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Intel Graphics Media Accelerator (GMA) 950 vs Intel Graphics Media Accelerator (GMA) 500

Intel Graphics Media Accelerator (GMA) 950

► remove from comparison Intel Graphics Media Accelerator (GMA) 950

Der Intel Graphics Media Accelerator 950 oder Intel GMA 950 ist ein integrierter (onboard) Grafikchip auf dem Mobile Intel 945Gx Chipsatz. Schneller getaktete Version und Nachfolger des GMA 900. Der GMA 950 zweigt sich dynamisch den Grafikkartenspeicher vom Hauptspeicher ab (Shared Memory) und hat kein Hardware Transform & Lightning (T&L) und keine Vertex Shader im Chip (werden per Software berechnet).

Der GMA 950 findet sich auf den Chipsätzen und wird mit folgenden Taktraten getaktet:

  • 945GU: 133 MHz (Lakeport für Intel A100 und A110)
  • 945GSE: 133 MHz (Chipsatz für Atom)
  • 945GMS: 166 MHz / 250 MHz (1.05V)
  • 940GML 166 MHz / 200 MHz (1.05V) - Celeron M (ULV)
  • 943GML: 200 MHz
  • 945GM: 250 MHz (Calistoga)
  • 945G, 945GC, 945GZ: 400 MHz (Lakeport - Desktop)

Mit dem GMABooster Tool kann man ev. den Takt der langsameren Varianten auf 400MHz anheben (af eigene Gefahr!).

Im Unterschied zum GMA 900 ist der GMA 950 schneller getaktet, unterstützt bereits Shader 3.0 (in Software) und kann 2 HD Streams in MPEG 2 gleichzeitig decodieren. Beide Chips unterstützen MPEG2 Dekodierung und Motion Compensation. Aktuelle HD Videos welche mit MPEG4 oder VC-1 kodiert sind, können nicht von der GPU verarbeitet werden. Daher können GMA 950 basierte Netbooks nur wenige HD Videos flüssig darstellen.

Ältere Spiele sind auf diesem integrierten DirectX 9 Grafikchip eventuell spielbar. Grundsätzlich sind jedoch die meisten 3D Spiele nicht flüssig darstellbar.  Siehe hierzu auch die Liste der lauffähigen Spiele: Liste bei Intel.com (engl.) Für Office und Internetanwendungen ist die Leistung der shared Memory Notebookgrafikkarte voll ausreichend. Der Vorteil dieser integrierten Grafiklösung ist der geringe Stromverbrauch (7 Watt maximal inkl Chipsatzfunktionen) und die geringe Hitzeentwicklung, weshalb er auch in kleinen Notebooks eingesetzt wird.

Die neuesten Treiber für die GMA 950 unterstützen bereits die Aero Glass Oberfläche von Windows Vista und nach Aussagen unserer Leser auch flüssig.

Intel Graphics Media Accelerator (GMA) 500

► remove from comparison Intel Graphics Media Accelerator (GMA) 500

Der Intel Graphics Media Accelerator 500 (GMA 500) ist ein für embedded Produkte (z.B. MID - Mobile Internet Devices) ausgelegter Chipsatz-Grafikkern ohne eigenem Speicher. Er ist ausgelegt für Videoplayback (auch HD Content) und kann mit dem integrierten Video Decoder MPEG-2, VC-1 und AVC dekodieren.

Der Grafikkern basier auf lizensierter PowerVR SGX Technologie (PowerVR SGX535 wie im Apple A4) und wird mit 100 - 200 MHz getaktet (UL11L - 100 MHz Kerntakt, US15L und US15W mit 200 MHz). Die GMA 500 ist DirectX 10.1 kompatibel und besitzt 4 Unified Shader. Aufgrund der geringen Taktung und Anzahl der Shader, dürfte jedoch die 3D Spieleleistung nicht ausreichend sein.

Mit den ersten Treiberversionen gibt es auch bei verschiedenen Videoformaten Probleme (kein ruckelfreies Abspielen von Full-Screen Videos z.B. möglich). Hier sollen die neuesten Treiber etwas Besserung liefern.

Die Spieleperformance ist aufgrund der geringen Shaderanzahl und Taktrate sehr bescheiden und nur sehr alte und anspruchslose Spiele (z.B. Age of Mythology oder 2D Spiele wie Diablo 2) laufen flüssig mit der GMA500.

Die Chipsätze selbst (Codename Poulsbo) unterstützen 512 (UL11L) - 1024 MB RAM (US15L/W) und FSB 400 MHz (UL11L, US15L) bzw. FSB 533 MHz (US15W). Bis auf den US11L können auch 2 Monitore und 2 PCIe Slots angeschlossen werden.

Intel Graphics Media Accelerator (GMA) 950Intel Graphics Media Accelerator (GMA) 500
HerstellerIntelIntel
GMA Serie
Graphics Media Accelerator (GMA) 4700MHD compare 10 @ 0.64 GHz
Graphics Media Accelerator (GMA) 4500MHD compare 10 @ 0.53 GHz
Graphics Media Accelerator (GMA) 4500M compare 10 @ 0.4 GHz
Graphics Media Accelerator (GMA) X3100 compare 8 @ 0.5 GHz
Graphics Media Accelerator (GMA) 950 4/0 cores @ 0.25 GHz
Graphics Media Accelerator (GMA) 900 compare 4/0 cores @ 0.4 GHz
Graphics Media Accelerator (GMA) 600 compare 4 @ 0.4 GHz
Graphics Media Accelerator (GMA) 500 4 @ 0.2 GHz
Graphics Media Accelerator (GMA) 4700MHD compare 10 @ 0.64 GHz
Graphics Media Accelerator (GMA) 4500MHD compare 10 @ 0.53 GHz
Graphics Media Accelerator (GMA) 4500M compare 10 @ 0.4 GHz
Graphics Media Accelerator (GMA) X3100 compare 8 @ 0.5 GHz
Graphics Media Accelerator (GMA) 950 4/0 cores @ 0.25 GHz
Graphics Media Accelerator (GMA) 900 compare 4/0 cores @ 0.4 GHz
Graphics Media Accelerator (GMA) 600 compare 4 @ 0.4 GHz
Graphics Media Accelerator (GMA) 500 4 @ 0.2 GHz
CodenameGMA 950GMA 500
ArchitekturGen. 3PowerVR SGX5
Pipelines4 / 0 Pixel- / Vertexshader4 - unified
Kerntakt250 MHz200 MHz
Shared Memoryneinja
DirectXDirectX 9c, Shader 2.0DirectX 10.1, Shader 4.1
Herstellungsprozess130 nm130 nm
FeaturesKein Hardware Transform und Lighting Support, HDTV Hardware Motion CompensationOpenGL 2.0, PowerVR SGX Kern, Screen Tiling, Internal True Color Processing, Zero overhead AA, 32 Bit floating-point operations.
Erscheinungsdatum01.03.2005 01.11.2008
InformationenWindows Vista Premium Ready
Herstellerseitehttp://www.intel.com/products/chipsets/g...http://download.intel.com/design/chipset...

Benchmarks

3DMark 2001SE - 3DMark 2001 - Standard
min: 653     avg: 3857     median: 3009 (3%)     max: 6992 Points
3DMark 03 - 3DMark 03 - Standard
min: 165     avg: 932     median: 751 (0%)     max: 1626 Points
3DMark 05 - 3DMark 05 - Standard
min: 0     avg: 407     median: 424 (1%)     max: 664 Points
3DMark 06 3DMark 06 - Score Unknown Settings + Intel Graphics Media Accelerator (GMA) 950
3DMark 06
min: 86     avg: 140     median: 134 (0%)     max: 223 Points
3DMark 06 - Score Unknown Settings + Intel Graphics Media Accelerator (GMA) 500
min: 72     avg: 75.5     median: 75.5 (0%)     max: 79 Points
3DMark 06 - Standard 1280x1024 + Intel Graphics Media Accelerator (GMA) 950
3DMark 06
min: 107     avg: 122     median: 107 (0%)     max: 151 Points
3DMark 06 - Standard 1280x1024 + Intel Graphics Media Accelerator (GMA) 500
68 Points (0%)
3DMark 06 - Standard 1280x800 + Intel Graphics Media Accelerator (GMA) 950
3DMark 06
min: 91     avg: 113     median: 113 (0%)     max: 135 Points
3DMark 06 - Standard 1024x768 + Intel Graphics Media Accelerator (GMA) 950
3DMark 06
min: 73     avg: 133     median: 122.5 (0%)     max: 243 Points
3DMark 06 - Standard 1024x768 + Intel Graphics Media Accelerator (GMA) 500
88 Points (0%)
SPEC Viewperf 10.0 - SPEC Viewperf 10.0 - 3dsmax
0.8 Points (2%)
SPEC Viewperf 10.0 - SPEC Viewperf 10.0 - EnSight
0.4 Points (1%)
SPEC Viewperf 10.0 - SPEC Viewperf 10.0 - Maya
1.4 Points (1%)
SPEC Viewperf 10.0 - SPEC Viewperf 10.0 - Pro/Engeneer
0.5 Points (1%)
SPEC Viewperf 10.0 - SPEC Viewperf 10.0 - SolidWorks
0.8 Points (1%)
SPEC Viewperf 10.0 - SPEC Viewperf 10.0 - UGS Teamcenter
0.1 Points (0%)
Windows 7 Experience Index - Win7 Gaming graphics
min: 2.3     avg: 2.4     median: 2.4 (30%)     max: 2.4 Points
Windows 7 Experience Index - Win7 Graphics
min: 2.9     avg: 4.2     median: 4.5 (57%)     max: 4.5 Points
Windows Vista Experience Index - Windows Vista Leistungsindex - Grafik (Spiele)
2.6 Points (38%)
min: 2.4     avg: 2.7     median: 2.7 (40%)     max: 3 Points
Windows Vista Experience Index - Windows Vista Leistungsindex - Grafik
3.5 Points (51%)
min: 4.5     avg: 5.2     median: 5.2 (76%)     max: 5.9 Points
Cinebench R10 Cinebench R10 Shading (32bit) + Intel Graphics Media Accelerator (GMA) 950
Cinebench R10 - Cinebench R10 Shading (32bit)
min: 30     avg: 275     median: 274 (1%)     max: 444 Points
Cinebench R10 Shading (32bit) + Intel Graphics Media Accelerator (GMA) 500

Average Benchmarks Intel Graphics Media Accelerator (GMA) 950 → 100% n=9

Average Benchmarks Intel Graphics Media Accelerator (GMA) 500 → 64% n=9

- Bereich der Benchmarkergebnisse für diese Grafikkarte
- Durchschnittliche Benchmarkergebnisse für diese Grafikkarte
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Spiele-Benchmarks

Die folgenden Benchmarks basieren auf unseren Spieletests mit Testnotebooks. Die Performance dieser Grafikkarte bei den gelisteten Spielen ist abhängig von der verwendeten CPU, Speicherausstattung, Treiber und auch Betriebssystem. Dadurch müssen die untenstehenden Werte nicht repräsentativ sein. Detaillierte Informationen über das verwendete System sehen Sie nach einem Klick auf den fps-Wert.

Left 4 Dead

Left 4 Dead

2008
low 640x480
100%
Graphics Media Accelerator (GMA) 950:
2  fps
Half Life 2 - Lost Coast Benchmark

Half Life 2 - Lost Coast Benchmark

2005
high 1024x768
100%
Graphics Media Accelerator (GMA) 950:
2  fps
F.E.A.R.

F.E.A.R.

2005
low 640x480
100%
Graphics Media Accelerator (GMA) 950:
19 25 70 ~ 38 fps
42%
Graphics Media Accelerator (GMA) 500:
16  fps
med. 800x600
100%
Graphics Media Accelerator (GMA) 950:
2 3 5 ~ 3 fps
67%
Graphics Media Accelerator (GMA) 500:
2  fps
high 1024x768
100%
Graphics Media Accelerator (GMA) 950:
1 1 2 ~ 1 fps
100%
Graphics Media Accelerator (GMA) 500:
1  fps
World of Warcraft

World of Warcraft

2005
low 800x600
100%
Graphics Media Accelerator (GMA) 950:
14 16.3 ~ 15 fps
Doom 3

Doom 3

2004
low 640x480
100%
Graphics Media Accelerator (GMA) 950:
2.9 5.5 ~ 4 fps
Quake 3 Arena - Timedemo

Quake 3 Arena - Timedemo

1999
high 1024x768
100%
Graphics Media Accelerator (GMA) 950:
6.1 24.1 57.2 58.2 59 59.8 60.1 72.6 89.1 99.5 108.1 115.5 117.7 118.3 119.6 120.1 123.5 128 130.1 ~ 88 fps

Average Gaming Intel Graphics Media Accelerator (GMA) 950 → 100%

Average Gaming 30-70 fps → 100%

Average Gaming Intel Graphics Media Accelerator (GMA) 500 → 70%

Eine Liste mit weiteren Spielen und allen Grafikkarten finden Sie auf unserer Seite: Welches Spiel ist mit welcher Grafikkarte spielbar?

Add one or more devices and compare

In the following list you can select (and also search for) devices that should be added to the comparison. You can select more than one device.

restrict list:

show all (including archived), 2022, 2021
v1.17
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#199 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.286s

#200 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.286s

#201 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.286s

#202 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.286s

#203 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.286s

#204 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.286s

#205 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.287s

#206 linkCache_getLink no uid found +0s ... 0.287s

#207 linkCache_getLink no uid found +0s ... 0.287s

#208 linkCache_getLink no uid found +0s ... 0.287s

#209 linkCache_getLink no uid found +0s ... 0.287s

#210 linkCache_getLink no uid found +0s ... 0.287s

#211 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.287s

#212 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.287s

#213 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.287s

#214 linkCache_getLink no uid found +0s ... 0.287s

#215 linkCache_getLink no uid found +0s ... 0.287s

#216 linkCache_getLink no uid found +0s ... 0.287s

#217 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.287s

#218 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.288s

#219 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.288s

#220 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.289s

#221 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.289s

#222 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.29s

#223 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.291s

#224 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.291s

#225 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.291s

#226 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.291s

#227 linkCache_getLink no uid found +0s ... 0.291s

#228 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.292s

#229 linkCache_getLink no uid found +0s ... 0.292s

#230 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.292s

#231 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.292s

#232 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.292s

#233 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.292s

#234 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.292s

#235 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.292s

#236 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.293s

#237 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.293s

#238 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.293s

#239 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.293s

#240 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.293s

#241 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.293s

#242 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.293s

#243 linkCache_getLink no uid found +0s ... 0.293s

#244 linkCache_getLink no uid found +0s ... 0.294s

#245 linkCache_getLink no uid found +0s ... 0.294s

#246 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.294s

#247 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.294s

#248 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.294s

#249 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.294s

#250 linkCache_getLink no uid found +0s ... 0.294s

#251 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.294s

#252 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.294s

#253 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.294s

#254 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.294s

#255 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.294s

#256 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.294s

#257 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.294s

#258 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.294s

#259 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.294s

#260 linkCache_getLink no uid found +0s ... 0.294s

#261 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.294s

#262 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.294s

#263 linkCache_getLink no uid found +0s ... 0.294s

#264 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.294s

#265 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.294s

#266 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.294s

#267 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.294s

#268 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.294s

#269 linkCache_getLink no uid found +0s ... 0.294s

#270 linkCache_getLink no uid found +0s ... 0.294s

#271 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.294s

#272 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.294s

#273 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.294s

#274 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.294s

#275 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.294s

#276 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.294s

#277 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.294s

#278 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.294s

#279 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.294s

#280 linkCache_getLink no uid found +0s ... 0.294s

#281 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.294s

#282 linkCache_getLink no uid found +0s ... 0.294s

#283 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.294s

#284 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.294s

#285 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.294s

#286 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.294s

#287 linkCache_getLink no uid found +0s ... 0.294s

#288 min, max, avg, median took s +0s ... 0.295s

#289 before gaming benchmark output +0s ... 0.295s

#290 Got 37 rows for game benchmarks. +0.021s ... 0.315s

#291 composed SQL query for gamebenchmarks +0s ... 0.315s

#292 got data and put it in $dataArray +0.001s ... 0.317s

#293 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.318s

#294 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.319s

#295 linkCache_getLink no uid found +0.001s ... 0.32s

#296 linkCache_getLink no uid found +0s ... 0.32s

#297 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.32s

#298 linkCache_getLink no uid found +0s ... 0.32s

#299 linkCache_getLink no uid found +0s ... 0.32s

#300 linkCache_getLink no uid found +0s ... 0.32s

#301 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.32s

#302 linkCache_getLink no uid found +0s ... 0.32s

#303 linkCache_getLink no uid found +0s ... 0.32s

#304 linkCache_getLink no uid found +0s ... 0.32s

#305 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.32s

#306 linkCache_getLink no uid found +0s ... 0.32s

#307 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.321s

#308 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.321s

#309 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.322s

#310 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.322s

#311 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.323s

#312 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.323s

#313 linkCache_getLink no uid found +0s ... 0.323s

#314 linkCache_getLink no uid found +0s ... 0.323s

#315 linkCache_getLink no uid found +0s ... 0.323s

#316 linkCache_getLink no uid found +0s ... 0.323s

#317 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.323s

#318 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.323s

#319 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.323s

#320 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.323s

#321 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.323s

#322 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.323s

#323 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.323s

#324 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.323s

#325 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.323s

#326 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.323s

#327 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.323s

#328 linkCache_getLink no uid found +0s ... 0.323s

#329 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.323s

#330 benchmarks composed for output. +0s ... 0.323s

#331 calculated avg scores. +0s ... 0.323s

#332 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.324s

#333 return log +0.003s ... 0.327s

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> Notebook Test, Laptop Test und News > Benchmarks / Technik > Benchmarks / Technik > Grafikkarten Vergleich - Head 2 Head
Autor: Redaktion,  8.09.2017 (Update: 19.05.2020)