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ARM Mali-G78 MP22 vs ARM Mali-G52 MP6

ARM Mali-G78 MP22

► remove from comparison ARM Mali-G78 MP22

Die ARM Mali-G78MP22 ist eine integrierte High-End-Grafikeinheit für ARM-SoCs, die erstmals Mitte 2021 im Smartphone- und Tablet-Chip HiSilicon Kirin 9000E verbaut wurde (z.B. MatePad Pro 12.6). Die G78MP22 integriert 22 der 24 Kerne/Cluster und nutzt die 2. Generation der Valhall-Architektur. Im Vergleich zur G77 bietet die G78 zwei neue Features: Asynchronous Top Level und Fragment Dependency Tracking.

Die GPU zählt damit zu den schnellsten Grafikkarten für Android-Smartphones und Tablets in 2020 und daher sollten alle aktuellen Spiele flüssig dargestellt werden.

An Grafik-APIs unterstützt die G78 OpenGL ES 3.2, Vulkan 1.1 und OpenCL 2.0.

ARM Mali-G52 MP6

► remove from comparison ARM Mali-G52 MP6

Die ARM Mali-G52 MP6 ist eine integrierte Mittelklasse-Grafikeinheit für ARM-SoCs, die erstmals Mitte 2019 im Smartphone- und Tablet-Chip HiSilicon Kirin 810 verbaut wurde.

Die Mali-G52 basiert auf die Bifrost Architektur und wird von ARM als kostengünstige und kleine Grafikkarte für Mainstream Smartphones beworben. Laut ARM ist sie 30 % schneller bei gleicher Fläche und 15 % effizienter als die alte ARM Mali-G51 bei gleicher Kernzahl. Neu ist die INT8-Genauigkeit, wodurch die Machine Learning-Performance um 3,6x schneller sein soll.

Die Leistung ist bei unseren Benchmarks vergleichbar mit der Adreno 618 im Snapdragon 730 bzw auch mit der ARM Mali-G76 MP4 im Helio G90T.

An Grafik-APIs unterstützt die G52 OpenGL ES 3.2, Vulkan 1.0, OpenCL 2.0 und Renderscript.

ARM Mali-G78 MP22ARM Mali-G52 MP6
HerstellerARMARM
Mali-G Serie
Mali-G78 MP24 compare 24
Mali-G78 MP22 24
Mali-G78 MP20 compare 24
Mali-G78 MP14 compare 14
Mali-G77 MP11 compare 11
Mali-G77 MP9 compare 9
Mali-G76 MP16 compare 16
Mali-G76 MP12 compare 10
Mali-G76 MP10 compare 10 @ 0.72 GHz
Mali-G57 MP6 compare 6
Mali-G57 MP5 compare 5
Mali-G72 MP18 compare 18 @ 0.85 GHz
Mali-G71 MP20 compare 8 @ 0.9 GHz
Mali-G72 MP12 compare 12 @ 0.85 GHz
Mali-G71 MP8 compare 8 @ 0.9 GHz
Mali-G76 MP4 compare 4 @ 0.8 GHz
Mali-G71 MP2 compare 2 @ 0.77 GHz
Mali-G72 MP3 compare 3 @ 0.85 GHz
Mali-G68 MP4 compare 2
Mali-G52 MP6 6
Mali-G68 MP2 compare 2
Mali-G52 MP2 compare 2 @ 0.95 GHz
Mali-G52 MP2 compare 1 @ 0.8 GHz
Mali-G57 MP4 compare 4
Mali-G57 MP3 compare 3
Mali-G57 MP2 compare 2
Mali-G57 MP1 compare 1
Mali-G51 MP4 compare 4 @ 0.65 GHz
Mali-G78 MP24 compare 24
Mali-G78 MP22 24
Mali-G78 MP20 compare 24
Mali-G78 MP14 compare 14
Mali-G77 MP11 compare 11
Mali-G77 MP9 compare 9
Mali-G76 MP16 compare 16
Mali-G76 MP12 compare 10
Mali-G76 MP10 compare 10 @ 0.72 GHz
Mali-G57 MP6 compare 6
Mali-G57 MP5 compare 5
Mali-G72 MP18 compare 18 @ 0.85 GHz
Mali-G71 MP20 compare 8 @ 0.9 GHz
Mali-G72 MP12 compare 12 @ 0.85 GHz
Mali-G71 MP8 compare 8 @ 0.9 GHz
Mali-G76 MP4 compare 4 @ 0.8 GHz
Mali-G71 MP2 compare 2 @ 0.77 GHz
Mali-G72 MP3 compare 3 @ 0.85 GHz
Mali-G68 MP4 compare 2
Mali-G52 MP6 6
Mali-G68 MP2 compare 2
Mali-G52 MP2 compare 2 @ 0.95 GHz
Mali-G52 MP2 compare 1 @ 0.8 GHz
Mali-G57 MP4 compare 4
Mali-G57 MP3 compare 3
Mali-G57 MP2 compare 2
Mali-G57 MP1 compare 1
Mali-G51 MP4 compare 4 @ 0.65 GHz
CodenameValhall
ArchitekturValhallBifrost
Pipelines24 - unified6 - unified
Shared Memoryneinnein
Herstellungsprozess5 nm12 nm
Erscheinungsdatum26.05.2020 06.03.2018
Herstellerseitehttps://www.arm.com/products/silicon-ip-...https://developer.arm.com/ip-products/gr...
CPU in Mali-G52 MP6GPU Base SpeedGPU Boost / Turbo
HiSilicon Kirin 8108 x 1880 MHz? MHz? MHz

Benchmarks

3DMark - 3DMark Ice Storm Unlimited Graphics
min: 45182     avg: 46563     median: 46944 (7%)     max: 47563 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited
11598 Points (69%)
min: 3314     avg: 3463     median: 3483 (21%)     max: 3591 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited Graphics
16653 Points (39%)
min: 3274     avg: 3389     median: 3406 (8%)     max: 3488 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
9630 Points (90%)
min: 2515     avg: 2810     median: 2954 (28%)     max: 2961 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
12079 Points (47%)
min: 2328     avg: 2626     median: 2752 (11%)     max: 2798 Points
GFXBench (DX / GLBenchmark) 2.7
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + ARM Mali-G78 MP22
GFXBench (DX / GLBenchmark) 2.7 - GFXBench 2.7 T-Rex HD Onscreen C24Z16
61 fps (2%)
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + ARM Mali-G52 MP6
min: 57     avg: 57.7     median: 57 (2%)     max: 59 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G78 MP22
GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
232 fps (2%)
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G52 MP6
min: 85     avg: 87     median: 87 (1%)     max: 89 fps
GFXBench 3.0 - GFXBench 3.0 Manhattan
61 fps (17%)
min: 49     avg: 52     median: 52 (14%)     max: 55 fps
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
154 fps (12%)
min: 47     avg: 49.3     median: 48 (4%)     max: 53 fps
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Onscreen
30 fps (19%)
min: 11     avg: 12.3     median: 13 (8%)     max: 13 fps
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
31 fps (10%)
min: 7.7     avg: 7.8     median: 7.8 (3%)     max: 7.9 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Onscreen
44 fps (21%)
min: 18     avg: 19.7     median: 20 (10%)     max: 21 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
76 fps (10%)
min: 20     avg: 21     median: 21 (3%)     max: 22 fps
GFXBench - GFXBench Car Chase Onscreen
41 fps (1%)
min: 17     avg: 18.7     median: 19 (1%)     max: 20 fps
GFXBench - GFXBench Car Chase Offscreen
64 fps (0%)
min: 19     avg: 20     median: 20 (0%)     max: 21 fps
Basemark GPU 1.2 - Basemark GPU 1.2 Vulkan Official Medium Offscreen 1080
74.4 fps (6%)
21.1 fps (2%)
Basemark GPU 1.2 - Basemark GPU 1.2 Vulkan Official High Offscreen 2160
8.6 fps (2%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile 2D Graphics Tests
11576 Points (12%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile 3D Graphics Tests
3831 Points (9%)

Average Benchmarks ARM Mali-G78 MP22 → 100% n=15

Average Benchmarks ARM Mali-G52 MP6 → 40% n=15

- Bereich der Benchmarkergebnisse für diese Grafikkarte
- Durchschnittliche Benchmarkergebnisse für diese Grafikkarte
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Spiele-Benchmarks

Die folgenden Benchmarks basieren auf unseren Spieletests mit Testnotebooks. Die Performance dieser Grafikkarte bei den gelisteten Spielen ist abhängig von der verwendeten CPU, Speicherausstattung, Treiber und auch Betriebssystem. Dadurch müssen die untenstehenden Werte nicht repräsentativ sein. Detaillierte Informationen über das verwendete System sehen Sie nach einem Klick auf den fps-Wert.

Armajet

Armajet

2020
high
100%
Mali-G78 MP22:
61 fps  fps
PUBG Mobile

PUBG Mobile

2018
low
Mali-G52 MP6:
40 fps  fps
med.
Mali-G52 MP6:
40 fps  fps
high
100%
Mali-G78 MP22:
30 fps  fps
100%
Mali-G52 MP6:
30 fps 30 fps 30 fps ~ 30 fps
World of Tanks Blitz

World of Tanks Blitz

2018
low
Mali-G52 MP6:
60  fps
Asphalt 9: Legends

Asphalt 9: Legends

2013
low
Mali-G52 MP6:
30 fps  fps
high
Mali-G52 MP6:
30 fps 30 fps 30 fps ~ 30 fps
Subway Surfers

Subway Surfers

2012
high
100%
Mali-G78 MP22:
61 fps  fps

Average Gaming ARM Mali-G78 MP22 → 100%

Average Gaming 30-70 fps → 100%

Average Gaming ARM Mali-G52 MP6 → 100%

Eine Liste mit weiteren Spielen und allen Grafikkarten finden Sie auf unserer Seite: Welches Spiel ist mit welcher Grafikkarte spielbar?

Add one or more devices and compare

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show all (including archived), 2022, 2021
v1.17
log 23. 05:59:47

#0 checking url part for id 10957 +0s ... 0s

#1 checking url part for id 10362 +0s ... 0s

#2 not redirecting to Ajax server +0s ... 0s

#3 did not recreate cache, as it is less than 5 days old! Created at Thu, 20 Jan 2022 16:23:38 +0100 +0s ... 0s

#4 linkCache_getLink using $NBC_LINKCACHE +0.086s ... 0.087s

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#13 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.091s

#14 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.091s

#15 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.091s

#16 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.091s

#17 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.091s

#18 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.091s

#19 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.091s

#20 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.091s

#21 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.091s

#22 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.091s

#23 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.092s

#24 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.092s

#25 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.092s

#26 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.092s

#27 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.092s

#28 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.092s

#29 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.092s

#30 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.092s

#31 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.092s

#32 composed specs +0s ... 0.092s

#33 did output specs +0s ... 0.092s

#34 start showIntegratedCPUs +0s ... 0.092s

#35 getting avg benchmarks for device 10957 +0.033s ... 0.124s

#36 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.125s

#37 got single benchmarks 10957 +0.005s ... 0.13s

#38 getting avg benchmarks for device 10362 +0s ... 0.13s

#39 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.131s

#40 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.131s

#41 got single benchmarks 10362 +0.007s ... 0.138s

#42 got avg benchmarks for devices +0s ... 0.138s

#43 linkCache_getLink using $NBC_LINKCACHE +0.004s ... 0.142s

#44 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.142s

#45 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.142s

#46 linkCache_getLink using $NBC_LINKCACHE +0.003s ... 0.145s

#47 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.145s

#48 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.145s

#49 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.145s

#50 linkCache_getLink using $NBC_LINKCACHE +0.003s ... 0.148s

#51 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.148s

#52 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.148s

#53 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.148s

#54 linkCache_getLink using $NBC_LINKCACHE +0.003s ... 0.151s

#55 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.151s

#56 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.151s

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#58 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.151s

#59 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.151s

#60 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.151s

#61 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.151s

#62 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.152s

#63 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.152s

#64 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.152s

#65 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.152s

#66 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.152s

#67 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.153s

#68 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.153s

#69 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.153s

#70 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.153s

#71 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.153s

#72 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.153s

#73 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.153s

#74 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.153s

#75 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.154s

#76 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.154s

#77 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.154s

#78 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.154s

#79 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.154s

#80 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.154s

#81 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.154s

#82 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.154s

#83 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.155s

#84 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.155s

#85 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.155s

#86 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.155s

#87 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.155s

#88 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.155s

#89 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.155s

#90 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.155s

#91 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.156s

#92 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.156s

#93 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.156s

#94 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.156s

#95 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.156s

#96 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.156s

#97 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.156s

#98 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.157s

#99 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.157s

#100 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.157s

#101 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.158s

#102 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.159s

#103 min, max, avg, median took s +0s ... 0.159s

#104 before gaming benchmark output +0s ... 0.159s

#105 Got 15 rows for game benchmarks. +0.005s ... 0.164s

#106 composed SQL query for gamebenchmarks +0s ... 0.164s

#107 got data and put it in $dataArray +0.001s ... 0.165s

#108 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.166s

#109 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.167s

#110 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.167s

#111 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.168s

#112 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.168s

#113 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.168s

#114 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.168s

#115 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.17s

#116 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.17s

#117 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.171s

#118 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.171s

#119 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.171s

#120 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.172s

#121 benchmarks composed for output. +0s ... 0.172s

#122 calculated avg scores. +0s ... 0.172s

#123 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.173s

#124 return log +0.003s ... 0.176s

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> Notebook Test, Laptop Test und News > Benchmarks / Technik > Benchmarks / Technik > Grafikkarten Vergleich - Head 2 Head
Autor: Redaktion,  8.09.2017 (Update: 19.05.2020)