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PowerVR SGX543MP4 vs PowerVR SGX543MP3 vs PowerVR SGX545

PowerVR SGX543MP4

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Die PowerVR SGX543MP4 (Serie 5XT) ist eine integrierte Grafikeinheit für ARM Prozessoren. Sie bietet 4 Grafikkerne mit je 4 SIMDs. Die GPU wurde z.B. im Apple A5X des iPad 3 eingesetzt und unterstützt dort OpenGL ES 2.0.

PowerVR SGX543MP3

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Die PowerVR SGX543MP3 (Serie 5XT) ist eine integrierte Grafikeinheit für ARM Prozessoren. Sie bietet 3 Grafikkerne mit je 4 SIMDs und unterstützt OpenGL ES 2.0. Verbaut wurde sie z.b. im Apple A6 des iPhone 5 und 5c.

PowerVR SGX545

► remove from comparison PowerVR SGX545

Die PowerVR SGX545 ist eine integrierte Grafikeinheit, die unter anderem in den Atom-Prozessoren der Clover-Trail-Baureihe für Tablets enthalten ist (z.B. Atom Z2760). Technisch entspricht die GPU der GMA 3650 der Atom-N28xx-Modelle. Die SGX545 wäre zwar theoretisch DirectX-10.1-fähig, Intels Implementierung unterstützt jedoch offiziell nur für Direct3D 9_3.

Im Falle des Atom Z2760 taktet die GPU mit 533 MHz und zählt zur absoluten Low-End-Klasse. Die Performance liegt weit hinter den Grafiklösungen von AMDs Bobcat- und Kabini-/Temash-APUs und fällt sogar noch hinter viele ARM-SoCs wie Nvidias Tegra 3 zurück. Für die meisten 3D-Spiele ist die GPU damit ungeeignet, Multimedia-Aufgaben wie die Wiedergabe von Videos in 1080p-Auflösung bewältigt die SXG545 dagegen ohne Schwierigkeiten.

Die Leistungsaufnahme fällt entsprechend der geringen Leistungsfähigkeit ebenfalls sehr niedrig aus und ermöglicht es, SoCs mit der SGX545 auch in passiv gekühlten Tablets einzusetzen.

PowerVR SGX543MP4PowerVR SGX543MP3PowerVR SGX545
PowerVR SGX500 Serie
SGX554MP4 32
SGX543MP4 16
SGX543MP3 12
SGX543MP2 8
SGX545 4/2 cores @ 0.53 GHz
SGX544MP2 8/4 cores @ 0.3 - 0.53 GHz
SGX544 4/2 cores @ 0.38 GHz
SGX540 4/2 cores @ 0.2 GHz
SGX535 2/2 cores @ 0.2 GHz
SGX531 2/1 cores
SGX530 2/1 cores
SGX554MP4 32
SGX543MP4 16
SGX543MP3 12
SGX543MP2 8
SGX545 4/2 cores @ 0.53 GHz
SGX544MP2 8/4 cores @ 0.3 - 0.53 GHz
SGX544 4/2 cores @ 0.38 GHz
SGX540 4/2 cores @ 0.2 GHz
SGX535 2/2 cores @ 0.2 GHz
SGX531 2/1 cores
SGX530 2/1 cores
SGX554MP4 32
SGX543MP4 16
SGX543MP3 12
SGX543MP2 8
SGX545 4/2 cores @ 0.53 GHz
SGX544MP2 8/4 cores @ 0.3 - 0.53 GHz
SGX544 4/2 cores @ 0.38 GHz
SGX540 4/2 cores @ 0.2 GHz
SGX535 2/2 cores @ 0.2 GHz
SGX531 2/1 cores
SGX530 2/1 cores
ArchitekturPowerVR SGX5PowerVR SGX5PowerVR SGX5
Pipelines16 - unified12 - unified4 / 2 Pixel- / Vertexshader
Shared Memoryneinneinnein
APIDirectX 10.1, Shader 4.1, OpenGL ES 2.0DirectX 10.1, Shader 4.1, OpenGL ES 2.0DirectX 9_3/10.1, Shader 4.1, OpenGL 3.2
Herstellungsprozess40 nm40 nm32 nm
FeaturesOpenGL ES 2.0OpenGL ES 2.0
Erscheinungsdatum16.03.2009 16.03.2009 01.01.2010
Kerntakt533 MHz
CPU in SGX545GPU Base SpeedGPU Boost / Turbo
Intel Atom Z27602 x 1800 MHz, 1.7 / 3 W533 MHz? MHz

Benchmarks

3DMark - 3DMark Ice Storm Extreme Graphics
2713 Points (0%)
2824 Points (0%)
1618 Points (0%)
3DMark - 3DMark Ice Storm Graphics
4754 Points (1%)
5583 Points (1%)
min: 2914     avg: 3025     median: 3050 (0%)     max: 3112 Points
3DMark 2001SE - 3DMark 2001 - Standard
100%
1 SGX545 +
3152 Points (3%)
3DMark 03 - 3DMark 03 - Standard
100%
1 SGX545 +
min: 1507     avg: 1791     median: 1820.5 (1%)     max: 2015 Points
3DMark 05 - 3DMark 05 - Standard
100%
1 SGX545 +
min: 613     avg: 729     median: 794 (1%)     max: 802 Points
3DMark 06 3DMark 06 - Standard 1280x1024 + PowerVR SGX545
3DMark 06
100%
1 SGX545 +
min: 306     avg: 405.6     median: 411 (1%)     max: 459 Points
3DMark 06 - Standard 1280x720 + PowerVR SGX545
3DMark 06
100%
1 SGX545 +
367 Points (1%)
Cinebench R10 Cinebench R10 Shading (32bit) + PowerVR SGX545
Cinebench R10 - Cinebench R10 Shading (32bit)
100%
1 SGX545 +
min: 363     avg: 421.7     median: 428.5 (2%)     max: 443 Points
GLBenchmark 2.5 - GLBench 2.5 Egypt HD Offscreen
22 fps (4%)
22 fps (4%)
8.5 fps (2%)
GLBenchmark 2.5 - GLBench 2.5 Egypt HD
18 fps (30%)
34 fps (57%)
14 fps (23%)
GFXBench (DX / GLBenchmark) 2.7
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + PowerVR SGX543MP3
GFXBench (DX / GLBenchmark) 2.7 - GFXBench 2.7 T-Rex HD Onscreen C24Z16
min: 13     avg: 13.3     median: 13.3 (0%)     max: 13.6 fps
GFXBench T-Rex HD Offscreen C24Z16 + PowerVR SGX543MP3
GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
min: 6.7     avg: 6.8     median: 6.8 (0%)     max: 6.8 fps
GFXBench T-Rex HD Offscreen C24Z16 + PowerVR SGX545
41%
1 SGX545 +
2.8 fps (0%)
AnTuTu 3DRating - Antutu 3DRating Off-screen
1183 Points (41%)
1373 Points (48%)
AnTuTu 3DRating - Antutu 3DRating Score
3996 Points (35%)
11353 Points (100%)
Basemark X 1.0 - Basemark X 1.0 Off-Screen
min: 7.562     avg: 7.6     median: 7.6 (36%)     max: 7.575 fps
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile 2D Graphics Tests
249 Points (0%)
1162 Points (1%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile 3D Graphics Tests
589 Points (1%)
1759 Points (4%)

Average Benchmarks PowerVR SGX543MP4 → 100% n=4

Average Benchmarks PowerVR SGX543MP3 → 128% n=4

Average Benchmarks PowerVR SGX545 → 60% n=4

- Bereich der Benchmarkergebnisse für diese Grafikkarte
- Durchschnittliche Benchmarkergebnisse für diese Grafikkarte
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Spiele-Benchmarks

Die folgenden Benchmarks basieren auf unseren Spieletests mit Testnotebooks. Die Performance dieser Grafikkarte bei den gelisteten Spielen ist abhängig von der verwendeten CPU, Speicherausstattung, Treiber und auch Betriebssystem. Dadurch müssen die untenstehenden Werte nicht repräsentativ sein. Detaillierte Informationen über das verwendete System sehen Sie nach einem Klick auf den fps-Wert.

Fifa 13

Fifa 13

2012
low 1024x768
SGX545:
7.4 8.8 9.7 10 ~ 9 fps
low 1024x768
SGX545:
3.2 3.3 (!) ~ 3 fps
low 1280x720
SGX545:
1.7  fps
Anno 2070

Anno 2070

2011
low 1024x768
SGX545:
2.1 (!) 2.9 ~ 3 fps
Fifa 12

Fifa 12

2011
med. 1024x768
SGX545:
10  fps
low 1024x768
SGX545:
11  fps
Risen

Risen

2009
low 800x600
SGX545:
4.4  fps
Anno 1404

Anno 1404

2009
low 1024x768
SGX545:
5.2 7.6 ~ 6 fps
Left 4 Dead

Left 4 Dead

2008
low 640x480
SGX545:
11.8 12 ~ 12 fps
Far Cry 2

Far Cry 2

2008
low 640x480
SGX545:
7.7  fps
Trackmania Nations Forever

Trackmania Nations Forever

2008
low 640x480
SGX545:
18.9  fps
high 1024x768
SGX545:
3.8  fps
World in Conflict - Benchmark

World in Conflict - Benchmark

2007
low 800x600
SGX545:
8  fps
med. 1024x768
SGX545:
1  fps

Eine Liste mit weiteren Spielen und allen Grafikkarten finden Sie auf unserer Seite: Welches Spiel ist mit welcher Grafikkarte spielbar?

v1.17
log 04. 04:49:48

#0 checking url part for id 2972 +0s ... 0s

#1 checking url part for id 3511 +0s ... 0s

#2 checking url part for id 3561 +0s ... 0s

#3 not redirecting to Ajax server +0s ... 0s

#4 did not recreate cache, as it is less than 5 days old! Created at Wed, 29 Jun 2022 17:25:55 +0200 +0s ... 0s

#5 linkCache_getLink using $NBC_LINKCACHE +0.092s ... 0.093s

#6 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.093s

#7 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.093s

#8 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.093s

#9 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.093s

#10 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.093s

#11 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.093s

#12 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.093s

#13 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.093s

#14 linkCache_getLink using $NBC_LINKCACHE +0.004s ... 0.097s

#15 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.097s

#16 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.097s

#17 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.097s

#18 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.097s

#19 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.097s

#20 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.097s

#21 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.097s

#22 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.097s

#23 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.097s

#24 composed specs +0s ... 0.097s

#25 did output specs +0s ... 0.097s

#26 start showIntegratedCPUs +0s ... 0.097s

#27 getting avg benchmarks for device 2972 +0.051s ... 0.148s

#28 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.149s

#29 got single benchmarks 2972 +0.005s ... 0.154s

#30 getting avg benchmarks for device 3511 +0s ... 0.154s

#31 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.155s

#32 got single benchmarks 3511 +0.005s ... 0.16s

#33 getting avg benchmarks for device 3561 +0s ... 0.16s

#34 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.161s

#35 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.161s

#36 got single benchmarks 3561 +0.013s ... 0.175s

#37 got avg benchmarks for devices +0s ... 0.175s

#38 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.176s

#39 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.176s

#40 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.177s

#41 linkCache_getLink using $NBC_LINKCACHE +0.002s ... 0.178s

#42 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.179s

#43 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.179s

#44 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.179s

#45 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.179s

#46 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.179s

#47 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.179s

#48 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.179s

#49 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.179s

#50 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.18s

#51 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.18s

#52 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.18s

#53 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.18s

#54 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.18s

#55 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.18s

#56 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.18s

#57 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.18s

#58 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.18s

#59 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.18s

#60 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.18s

#61 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.18s

#62 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.18s

#63 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.181s

#64 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.181s

#65 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.181s

#66 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.182s

#67 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.182s

#68 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.182s

#69 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.182s

#70 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.182s

#71 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.182s

#72 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.183s

#73 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.183s

#74 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.183s

#75 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.183s

#76 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.184s

#77 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.184s

#78 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.184s

#79 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.184s

#80 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.184s

#81 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.185s

#82 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.185s

#83 min, max, avg, median took s +0s ... 0.185s

#84 before gaming benchmark output +0s ... 0.185s

#85 Got 21 rows for game benchmarks. +0.012s ... 0.197s

#86 composed SQL query for gamebenchmarks +0s ... 0.197s

#87 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.197s

#88 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.197s

#89 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.197s

#90 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.197s

#91 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.197s

#92 got data and put it in $dataArray +0.001s ... 0.198s

#93 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.199s

#94 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.199s

#95 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.199s

#96 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.199s

#97 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.2s

#98 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.2s

#99 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.201s

#100 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.202s

#101 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.202s

#102 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.203s

#103 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.203s

#104 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.204s

#105 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.205s

#106 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.205s

#107 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.206s

#108 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.206s

#109 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.207s

#110 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.208s

#111 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.208s

#112 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.209s

#113 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.209s

#114 benchmarks composed for output. +0s ... 0.209s

#115 calculated avg scores. +0s ... 0.209s

#116 return log +0.001s ... 0.21s

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> Notebook Test, Laptop Test und News > Benchmarks / Technik > Benchmarks / Technik > Grafikkarten Vergleich - Head 2 Head
Autor: Redaktion,  8.09.2017 (Update: 19.05.2020)