for devices +0s ... 0.121s

#53 linkCache_getLink no uid found +0.001s ... 0.122s

#54 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.122s

#55 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.122s

#56 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.123s

#57 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.123s

#58 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.123s

#59 linkCache_getLink no uid found +0.001s ... 0.124s

#60 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.124s

#61 linkCache_getLink no uid found +0.001s ... 0.125s

#62 linkCache_getLink no uid found +0s ... 0.125s

#63 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.125s

#64 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.126s

#65 linkCache_getLink no uid found +0s ... 0.126s

#66 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.126s

#67 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.126s

#68 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.127s

#69 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.127s

#70 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.127s

#71 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.127s

#72 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.128s

#73 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.128s

#74 linkCache_getLink no uid found +0s ... 0.128s

#75 linkCache_getLink no uid found +0s ... 0.128s

#76 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.128s

#77 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.129s

#78 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.129s

#79 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.129s

#80 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.13s

#81 linkCache_getLink no uid found +0s ... 0.13s

#82 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.13s

#83 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.13s

#84 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.131s

#85 linkCache_getLink no uid found +0s ... 0.131s

#86 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.131s

#87 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.131s

#88 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.132s

#89 linkCache_getLink no uid found +0s ... 0.132s

#90 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.132s

#91 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.132s

#92 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.133s

#93 linkCache_getLink no uid found +0s ... 0.133s

#94 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.133s

#95 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.133s

#96 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.133s

#97 linkCache_getLink no uid found +0s ... 0.133s

#98 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.133s

#99 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.134s

#100 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.134s

#101 linkCache_getLink no uid found +0s ... 0.134s

#102 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.134s

#103 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.135s

#104 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.135s

#105 linkCache_getLink no uid found +0s ... 0.135s

#106 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.135s

#107 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.136s

#108 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.136s

#109 linkCache_getLink no uid found +0s ... 0.136s

#110 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.137s

#111 linkCache_getLink no uid found +0s ... 0.137s

#112 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.137s

#113 linkCache_getLink no uid found +0s ... 0.137s

#114 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.137s

#115 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.138s

#116 linkCache_getLink no uid found +0s ... 0.138s

#117 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.138s

#118 linkCache_getLink no uid found +0s ... 0.138s

#119 linkCache_getLink no uid found +0s ... 0.138s

#120 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.138s

#121 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.139s

#122 linkCache_getLink no uid found +0s ... 0.139s

#123 linkCache_getLink no uid found +0s ... 0.139s

#124 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.139s

#125 linkCache_getLink no uid found +0s ... 0.139s

#126 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.139s

#127 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.141s

#128 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.141s

#129 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.142s

#130 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.142s

#131 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.142s

#132 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.143s

#133 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.143s

#134 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.143s

#135 linkCache_getLink no uid found +0s ... 0.143s

#136 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.144s

#137 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.144s

#138 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.145s

#139 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.145s

#140 min, max, avg, median took s +0s ... 0.145s

#141 before gaming benchmark output +0s ... 0.145s

#142 Got 43 rows for game benchmarks. +0.006s ... 0.151s

#143 composed SQL query for gamebenchmarks +0s ... 0.151s

#144 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.152s

#145 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.152s

#146 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.152s

#147 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.152s

#148 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.152s

#149 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.152s

#150 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.152s

#151 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.152s

#152 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.152s

#153 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.152s

#154 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.152s

#155 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.152s

#156 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.152s

#157 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.152s

#158 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.152s

#159 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.152s

#160 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.152s

#161 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.152s

#162 got data and put it in $dataArray +0.003s ... 0.155s

#163 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.156s

#164 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.156s

#165 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.156s

#166 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.156s

#167 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.157s

#168 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.157s

#169 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.157s

#170 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.157s

#171 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.157s

#172 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.158s

#173 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.159s

#174 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.16s

#175 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.16s

#176 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.161s

#177 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.161s

#178 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.161s

#179 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.161s

#180 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.162s

#181 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.162s

#182 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.162s

#183 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.162s

#184 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.162s

#185 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.162s

#186 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.162s

#187 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.162s

#188 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.163s

#189 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.163s

#190 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.165s

#191 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.165s

#192 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.166s

#193 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.166s

#194 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.167s

#195 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.167s

#196 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.168s

#197 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.169s

#198 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.17s

#199 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.17s

#200 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.17s

#201 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.17s

#202 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.17s

#203 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.171s

#204 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.171s

#205 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.171s

#206 benchmarks composed for output. +0s ... 0.171s

#207 calculated avg scores. +0s ... 0.171s

#208 return log +0.001s ... 0.172s

Teilen Sie diesen Artikel um uns zu unterstützen. Jeder Link hilft!
> Notebook Test, Laptop Test und News > Benchmarks / Technik > Benchmarks / Technik > Grafikkarten Vergleich - Head 2 Head
Autor: Redaktion,  8.09.2017 (Update: 19.05.2020)