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Qualcomm Adreno 619L vs Qualcomm Adreno 642

Qualcomm Adreno 619L

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Die Qualcomm Adreno 619L ist eine im Qualcomm Snapdragon 690 verbaute Grafikeinheit für Smartphones und Tablets (hauptsächlich Android basiert). Sie ist in der unteren Mittelklasse positioniert. 

Die Adreno 600 Serie unterstützt laut Wikipedia Vulkan 1.0, OpenGL ES 3.2, OpenCL 2.0 Full und DirectX 11_1. Der Chip sollte daher ein abgespeckter Adreno 630 (weniger Shader?) sein.

Qualcomm Adreno 642

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Die Qualcomm Adreno 642 ist eine im Qualcomm Snapdragon 780G ARM-SoC integrierte Grafikeinheit für Smartphones und Tablets. Der Chip ist ab Anfang 2021 erhältlich und wird hauptsächlich in Android-basierten  Geräten der oberen Mittelklasse eingesetzt.

Laut Qualcomm bietet die Adreno 642 GPU eine um 50% höhere Performance als die alte Adreno 620 im Snapdragon 768G. Dies wird auch durch den schnellen Speicherkontroller mit LPDDR4X-4200-Unterstützung ermöglicht.

Die Grafikkarte unterstützt OpenCL 2.0 FP, OpenGL ES 3.2 und Vulkan 1.1. 

Als "G"-Chip unterstützt der 780G Snapdragon Elite Gaming mit updatebaren GPU Treibern.

Qualcomm Adreno 619LQualcomm Adreno 642
Adreno 600 Serie
Adreno 660 compare
Adreno 650 compare @ 0.25 - 0.67 GHz
Adreno 690 compare
Adreno 685 compare
Adreno 680 compare
Adreno 642
Adreno 642L compare
Adreno 640 compare
Adreno 630 compare
Adreno 620 compare
Adreno 619 compare
Adreno 619L
Adreno 618 compare
Adreno 616 compare
Adreno 612 compare
Adreno 610 compare
Adreno 660 compare
Adreno 650 compare @ 0.25 - 0.67 GHz
Adreno 690 compare
Adreno 685 compare
Adreno 680 compare
Adreno 642
Adreno 642L compare
Adreno 640 compare
Adreno 630 compare
Adreno 620 compare
Adreno 619 compare
Adreno 619L
Adreno 618 compare
Adreno 616 compare
Adreno 612 compare
Adreno 610 compare
ArchitekturAdreno 600
Shared Memoryjaja
APIDirectX 12.1, OpenGL ES 3.2, VulkanOpenGL ES 3.2
Herstellungsprozess8 nm5 nm
FeaturesOpenGL ES 3.2, OpenCL 2.0, Direct3D 12 (FL 12_1)OpenGL ES 3.2, OpenCL 2.0 FP, DirectX 12, Vulkan 1.1
Erscheinungsdatum15.12.2015 07.05.2021
CPU in Adreno 619LGPU Base SpeedGPU Boost / Turbo
Qualcomm Snapdragon 690 5G8 x 1700 MHz? MHz? MHz
CPU in Adreno 642GPU Base SpeedGPU Boost / Turbo
Qualcomm Snapdragon 780G 5G8 x 1900 MHz? MHz? MHz

Benchmarks

3DMark - 3DMark Ice Storm Unlimited Graphics
44899 Points (5%)
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited
min: 3122     avg: 3225     median: 3224.5 (19%)     max: 3327 Points
5587 Points (33%)
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited Graphics
min: 3307     avg: 3311     median: 3311 (8%)     max: 3315 Points
8380 Points (20%)
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
min: 2308     avg: 2328     median: 2328 (18%)     max: 2348 Points
4478 Points (34%)
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
min: 2120     avg: 2154     median: 2153.5 (8%)     max: 2187 Points
6148 Points (24%)
3DMark - 3DMark Wild Life Unlimited
min: 809     avg: 818     median: 817.5 (1%)     max: 826 Points
3212 Points (3%)
3DMark - 3DMark Wild Life Extreme Unlimited
247 Points (1%)
786 Points (2%)
GFXBench (DX / GLBenchmark) 2.7
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + Qualcomm Adreno 619L
GFXBench (DX / GLBenchmark) 2.7 - GFXBench 2.7 T-Rex HD Onscreen C24Z16
min: 54     avg: 56     median: 56 (2%)     max: 58 fps
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + Qualcomm Adreno 642
90 fps (3%)
GFXBench T-Rex HD Offscreen C24Z16 + Qualcomm Adreno 619L
GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
min: 72     avg: 72.5     median: 72.5 (1%)     max: 73 fps
GFXBench T-Rex HD Offscreen C24Z16 + Qualcomm Adreno 642
153 fps (1%)
GFXBench 3.0 - GFXBench 3.0 Manhattan
min: 30     avg: 31.5     median: 31.5 (9%)     max: 33 fps
79 fps (22%)
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
min: 36     avg: 36.5     median: 36.5 (3%)     max: 37 fps
90 fps (7%)
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Onscreen
min: 8     avg: 8.4     median: 8.4 (5%)     max: 8.7 fps
26 fps (16%)
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
5.8 fps (2%)
18 fps (6%)
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Onscreen
min: 13     avg: 13.5     median: 13.5 (6%)     max: 14 fps
42 fps (18%)
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
min: 15     avg: 15.5     median: 15.5 (2%)     max: 16 fps
50 fps (7%)
GFXBench - GFXBench Car Chase Onscreen
min: 12     avg: 12.5     median: 12.5 (0%)     max: 13 fps
35 fps (1%)
GFXBench - GFXBench Car Chase Offscreen
min: 14     avg: 14.5     median: 14.5 (0%)     max: 15 fps
40 fps (0%)
Antutu v9 - AnTuTu v9 GPU
76440 Points (12%)
162946 Points (25%)
Basemark GPU 1.2 - Basemark GPU 1.2 Vulkan Official Medium Offscreen 1080
min: 22.78     avg: 22.8     median: 22.8 (2%)     max: 22.85 fps
48 fps (4%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile 2D Graphics Tests
30131 Points (30%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile 3D Graphics Tests
17916 Points (31%)
Power Consumption - GFXBench Aztec Ruins Normal Tier Offscreen Power Consumption 150cd *
2.4 Watt (3%)
00.20.30.50.60.80.91.11.21.41.51.71.822.12.32.42.62.72.9Tooltip

Average Benchmarks Qualcomm Adreno 619L → 100% n=18

Average Benchmarks Qualcomm Adreno 642 → 262% n=18

- Bereich der Benchmarkergebnisse für diese Grafikkarte
- Durchschnittliche Benchmarkergebnisse für diese Grafikkarte
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Spiele-Benchmarks

Die folgenden Benchmarks basieren auf unseren Spieletests mit Testnotebooks. Die Performance dieser Grafikkarte bei den gelisteten Spielen ist abhängig von der verwendeten CPU, Speicherausstattung, Treiber und auch Betriebssystem. Dadurch müssen die untenstehenden Werte nicht repräsentativ sein. Detaillierte Informationen über das verwendete System sehen Sie nach einem Klick auf den fps-Wert.

League of Legends: Wild Rift

League of Legends: Wild Rift

2020
ultra
100%
Adreno 619L:
60 fps  fps
Armajet

Armajet

2020
high
Adreno 642:
30 fps  fps
PUBG Mobile

PUBG Mobile

2018
low
100%
Adreno 619L:
39 fps 40 fps ~ 40 fps
150%
Adreno 642:
60 fps  fps
med.
100%
Adreno 619L:
40 fps 40 fps ~ 40 fps
148%
Adreno 642:
59 fps  fps
high
100%
Adreno 619L:
30 fps 30 fps ~ 30 fps
200%
Adreno 642:
60 fps  fps
ultra
Adreno 642:
40 fps  fps
Dead Trigger 2

Dead Trigger 2

2013
high
100%
Adreno 619L:
60 fps  fps
Asphalt 9: Legends

Asphalt 9: Legends

2013
low
Adreno 642:
60 fps  fps
high
100%
Adreno 619L:
29 fps  fps
207%
Adreno 642:
60 fps  fps
Real Racing 3

Real Racing 3

2013
high
100%
Adreno 619L:
60 fps  fps

Average Gaming Qualcomm Adreno 619L → 100%

Average Gaming 30-70 fps → 100%

Average Gaming Qualcomm Adreno 642 → 176%

Average Gaming 30-70 fps → 176%

Eine Liste mit weiteren Spielen und allen Grafikkarten finden Sie auf unserer Seite: Welches Spiel ist mit welcher Grafikkarte spielbar?

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show all (including archived), 2022, 2021
v1.18
log 05. 11:25:02

#0 checking url part for id 10573 +0s ... 0s

#1 checking url part for id 10693 +0s ... 0s

#2 not redirecting to Ajax server +0s ... 0s

#3 did not recreate cache, as it is less than 5 days old! Created at Sun, 02 Oct 2022 17:27:15 +0200 +0s ... 0s

#4 linkCache_getLink no uid found +0.054s ... 0.054s

#5 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.054s

#6 linkCache_getLink using $NBC_LINKCACHE +0.004s ... 0.058s

#7 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.058s

#8 linkCache_getLink no uid found +0s ... 0.058s

#9 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.058s

#10 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.058s

#11 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.059s

#12 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.059s

#13 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.059s

#14 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.059s

#15 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.059s

#16 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.059s

#17 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.059s

#18 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.059s

#19 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.059s

#20 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.059s

#21 composed specs +0s ... 0.059s

#22 did output specs +0s ... 0.059s

#23 start showIntegratedCPUs +0s ... 0.059s

#24 getting avg benchmarks for device 10573 +0.028s ... 0.086s

#25 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.087s

#26 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.087s

#27 got single benchmarks 10573 +0.008s ... 0.095s

#28 getting avg benchmarks for device 10693 +0s ... 0.096s

#29 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.096s

#30 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.096s

#31 got single benchmarks 10693 +0.005s ... 0.101s

#32 got avg benchmarks for devices +0s ... 0.101s

#33 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.102s

#34 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.102s

#35 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.102s

#36 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.103s

#37 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.103s

#38 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.103s

#39 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.103s

#40 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.103s

#41 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.103s

#42 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.104s

#43 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.104s

#44 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.104s

#45 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.104s

#46 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.104s

#47 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.105s

#48 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.105s

#49 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.105s

#50 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.105s

#51 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.106s

#52 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.106s

#53 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.106s

#54 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.106s

#55 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.106s

#56 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.107s

#57 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.107s

#58 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.107s

#59 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.107s

#60 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.107s

#61 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.107s

#62 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.108s

#63 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.108s

#64 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.108s

#65 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.108s

#66 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.109s

#67 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.109s

#68 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.109s

#69 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.109s

#70 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.109s

#71 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.109s

#72 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.11s

#73 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.11s

#74 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.11s

#75 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.11s

#76 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.11s

#77 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.111s

#78 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.111s

#79 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.111s

#80 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.112s

#81 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.112s

#82 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.113s

#83 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.113s

#84 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.113s

#85 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.114s

#86 min, max, avg, median took s +0.006s ... 0.12s

#87 before gaming benchmark output +0s ... 0.12s

#88 Got 17 rows for game benchmarks. +0.007s ... 0.127s

#89 composed SQL query for gamebenchmarks +0s ... 0.127s

#90 got data and put it in $dataArray +0.001s ... 0.128s

#91 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.129s

#92 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.131s

#93 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.132s

#94 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.132s

#95 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.132s

#96 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.132s

#97 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.133s

#98 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.133s

#99 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.133s

#100 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.133s

#101 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.133s

#102 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.133s

#103 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.134s

#104 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.135s

#105 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.135s

#106 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.135s

#107 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.136s

#108 benchmarks composed for output. +0s ... 0.136s

#109 calculated avg scores. +0s ... 0.136s

#110 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.137s

#111 return log +0.002s ... 0.14s

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> Notebook Test, Laptop Test und News > Benchmarks / Technik > Benchmarks / Technik > Grafikkarten Vergleich - Head 2 Head
Autor: Sebastian Jentsch,  8.09.2017 (Update: 19.05.2020)