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NVIDIA Quadro FX 360M vs NVIDIA Quadro FX 350M vs NVIDIA Quadro FX 570M

NVIDIA Quadro FX 360M

► remove from comparison

CAD Grafikkarte, die wahrscheinlich auf die 8400M GS basiert (eventuell auch nur 8400M G). Jedoch spricht der Stromverbrauch von 17 Watt für etwas mehr Leistung (11 W 8400M GS, 10 W 8400M G).

Die Quadro Grafikkarten werden mit zertifizierten Treibern ausgeliefert, die eine Stabile und fehlerfreie Ausführung von professionellen Anwendungen sicherstellen sollen. Ausserdem sind einige Features des Grafikchips hier aktiviert, die z.b. Drahtgitterdarstellungen beschleunigen.

NVIDIA Quadro FX 350M

► remove from comparison NVIDIA Quadro FX 350M

Die NVIDIA Quadro FX 350M basiert auf die NVIDIA GeForce Go 7300 und ist eine professionelle 3D Anwendungs-Grafikkarte (wie 3D Studio Max oder CAD Programme), die im unteren Leistungssegment angeordnet ist. Durch die professionellen Treiber bietet sie eine hohe Anwendungsleistung und workstationgerechte Qualität.

Die Treiber der Quadro FX Serie sind zertifiziert für CAD Anwendungen (z.B. AutoCad, Inventor, Solidstation, Solid Edge, ...) und DCC Anwendungen (z.B. Maya, 3DS Max, Lightwave 3D, ...) und bieten eine 12-Bit-Präzision für Subpixel, Vollbild-Antialiasing, Hardwarebeschleunigtes Antialiasing für Punkte und Linien und weitere für CAD und DCC optimierte Einstellungen.

NVIDIA Quadro FX 570M

► remove from comparison

Performance Workstation Grafikchip mit DirectX 10 und OpenGL 2.1 Unterstützung der wahrscheinlich auf die NVIDIA GeForce 8600M GT basiert.

Gedacht für Digital Content Creators, Ingenieure, Geowissenschaftler und andere professionelle 3D Anwendungen.

Die Treiber der Quadro FX Serie sind zertifiziert für CAD Anwendungen (z.B. AutoCad, Inventor, Solidstation, Solid Edge, ...) und DCC Anwendungen (z.B. Maya, 3DS Max, Lightwave 3D, ...) und bieten eine 12-Bit-Präzision für Subpixel, Vollbild-Antialiasing, Hardwarebeschleunigtes Antialiasing für Punkte und Linien und weitere für CAD und DCC optimierte Einstellungen.

NVIDIA Quadro FX 360MNVIDIA Quadro FX 350MNVIDIA Quadro FX 570M
Quadro FX Serie
Quadro FX 3800M 128 @ 0.68 GHz256 Bit @ 1000 MHz
Quadro FX 3700M 128 @ 0.55 GHz256 Bit @ 800 MHz
Quadro FX 2800M 96 @ 0.6 GHz256 Bit @ 1000 MHz
Quadro FX 3600M 96 @ 0.5 GHz256 Bit @ 800 MHz
Quadro FX 1800M 72 @ 0.56 GHz128 Bit @ 1100 MHz
Quadro FX 2700M 48 @ 0.53 GHz256 Bit @ 800 MHz
Quadro FX 880M 48 @ 0.55 GHz128 Bit @ 790 MHz
Quadro FX 3500M 24/8 cores @ 0.58 GHz256 Bit @ 700 MHz
Quadro FX 2500M 24/8 cores @ 0.5 GHz256 Bit @ 600 MHz
Quadro FX 1700M 32 @ 0.63 GHz128 Bit @ 800 MHz
Quadro FX 1600M 32 @ 0.63 GHz128 Bit @ 800 MHz
Quadro FX 1500M 20/7 cores @ 0.38 GHz256 Bit @ 500 MHz
Quadro FX 770M 32 @ 0.5 GHz128 Bit @ 800 MHz
Quadro FX 570M 32 @ 0.48 GHz128 Bit @ 700 MHz
Quadro FX 380M 16 @ 0.63 GHz64 Bit @ 800 MHz
Quadro FX 370M 8 @ 0.58 GHz64 Bit @ 700 MHz
Quadro FX 360M 16 @ 0.4 GHz64 Bit @ 600 MHz
Quadro FX 350M 4/3 cores @ 0.45 GHz64 Bit @ 350 MHz
Quadro FX 3800M 128 @ 0.68 GHz256 Bit @ 1000 MHz
Quadro FX 3700M 128 @ 0.55 GHz256 Bit @ 800 MHz
Quadro FX 2800M 96 @ 0.6 GHz256 Bit @ 1000 MHz
Quadro FX 3600M 96 @ 0.5 GHz256 Bit @ 800 MHz
Quadro FX 1800M 72 @ 0.56 GHz128 Bit @ 1100 MHz
Quadro FX 2700M 48 @ 0.53 GHz256 Bit @ 800 MHz
Quadro FX 880M 48 @ 0.55 GHz128 Bit @ 790 MHz
Quadro FX 3500M 24/8 cores @ 0.58 GHz256 Bit @ 700 MHz
Quadro FX 2500M 24/8 cores @ 0.5 GHz256 Bit @ 600 MHz
Quadro FX 1700M 32 @ 0.63 GHz128 Bit @ 800 MHz
Quadro FX 1600M 32 @ 0.63 GHz128 Bit @ 800 MHz
Quadro FX 1500M 20/7 cores @ 0.38 GHz256 Bit @ 500 MHz
Quadro FX 770M 32 @ 0.5 GHz128 Bit @ 800 MHz
Quadro FX 570M 32 @ 0.48 GHz128 Bit @ 700 MHz
Quadro FX 380M 16 @ 0.63 GHz64 Bit @ 800 MHz
Quadro FX 370M 8 @ 0.58 GHz64 Bit @ 700 MHz
Quadro FX 360M 16 @ 0.4 GHz64 Bit @ 600 MHz
Quadro FX 350M 4/3 cores @ 0.45 GHz64 Bit @ 350 MHz
Quadro FX 3800M 128 @ 0.68 GHz256 Bit @ 1000 MHz
Quadro FX 3700M 128 @ 0.55 GHz256 Bit @ 800 MHz
Quadro FX 2800M 96 @ 0.6 GHz256 Bit @ 1000 MHz
Quadro FX 3600M 96 @ 0.5 GHz256 Bit @ 800 MHz
Quadro FX 1800M 72 @ 0.56 GHz128 Bit @ 1100 MHz
Quadro FX 2700M 48 @ 0.53 GHz256 Bit @ 800 MHz
Quadro FX 880M 48 @ 0.55 GHz128 Bit @ 790 MHz
Quadro FX 3500M 24/8 cores @ 0.58 GHz256 Bit @ 700 MHz
Quadro FX 2500M 24/8 cores @ 0.5 GHz256 Bit @ 600 MHz
Quadro FX 1700M 32 @ 0.63 GHz128 Bit @ 800 MHz
Quadro FX 1600M 32 @ 0.63 GHz128 Bit @ 800 MHz
Quadro FX 1500M 20/7 cores @ 0.38 GHz256 Bit @ 500 MHz
Quadro FX 770M 32 @ 0.5 GHz128 Bit @ 800 MHz
Quadro FX 570M 32 @ 0.48 GHz128 Bit @ 700 MHz
Quadro FX 380M 16 @ 0.63 GHz64 Bit @ 800 MHz
Quadro FX 370M 8 @ 0.58 GHz64 Bit @ 700 MHz
Quadro FX 360M 16 @ 0.4 GHz64 Bit @ 600 MHz
Quadro FX 350M 4/3 cores @ 0.45 GHz64 Bit @ 350 MHz
CodenameNB8M-GLMG72MG64GLM
Pipelines16 - unified4 / 3 Pixel- / Vertexshader32 - unified
Kerntakt400 MHz450 MHz475 MHz
Shadertakt800 MHz950 MHz
Speichertakt600 MHz350 MHz700 MHz
Speicherbandbreite64 Bit64 Bit128 Bit
SpeichertypGDDR3DDR-3GDDR3
Max. Speichergröße256 MB64 MB256 MB
Shared Memoryneinneinnein
APIDirectX 10, Shader 4.0DirectX 9c, Shader 3.0DirectX 10, Shader 4.0
Stromverbrauch17 Watt15 Watt35 Watt
Transistors210 Million112 Million289 Million
Herstellungsprozess80 nm90 nm80 nm
Features800 MHZ Shader-Taktfrequenz, PureVideo Technologie (H.264, VC-1, MPEG2, WMV9 Decodierbeschleunigung), HDCP-fähig, PowerMizer 7.0 Energieverwaltung (dynamisches umschalten zwischen Leistung und Energiesparen), HDR (High Dynamic-Range Lighting), designed für Windows Vista, 16x Vollbild AA, 16x winkelunabhängiges AF, 128-Bit HDR Ausleuchtung mit AA, PCI-E 16x, OpenGL 2.1, Gigathread TechnologiePureVideo, UltraShadow II, Intellisample 4.0, CineFX 4.0, PowerMizer 6.0, High Dynamic-Range (HDR) Lighning
Erscheinungsdatum09.05.2007 31.03.2006 01.06.2007
Herstellerseitehttp://www.nvidia.de/page/geforce_8400M....http://www.nvidia.de/page/quadrofx_go.htmlhttp://www.nvidia.de/page/quadrofx_go.html
Informationen90nm, 112 Mio Transistoren, PCI-EPowermizer 7.0, CG Shading Hochsprache, 32 Bit Gleitkommapräzision, 12 Bit Subpixel Präzision, 128 Bit Genauigkeit der Grafikpipeline, Vertex und Pixelshader Programmierbarkeit, PureVideo HD, PCI-E Interface, FSAA mit gedrehtem Raster, nView Multidisplay Support, High-Precision Dynamic-Range (HPDR) Technologie, Hardware 3D Clipping nach Fensterkennung, Vollbild Antialiasing
ArchitekturG8x
Notebookgrößemittel (15.4" z.B.)

Benchmarks

3DMark 2001SE - 3DMark 2001 - Standard
min: 13650     avg: 15054     median: 15053.5 (16%)     max: 16457 Points
min: 24479     avg: 26908     median: 26907.5 (28%)     max: 29336 Points
3DMark 03 - 3DMark 03 - Standard
min: 5580     avg: 6010     median: 6010 (3%)     max: 6440 Points
3963 Points (2%)
min: 11586     avg: 11958     median: 11957.5 (6%)     max: 12329 Points
3DMark 05 - 3DMark 05 - Standard
min: 3365     avg: 3372     median: 3372 (5%)     max: 3379 Points
1954 Points (3%)
min: 7674     avg: 7790     median: 7700 (11%)     max: 7997 Points
3DMark 06 3DMark 06 - Standard 1280x1024 + NVIDIA Quadro FX 360M
3DMark 06
1490 Points (2%)
3DMark 06 - Standard 1280x1024 + NVIDIA Quadro FX 570M
3800 Points (6%)
3DMark 06 - Standard 1280x800 + NVIDIA Quadro FX 360M
3DMark 06
1572 Points (2%)
3DMark 06 - Standard 1280x800 + NVIDIA Quadro FX 570M
3904 Points (6%)
3DMark 06 - Score Unknown Settings + NVIDIA Quadro FX 350M
3DMark 06
680 Points (1%)
3DMark 06 - Score Unknown Settings + NVIDIA Quadro FX 570M
3883 Points (6%)
Cinebench R10 Cinebench R10 Shading (32bit) + NVIDIA Quadro FX 360M
Cinebench R10 - Cinebench R10 Shading (32bit)
2985 Points (2%)
Cinebench R10 Shading (32bit) + NVIDIA Quadro FX 570M
4534 Points (3%)
Cinebench R11.5 Cinebench R11.5 OpenGL 64 Bit + NVIDIA Quadro FX 570M
Cinebench R11.5 - Cinebench R11.5 OpenGL 64 Bit
9.3 fps (3%)

Average Benchmarks NVIDIA Quadro FX 360M → 100% n=2

Average Benchmarks NVIDIA Quadro FX 350M → 62% n=2

Average Benchmarks NVIDIA Quadro FX 570M → 214% n=2

- Bereich der Benchmarkergebnisse für diese Grafikkarte
- Durchschnittliche Benchmarkergebnisse für diese Grafikkarte
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Spiele-Benchmarks

Die folgenden Benchmarks basieren auf unseren Spieletests mit Testnotebooks. Die Performance dieser Grafikkarte bei den gelisteten Spielen ist abhängig von der verwendeten CPU, Speicherausstattung, Treiber und auch Betriebssystem. Dadurch müssen die untenstehenden Werte nicht repräsentativ sein. Detaillierte Informationen über das verwendete System sehen Sie nach einem Klick auf den fps-Wert.

Crysis - GPU Benchmark

Crysis - GPU Benchmark

2007
med. 1024x768
100%
Quadro FX 360M:
10.1  fps
Crysis - CPU Benchmark

Crysis - CPU Benchmark

2007
med. 1024x768
100%
Quadro FX 360M:
7.4  fps
F.E.A.R.

F.E.A.R.

2005
low 640x480
100%
Quadro FX 360M:
328  fps
133%
Quadro FX 570M:
436  fps
med. 800x600
100%
Quadro FX 360M:
62  fps
206%
Quadro FX 570M:
128  fps
high 1024x768
100%
Quadro FX 360M:
17  fps
200%
Quadro FX 570M:
19 22 24 29 43 43 45 49 ~ 34 fps
Doom 3

Doom 3

2004
low 640x480
Quadro FX 570M:
118  fps
med. 640x480
Quadro FX 570M:
116.7  fps
high 800x600
Quadro FX 570M:
111.3  fps
ultra 1024x768
Quadro FX 570M:
89.7  fps
Quake 3 Arena - Timedemo

Quake 3 Arena - Timedemo

1999
high 1024x768
100%
Quadro FX 360M:
242.7  fps
206%
Quadro FX 570M:
501  fps

Average Gaming NVIDIA Quadro FX 360M → 100%

Average Gaming 30-70 fps → 100%

Average Gaming NVIDIA Quadro FX 570M → 186%

Average Gaming 30-70 fps → 200%

Eine Liste mit weiteren Spielen und allen Grafikkarten finden Sie auf unserer Seite: Welches Spiel ist mit welcher Grafikkarte spielbar?

v1.17
log 19. 12:21:53

#0 checking url part for id 513 +0s ... 0s

#1 checking url part for id 70 +0s ... 0s

#2 checking url part for id 182 +0s ... 0s

#3 not redirecting to Ajax server +0s ... 0s

#4 did not recreate cache, as it is less than 5 days old! Created at Thu, 18 Aug 2022 17:26:37 +0200 +0s ... 0s

#5 linkCache_getLink using $NBC_LINKCACHE +0.071s ... 0.071s

#6 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.071s

#7 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.071s

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#11 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.071s

#12 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.071s

#13 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.071s

#14 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.071s

#15 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.071s

#16 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.071s

#17 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.071s

#18 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.071s

#19 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.071s

#20 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.071s

#21 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.073s

#22 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.073s

#23 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.073s

#24 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.073s

#25 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.073s

#26 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.073s

#27 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.073s

#28 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.073s

#29 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.073s

#30 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.073s

#31 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.073s

#32 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.073s

#33 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.073s

#34 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.073s

#35 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.073s

#36 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.073s

#37 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.073s

#38 composed specs +0s ... 0.073s

#39 did output specs +0s ... 0.073s

#40 start showIntegratedCPUs +0s ... 0.073s

#41 getting avg benchmarks for device 513 +0.039s ... 0.111s

#42 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.112s

#43 got single benchmarks 513 +0.006s ... 0.118s

#44 getting avg benchmarks for device 70 +0s ... 0.118s

#45 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.119s

#46 got single benchmarks 70 +0.003s ... 0.122s

#47 getting avg benchmarks for device 182 +0s ... 0.123s

#48 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.123s

#49 got single benchmarks 182 +0.006s ... 0.129s

#50 got avg benchmarks for devices +0s ... 0.129s

#51 linkCache_getLink no uid found +0.001s ... 0.13s

#52 linkCache_getLink no uid found +0s ... 0.13s

#53 linkCache_getLink no uid found +0.001s ... 0.131s

#54 linkCache_getLink no uid found +0s ... 0.131s

#55 linkCache_getLink no uid found +0s ... 0.131s

#56 linkCache_getLink no uid found +0s ... 0.132s

#57 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.132s

#58 linkCache_getLink no uid found +0s ... 0.132s

#59 linkCache_getLink no uid found +0s ... 0.132s

#60 linkCache_getLink no uid found +0s ... 0.132s

#61 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.133s

#62 linkCache_getLink no uid found +0s ... 0.133s

#63 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.133s

#64 linkCache_getLink no uid found +0s ... 0.133s

#65 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.133s

#66 linkCache_getLink no uid found +0s ... 0.134s

#67 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.134s

#68 linkCache_getLink no uid found +0s ... 0.134s

#69 linkCache_getLink no uid found +0s ... 0.135s

#70 linkCache_getLink no uid found +0s ... 0.135s

#71 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.135s

#72 linkCache_getLink no uid found +0s ... 0.135s

#73 min, max, avg, median took s +0s ... 0.136s

#74 before gaming benchmark output +0s ... 0.136s

#75 Got 21 rows for game benchmarks. +0.003s ... 0.139s

#76 composed SQL query for gamebenchmarks +0s ... 0.139s

#77 got data and put it in $dataArray +0.001s ... 0.14s

#78 linkCache_getLink no uid found +0.001s ... 0.142s

#79 linkCache_getLink no uid found +0.001s ... 0.143s

#80 linkCache_getLink no uid found +0.001s ... 0.144s

#81 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.144s

#82 linkCache_getLink no uid found +0s ... 0.144s

#83 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.144s

#84 linkCache_getLink no uid found +0s ... 0.144s

#85 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.144s

#86 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.144s

#87 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.144s

#88 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.144s

#89 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.144s

#90 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.144s

#91 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.144s

#92 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.145s

#93 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.145s

#94 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.145s

#95 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.145s

#96 linkCache_getLink no uid found +0.001s ... 0.147s

#97 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.147s

#98 benchmarks composed for output. +0s ... 0.147s

#99 calculated avg scores. +0s ... 0.147s

#100 return log +0.001s ... 0.147s

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> Notebook Test, Laptop Test und News > Benchmarks / Technik > Benchmarks / Technik > Grafikkarten Vergleich - Head 2 Head
Autor: Sebastian Jentsch,  8.09.2017 (Update: 19.05.2020)