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ATI Radeon IGP 340M vs ATI Mobility Radeon 7000 IGP vs ATI Radeon IGP 320M

ATI Radeon IGP 340M

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Der ATI Radeon IGP 340M ist ein onboard (shared Memory) Grafikchip für Intel Pentium 4M-basierte Notebooks. Dual Display, Powerplay, DDR266 Speicher Support (1 GB max). Die integrierte Grafik stamm vom ATI Mobility Radeon Grafikkern ab, bietet jedoch keinen eigenen Grafikspeicher. Dadurch unterstützt die Grafik auch kein Hardware T&L (Transfer & Lightning).

Dank Hydravision sollte der Chip zwei Displays ansteuern können und mittels PowerPlay kann Strom gespart werden.

Der ATI Radeon IGP 320M ist die Mobile Athlon XP Version des Chipsatzes.

ATI Mobility Radeon 7000 IGP

► remove from comparison

Der ATI Mobility Radeon 7000 IGP ist ein nboard (shared Memory) Grafikchip für Intel Pentium 4M-basierte Notebooks. Dual Display, Powerplay, DDR333 Speicher Support (4 GB max). ATI Mobility Radeon Grafikkern (ohne eigenen Speicher). Im Vergleich zu den ebenfalls auf diese Grafikkarte basierende IGP 320M und 340M, soll der 7000 IGP zum Performance Segment gehören und dadurch minimal schneller sein.

ATI Radeon IGP 320M

► remove from comparison ATI Radeon IGP 320M

Der ATI Radeon IGP 320M ist ein onboard (shared Memory) Grafikchip fürMobile-Athlon-XP-basierte. Dual Display, Powerplay, DDR266 Speicher Support (1 GB max). Die integrierte Grafik stamm vom ATI Mobility Radeon Grafikkern ab, bietet jedoch keinen eigenen Grafikspeicher. Dadurch unterstützt die Grafik auch kein Hardware T&L (Transfer & Lightning).

Dank Hydravision sollte der Chip zwei Displays ansteuern können und mittels PowerPlay kann Strom gespart werden.

Der ATI Radeon IGP 340M ist die Intel Pentium 4-M Version des Chipsatzes.

Einen ausführlichen Test des Chipsatzes gibt es bei Tomshardware.

ATI Radeon IGP 340MATI Mobility Radeon 7000 IGPATI Radeon IGP 320M
Mobility Radeon IGP Serie
Mobility Radeon 9100 IGP 2/1 cores @ 0.4 GHz
Mobility Radeon 9000 IGP 2/1 cores @ 0.3 GHz
Mobility Radeon 7000 IGP
Radeon IGP 340M @ 0.18 GHz
Radeon IGP 320M @ 0.16 GHz
Mobility Radeon 9100 IGP 2/1 cores @ 0.4 GHz
Mobility Radeon 9000 IGP 2/1 cores @ 0.3 GHz
Mobility Radeon 7000 IGP
Radeon IGP 340M @ 0.18 GHz
Radeon IGP 320M @ 0.16 GHz
Mobility Radeon 9100 IGP 2/1 cores @ 0.4 GHz
Mobility Radeon 9000 IGP 2/1 cores @ 0.3 GHz
Mobility Radeon 7000 IGP
Radeon IGP 340M @ 0.18 GHz
Radeon IGP 320M @ 0.16 GHz
Pipelines0 / 2 Pixel- / Vertexshader0 / 2 Pixel- / Vertexshader0 / 2 Pixel- / Vertexshader
Kerntakt180 MHz160 MHz
Shared Memoryjajaja
APIDirectX 7DirectX 7DirectX 7
Features
  • HyperZ™ memory optimization technology
  • Pixel Tapestry™ architecture
  • Multi-texturing with 3 texture units
  • On-chip texel, pixel, and vertex caches
  • Supports 3D textures and Microsoft® DirectX® texture compression
  • Support for Emboss, Dot-Product 3, and Cubic Environment bump mapping
  • Bilinear, trilinear and anisotropic texture filtering
  • Full Screen Anti-Aliasing (FSAA)
  • Alpha blending
  • Exponential pixel fog
  • 32-bit or 16-bit Z buffer, 32-bit or 16-bit W buffer, and 8-bit Stencil buffer
  • Extensive 3D mode support
  • Optimized for full performance in true color triple buffered 32BPP acceleration modes
  • HyperZ™ memory optimization technology
  • Pixel Tapestry™ architecture
  • Multi-texturing with 3 texture units
  • On-chip texel, pixel, and vertex caches
  • Supports 3D textures and Microsoft® DirectX® texture compression
  • Support for Emboss, Dot-Product 3, and Cubic Environment bump mapping
  • Bilinear, trilinear and anisotropic texture filtering
  • Full Screen Anti-Aliasing (FSAA)
  • Alpha blending
  • Exponential pixel fog
  • 32-bit or 16-bit Z buffer, 32-bit or 16-bit W buffer, and 8-bit Stencil buffer
  • Extensive 3D mode support
  • Optimized for full performance in true color triple buffered 32BPP acceleration modes
  • HyperZ™ memory optimization technology
  • Pixel Tapestry™ architecture
  • Multi-texturing with 3 texture units
  • On-chip texel, pixel, and vertex caches
  • Supports 3D textures and Microsoft® DirectX® texture compression
  • Support for Emboss, Dot-Product 3, and Cubic Environment bump mapping
  • Bilinear, trilinear and anisotropic texture filtering
  • Full Screen Anti-Aliasing (FSAA)
  • Alpha blending
  • Exponential pixel fog
  • 32-bit or 16-bit Z buffer, 32-bit or 16-bit W buffer, and 8-bit Stencil buffer
  • Extensive 3D mode support
  • Optimized for full performance in true color triple buffered 32BPP acceleration modes
Erscheinungsdatum05.10.2002 01.03.2003 05.10.2002
Herstellerseiteati.amd.comati.amd.comati.amd.com
CodenameR100

Benchmarks

3DMark 2001SE - 3DMark 2001 - Standard
1235 Points (1%)
min: 1450     avg: 1625     median: 1625 (2%)     max: 1800 Points
1537 Points (2%)
3DMark 03 - 3DMark 03 - Standard
55.1 Points (0%)
min: 70     avg: 82.5     median: 82.5 (0%)     max: 95 Points

Average Benchmarks ATI Radeon IGP 340M → 100% n=1

Average Benchmarks ATI Mobility Radeon 7000 IGP → 132% n=1

Average Benchmarks ATI Radeon IGP 320M → 124% n=1

- Bereich der Benchmarkergebnisse für diese Grafikkarte
- Durchschnittliche Benchmarkergebnisse für diese Grafikkarte
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Eine Liste mit weiteren Spielen und allen Grafikkarten finden Sie auf unserer Seite: Welches Spiel ist mit welcher Grafikkarte spielbar?

v1.26
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#5 composed specs +0.169s ... 0.17s

#6 did output specs +0s ... 0.17s

#7 start showIntegratedCPUs +0s ... 0.17s

#8 getting avg benchmarks for device 172 +0.036s ... 0.207s

#9 got single benchmarks 172 +0.005s ... 0.212s

#10 getting avg benchmarks for device 171 +0.002s ... 0.214s

#11 got single benchmarks 171 +0.006s ... 0.22s

#12 getting avg benchmarks for device 1911 +0.002s ... 0.222s

#13 got single benchmarks 1911 +0.005s ... 0.227s

#14 got avg benchmarks for devices +0s ... 0.227s

#15 min, max, avg, median took s +0.01s ... 0.236s

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#17 Got 0 rows for game benchmarks. +0.002s ... 0.238s

#18 return log +0.002s ... 0.239s

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> Notebook Test, Laptop Test und News > Benchmarks / Technik > Benchmarks / Technik > Grafikkarten Vergleich - Head 2 Head
Autor: Klaus Hinum,  8.09.2017 (Update:  1.07.2023)