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ARM Mali-G57 MP4 vs ARM Mali-G78 MP20

ARM Mali-G57 MP4

► remove from comparison ARM Mali-G57 MP4

Die ARM Mali-G57 MP4 / MC4 ist eine integrierte Mittelklasse-Grafikeinheit für ARM-SoCs, die erstmals Ende 2020 im Smartphone- und Tablet-Chip MediaTek Dimensity 800 verbaut wurde.

Die Mali-G57 basiert auf die Valhall Architektur und wird von ARM als kostengünstige und kleine Grafikkarte für Mainstream Smartphones beworben.

Die Performance im Dimensity 800 ist durch die hohe Taktung vergleichbar mit einer Adreno 620. Auch anspruchsvollere Spiele sind damit auf Android spielbar.

An Grafik-APIs unterstützt die G57 OpenGL ES 3.2, Vulkan 1.1, OpenCL 2.0 und Renderscript.

ARM Mali-G78 MP20

► remove from comparison ARM Mali-G78 MP20

Die ARM Mali-G78MP20 ist eine integrierte High-End-Grafikeinheit für ARM-SoCs, die erstmals Ende 2021 im Smartphone-Chip Google Tensor verbaut wurde (z.B. MatePad Pro 12.6). Die G78MP20 integriert 20 der 24 Kerne/Cluster und nutzt die 2. Generation der Valhall-Architektur. Im Vergleich zur G77 bietet die G78 zwei neue Features: Asynchronous Top Level und Fragment Dependency Tracking.

Die GPU zählt damit zu den schnellsten Grafikkarten für Android-Smartphones und Tablets in 2021 und daher sollten alle aktuellen Spiele flüssig dargestellt werden.

An Grafik-APIs unterstützt die G78 OpenGL ES 3.2, Vulkan 1.1 und OpenCL 2.0.

ARM Mali-G57 MP4ARM Mali-G78 MP20
Mali-G Serie
Mali-G78 MP24 compare 24
Mali-G78 MP22 compare 24
Mali-G78 MP20 24
Mali-G78 MP14 compare 14
Mali-G77 MP11 compare 11
Mali-G77 MP9 compare 9
Mali-G76 MP16 compare 16
Mali-G76 MP12 compare 10
Mali-G76 MP10 compare 10 @ 0.72 GHz
Mali-G57 MP6 compare 6
Mali-G57 MP5 compare 5
Mali-G72 MP18 compare 18 @ 0.85 GHz
Mali-G71 MP20 compare 8 @ 0.9 GHz
Mali-G72 MP12 compare 12 @ 0.85 GHz
Mali-G71 MP8 compare 8 @ 0.9 GHz
Mali-G76 MP4 compare 4 @ 0.8 GHz
Mali-G71 MP2 compare 2 @ 0.77 GHz
Mali-G72 MP3 compare 3 @ 0.85 GHz
Mali-G68 MP4 compare 2
Mali-G52 MP6 compare 6
Mali-G68 MP2 compare 2
Mali-G52 MP2 compare 2 @ 0.95 GHz
Mali-G52 MP1 compare 1 @ 0.8 GHz
Mali-G57 MP4 4
Mali-G57 MP3 compare 3
Mali-G57 MP2 compare 2
Mali-G57 MP1 compare 1
Mali-G51 MP4 compare 4 @ 0.65 GHz
Mali-G78 MP24 compare 24
Mali-G78 MP22 compare 24
Mali-G78 MP20 24
Mali-G78 MP14 compare 14
Mali-G77 MP11 compare 11
Mali-G77 MP9 compare 9
Mali-G76 MP16 compare 16
Mali-G76 MP12 compare 10
Mali-G76 MP10 compare 10 @ 0.72 GHz
Mali-G57 MP6 compare 6
Mali-G57 MP5 compare 5
Mali-G72 MP18 compare 18 @ 0.85 GHz
Mali-G71 MP20 compare 8 @ 0.9 GHz
Mali-G72 MP12 compare 12 @ 0.85 GHz
Mali-G71 MP8 compare 8 @ 0.9 GHz
Mali-G76 MP4 compare 4 @ 0.8 GHz
Mali-G71 MP2 compare 2 @ 0.77 GHz
Mali-G72 MP3 compare 3 @ 0.85 GHz
Mali-G68 MP4 compare 2
Mali-G52 MP6 compare 6
Mali-G68 MP2 compare 2
Mali-G52 MP2 compare 2 @ 0.95 GHz
Mali-G52 MP1 compare 1 @ 0.8 GHz
Mali-G57 MP4 4
Mali-G57 MP3 compare 3
Mali-G57 MP2 compare 2
Mali-G57 MP1 compare 1
Mali-G51 MP4 compare 4 @ 0.65 GHz
CodenameValhallValhall
ArchitekturBifrostValhall
Pipelines4 - unified24 - unified
Shared Memoryneinnein
Herstellungsprozess7 nm5 nm
Erscheinungsdatum03.07.2020 26.05.2020
Herstellerseitehttps://developer.arm.com/ip-products/gr...https://www.arm.com/products/silicon-ip-...
APIOpenGL ES 3.2
CPU in Mali-G57 MP4GPU Base SpeedGPU Boost / Turbo
MediaTek Dimensity 8008 x 2000 MHz? MHz? MHz
UNISOC T8208 x 2100 MHz? MHz850 MHz
UNISOC Tangula T7708 x 2000 MHz? MHz780 MHz
UNISOC Tangula T7608 x 2000 MHz? MHz650 MHz
min. - max.? MHz650 - 850 MHz
CPU in Mali-G78 MP20GPU Base SpeedGPU Boost / Turbo
Google Tensor8 x 1800 MHz? MHz? MHz

Benchmarks

3DMark - 3DMark Ice Storm Unlimited Graphics
37882 Points (5%)
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited
min: 4259     avg: 4459     median: 4459 (27%)     max: 4659 Points
min: 7344     avg: 8841     median: 9526 (57%)     max: 9654 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited Graphics
min: 4497     avg: 4609     median: 4609 (11%)     max: 4721 Points
min: 11005     avg: 13516     median: 13988 (33%)     max: 15556 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
min: 3410     avg: 3484     median: 3483.5 (28%)     max: 3557 Points
min: 6606     avg: 7184     median: 7205 (59%)     max: 7742 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
min: 3353     avg: 3361     median: 3360.5 (13%)     max: 3368 Points
min: 8605     avg: 9432     median: 8957 (35%)     max: 10733 Points
3DMark - 3DMark Wild Life Unlimited
min: 1620     avg: 1631     median: 1630.5 (1%)     max: 1641 Points
min: 7057     avg: 7127     median: 7064 (6%)     max: 7261 Points
3DMark - 3DMark Wild Life Extreme Unlimited
min: 1626     avg: 1816     median: 1823 (4%)     max: 1998 Points
GFXBench (DX / GLBenchmark) 2.7
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + ARM Mali-G57 MP4
GFXBench (DX / GLBenchmark) 2.7 - GFXBench 2.7 T-Rex HD Onscreen C24Z16
60 fps (2%)
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + ARM Mali-G78 MP20
min: 60     avg: 83.7     median: 90 (3%)     max: 101 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G57 MP4
GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
min: 73     avg: 82.3     median: 84 (1%)     max: 88 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G78 MP20
min: 125     avg: 173.7     median: 144 (1%)     max: 252 fps
GFXBench 3.0 - GFXBench 3.0 Manhattan
46 fps (13%)
min: 60     avg: 68     median: 65 (18%)     max: 79 fps
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
min: 47     avg: 51.3     median: 51.5 (4%)     max: 55 fps
min: 89     avg: 110     median: 90 (7%)     max: 151 fps
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Onscreen
min: 12     avg: 12.5     median: 12.5 (8%)     max: 13 fps
min: 32     avg: 37     median: 39 (25%)     max: 40 fps
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
8.2 fps (3%)
min: 23     avg: 27     median: 28 (9%)     max: 30 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Onscreen
min: 20     avg: 20.5     median: 20.5 (10%)     max: 21 fps
min: 43     avg: 44.3     median: 43 (21%)     max: 47 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
22 fps (3%)
min: 49     avg: 58.7     median: 58 (8%)     max: 69 fps
GFXBench - GFXBench Car Chase Onscreen
17 fps (0%)
min: 30     avg: 40     median: 36 (1%)     max: 54 fps
GFXBench - GFXBench Car Chase Offscreen
20 fps (0%)
min: 40     avg: 46.7     median: 48 (0%)     max: 52 fps
GFXBench - GFXBench 5.0 4K Aztec Ruins High Tier Offscreen
14 fps (17%)
Antutu v9 - AnTuTu v9 GPU
min: 92378     avg: 101623     median: 105516 (16%)     max: 106975 Points
min: 270503     avg: 282634     median: 282630 (44%)     max: 294770 Points
Basemark GPU 1.2 - Basemark GPU 1.2 Vulkan Official Medium Offscreen 1080
34.2 fps (3%)
88.8 fps (7%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile 2D Graphics Tests
24573 Points (25%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile 3D Graphics Tests
22448 Points (39%)
Power Consumption - GFXBench Aztec Ruins Normal Tier Offscreen Power Consumption 150cd *
min: 8.65     avg: 9.8     median: 10.3 (11%)     max: 10.4 Watt
0123456789101112Tooltip

Average Benchmarks ARM Mali-G57 MP4 → 100% n=17

Average Benchmarks ARM Mali-G78 MP20 → 245% n=17

- Bereich der Benchmarkergebnisse für diese Grafikkarte
- Durchschnittliche Benchmarkergebnisse für diese Grafikkarte
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Spiele-Benchmarks

Die folgenden Benchmarks basieren auf unseren Spieletests mit Testnotebooks. Die Performance dieser Grafikkarte bei den gelisteten Spielen ist abhängig von der verwendeten CPU, Speicherausstattung, Treiber und auch Betriebssystem. Dadurch müssen die untenstehenden Werte nicht repräsentativ sein. Detaillierte Informationen über das verwendete System sehen Sie nach einem Klick auf den fps-Wert.

Armajet

Armajet

2020
high
100%
Mali-G57 MP4:
61 fps  fps
98%
Mali-G78 MP20:
60 fps  fps
PUBG Mobile

PUBG Mobile

2018
low
100%
Mali-G57 MP4:
30 fps  fps
high
100%
Mali-G57 MP4:
30 fps  fps
117%
Mali-G78 MP20:
30 fps 40 fps ~ 35 fps
Dead Trigger 2

Dead Trigger 2

2013
high
Mali-G78 MP20:
85 fps  fps
Asphalt 9: Legends

Asphalt 9: Legends

2013
low
100%
Mali-G57 MP4:
30 fps  fps
high
100%
Mali-G57 MP4:
30 fps  fps
Temple Run 2

Temple Run 2

2013
high
Mali-G78 MP20:
90 fps  fps

Average Gaming ARM Mali-G57 MP4 → 100%

Average Gaming 30-70 fps → 100%

Average Gaming ARM Mali-G78 MP20 → 108%

Average Gaming 30-70 fps → 108%

Eine Liste mit weiteren Spielen und allen Grafikkarten finden Sie auf unserer Seite: Welches Spiel ist mit welcher Grafikkarte spielbar?

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show all (including archived), 2022, 2021
v1.18
log 27. 09:28:48

#0 checking url part for id 10599 +0s ... 0s

#1 checking url part for id 11098 +0s ... 0s

#2 not redirecting to Ajax server +0s ... 0s

#3 did not recreate cache, as it is less than 5 days old! Created at Thu, 22 Sep 2022 17:27:05 +0200 +0.001s ... 0.001s

#4 linkCache_getLink using $NBC_LINKCACHE +0.044s ... 0.045s

#5 linkCache_getLink using $NBC_LINKCACHE +0.004s ... 0.048s

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#10 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.048s

#11 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.048s

#12 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.048s

#13 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.048s

#14 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.048s

#15 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.048s

#16 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.049s

#17 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.049s

#18 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.049s

#19 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.049s

#20 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.049s

#21 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.049s

#22 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.049s

#23 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.049s

#24 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.049s

#25 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.049s

#26 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.049s

#27 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.049s

#28 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.049s

#29 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.049s

#30 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.049s

#31 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.049s

#32 composed specs +0s ... 0.049s

#33 did output specs +0s ... 0.049s

#34 start showIntegratedCPUs +0s ... 0.049s

#35 getting avg benchmarks for device 10599 +0.027s ... 0.075s

#36 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.076s

#37 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.076s

#38 linkCache_getLink no uid found +0.002s ... 0.078s

#39 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.078s

#40 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.079s

#41 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.079s

#42 got single benchmarks 10599 +0.006s ... 0.085s

#43 getting avg benchmarks for device 11098 +0s ... 0.085s

#44 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.086s

#45 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.086s

#46 got single benchmarks 11098 +0.007s ... 0.093s

#47 got avg benchmarks for devices +0s ... 0.093s

#48 linkCache_getLink using $NBC_LINKCACHE +0.004s ... 0.097s

#49 linkCache_getLink using $NBC_LINKCACHE +0.004s ... 0.102s

#50 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.102s

#51 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.102s

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#56 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.106s

#57 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.106s

#58 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.106s

#59 linkCache_getLink using $NBC_LINKCACHE +0.003s ... 0.109s

#60 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.109s

#61 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.109s

#62 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.109s

#63 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.109s

#64 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.11s

#65 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.11s

#66 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.11s

#67 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.11s

#68 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.11s

#69 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.11s

#70 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.11s

#71 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.11s

#72 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.111s

#73 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.111s

#74 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.111s

#75 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.111s

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#77 linkCache_getLink no uid found +0s ... 0.111s

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#79 linkCache_getLink no uid found +0s ... 0.111s

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#81 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.111s

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#83 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.112s

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#85 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.112s

#86 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.112s

#87 linkCache_getLink no uid found +0.001s ... 0.113s

#88 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.113s

#89 linkCache_getLink no uid found +0s ... 0.113s

#90 linkCache_getLink no uid found +0s ... 0.113s

#91 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.113s

#92 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.113s

#93 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.113s

#94 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.114s

#95 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.114s

#96 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.115s

#97 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.115s

#98 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.115s

#99 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.116s

#100 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.116s

#101 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.116s

#102 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.116s

#103 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.116s

#104 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.117s

#105 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.117s

#106 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.117s

#107 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.117s

#108 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.117s

#109 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.118s

#110 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.118s

#111 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.119s

#112 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.119s

#113 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.119s

#114 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.119s

#115 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.119s

#116 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.119s

#117 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.119s

#118 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.12s

#119 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.12s

#120 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.12s

#121 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.12s

#122 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.121s

#123 linkCache_getLink no uid found +0.001s ... 0.121s

#124 linkCache_getLink no uid found +0s ... 0.121s

#125 linkCache_getLink no uid found +0s ... 0.121s

#126 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.121s

#127 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.121s

#128 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.121s

#129 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.122s

#130 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.122s

#131 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.123s

#132 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.124s

#133 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.124s

#134 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.124s

#135 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.124s

#136 min, max, avg, median took s +0.013s ... 0.137s

#137 before gaming benchmark output +0s ... 0.137s

#138 Got 10 rows for game benchmarks. +0.007s ... 0.143s

#139 composed SQL query for gamebenchmarks +0s ... 0.143s

#140 got data and put it in $dataArray +0.001s ... 0.144s

#141 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.146s

#142 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.146s

#143 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.147s

#144 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.147s

#145 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.147s

#146 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.148s

#147 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.149s

#148 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.15s

#149 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.15s

#150 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.151s

#151 benchmarks composed for output. +0s ... 0.151s

#152 calculated avg scores. +0s ... 0.151s

#153 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.152s

#154 return log +0.002s ... 0.154s

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> Notebook Test, Laptop Test und News > Benchmarks / Technik > Benchmarks / Technik > Grafikkarten Vergleich - Head 2 Head
Autor: Sebastian Jentsch,  8.09.2017 (Update: 19.05.2020)