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ARM Mali-G76 MP12 vs ARM Mali-G68 MP2 vs ARM Mali-G78 MP14

ARM Mali-G76 MP12

► remove from comparison ARM Mali-G76 MP12

Die ARM Mali-G76 MP12 ist eine integrierte High-End-Grafikeinheit für ARM-SoCs, die erstmals Anfang 2019 im Smartphone- und Tablet-Chip Samsung Exynos 9820 verbaut wurde (z.B. Galaxy S10 Plus). Die G76MP12 integriert 12 Cluster und soll laut ARM etwa doppelt so schnell sein pro Cluster als eine Mali-G72. 

Die G76 basiert auf die 2. Generation der Bifrost Architektur welche Verbesserung bei der Machine Learning Effizienz und einen größeren Tile Buffer für 16x Anti-Aliasing mitbringt (wie die G72).

Derzeit zählt die GPU zu den schnellsten Grafikeinheiten für Android-Smartphones. Damit sollten alle aktuelle Spiele aus 2018 flüssig spielbar sein.

An Grafik-APIs unterstützt die G72 OpenGL ES 3.2, Vulkan 1.0, OpenCL 2.0, DirectX 12 FL11_1 und Renderscript.

ARM Mali-G68 MP2

► remove from comparison ARM Mali-G68 MP2

Die ARM Mali-G68 MP2 ist eine integrierte Mittelklasse-Grafikeinheit für ARM-SoCs, die erstmals Mitte 2021 im Smartwatch-Chip Samsung Exynos W920 verbaut wurde.

Die Mali-G68 basiert auf die Valhall Architektur und wird von ARM als Sub-Premium GPU beworben. Sie bietet alle Features der Mali-G78 Serie inklusive Verbesserungen bezüglich Akkulaufzeit und Machine Learning.

ARM Mali-G78 MP14

► remove from comparison ARM Mali-G78 MP14

Die ARM Mali-G78MP14 ist eine integrierte High-End-Grafikeinheit für ARM-SoCs, die erstmals Ende 2020 im Smartphone- und Tablet-Chip Samsung Exynos 2100 verbaut wurde (z.B. Galaxy S21 Serie). Die G78MP124 integriert 14 der 24 möglichen Kerne/Cluster und nutzt die 2. Generation der Valhall-Architektur. Im Vergleich zur G77 bietet die G78 zwei neue Features: Asynchronous Top Level und Fragment Dependency Tracking.

Die GPU zählt damit zu den schnellsten Grafikkarten für Android-Smartphones in 2020 und daher sollten alle aktuellen Spiele flüssig dargestellt werden.

An Grafik-APIs unterstützt die G78 OpenGL ES 3.2, Vulkan 1.1 und OpenCL 2.0.

ARM Mali-G76 MP12ARM Mali-G68 MP2ARM Mali-G78 MP14
Mali-G Serie
Mali-G78 MP24 24
Mali-G78 MP22 24
Mali-G78 MP20 24
Mali-G78 MP14 14
Mali-G77 MP11 11
Mali-G77 MP9 9
Mali-G76 MP16 16
Mali-G76 MP12 10
Mali-G76 MP10 10 @ 0.72 GHz
Mali-G57 MP6 6
Mali-G57 MP5 5
Mali-G72 MP18 18 @ 0.85 GHz
Mali-G71 MP20 8 @ 0.9 GHz
Mali-G72 MP12 12 @ 0.85 GHz
Mali-G71 MP8 8 @ 0.9 GHz
Mali-G76 MP4 4 @ 0.8 GHz
Mali-G71 MP2 2 @ 0.77 GHz
Mali-G72 MP3 3 @ 0.85 GHz
Mali-G68 MP4 2
Mali-G52 MP6 6
Mali-G68 MP2 2
Mali-G52 MP2 2 @ 0.95 GHz
Mali-G52 MP1 1 @ 0.8 GHz
Mali-G57 MP4 4
Mali-G57 MP3 3
Mali-G57 MP2 2
Mali-G57 MP1 1
Mali-G51 MP4 4 @ 0.65 GHz
Mali-G78 MP24 24
Mali-G78 MP22 24
Mali-G78 MP20 24
Mali-G78 MP14 14
Mali-G77 MP11 11
Mali-G77 MP9 9
Mali-G76 MP16 16
Mali-G76 MP12 10
Mali-G76 MP10 10 @ 0.72 GHz
Mali-G57 MP6 6
Mali-G57 MP5 5
Mali-G72 MP18 18 @ 0.85 GHz
Mali-G71 MP20 8 @ 0.9 GHz
Mali-G72 MP12 12 @ 0.85 GHz
Mali-G71 MP8 8 @ 0.9 GHz
Mali-G76 MP4 4 @ 0.8 GHz
Mali-G71 MP2 2 @ 0.77 GHz
Mali-G72 MP3 3 @ 0.85 GHz
Mali-G68 MP4 2
Mali-G52 MP6 6
Mali-G68 MP2 2
Mali-G52 MP2 2 @ 0.95 GHz
Mali-G52 MP1 1 @ 0.8 GHz
Mali-G57 MP4 4
Mali-G57 MP3 3
Mali-G57 MP2 2
Mali-G57 MP1 1
Mali-G51 MP4 4 @ 0.65 GHz
Mali-G78 MP24 24
Mali-G78 MP22 24
Mali-G78 MP20 24
Mali-G78 MP14 14
Mali-G77 MP11 11
Mali-G77 MP9 9
Mali-G76 MP16 16
Mali-G76 MP12 10
Mali-G76 MP10 10 @ 0.72 GHz
Mali-G57 MP6 6
Mali-G57 MP5 5
Mali-G72 MP18 18 @ 0.85 GHz
Mali-G71 MP20 8 @ 0.9 GHz
Mali-G72 MP12 12 @ 0.85 GHz
Mali-G71 MP8 8 @ 0.9 GHz
Mali-G76 MP4 4 @ 0.8 GHz
Mali-G71 MP2 2 @ 0.77 GHz
Mali-G72 MP3 3 @ 0.85 GHz
Mali-G68 MP4 2
Mali-G52 MP6 6
Mali-G68 MP2 2
Mali-G52 MP2 2 @ 0.95 GHz
Mali-G52 MP1 1 @ 0.8 GHz
Mali-G57 MP4 4
Mali-G57 MP3 3
Mali-G57 MP2 2
Mali-G57 MP1 1
Mali-G51 MP4 4 @ 0.65 GHz
ArchitekturBifrostValhallValhall
Pipelines10 - unified2 - unified14 - unified
Shared Memoryneinneinnein
APIOpenGL ES 3.2OpenGL ES 3.2
Herstellungsprozess7 nm5 nm5 nm
Erscheinungsdatum31.08.2018 14.09.2021 26.05.2020
Herstellerseitehttps://developer.arm.com/products/graph...https://www.arm.com/products/silicon-ip-...https://www.arm.com/products/silicon-ip-...
CodenameValhallValhall
CPU in Mali-G76 MP12GPU Base SpeedGPU Boost / Turbo
Samsung Exynos 98258 x 1900 MHz? MHz? MHz
Samsung Exynos 98208 x 1900 MHz? MHz? MHz
min. - max.? MHz? MHz
CPU in Mali-G68 MP2GPU Base SpeedGPU Boost / Turbo
Samsung Exynos W9202 x 1180 MHz? MHz? MHz

Benchmarks

3DMark - 3DMark Ice Storm Unlimited Graphics
min: 65614     avg: 68730     median: 68654 (9%)     max: 72022 Points
min: 88848     avg: 96343     median: 98950 (13%)     max: 101231 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited
min: 4052     avg: 4561     median: 4618 (28%)     max: 5048 Points
min: 7718     avg: 8299     median: 7933 (47%)     max: 9245 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited Graphics
min: 4449     avg: 5066     median: 5083 (12%)     max: 5605 Points
min: 9794     avg: 10985     median: 9889 (23%)     max: 13273 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
min: 4529     avg: 4827     median: 4720.5 (41%)     max: 5300 Points
min: 6717     avg: 7688     median: 8001 (69%)     max: 8345 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
min: 5358     avg: 5606     median: 5394.5 (21%)     max: 6087 Points
min: 7680     avg: 9796     median: 10794 (42%)     max: 10913 Points
GFXBench (DX / GLBenchmark) 2.7
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + ARM Mali-G76 MP12
GFXBench (DX / GLBenchmark) 2.7 - GFXBench 2.7 T-Rex HD Onscreen C24Z16
min: 55     avg: 58.3     median: 58.5 (2%)     max: 60 fps
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + ARM Mali-G78 MP14
min: 104     avg: 111     median: 110 (3%)     max: 119 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G76 MP12
GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
min: 50     avg: 103.7     median: 96.5 (1%)     max: 143 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G78 MP14
min: 137     avg: 177.7     median: 154 (1%)     max: 242 fps
min: 69     avg: 102.3     median: 119 (33%)     max: 119 fps
min: 117     avg: 140.3     median: 143 (11%)     max: 161 fps
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Onscreen
min: 16     avg: 20.3     median: 16.5 (11%)     max: 29 fps
min: 26     avg: 38.3     median: 44 (28%)     max: 45 fps
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
min: 16     avg: 17.2     median: 17 (5%)     max: 18 fps
min: 25     avg: 26.7     median: 27 (9%)     max: 28 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Onscreen
min: 16     avg: 25.8     median: 26 (13%)     max: 35 fps
min: 37     avg: 49     median: 46 (22%)     max: 64 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
min: 38     avg: 43.8     median: 45 (6%)     max: 48 fps
min: 49     avg: 60.7     median: 64 (9%)     max: 69 fps
min: 30     avg: 48     median: 56 (2%)     max: 58 fps
min: 42     avg: 54     median: 58 (0%)     max: 62 fps
Basemark GPU 1.2 - Basemark GPU 1.2 Vulkan Official Medium Offscreen 1080
84.4 fps (7%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile 2D Graphics Tests
7354 Points (7%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile 3D Graphics Tests
6315 Points (14%)

Average Benchmarks ARM Mali-G76 MP12 → NAN% n=

Average Benchmarks ARM Mali-G78 MP14 → NAN% n=

- Bereich der Benchmarkergebnisse für diese Grafikkarte
- Durchschnittliche Benchmarkergebnisse für diese Grafikkarte
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Spiele-Benchmarks

Die folgenden Benchmarks basieren auf unseren Spieletests mit Testnotebooks. Die Performance dieser Grafikkarte bei den gelisteten Spielen ist abhängig von der verwendeten CPU, Speicherausstattung, Treiber und auch Betriebssystem. Dadurch müssen die untenstehenden Werte nicht repräsentativ sein. Detaillierte Informationen über das verwendete System sehen Sie nach einem Klick auf den fps-Wert.

League of Legends: Wild Rift

League of Legends: Wild Rift

2020
low
Mali-G78 MP14:
60 fps  fps
high
Mali-G78 MP14:
60 fps  fps
ultra
Mali-G78 MP14:
60 fps  fps
Genshin Impact

Genshin Impact

2020
low
Mali-G78 MP14:
60 fps  fps
med.
Mali-G78 MP14:
60 fps  fps
ultra
Mali-G78 MP14:
59 fps  fps
Armajet

Armajet

2020
high
Mali-G78 MP14:
102 fps 111 fps ~ 107 fps
PUBG Mobile

PUBG Mobile

2018
low
100%
Mali-G76 MP12:
58 fps  fps
103%
Mali-G78 MP14:
60 fps  fps
med.
100%
Mali-G76 MP12:
39 fps  fps
103%
Mali-G78 MP14:
40 fps  fps
high
100%
Mali-G76 MP12:
38 fps 39 fps 40 fps 40 fps ~ 39 fps
85%
Mali-G78 MP14:
30 fps 30 fps 40 fps ~ 33 fps
ultra
Mali-G78 MP14:
0 (!)  fps
Arena of Valor

Arena of Valor

2018
low
100%
Mali-G76 MP12:
60 fps 60 fps ~ 60 fps
ultra
100%
Mali-G76 MP12:
58 fps 60 fps 60 fps 60 fps ~ 60 fps
Shadow Fight 3

Shadow Fight 3

2018
low
100%
Mali-G76 MP12:
60 fps 60 fps ~ 60 fps
high
100%
Mali-G76 MP12:
60 fps 60 fps ~ 60 fps
Battle Bay

Battle Bay

2018
high
100%
Mali-G76 MP12:
60 fps 60 fps ~ 60 fps
Dead Trigger 2

Dead Trigger 2

2013
high
100%
Mali-G76 MP12:
60 fps  fps
Asphalt 9: Legends

Asphalt 9: Legends

2013
low
100%
Mali-G76 MP12:
29 fps 30 fps ~ 30 fps
high
100%
Mali-G76 MP12:
29 fps 29 fps 30 fps 30 fps ~ 30 fps

Average Gaming ARM Mali-G76 MP12 → 100%

Average Gaming 30-70 fps → 100%

Average Gaming ARM Mali-G78 MP14 → 97%

Average Gaming 30-70 fps → 97%

Eine Liste mit weiteren Spielen und allen Grafikkarten finden Sie auf unserer Seite: Welches Spiel ist mit welcher Grafikkarte spielbar?

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#167 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.14s

#168 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.14s

#169 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.14s

#170 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.14s

#171 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.14s

#172 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.141s

#173 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.141s

#174 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.141s

#175 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.141s

#176 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.141s

#177 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.141s

#178 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.141s

#179 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.141s

#180 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.141s

#181 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.142s

#182 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.142s

#183 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.142s

#184 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.142s

#185 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.142s

#186 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.142s

#187 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.142s

#188 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.142s

#189 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.142s

#190 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.142s

#191 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.142s

#192 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.142s

#193 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.142s

#194 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.142s

#195 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.142s

#196 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.143s

#197 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.143s

#198 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.143s

#199 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.143s

#200 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.144s

#201 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.145s

#202 min, max, avg, median took s +0s ... 0.145s

#203 before gaming benchmark output +0s ... 0.145s

#204 Got 71 rows for game benchmarks. +0.01s ... 0.155s

#205 composed SQL query for gamebenchmarks +0s ... 0.155s

#206 got data and put it in $dataArray +0.002s ... 0.157s

#207 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.158s

#208 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.158s

#209 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.158s

#210 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.159s

#211 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.16s

#212 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.16s

#213 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.161s

#214 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.161s

#215 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.162s

#216 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.163s

#217 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.163s

#218 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.164s

#219 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.165s

#220 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.165s

#221 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.166s

#222 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.167s

#223 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.168s

#224 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.168s

#225 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.168s

#226 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.168s

#227 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.169s

#228 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.169s

#229 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.169s

#230 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.17s

#231 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.171s

#232 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.171s

#233 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.172s

#234 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.172s

#235 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.172s

#236 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.173s

#237 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.174s

#238 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.174s

#239 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.175s

#240 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.176s

#241 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.176s

#242 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.176s

#243 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.177s

#244 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.177s

#245 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.177s

#246 benchmarks composed for output. +0s ... 0.177s

#247 calculated avg scores. +0s ... 0.177s

#248 return log +0.001s ... 0.178s

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> Notebook Test, Laptop Test und News > Benchmarks / Technik > Benchmarks / Technik > Grafikkarten Vergleich - Head 2 Head
Autor: Redaktion,  8.09.2017 (Update: 19.05.2020)