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ARM Mali-G57 MP3 vs ARM Mali-G71 MP20

ARM Mali-G57 MP3

► remove from comparison ARM Mali-G57 MP3

Die ARM Mali-G57 MP3 / MC3 ist eine integrierte Mittelklasse-Grafikeinheit für ARM-SoCs, die erstmals Mitte 2020 im Smartphone- und Tablet-Chip MediaTek Dimensity 800U verbaut wurde.

Die Mali-G57 basiert auf die Valhall Architektur und wird von ARM als kostengünstige und kleine Grafikkarte für Mainstream Smartphones beworben.

Die Performance im Dimensity 800U ist durch die hohe Taktung vergleichbar mit einer Adreno 620. Auch anspruchsvollere Spiele sind damit auf Android spielbar.

An Grafik-APIs unterstützt die G57 OpenGL ES 3.2, Vulkan 1.1, OpenCL 2.0 und Renderscript.

ARM Mali-G71 MP20

► remove from comparison ARM Mali-G71 MP20

Die ARM Mali-G71 MP20 ist eine integrierte High-End-Grafikeinheit für ARM-SoCs, die erstmals im März 2017 im Smartphone- und Tablet-Chip Samsung Exynos 9 8895 verbaut wurde. Die Architektur (Mimir) ist jedoch schon länger bekannt, z.b. im ARM Mali-G71 MP8. Sie bietet 20 Kerne / Cluster (MP20) und gehört dadurch zu den High-End Grafikkarten für Android. Anspruchsvolle 3D Spiele sollten dadurch flüssig in hohen Auflösungen dargestellt werden. Die GPU erschien erstmals im Samsung Galaxy S8 und S8 Plus und wird in 10nm FinFET gefertigt.

 

ARM Mali-G57 MP3ARM Mali-G71 MP20
Mali-G Serie
Mali-G78 MP24 compare 24
Mali-G78 MP22 compare 24
Mali-G78 MP20 compare 24
Mali-G78 MP14 compare 14
Mali-G77 MP11 compare 11
Mali-G77 MP9 compare 9
Mali-G76 MP16 compare 16
Mali-G76 MP12 compare 10
Mali-G76 MP10 compare 10 @ 0.72 GHz
Mali-G57 MP6 compare 6
Mali-G57 MP5 compare 5
Mali-G72 MP18 compare 18 @ 0.85 GHz
Mali-G71 MP20 8 @ 0.9 GHz
Mali-G72 MP12 compare 12 @ 0.85 GHz
Mali-G71 MP8 compare 8 @ 0.9 GHz
Mali-G76 MP4 compare 4 @ 0.8 GHz
Mali-G71 MP2 compare 2 @ 0.77 GHz
Mali-G72 MP3 compare 3 @ 0.85 GHz
Mali-G68 MP4 compare 2
Mali-G52 MP6 compare 6
Mali-G68 MP2 compare 2
Mali-G52 MP2 compare 2 @ 0.95 GHz
Mali-G52 MP1 compare 1 @ 0.8 GHz
Mali-G57 MP4 compare 4
Mali-G57 MP3 3
Mali-G57 MP2 compare 2
Mali-G57 MP1 compare 1
Mali-G51 MP4 compare 4 @ 0.65 GHz
Mali-G78 MP24 compare 24
Mali-G78 MP22 compare 24
Mali-G78 MP20 compare 24
Mali-G78 MP14 compare 14
Mali-G77 MP11 compare 11
Mali-G77 MP9 compare 9
Mali-G76 MP16 compare 16
Mali-G76 MP12 compare 10
Mali-G76 MP10 compare 10 @ 0.72 GHz
Mali-G57 MP6 compare 6
Mali-G57 MP5 compare 5
Mali-G72 MP18 compare 18 @ 0.85 GHz
Mali-G71 MP20 8 @ 0.9 GHz
Mali-G72 MP12 compare 12 @ 0.85 GHz
Mali-G71 MP8 compare 8 @ 0.9 GHz
Mali-G76 MP4 compare 4 @ 0.8 GHz
Mali-G71 MP2 compare 2 @ 0.77 GHz
Mali-G72 MP3 compare 3 @ 0.85 GHz
Mali-G68 MP4 compare 2
Mali-G52 MP6 compare 6
Mali-G68 MP2 compare 2
Mali-G52 MP2 compare 2 @ 0.95 GHz
Mali-G52 MP1 compare 1 @ 0.8 GHz
Mali-G57 MP4 compare 4
Mali-G57 MP3 3
Mali-G57 MP2 compare 2
Mali-G57 MP1 compare 1
Mali-G51 MP4 compare 4 @ 0.65 GHz
CodenameValhallMimir
ArchitekturBifrostBifrost
Pipelines3 - unified8 - unified
Shared Memoryneinnein
Herstellungsprozess7 nm16 nm
Erscheinungsdatum03.07.2020 29.03.2017
Herstellerseitehttps://developer.arm.com/ip-products/gr...https://www.arm.com/products/multimedia/...
Kerntakt900 (Boost) MHz
APIOpenGL ES 3.2
CPU in Mali-G57 MP3GPU Base SpeedGPU Boost / Turbo
MediaTek Dimensity 800U8 x 2000 MHz? MHz? MHz
MediaTek Dimensity 7208 x 2000 MHz? MHz? MHz
min. - max.? MHz? MHz
CPU in Mali-G71 MP20GPU Base SpeedGPU Boost / Turbo
Samsung Exynos 8895 Octa8 x 2300 MHz? MHz? MHz

Benchmarks

3DMark - 3DMark Ice Storm Unlimited Graphics
min: 29682     avg: 32144     median: 32143.5 (4%)     max: 34605 Points
min: 33077     avg: 35410     median: 36347 (4%)     max: 36807 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited
min: 3377     avg: 4000     median: 4032.5 (24%)     max: 4467 Points
min: 3222     avg: 3555     median: 3426 (20%)     max: 4016 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited Graphics
min: 3497     avg: 4324     median: 4247.5 (10%)     max: 5012 Points
min: 3896     avg: 4314     median: 4137 (10%)     max: 4908 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
min: 2653     avg: 2982     median: 3003.5 (23%)     max: 3291 Points
min: 2648     avg: 3058     median: 3261 (25%)     max: 3265 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
min: 2561     avg: 2933     median: 2919 (11%)     max: 3304 Points
min: 2723     avg: 3293     median: 3571 (14%)     max: 3584 Points
3DMark - 3DMark Wild Life Unlimited
min: 1207     avg: 1363     median: 1226 (1%)     max: 1586 Points
3DMark - 3DMark Wild Life Extreme Unlimited
min: 352     avg: 423.7     median: 458 (1%)     max: 461 Points
GFXBench (DX / GLBenchmark) 2.7
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + ARM Mali-G57 MP3
GFXBench (DX / GLBenchmark) 2.7 - GFXBench 2.7 T-Rex HD Onscreen C24Z16
min: 55     avg: 58.2     median: 58.5 (2%)     max: 60 fps
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + ARM Mali-G71 MP20
min: 58     avg: 59     median: 59 (2%)     max: 60 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G57 MP3
GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
min: 67     avg: 74.7     median: 74 (1%)     max: 83 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G71 MP20
min: 104     avg: 110     median: 105 (1%)     max: 121 fps
min: 38     avg: 39     median: 38 (10%)     max: 41 fps
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
min: 37     avg: 44.2     median: 42.5 (3%)     max: 51 fps
min: 50     avg: 54.3     median: 51 (4%)     max: 62 fps
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Onscreen
min: 9.2     avg: 12     median: 12 (8%)     max: 17 fps
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
min: 6.1     avg: 7.1     median: 7.3 (2%)     max: 8.1 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Onscreen
min: 15     avg: 19.6     median: 19 (9%)     max: 30 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
min: 17     avg: 19.4     median: 21 (3%)     max: 22 fps
GFXBench - GFXBench Car Chase Onscreen
min: 13     avg: 16.8     median: 16.5 (0%)     max: 23 fps
Antutu v9 - AnTuTu v9 GPU
min: 84032     avg: 92552     median: 92551.5 (14%)     max: 101071 Points
Basemark X 1.1 - Basemark X 1.1 High Quality
min: 41022     avg: 41847     median: 42183 (96%)     max: 42335 Points
Basemark X 1.1 - Basemark X 1.1 Medium Quality
min: 41901     avg: 43072     median: 43464 (97%)     max: 43852 Points
Basemark GPU 1.2 - Basemark GPU 1.2 Vulkan Official Medium Offscreen 1080
min: 33.05     avg: 37.4     median: 34.4 (3%)     max: 44.63 fps
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile 2D Graphics Tests
min: 9293     avg: 21578     median: 25659 (26%)     max: 29783 Points
7552 Points (8%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile 3D Graphics Tests
min: 3448     avg: 16034     median: 22192 (39%)     max: 22461 Points
2573 Points (5%)
Power Consumption - GFXBench Aztec Ruins Normal Tier Offscreen Power Consumption 150cd *
min: 2.42     avg: 2.8     median: 2.8 (3%)     max: 3.23 Watt
00.20.40.60.70.91.11.31.51.71.92.12.22.42.62.833.23.43.6Tooltip

Average Benchmarks ARM Mali-G57 MP3 → 100% n=13

Average Benchmarks ARM Mali-G71 MP20 → 95% n=13

- Bereich der Benchmarkergebnisse für diese Grafikkarte
- Durchschnittliche Benchmarkergebnisse für diese Grafikkarte
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Spiele-Benchmarks

Die folgenden Benchmarks basieren auf unseren Spieletests mit Testnotebooks. Die Performance dieser Grafikkarte bei den gelisteten Spielen ist abhängig von der verwendeten CPU, Speicherausstattung, Treiber und auch Betriebssystem. Dadurch müssen die untenstehenden Werte nicht repräsentativ sein. Detaillierte Informationen über das verwendete System sehen Sie nach einem Klick auf den fps-Wert.

League of Legends: Wild Rift

League of Legends: Wild Rift

2020
high
100%
Mali-G57 MP3:
60 fps  fps
ultra
100%
Mali-G57 MP3:
30 fps 60 fps ~ 45 fps
Armajet

Armajet

2020
high
100%
Mali-G57 MP3:
30 fps 60 fps 60 fps ~ 50 fps
PUBG Mobile

PUBG Mobile

2018
low
100%
Mali-G57 MP3:
40 fps 40 fps 40 fps ~ 40 fps
med.
100%
Mali-G57 MP3:
40 fps  fps
high
100%
Mali-G57 MP3:
30 fps 30 fps 30 fps 30 fps 30 fps ~ 30 fps
Dead Trigger 2

Dead Trigger 2

2013
high
100%
Mali-G57 MP3:
61 fps  fps
49%
Mali-G71 MP20:
30 30 30 ~ 30 fps
Asphalt 8: Airborne

Asphalt 8: Airborne

2013
low
Mali-G71 MP20:
30 30 30 ~ 30 fps
high
Mali-G71 MP20:
29 30 30 ~ 30 fps
Asphalt 9: Legends

Asphalt 9: Legends

2013
low
100%
Mali-G57 MP3:
30 fps 30 fps ~ 30 fps
high
100%
Mali-G57 MP3:
30 fps 30 fps ~ 30 fps
Temple Run 2

Temple Run 2

2013
high
Mali-G71 MP20:
60  fps

Average Gaming ARM Mali-G57 MP3 → 100%

Average Gaming 30-70 fps → 100%

Average Gaming ARM Mali-G71 MP20 → 49%

Eine Liste mit weiteren Spielen und allen Grafikkarten finden Sie auf unserer Seite: Welches Spiel ist mit welcher Grafikkarte spielbar?

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show all (including archived), 2022, 2021
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#187 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.075s

#188 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.075s

#189 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.075s

#190 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.075s

#191 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.075s

#192 min, max, avg, median took s +0.009s ... 0.084s

#193 before gaming benchmark output +0s ... 0.084s

#194 Got 30 rows for game benchmarks. +0.011s ... 0.095s

#195 composed SQL query for gamebenchmarks +0s ... 0.095s

#196 got data and put it in $dataArray +0.001s ... 0.096s

#197 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.097s

#198 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.097s

#199 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.097s

#200 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.098s

#201 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.098s

#202 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.098s

#203 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.099s

#204 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.099s

#205 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.099s

#206 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.099s

#207 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.1s

#208 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.1s

#209 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.1s

#210 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.1s

#211 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.1s

#212 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.101s

#213 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.101s

#214 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.101s

#215 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.101s

#216 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.102s

#217 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.102s

#218 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.102s

#219 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.102s

#220 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.102s

#221 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.102s

#222 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.103s

#223 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.103s

#224 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.103s

#225 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.103s

#226 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.104s

#227 benchmarks composed for output. +0s ... 0.104s

#228 calculated avg scores. +0s ... 0.104s

#229 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.105s

#230 return log +0.002s ... 0.107s

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> Notebook Test, Laptop Test und News > Benchmarks / Technik > Benchmarks / Technik > Grafikkarten Vergleich - Head 2 Head
Autor: Sebastian Jentsch,  8.09.2017 (Update: 19.05.2020)