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ARM Mali-G78 MP22 vs ARM Mali-G57 MP4 vs ARM Mali-G57 MP6

ARM Mali-G78 MP22

► remove from comparison ARM Mali-G78 MP22

Die ARM Mali-G78MP22 ist eine integrierte High-End-Grafikeinheit für ARM-SoCs, die erstmals Mitte 2021 im Smartphone- und Tablet-Chip HiSilicon Kirin 9000E verbaut wurde (z.B. MatePad Pro 12.6). Die G78MP22 integriert 22 der 24 Kerne/Cluster und nutzt die 2. Generation der Valhall-Architektur. Im Vergleich zur G77 bietet die G78 zwei neue Features: Asynchronous Top Level und Fragment Dependency Tracking.

Die GPU zählt damit zu den schnellsten Grafikkarten für Android-Smartphones und Tablets in 2020 und daher sollten alle aktuellen Spiele flüssig dargestellt werden.

An Grafik-APIs unterstützt die G78 OpenGL ES 3.2, Vulkan 1.1 und OpenCL 2.0.

ARM Mali-G57 MP4

► remove from comparison ARM Mali-G57 MP4

Die ARM Mali-G57 MP4 / MC4 ist eine integrierte Mittelklasse-Grafikeinheit für ARM-SoCs, die erstmals Ende 2020 im Smartphone- und Tablet-Chip MediaTek Dimensity 800 verbaut wurde.

Die Mali-G57 basiert auf die Valhall Architektur und wird von ARM als kostengünstige und kleine Grafikkarte für Mainstream Smartphones beworben.

Die Performance im Dimensity 800 ist durch die hohe Taktung vergleichbar mit einer Adreno 620. Auch anspruchsvollere Spiele sind damit auf Android spielbar.

An Grafik-APIs unterstützt die G57 OpenGL ES 3.2, Vulkan 1.1, OpenCL 2.0 und Renderscript.

ARM Mali-G57 MP6

► remove from comparison ARM Mali-G57 MP6

Die ARM Mali-G57 MP6 ist eine integrierte Mittelklasse-Grafikeinheit für ARM-SoCs, die erstmals Mitte 2020 im Smartphone- und Tablet-Chip HiSilicon Kirin 820 verbaut wurde.

Die Mali-G57 basiert auf die Valhall Architektur und wird von ARM als kostengünstige und kleine Grafikkarte für Mainstream Smartphones beworben.

Die Leistung ist bei unseren Benchmarks im Huawei P40 Lite vergleichbar mit der Mali-G72 MP18 im Note10 Lite bzw der Adreno 620 im Find X2 Neo.

An Grafik-APIs unterstützt die G57 OpenGL ES 3.2, Vulkan 1.1, OpenCL 2.0 und Renderscript.

ARM Mali-G78 MP22ARM Mali-G57 MP4ARM Mali-G57 MP6
Mali-G Serie
Mali-G78 MP24 24
Mali-G78 MP22 24
Mali-G78 MP20 24
Mali-G78 MP14 14
Mali-G77 MP11 11
Mali-G77 MP9 9
Mali-G76 MP16 16
Mali-G76 MP12 10
Mali-G76 MP10 10 @ 0.72 GHz
Mali-G57 MP6 6
Mali-G57 MP5 5
Mali-G72 MP18 18 @ 0.85 GHz
Mali-G71 MP20 8 @ 0.9 GHz
Mali-G72 MP12 12 @ 0.85 GHz
Mali-G71 MP8 8 @ 0.9 GHz
Mali-G76 MP4 4 @ 0.8 GHz
Mali-G71 MP2 2 @ 0.77 GHz
Mali-G72 MP3 3 @ 0.85 GHz
Mali-G68 MP4 2
Mali-G52 MP6 6
Mali-G68 MP2 2
Mali-G52 MP2 2 @ 0.95 GHz
Mali-G52 MP1 1 @ 0.8 GHz
Mali-G57 MP4 4
Mali-G57 MP3 3
Mali-G57 MP2 2
Mali-G57 MP1 1
Mali-G51 MP4 4 @ 0.65 GHz
Mali-G78 MP24 24
Mali-G78 MP22 24
Mali-G78 MP20 24
Mali-G78 MP14 14
Mali-G77 MP11 11
Mali-G77 MP9 9
Mali-G76 MP16 16
Mali-G76 MP12 10
Mali-G76 MP10 10 @ 0.72 GHz
Mali-G57 MP6 6
Mali-G57 MP5 5
Mali-G72 MP18 18 @ 0.85 GHz
Mali-G71 MP20 8 @ 0.9 GHz
Mali-G72 MP12 12 @ 0.85 GHz
Mali-G71 MP8 8 @ 0.9 GHz
Mali-G76 MP4 4 @ 0.8 GHz
Mali-G71 MP2 2 @ 0.77 GHz
Mali-G72 MP3 3 @ 0.85 GHz
Mali-G68 MP4 2
Mali-G52 MP6 6
Mali-G68 MP2 2
Mali-G52 MP2 2 @ 0.95 GHz
Mali-G52 MP1 1 @ 0.8 GHz
Mali-G57 MP4 4
Mali-G57 MP3 3
Mali-G57 MP2 2
Mali-G57 MP1 1
Mali-G51 MP4 4 @ 0.65 GHz
Mali-G78 MP24 24
Mali-G78 MP22 24
Mali-G78 MP20 24
Mali-G78 MP14 14
Mali-G77 MP11 11
Mali-G77 MP9 9
Mali-G76 MP16 16
Mali-G76 MP12 10
Mali-G76 MP10 10 @ 0.72 GHz
Mali-G57 MP6 6
Mali-G57 MP5 5
Mali-G72 MP18 18 @ 0.85 GHz
Mali-G71 MP20 8 @ 0.9 GHz
Mali-G72 MP12 12 @ 0.85 GHz
Mali-G71 MP8 8 @ 0.9 GHz
Mali-G76 MP4 4 @ 0.8 GHz
Mali-G71 MP2 2 @ 0.77 GHz
Mali-G72 MP3 3 @ 0.85 GHz
Mali-G68 MP4 2
Mali-G52 MP6 6
Mali-G68 MP2 2
Mali-G52 MP2 2 @ 0.95 GHz
Mali-G52 MP1 1 @ 0.8 GHz
Mali-G57 MP4 4
Mali-G57 MP3 3
Mali-G57 MP2 2
Mali-G57 MP1 1
Mali-G51 MP4 4 @ 0.65 GHz
CodenameValhallValhallValhall
ArchitekturValhallBifrostBifrost
Pipelines24 - unified4 - unified6 - unified
Shared Memoryneinneinnein
APIOpenGL ES 3.2
Herstellungsprozess5 nm7 nm7 nm
Erscheinungsdatum26.05.2020 03.07.2020 03.07.2020
Herstellerseitehttps://www.arm.com/products/silicon-ip-...https://developer.arm.com/ip-products/gr...https://developer.arm.com/ip-products/gr...
CPU in Mali-G57 MP4GPU Base SpeedGPU Boost / Turbo
MediaTek Dimensity 8008 x 2000 MHz? MHz? MHz
UNISOC Tangula T7708 x 2000 MHz? MHz780 MHz
UNISOC Tangula T7608 x 2000 MHz? MHz650 MHz
min. - max.? MHz650 - 780 MHz
CPU in Mali-G57 MP6GPU Base SpeedGPU Boost / Turbo
HiSilicon Kirin 8208 x 1840 MHz? MHz? MHz

Benchmarks

3DMark - 3DMark Ice Storm Unlimited Graphics
37882 Points (5%)
57067 Points (8%)
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited
11598 Points (69%)
min: 4259     avg: 4459     median: 4459 (27%)     max: 4659 Points
5853 Points (35%)
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited Graphics
16653 Points (39%)
min: 4497     avg: 4609     median: 4609 (11%)     max: 4721 Points
6327 Points (15%)
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
9630 Points (84%)
min: 3410     avg: 3484     median: 3483.5 (30%)     max: 3557 Points
4845 Points (42%)
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
12079 Points (47%)
min: 3353     avg: 3361     median: 3360.5 (13%)     max: 3368 Points
4906 Points (19%)
GFXBench (DX / GLBenchmark) 2.7
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + ARM Mali-G78 MP22
GFXBench (DX / GLBenchmark) 2.7 - GFXBench 2.7 T-Rex HD Onscreen C24Z16
61 fps (2%)
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + ARM Mali-G57 MP4
60 fps (2%)
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + ARM Mali-G57 MP6
60 fps (2%)
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G78 MP22
GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
232 fps (2%)
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G57 MP4
86 fps (1%)
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G57 MP6
112 fps (1%)
GFXBench 3.0 - GFXBench 3.0 Manhattan
61 fps (17%)
46 fps (13%)
55 fps (15%)
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
154 fps (12%)
50 fps (4%)
69 fps (5%)
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Onscreen
30 fps (19%)
min: 12     avg: 12.5     median: 12.5 (8%)     max: 13 fps
17 fps (11%)
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
31 fps (10%)
12 fps (4%)
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Onscreen
44 fps (21%)
min: 20     avg: 20.5     median: 20.5 (10%)     max: 21 fps
26 fps (13%)
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
76 fps (10%)
31 fps (4%)
GFXBench - GFXBench Car Chase Onscreen
41 fps (1%)
17 fps (0%)
23 fps (1%)
GFXBench - GFXBench Car Chase Offscreen
64 fps (0%)
20 fps (0%)
27 fps (0%)
Basemark GPU 1.2 - Basemark GPU 1.2 Vulkan Official Medium Offscreen 1080
74.4 fps (6%)
34.2 fps (3%)
0 fps (0%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile 2D Graphics Tests
24573 Points (25%)
12491 Points (13%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile 3D Graphics Tests
22448 Points (50%)
4354 Points (10%)
Power Consumption - GFXBench Aztec Ruins Normal Tier Offscreen Power Consumption 150cd *
11.8 Watt (13%)
0123456789101112Tooltip

Average Benchmarks ARM Mali-G78 MP22 → 100% n=15

Average Benchmarks ARM Mali-G57 MP4 → 42% n=15

Average Benchmarks ARM Mali-G57 MP6 → 50% n=15

- Bereich der Benchmarkergebnisse für diese Grafikkarte
- Durchschnittliche Benchmarkergebnisse für diese Grafikkarte
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Spiele-Benchmarks

Die folgenden Benchmarks basieren auf unseren Spieletests mit Testnotebooks. Die Performance dieser Grafikkarte bei den gelisteten Spielen ist abhängig von der verwendeten CPU, Speicherausstattung, Treiber und auch Betriebssystem. Dadurch müssen die untenstehenden Werte nicht repräsentativ sein. Detaillierte Informationen über das verwendete System sehen Sie nach einem Klick auf den fps-Wert.

Armajet

Armajet

2020
high
100%
Mali-G78 MP22:
61 fps  fps
100%
Mali-G57 MP4:
61 fps  fps
PUBG Mobile

PUBG Mobile

2018
low
Mali-G57 MP4:
30 fps  fps
Mali-G57 MP6:
20 fps  fps
high
100%
Mali-G78 MP22:
30 fps  fps
100%
Mali-G57 MP4:
30 fps  fps
100%
Mali-G57 MP6:
30 fps  fps
World of Tanks Blitz

World of Tanks Blitz

2018
low
Mali-G57 MP6:
60 fps  fps
high
Mali-G57 MP6:
60 fps  fps
Asphalt 9: Legends

Asphalt 9: Legends

2013
low
Mali-G57 MP4:
30 fps  fps
Mali-G57 MP6:
30 fps  fps
high
Mali-G57 MP4:
30 fps  fps
Mali-G57 MP6:
30 fps  fps
Subway Surfers

Subway Surfers

2012
high
100%
Mali-G78 MP22:
61 fps  fps

Average Gaming ARM Mali-G78 MP22 → 100%

Average Gaming 30-70 fps → 100%

Average Gaming ARM Mali-G57 MP4 → 100%

Average Gaming 30-70 fps → 100%

Average Gaming ARM Mali-G57 MP6 → 100%

Eine Liste mit weiteren Spielen und allen Grafikkarten finden Sie auf unserer Seite: Welches Spiel ist mit welcher Grafikkarte spielbar?

v1.17
log 16. 19:50:11

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#27 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.007s

#28 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.007s

#29 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.007s

#30 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.007s

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#36 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.01s

#37 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.01s

#38 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.01s

#39 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.01s

#40 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.01s

#41 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.01s

#42 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.01s

#43 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.01s

#44 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.01s

#45 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.01s

#46 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.01s

#47 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.01s

#48 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.01s

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#50 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.01s

#51 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.01s

#52 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.01s

#53 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.01s

#54 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.01s

#55 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.01s

#56 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.01s

#57 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.01s

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#63 got single benchmarks 10957 +0s ... 0.041s

#64 getting avg benchmarks for device 10599 +0s ... 0.041s

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#66 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.041s

#67 linkCache_getLink no uid found +0.001s ... 0.043s

#68 got single benchmarks 10599 +0.005s ... 0.048s

#69 getting avg benchmarks for device 10451 +0s ... 0.048s

#70 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.049s

#71 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.049s

#72 got single benchmarks 10451 +0.005s ... 0.054s

#73 got avg benchmarks for devices +0s ... 0.054s

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#75 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.055s

#76 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.055s

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#89 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.057s

#90 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.057s

#91 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.058s

#92 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.058s

#93 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.058s

#94 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.058s

#95 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.058s

#96 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.058s

#97 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.059s

#98 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.059s

#99 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.059s

#100 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.059s

#101 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.059s

#102 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.059s

#103 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.06s

#104 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.06s

#105 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.06s

#106 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.06s

#107 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.06s

#108 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.061s

#109 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.061s

#110 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.061s

#111 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.061s

#112 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.061s

#113 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.061s

#114 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.061s

#115 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.061s

#116 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.062s

#117 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.062s

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#119 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.062s

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#121 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.063s

#122 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.063s

#123 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.063s

#124 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.063s

#125 No cached benchmark found, getting uncached values +0s ... 0.063s

#126 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.063s

#127 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.064s

#128 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.064s

#129 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.064s

#130 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.065s

#131 min, max, avg, median took s +0.003s ... 0.067s

#132 before gaming benchmark output +0s ... 0.067s

#133 Got 14 rows for game benchmarks. +0.004s ... 0.071s

#134 composed SQL query for gamebenchmarks +0s ... 0.071s

#135 got data and put it in $dataArray +0s ... 0.071s

#136 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.072s

#137 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.073s

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#139 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.074s

#140 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.074s

#141 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.074s

#142 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.074s

#143 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.075s

#144 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.075s

#145 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.076s

#146 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.076s

#147 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.076s

#148 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.076s

#149 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.077s

#150 benchmarks composed for output. +0s ... 0.077s

#151 calculated avg scores. +0s ... 0.078s

#152 return log +0.001s ... 0.078s

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> Notebook Test, Laptop Test und News > Benchmarks / Technik > Benchmarks / Technik > Grafikkarten Vergleich - Head 2 Head
Autor: Redaktion,  8.09.2017 (Update: 19.05.2020)