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ARM Mali-G57 MP4 vs ARM Mali-G72 MP18 vs ARM Mali-G78 MP22

ARM Mali-G57 MP4

► remove from comparison ARM Mali-G57 MP4

Die ARM Mali-G57 MP4 / MC4 ist eine integrierte Mittelklasse-Grafikeinheit für ARM-SoCs, die erstmals Ende 2020 im Smartphone- und Tablet-Chip MediaTek Dimensity 800 verbaut wurde.

Die Mali-G57 basiert auf die Valhall Architektur und wird von ARM als kostengünstige und kleine Grafikkarte für Mainstream Smartphones beworben.

Die Performance im Dimensity 800 ist durch die hohe Taktung vergleichbar mit einer Adreno 620. Auch anspruchsvollere Spiele sind damit auf Android spielbar.

An Grafik-APIs unterstützt die G57 OpenGL ES 3.2, Vulkan 1.1, OpenCL 2.0 und Renderscript.

ARM Mali-G72 MP18

► remove from comparison ARM Mali-G72 MP18

Die ARM Mali-G72 MP18 ist eine integrierte High-End-Grafikeinheit für ARM-SoCs, die erstmals im Jänner 2018 im Smartphone- und Tablet-Chip Exynos 9810 verbaut wurde (z.b. Galaxy S9). Die G72MP18 integriert 18 Cluster / Kerne (der 32 möglichen) und basiert auf die 2. Generation der Bifrost Architektur welche Verbesserung bei der Machine Learning Effizienz und einen größeren Tile Buffer für 16x Anti-Aliasing mitbringt.

Derzeit zählt die GPU zu den schnellsten Grafikeinheiten für Android-Smartphones. Damit sollten alle aktuelle Spiele aus 2018 flüssig spielbar sein.

An Grafik-APIs unterstützt die G72 OpenGL ES 3.2, Vulkan 1.0, OpenCL 2.0, DirectX 12 FL11_1 und Renderscript.

ARM Mali-G78 MP22

► remove from comparison ARM Mali-G78 MP22

Die ARM Mali-G78MP22 ist eine integrierte High-End-Grafikeinheit für ARM-SoCs, die erstmals Mitte 2021 im Smartphone- und Tablet-Chip HiSilicon Kirin 9000E verbaut wurde (z.B. MatePad Pro 12.6). Die G78MP22 integriert 22 der 24 Kerne/Cluster und nutzt die 2. Generation der Valhall-Architektur. Im Vergleich zur G77 bietet die G78 zwei neue Features: Asynchronous Top Level und Fragment Dependency Tracking.

Die GPU zählt damit zu den schnellsten Grafikkarten für Android-Smartphones und Tablets in 2020 und daher sollten alle aktuellen Spiele flüssig dargestellt werden.

An Grafik-APIs unterstützt die G78 OpenGL ES 3.2, Vulkan 1.1 und OpenCL 2.0.

ARM Mali-G57 MP4ARM Mali-G72 MP18ARM Mali-G78 MP22
Mali-G Serie
Mali-G78 MP24 24
Mali-G78 MP22 24
Mali-G78 MP20 24
Mali-G78 MP14 14
Mali-G77 MP11 11
Mali-G77 MP9 9
Mali-G76 MP16 16
Mali-G76 MP12 10
Mali-G76 MP10 10 @ 0.72 GHz
Mali-G57 MP6 6
Mali-G57 MP5 5
Mali-G72 MP18 18 @ 0.85 GHz
Mali-G71 MP20 8 @ 0.9 GHz
Mali-G72 MP12 12 @ 0.85 GHz
Mali-G71 MP8 8 @ 0.9 GHz
Mali-G76 MP4 4 @ 0.8 GHz
Mali-G71 MP2 2 @ 0.77 GHz
Mali-G72 MP3 3 @ 0.85 GHz
Mali-G68 MP4 2
Mali-G52 MP6 6
Mali-G68 MP2 2
Mali-G52 MP2 2 @ 0.95 GHz
Mali-G52 MP1 1 @ 0.8 GHz
Mali-G57 MP4 4
Mali-G57 MP3 3
Mali-G57 MP2 2
Mali-G57 MP1 1
Mali-G51 MP4 4 @ 0.65 GHz
Mali-G78 MP24 24
Mali-G78 MP22 24
Mali-G78 MP20 24
Mali-G78 MP14 14
Mali-G77 MP11 11
Mali-G77 MP9 9
Mali-G76 MP16 16
Mali-G76 MP12 10
Mali-G76 MP10 10 @ 0.72 GHz
Mali-G57 MP6 6
Mali-G57 MP5 5
Mali-G72 MP18 18 @ 0.85 GHz
Mali-G71 MP20 8 @ 0.9 GHz
Mali-G72 MP12 12 @ 0.85 GHz
Mali-G71 MP8 8 @ 0.9 GHz
Mali-G76 MP4 4 @ 0.8 GHz
Mali-G71 MP2 2 @ 0.77 GHz
Mali-G72 MP3 3 @ 0.85 GHz
Mali-G68 MP4 2
Mali-G52 MP6 6
Mali-G68 MP2 2
Mali-G52 MP2 2 @ 0.95 GHz
Mali-G52 MP1 1 @ 0.8 GHz
Mali-G57 MP4 4
Mali-G57 MP3 3
Mali-G57 MP2 2
Mali-G57 MP1 1
Mali-G51 MP4 4 @ 0.65 GHz
Mali-G78 MP24 24
Mali-G78 MP22 24
Mali-G78 MP20 24
Mali-G78 MP14 14
Mali-G77 MP11 11
Mali-G77 MP9 9
Mali-G76 MP16 16
Mali-G76 MP12 10
Mali-G76 MP10 10 @ 0.72 GHz
Mali-G57 MP6 6
Mali-G57 MP5 5
Mali-G72 MP18 18 @ 0.85 GHz
Mali-G71 MP20 8 @ 0.9 GHz
Mali-G72 MP12 12 @ 0.85 GHz
Mali-G71 MP8 8 @ 0.9 GHz
Mali-G76 MP4 4 @ 0.8 GHz
Mali-G71 MP2 2 @ 0.77 GHz
Mali-G72 MP3 3 @ 0.85 GHz
Mali-G68 MP4 2
Mali-G52 MP6 6
Mali-G68 MP2 2
Mali-G52 MP2 2 @ 0.95 GHz
Mali-G52 MP1 1 @ 0.8 GHz
Mali-G57 MP4 4
Mali-G57 MP3 3
Mali-G57 MP2 2
Mali-G57 MP1 1
Mali-G51 MP4 4 @ 0.65 GHz
CodenameValhallValhall
ArchitekturBifrostBifrostValhall
Pipelines4 - unified18 - unified24 - unified
Shared Memoryneinneinnein
Herstellungsprozess7 nm16 nm5 nm
Erscheinungsdatum03.07.2020 01.01.2018 26.05.2020
Herstellerseitehttps://developer.arm.com/ip-products/gr...https://developer.arm.com/products/graph...https://www.arm.com/products/silicon-ip-...
Kerntakt850 MHz
APIOpenGL ES 3.2OpenGL ES 3.2
CPU in Mali-G57 MP4GPU Base SpeedGPU Boost / Turbo
MediaTek Dimensity 8008 x 2000 MHz? MHz? MHz
UNISOC Tangula T7708 x 2000 MHz? MHz780 MHz
UNISOC Tangula T7608 x 2000 MHz? MHz650 MHz
min. - max.? MHz650 - 780 MHz
CPU in Mali-G72 MP18GPU Base SpeedGPU Boost / Turbo
Samsung Exynos 98108 x ? MHz? MHz? MHz

Benchmarks

3DMark - 3DMark Ice Storm Unlimited Graphics
37882 Points (5%)
min: 36190     avg: 43744     median: 46610 (6%)     max: 48433 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited
min: 4259     avg: 4459     median: 4459 (27%)     max: 4659 Points
min: 3744     avg: 3994     median: 4054.5 (24%)     max: 4124 Points
11598 Points (69%)
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited Graphics
min: 4497     avg: 4609     median: 4609 (11%)     max: 4721 Points
min: 3958     avg: 4626     median: 4820 (11%)     max: 4904 Points
16653 Points (39%)
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
min: 3410     avg: 3484     median: 3483.5 (29%)     max: 3557 Points
min: 3376     avg: 3634     median: 3435 (29%)     max: 4291 Points
9630 Points (81%)
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
min: 3353     avg: 3361     median: 3360.5 (13%)     max: 3368 Points
min: 3697     avg: 4023     median: 3794.5 (15%)     max: 4806 Points
12079 Points (47%)
3DMark - 3DMark Wild Life Extreme Unlimited
1805 Points (4%)
GFXBench (DX / GLBenchmark) 2.7
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + ARM Mali-G57 MP4
GFXBench (DX / GLBenchmark) 2.7 - GFXBench 2.7 T-Rex HD Onscreen C24Z16
60 fps (2%)
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + ARM Mali-G72 MP18
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + ARM Mali-G78 MP22
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G57 MP4
GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
min: 73     avg: 80.3     median: 82 (1%)     max: 86 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G72 MP18
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G78 MP22
GFXBench 3.0 - GFXBench 3.0 Manhattan
46 fps (13%)
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
min: 47     avg: 50     median: 50 (4%)     max: 53 fps
154 fps (12%)
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Onscreen
min: 12     avg: 12.5     median: 12.5 (8%)     max: 13 fps
17 fps (11%)
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
8.2 fps (3%)
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Onscreen
min: 20     avg: 20.5     median: 20.5 (10%)     max: 21 fps
28 fps (14%)
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
22 fps (3%)
GFXBench - GFXBench Car Chase Onscreen
17 fps (0%)
GFXBench - GFXBench Car Chase Offscreen
20 fps (0%)
Basemark GPU 1.2 - Basemark GPU 1.2 Vulkan Official Medium Offscreen 1080
34.2 fps (3%)
74.4 fps (6%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile 2D Graphics Tests
24573 Points (25%)
min: 8620     avg: 8803     median: 8802.5 (9%)     max: 8985 Points
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile 3D Graphics Tests
22448 Points (50%)
min: 4747     avg: 4762     median: 4762 (11%)     max: 4777 Points
Power Consumption - GFXBench Aztec Ruins Normal Tier Offscreen Power Consumption 150cd *
11.8 Watt (13%)
0123456789101112Tooltip

Average Benchmarks ARM Mali-G57 MP4 → 100% n=14

Average Benchmarks ARM Mali-G72 MP18 → 122% n=14

Average Benchmarks ARM Mali-G78 MP22 → 273% n=14

- Bereich der Benchmarkergebnisse für diese Grafikkarte
- Durchschnittliche Benchmarkergebnisse für diese Grafikkarte
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Spiele-Benchmarks

Die folgenden Benchmarks basieren auf unseren Spieletests mit Testnotebooks. Die Performance dieser Grafikkarte bei den gelisteten Spielen ist abhängig von der verwendeten CPU, Speicherausstattung, Treiber und auch Betriebssystem. Dadurch müssen die untenstehenden Werte nicht repräsentativ sein. Detaillierte Informationen über das verwendete System sehen Sie nach einem Klick auf den fps-Wert.

Armajet

Armajet

2020
high
100%
Mali-G57 MP4:
61 fps  fps
100%
Mali-G78 MP22:
61 fps  fps
PUBG Mobile

PUBG Mobile

2018
low
100%
Mali-G57 MP4:
30 fps  fps
133%
Mali-G72 MP18:
40 fps  fps
high
100%
Mali-G57 MP4:
30 fps  fps
133%
Mali-G72 MP18:
40 fps  fps
100%
Mali-G78 MP22:
30 fps  fps
World of Tanks Blitz

World of Tanks Blitz

2018
high
Mali-G72 MP18:
59 fps 60 fps ~ 60 fps
Arena of Valor

Arena of Valor

2018
low
Mali-G72 MP18:
60 fps 60 fps ~ 60 fps
ultra
Mali-G72 MP18:
59 fps 60 fps 60 fps 60 fps ~ 60 fps
Shadow Fight 3

Shadow Fight 3

2018
high
Mali-G72 MP18:
59 fps 60 fps ~ 60 fps
Battle Bay

Battle Bay

2018
high
Mali-G72 MP18:
60 fps 60 fps ~ 60 fps
Dead Trigger 2

Dead Trigger 2

2013
high
Mali-G72 MP18:
30 fps 30 fps ~ 30 fps
Asphalt 8: Airborne

Asphalt 8: Airborne

2013
high
Mali-G72 MP18:
30  fps 30 fps ~ 30 fps
Asphalt 9: Legends

Asphalt 9: Legends

2013
low
100%
Mali-G57 MP4:
30 fps  fps
100%
Mali-G72 MP18:
30 fps 30 fps ~ 30 fps
high
100%
Mali-G57 MP4:
30 fps  fps
100%
Mali-G72 MP18:
30 fps 30 fps ~ 30 fps
Subway Surfers

Subway Surfers

2012
high
Mali-G78 MP22:
61 fps  fps

Average Gaming ARM Mali-G57 MP4 → 100%

Average Gaming 30-70 fps → 100%

Average Gaming ARM Mali-G72 MP18 → 117%

Average Gaming 30-70 fps → 133%

Average Gaming ARM Mali-G78 MP22 → 100%

Average Gaming 30-70 fps → 100%

Eine Liste mit weiteren Spielen und allen Grafikkarten finden Sie auf unserer Seite: Welches Spiel ist mit welcher Grafikkarte spielbar?

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#167 min, max, avg, median took s +0.005s ... 0.133s

#168 before gaming benchmark output +0s ... 0.133s

#169 Got 30 rows for game benchmarks. +0.008s ... 0.141s

#170 composed SQL query for gamebenchmarks +0s ... 0.141s

#171 got data and put it in $dataArray +0.001s ... 0.142s

#172 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.142s

#173 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.143s

#174 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.143s

#175 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.143s

#176 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.144s

#177 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.144s

#178 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.144s

#179 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.145s

#180 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.145s

#181 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.146s

#182 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.146s

#183 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.146s

#184 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.147s

#185 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.148s

#186 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.148s

#187 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.149s

#188 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.149s

#189 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.149s

#190 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.15s

#191 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.151s

#192 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.152s

#193 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.153s

#194 linkCache_getLink using $NBC_LINKCACHE +0.002s ... 0.155s

#195 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.156s

#196 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.156s

#197 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.156s

#198 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.156s

#199 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.156s

#200 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.156s

#201 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.157s

#202 benchmarks composed for output. +0s ... 0.157s

#203 calculated avg scores. +0s ... 0.157s

#204 return log +0.001s ... 0.158s

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> Notebook Test, Laptop Test und News > Benchmarks / Technik > Benchmarks / Technik > Grafikkarten Vergleich - Head 2 Head
Autor: Sebastian Jentsch,  8.09.2017 (Update: 19.05.2020)