ARM Mali-T830 MP1 vs ARM Mali-T880 MP2

ARM Mali-T830 MP1

► remove ARM Mali-T830 MP1

Die ARM Mali-T830 MP1 ist eine integrierte Grafikeinheit für Android basierte Smartphones und Tablets. Neben OpenGL ES 3.2 beherrscht die GPU auch OpenCL 1.2 sowie DirectX 11 (FL 9_3). Die MP1-Version bietet nur einen Cluster an Recheneinheiten und ist die langsamste T830 Variante.

ARM Mali-T880 MP2

► remove ARM Mali-T880 MP2

Die ARM Mali-T880 MP2 ist eine integrierte Grafikeinheit z.B. im Mediatek Helio P20 SoC für Android Smartphones. Neben OpenGL ES 3.1 beherrscht die GPU auch OpenCL 1.2 sowie DirectX 11.2 (FL 11_2). Je nach Bedarf kann die Mali-T880 von 1 bis 16 Kerne/Cluster skaliert werden. In diesem Fall werden 2 Cluster verbaut.

ARM Mali-T830 MP1ARM Mali-T880 MP2
ManufacturerARMARM
Mali-T800 Series
Mali-T880 MP12 compare 12 @ 650 MHz
Mali-T880 MP4 compare 4 @ 900 MHz
Mali-T880 MP2 2 @ 900 MHz
Mali-T860 MP2 compare 2 @ 700 MHz
Mali-T830 MP3 compare 2 @ 600 MHz
Mali-T830 MP2 compare 2 @ 600 MHz
Mali-T830 MP1 1
Mali-T880 MP12 compare 12 @ 650 MHz
Mali-T880 MP4 compare 4 @ 900 MHz
Mali-T880 MP2 2 @ 900 MHz
Mali-T860 MP2 compare 2 @ 700 MHz
Mali-T830 MP3 compare 2 @ 600 MHz
Mali-T830 MP2 compare 2 @ 600 MHz
Mali-T830 MP1 1
Cores1 - unified2 - unified
Shared Memorynono
DirectXDirectX 11 (FL 9_3)DirectX 11.2 (FL 11_2)
Technology16 nm16 nm
FeaturesOpenGL ES 3.2, OpenCL 1.2, DirectX 11 (FL 9_3)OpenGL ES 3.1, OpenCL 1.2, DirectX 11.2 (FL 11_2)
Introduced01.04.2016 26.11.2015
Manufacturerhttp://www.arm.com/products/multimedia/m...https://www.arm.com/products/multimedia/...
CodenameMidgard (4th Generation)
ArchitectureMidgard (4rd-gen)
Core900 (Boost) MHz

3DMark - Ice Storm Unlimited Graphics Score 1280x720 offscreen
min: 7007     avg: 7316     median: 7456 (1%)     max: 7484 Points
min: 10023     avg: 13267     median: 13844 (3%)     max: 14288 Points
3DMark - Ice Storm Extreme Graphics 1920x1080
min: 6839     avg: 8665     median: 9269 (1%)     max: 9283 Points
3DMark - Ice Storm Standard Graphics 1280x720
min: 10498     avg: 11431     median: 11898 (2%)     max: 11898 Points
3DMark - Sling Shot OpenGL ES 3.0 Unlimited 2560x1440
464 Points (3%)
min: 826     avg: 976     median: 991.5 (7%)     max: 1069 Points
3DMark - Sling Shot OpenGL ES 3.0 Unlimited Graphics 2560x1440
385 Points (1%)
min: 767     avg: 882     median: 893.5 (3%)     max: 978 Points
3DMark - Sling Shot Extreme (ES 3.1) Unlimited 2560x1440
291 Points (4%)
min: 626     avg: 720     median: 717 (9%)     max: 795 Points
3DMark - Sling Shot Extreme (ES 3.1) Unlimited Graphics 2560x1440
236 Points (2%)
min: 556     avg: 620     median: 633 (7%)     max: 647 Points
GFXBench (DX / GLBenchmark) 2.7
T-Rex HD Offscreen C24Z16 1920x1080 + ARM Mali-T830 MP1
T-Rex HD Offscreen C24Z16 1920x1080 + ARM Mali-T880 MP2
T-Rex HD Onscreen C24Z16 + ARM Mali-T830 MP1
T-Rex HD Onscreen C24Z16 + ARM Mali-T880 MP2
GFXBench 3.0 - Manhattan Offscreen OGL off screen
min: 5.1     avg: 5.2     median: 5.1 (1%)     max: 5.4 fps
min: 9.6     avg: 10.5     median: 10.5 (2%)     max: 11 fps
GFXBench 3.0 - Manhattan Onscreen OGL on screen
min: 5.1     avg: 8.4     median: 10 (3%)     max: 10 fps
min: 9.5     avg: 14.7     median: 14 (4%)     max: 22 fps
GFXBench - Aztec Ruins High Tier Onscreen
1.1 fps (1%)
4.5 fps (3%)
GFXBench - Aztec Ruins High Tier Offscreen 2560x1440
0.6 fps (0%)
1.5 fps (1%)
GFXBench - Aztec Ruins Normal Tier Onscreen
min: 3.7     avg: 6.6     median: 6.6 (3%)     max: 9.5 fps
7.4 fps (4%)
GFXBench - Aztec Ruins Normal Tier Offscreen 1920x1080
min: 1.8     avg: 8     median: 8 (1%)     max: 14.2 fps
4.2 fps (1%)
GFXBench - Car Chase Offscreen off screen
min: 1.9     avg: 1.9     median: 1.9 (0%)     max: 2 fps
min: 3.7     avg: 4     median: 4.1 (1%)     max: 4.1 fps
GFXBench - Car Chase Onscreen on screen
min: 1.9     avg: 3.2     median: 3.7 (1%)     max: 4 fps
min: 3.6     avg: 5.9     median: 5.7 (2%)     max: 8.3 fps
Basemark X 1.1 - High Quality
min: 9655     avg: 9936     median: 9935.5 (23%)     max: 10216 fps
Basemark X 1.1 - Medium Quality
min: 18345     avg: 19359     median: 19359 (43%)     max: 20373 fps
Basemark GPU 1.2 - Vulkan Medium Offscreen 1920x1080
2.7 fps (0%)
PassMark PerformanceTest Mobile V1 - 2D Graphics Tests
min: 3868     avg: 3970     median: 3970 (13%)     max: 4072 Points
PassMark PerformanceTest Mobile V1 - 3D Graphics Tests
min: 1046     avg: 1086     median: 1085.5 (4%)     max: 1125 Points

Average Benchmarks ARM Mali-T830 MP1 → 100% n=15

Average Benchmarks ARM Mali-T880 MP2 → 202% n=15

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* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

PUBG Mobile

PUBG Mobile

2018
med.
100%
Mali-T830 MP1:
10 fps  fps
Dead Trigger 2

Dead Trigger 2

2013
high
100%
Mali-T830 MP1:
30 30 60 fps ~ 40 fps
115%
Mali-T880 MP2:
30 52 fps 57 ~ 46 fps
Asphalt 8: Airborne

Asphalt 8: Airborne

2013
low
100%
Mali-T830 MP1:
30 30 ~ 30 fps
100%
Mali-T880 MP2:
30 30 ~ 30 fps
high
100%
Mali-T830 MP1:
18 22 ~ 20 fps
150%
Mali-T880 MP2:
29 30 ~ 30 fps
Temple Run 2

Temple Run 2

2013
high
100%
Mali-T830 MP1:
59  fps
88%
Mali-T880 MP2:
52  fps

Average Gaming ARM Mali-T830 MP1 → 100%

Average Gaming ARM Mali-T880 MP2 → 113%

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> Notebook Test, Laptop Test und News > Benchmarks / Technik > Benchmarks / Technik > Grafikkarten Vergleich - Head 2 Head
Autor: Redaktion,  8.09.2017 (Update: 19.05.2020)