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ATI Radeon IGP 320M vs ATI Mobility Radeon 9000 IGP

ATI Radeon IGP 320M

► remove from comparison ATI Radeon IGP 320M

Der ATI Radeon IGP 320M ist ein onboard (shared Memory) Grafikchip fürMobile-Athlon-XP-basierte. Dual Display, Powerplay, DDR266 Speicher Support (1 GB max). Die integrierte Grafik stamm vom ATI Mobility Radeon Grafikkern ab, bietet jedoch keinen eigenen Grafikspeicher. Dadurch unterstützt die Grafik auch kein Hardware T&L (Transfer & Lightning).

Dank Hydravision sollte der Chip zwei Displays ansteuern können und mittels PowerPlay kann Strom gespart werden.

Der ATI Radeon IGP 340M ist die Intel Pentium 4-M Version des Chipsatzes.

Einen ausführlichen Test des Chipsatzes gibt es bei Tomshardware.

ATI Mobility Radeon 9000 IGP

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Der ATI Radeon 9000 (PRO) IGP ist ein onboard (shared Memory) Grafikchip mit Codename RC350. Da die Karte nur DirectX 8.1 unterstützt ist sie nicht Aero tauglich. Im Vergleich zur ATI Radeon 9100 (PRO) IGP, unterstützt der Chipsatz nur Single Channel Haupsspeicher und ist daher minimal langsamer (auch die Grafik).

ATI Radeon IGP 320MATI Mobility Radeon 9000 IGP
Mobility Radeon IGP Serie
Mobility Radeon 9100 IGP compare 2/1 cores @ 0.4 GHz
Mobility Radeon 9000 IGP 2/1 cores @ 0.3 GHz
Mobility Radeon 7000 IGP compare
Radeon IGP 340M compare @ 0.18 GHz
Radeon IGP 320M @ 0.16 GHz
Mobility Radeon 9100 IGP compare 2/1 cores @ 0.4 GHz
Mobility Radeon 9000 IGP 2/1 cores @ 0.3 GHz
Mobility Radeon 7000 IGP compare
Radeon IGP 340M compare @ 0.18 GHz
Radeon IGP 320M @ 0.16 GHz
Pipelines0 / 2 Pixel- / Vertexshader2 / 1 Pixel- / Vertexshader
Kerntakt160 MHz300 MHz
Shared Memoryjanein
APIDirectX 7DirectX 8.1
Features
  • HyperZ™ memory optimization technology
  • Pixel Tapestry™ architecture
  • Multi-texturing with 3 texture units
  • On-chip texel, pixel, and vertex caches
  • Supports 3D textures and Microsoft® DirectX® texture compression
  • Support for Emboss, Dot-Product 3, and Cubic Environment bump mapping
  • Bilinear, trilinear and anisotropic texture filtering
  • Full Screen Anti-Aliasing (FSAA)
  • Alpha blending
  • Exponential pixel fog
  • 32-bit or 16-bit Z buffer, 32-bit or 16-bit W buffer, and 8-bit Stencil buffer
  • Extensive 3D mode support
  • Optimized for full performance in true color triple buffered 32BPP acceleration modes
  • Hardware with Pixel Shader 1.4 support
  • Supports up to 2048x1536 @ 32bpp.
  • Anisotropic texture filtering and Full Screen Anti-Aliasing (FSAA)
Erscheinungsdatum05.10.2002 01.05.2003
Herstellerseitehttp://ati.amd.com/products/mobilityrade...http://ati.amd.com/products/mobilityrade...
CodenameRC350

Benchmarks

3DMark 2001SE - 3DMark 2001 - Standard
1537 Points (2%)
7450 Points (8%)
3DMark 03 - 3DMark 03 - Standard
min: 500     avg: 707     median: 706.5 (0%)     max: 913 Points

Average Benchmarks ATI Radeon IGP 320M → 100% n=1

Average Benchmarks ATI Mobility Radeon 9000 IGP → 485% n=1

- Bereich der Benchmarkergebnisse für diese Grafikkarte
- Durchschnittliche Benchmarkergebnisse für diese Grafikkarte
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Eine Liste mit weiteren Spielen und allen Grafikkarten finden Sie auf unserer Seite: Welches Spiel ist mit welcher Grafikkarte spielbar?

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show all (including archived), 2022, 2021
v1.17
log 06. 22:14:12

#0 checking url part for id 1911 +0s ... 0s

#1 checking url part for id 174 +0s ... 0s

#2 not redirecting to Ajax server +0s ... 0s

#3 did not recreate cache, as it is less than 5 days old! Created at Mon, 04 Jul 2022 17:25:59 +0200 +0s ... 0s

#4 linkCache_getLink using $NBC_LINKCACHE +0.045s ... 0.046s

#5 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.047s

#6 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.047s

#7 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.047s

#8 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.047s

#9 composed specs +0s ... 0.047s

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#12 getting avg benchmarks for device 1911 +0.03s ... 0.077s

#13 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.077s

#14 got single benchmarks 1911 +0.004s ... 0.081s

#15 getting avg benchmarks for device 174 +0s ... 0.081s

#16 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.081s

#17 linkCache_getLink no uid found +0s ... 0.082s

#18 linkCache_getLink no uid found +0.001s ... 0.082s

#19 got single benchmarks 174 +0.003s ... 0.086s

#20 got avg benchmarks for devices +0s ... 0.086s

#21 linkCache_getLink no uid found +0.001s ... 0.086s

#22 linkCache_getLink no uid found +0s ... 0.086s

#23 linkCache_getLink no uid found +0s ... 0.087s

#24 linkCache_getLink no uid found +0s ... 0.087s

#25 min, max, avg, median took s +0s ... 0.087s

#26 before gaming benchmark output +0s ... 0.087s

#27 Got 0 rows for game benchmarks. +0.001s ... 0.088s

#28 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.089s

#29 return log +0.003s ... 0.092s

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Autor: Redaktion,  8.09.2017 (Update: 19.05.2020)