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ARM Mali-G76 MP10 vs ARM Mali-G78 MP20 vs ARM Mali-G52 MP6

ARM Mali-G76 MP10

► remove from comparison ARM Mali-G76 MP10

Die ARM Mali-G76 MP10 ist eine integrierte High-End-Grafikeinheit für ARM-SoCs, die erstmals Ende 2018 im Smartphone- und Tablet-Chip Kirin 980 verbaut wurde (z.B. Mate 20 Pro). Die G76MP10 integriert 10 Cluster und soll laut ARM etwa doppelt so schnell sein pro Cluster als eine Mali-G72. Daher sollte die G76MP10 etwas schneller als die G72MP18 (18 Kerne) im Exynos 9810 (z.b. Galaxy S9) sein.

Die G76 basiert auf die 2. Generation der Bifrost Architektur welche Verbesserung bei der Machine Learning Effizienz und einen größeren Tile Buffer für 16x Anti-Aliasing mitbringt (wie die G72).

Derzeit zählt die GPU zu den schnellsten Grafikeinheiten für Android-Smartphones. Damit sollten alle aktuelle Spiele aus 2018 flüssig spielbar sein.

An Grafik-APIs unterstützt die G72 OpenGL ES 3.2, Vulkan 1.0, OpenCL 2.0, DirectX 12 FL11_1 und Renderscript.

ARM Mali-G78 MP20

► remove from comparison ARM Mali-G78 MP20

Die ARM Mali-G78MP20 ist eine integrierte High-End-Grafikeinheit für ARM-SoCs, die erstmals Ende 2021 im Smartphone-Chip Google Tensor verbaut wurde (z.B. MatePad Pro 12.6). Die G78MP20 integriert 20 der 24 Kerne/Cluster und nutzt die 2. Generation der Valhall-Architektur. Im Vergleich zur G77 bietet die G78 zwei neue Features: Asynchronous Top Level und Fragment Dependency Tracking.

Die GPU zählt damit zu den schnellsten Grafikkarten für Android-Smartphones und Tablets in 2021 und daher sollten alle aktuellen Spiele flüssig dargestellt werden.

An Grafik-APIs unterstützt die G78 OpenGL ES 3.2, Vulkan 1.1 und OpenCL 2.0.

ARM Mali-G52 MP6

► remove from comparison ARM Mali-G52 MP6

Die ARM Mali-G52 MP6 ist eine integrierte Mittelklasse-Grafikeinheit für ARM-SoCs, die erstmals Mitte 2019 im Smartphone- und Tablet-Chip HiSilicon Kirin 810 verbaut wurde.

Die Mali-G52 basiert auf die Bifrost Architektur und wird von ARM als kostengünstige und kleine Grafikkarte für Mainstream Smartphones beworben. Laut ARM ist sie 30 % schneller bei gleicher Fläche und 15 % effizienter als die alte ARM Mali-G51 bei gleicher Kernzahl. Neu ist die INT8-Genauigkeit, wodurch die Machine Learning-Performance um 3,6x schneller sein soll.

Die Leistung ist bei unseren Benchmarks vergleichbar mit der Adreno 618 im Snapdragon 730 bzw auch mit der ARM Mali-G76 MP4 im Helio G90T.

An Grafik-APIs unterstützt die G52 OpenGL ES 3.2, Vulkan 1.0, OpenCL 2.0 und Renderscript.

ARM Mali-G76 MP10ARM Mali-G78 MP20ARM Mali-G52 MP6
Mali-G Serie
Mali-G78 MP24 24
Mali-G78 MP22 24
Mali-G78 MP20 24
Mali-G78 MP14 14
Mali-G77 MP11 11
Mali-G77 MP9 9
Mali-G76 MP16 16
Mali-G76 MP12 10
Mali-G76 MP10 10 @ 0.72 GHz
Mali-G68 MP5 5
Mali-G57 MP6 6
Mali-G57 MP5 5
Mali-G72 MP18 18 @ 0.85 GHz
Mali-G71 MP20 8 @ 0.9 GHz
Mali-G72 MP12 12 @ 0.85 GHz
Mali-G71 MP8 8 @ 0.9 GHz
Mali-G76 MP4 4 @ 0.8 GHz
Mali-G71 MP2 2 @ 0.77 GHz
Mali-G72 MP3 3 @ 0.85 GHz
Mali-G68 MP4 4
Mali-G52 MP6 6
Mali-G68 MP2 2
Mali-G52 MP2 2 @ 0.95 GHz
Mali-G52 MP1 1 @ 0.8 GHz
Mali-G57 MP4 4
Mali-G57 MP3 3
Mali-G57 MP2 2
Mali-G57 MP1 1
Mali-G51 MP4 4 @ 0.65 GHz
Mali-G78 MP24 24
Mali-G78 MP22 24
Mali-G78 MP20 24
Mali-G78 MP14 14
Mali-G77 MP11 11
Mali-G77 MP9 9
Mali-G76 MP16 16
Mali-G76 MP12 10
Mali-G76 MP10 10 @ 0.72 GHz
Mali-G68 MP5 5
Mali-G57 MP6 6
Mali-G57 MP5 5
Mali-G72 MP18 18 @ 0.85 GHz
Mali-G71 MP20 8 @ 0.9 GHz
Mali-G72 MP12 12 @ 0.85 GHz
Mali-G71 MP8 8 @ 0.9 GHz
Mali-G76 MP4 4 @ 0.8 GHz
Mali-G71 MP2 2 @ 0.77 GHz
Mali-G72 MP3 3 @ 0.85 GHz
Mali-G68 MP4 4
Mali-G52 MP6 6
Mali-G68 MP2 2
Mali-G52 MP2 2 @ 0.95 GHz
Mali-G52 MP1 1 @ 0.8 GHz
Mali-G57 MP4 4
Mali-G57 MP3 3
Mali-G57 MP2 2
Mali-G57 MP1 1
Mali-G51 MP4 4 @ 0.65 GHz
Mali-G78 MP24 24
Mali-G78 MP22 24
Mali-G78 MP20 24
Mali-G78 MP14 14
Mali-G77 MP11 11
Mali-G77 MP9 9
Mali-G76 MP16 16
Mali-G76 MP12 10
Mali-G76 MP10 10 @ 0.72 GHz
Mali-G68 MP5 5
Mali-G57 MP6 6
Mali-G57 MP5 5
Mali-G72 MP18 18 @ 0.85 GHz
Mali-G71 MP20 8 @ 0.9 GHz
Mali-G72 MP12 12 @ 0.85 GHz
Mali-G71 MP8 8 @ 0.9 GHz
Mali-G76 MP4 4 @ 0.8 GHz
Mali-G71 MP2 2 @ 0.77 GHz
Mali-G72 MP3 3 @ 0.85 GHz
Mali-G68 MP4 4
Mali-G52 MP6 6
Mali-G68 MP2 2
Mali-G52 MP2 2 @ 0.95 GHz
Mali-G52 MP1 1 @ 0.8 GHz
Mali-G57 MP4 4
Mali-G57 MP3 3
Mali-G57 MP2 2
Mali-G57 MP1 1
Mali-G51 MP4 4 @ 0.65 GHz
ArchitekturBifrostValhallBifrost
Pipelines10 - unified24 - unified6 - unified
Kerntakt720 MHz
Shared Memoryneinneinnein
APIOpenGL ES 3.2OpenGL ES 3.2
Herstellungsprozess7 nm5 nm12 nm
Erscheinungsdatum31.08.2018 26.05.2020 06.03.2018
Herstellerseitedeveloper.arm.comwww.arm.comdeveloper.arm.com
CodenameValhall
CPU in Mali-G76 MP10GPU Base SpeedGPU Boost / Turbo
HiSilicon Kirin 9808 x ? MHz? MHz720 MHz
CPU in Mali-G78 MP20GPU Base SpeedGPU Boost / Turbo
Google Tensor8 x 1800 MHz? MHz? MHz
CPU in Mali-G52 MP6GPU Base SpeedGPU Boost / Turbo
HiSilicon Kirin 8108 x 1880 MHz? MHz? MHz

Benchmarks

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3DMark - 3DMark Wild Life Unlimited
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3DMark - 3DMark Wild Life Extreme Unlimited
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GFXBench - GFXBench 5.0 4K Aztec Ruins High Tier Offscreen
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GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
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GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
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GFXBench (DX / GLBenchmark) 2.7
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G76 MP10
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G78 MP20
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GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G52 MP6
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Antutu v9 - AnTuTu v9 GPU
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Basemark GPU 1.2 - Basemark GPU 1.2 Vulkan Official Medium Offscreen 1080
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Basemark GPU 1.2 - Basemark GPU 1.2 Vulkan Official High Offscreen 2160
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PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 2D Graphics Tests
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PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 3D Graphics Tests
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Power Consumption - GFXBench Aztec Ruins Normal Tier Offscreen Power Consumption 150cd *
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- Bereich der Benchmarkergebnisse für diese Grafikkarte
- Durchschnittliche Benchmarkergebnisse für diese Grafikkarte
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Spiele-Benchmarks

Die folgenden Benchmarks basieren auf unseren Spieletests mit Testnotebooks. Die Performance dieser Grafikkarte bei den gelisteten Spielen ist abhängig von der verwendeten CPU, Speicherausstattung, Treiber und auch Betriebssystem. Dadurch müssen die untenstehenden Werte nicht repräsentativ sein. Detaillierte Informationen über das verwendete System sehen Sie nach einem Klick auf den fps-Wert.

Armajet

Armajet

2020
high
Mali-G78 MP20:
60  fps
PUBG Mobile

PUBG Mobile

2018
low
100%
Mali-G76 MP10:
60  fps
67%
Mali-G52 MP6:
40  fps
med.
100%
Mali-G76 MP10:
25  fps
160%
Mali-G52 MP6:
40  fps
high
100%
Mali-G76 MP10:
30 30 30 40 40 ~ 34 fps
103%
Mali-G78 MP20:
30 40 ~ 35 fps
88%
Mali-G52 MP6:
30 30 30 ~ 30 fps
World of Tanks Blitz

World of Tanks Blitz

2018
low
Mali-G52 MP6:
60  fps
high
100%
Mali-G76 MP10:
60  fps
Arena of Valor

Arena of Valor

2018
low
100%
Mali-G76 MP10:
60 60 60 60 ~ 60 fps
ultra
100%
Mali-G76 MP10:
60 60 60 60 61 ~ 60 fps
Battle Bay

Battle Bay

2018
high
100%
Mali-G76 MP10:
60  fps
Dead Trigger 2

Dead Trigger 2

2013
high
Mali-G78 MP20:
85  fps
Asphalt 9: Legends

Asphalt 9: Legends

2013
low
100%
Mali-G76 MP10:
30 30 30 ~ 30 fps
100%
Mali-G52 MP6:
30  fps
high
100%
Mali-G76 MP10:
30 30 30 31 31 ~ 30 fps
100%
Mali-G52 MP6:
30 30 30 ~ 30 fps
Real Racing 3

Real Racing 3

2013
high
100%
Mali-G76 MP10:
60  fps
Temple Run 2

Temple Run 2

2013
high
Mali-G78 MP20:
90  fps

Average Gaming ARM Mali-G76 MP10 → 100%

Average Gaming 30-70 fps → 100%

Average Gaming ARM Mali-G78 MP20 → 103%

Average Gaming 30-70 fps → 103%

Average Gaming ARM Mali-G52 MP6 → 103%

Average Gaming 30-70 fps → 113%

ARM Mali-G78 MP20lowmed.highultraQHD4K
Armajet60
PUBG Mobile35
Dead Trigger 285
Temple Run 290
< 30 fps
< 60 fps
< 120 fps
≥ 120 fps







1
3









ARM Mali-G76 MP10lowmed.highultraQHD4K
PUBG Mobile602534
World of Tanks Blitz60
Arena of Valor6060
Battle Bay60
Asphalt 9: Legends3030
Real Racing 360
< 30 fps
< 60 fps
< 120 fps
≥ 120 fps

1
2
1



2
3


1






ARM Mali-G52 MP6lowmed.highultraQHD4K
PUBG Mobile404030
World of Tanks Blitz60
Asphalt 9: Legends3030
< 30 fps
< 60 fps
< 120 fps
≥ 120 fps

2
1

1


2










Eine Liste mit weiteren Spielen und allen Grafikkarten finden Sie auf unserer Seite: Welches Spiel ist mit welcher Grafikkarte spielbar?

v1.27
Errors [Close]

#0 Stopped to cacheFillTable as currently in progress (1 sys_registry entries found) +0s ... 0.005s

#1 sys_registry tx_nbc2fe_gpusingle_1 entry uid:586099 from 2024.06.03 10:15 +0s ... 0.005s

#2 Warning cache corrupt or update under way as 67956> for benchmark 201, setting:714 +0s ... 0.217s

#3 Warning cache corrupt or update under way as 47563> for benchmark 201, setting:714 +0s ... 0.219s

#4 Warning cache corrupt or update under way as 5990> for benchmark 201, setting:1054 +0s ... 0.22s

#5 Warning cache corrupt or update under way as 9654> for benchmark 201, setting:1054 +0s ... 0.223s

#6 Warning cache corrupt or update under way as 3591> for benchmark 201, setting:1054 +0s ... 0.224s

#7 Warning cache corrupt or update under way as 6350> for benchmark 201, setting:1055 +0s ... 0.225s

#8 Warning cache corrupt or update under way as 15556> for benchmark 201, setting:1055 +0s ... 0.227s

#9 Warning cache corrupt or update under way as 3488> for benchmark 201, setting:1055 +0s ... 0.228s

#10 Warning cache corrupt or update under way as 5102> for benchmark 201, setting:1057 +0s ... 0.229s

#11 Warning cache corrupt or update under way as 7742> for benchmark 201, setting:1057 +0s ... 0.231s

#12 Warning cache corrupt or update under way as 2961> for benchmark 201, setting:1057 +0s ... 0.232s

#13 Warning cache corrupt or update under way as 5157> for benchmark 201, setting:1058 +0s ... 0.233s

#14 Warning cache corrupt or update under way as 10733> for benchmark 201, setting:1058 +0s ... 0.235s

#15 Warning cache corrupt or update under way as 2798> for benchmark 201, setting:1058 +0s ... 0.236s

#16 Warning cache corrupt or update under way as 7261> for benchmark 201, setting:2348 +0s ... 0.237s

#17 Warning cache corrupt or update under way as 1998> for benchmark 201, setting:2465 +0s ... 0.239s

#18 Warning cache corrupt or update under way as 14> for benchmark 365, setting:2715 +0s ... 0.241s

#19 Warning cache corrupt or update under way as 14> for benchmark 365, setting:1696 +0s ... 0.242s

#20 Warning cache corrupt or update under way as 30> for benchmark 365, setting:1696 +0s ... 0.243s

#21 Warning cache corrupt or update under way as 7.9> for benchmark 365, setting:1696 +0s ... 0.245s

#22 Warning cache corrupt or update under way as 37> for benchmark 365, setting:1690 +0s ... 0.246s

#23 Warning cache corrupt or update under way as 69> for benchmark 365, setting:1690 +0s ... 0.247s

#24 Warning cache corrupt or update under way as 22> for benchmark 365, setting:1690 +0s ... 0.248s

#25 Warning cache corrupt or update under way as 33> for benchmark 365, setting:979 +0s ... 0.25s

#26 Warning cache corrupt or update under way as 52> for benchmark 365, setting:979 +0s ... 0.251s

#27 Warning cache corrupt or update under way as 21> for benchmark 365, setting:979 +0s ... 0.252s

#28 Warning cache corrupt or update under way as 56> for benchmark 327, setting:884 +0s ... 0.254s

#29 Warning cache corrupt or update under way as 100> for benchmark 327, setting:884 +0s ... 0.255s

#30 Warning cache corrupt or update under way as 35> for benchmark 327, setting:884 +0s ... 0.256s

#31 Warning cache corrupt or update under way as 91> for benchmark 260, setting:743 +0s ... 0.258s

#32 Warning cache corrupt or update under way as 151> for benchmark 260, setting:743 +0s ... 0.259s

#33 Warning cache corrupt or update under way as 53> for benchmark 260, setting:743 +0s ... 0.26s

#34 Warning cache corrupt or update under way as 138> for benchmark 216, setting:640 +0s ... 0.262s

#35 Warning cache corrupt or update under way as 252> for benchmark 216, setting:640 +0s ... 0.263s

#36 Warning cache corrupt or update under way as 89> for benchmark 216, setting:640 +0s ... 0.265s

#37 Warning cache corrupt or update under way as 294770> for benchmark 833, setting:2453 +0s ... 0.266s

#38 Warning cache corrupt or update under way as 88.8> for benchmark 731, setting:2211 +0s ... 0.267s

#39 Warning cache corrupt or update under way as 21.09> for benchmark 731, setting:2211 +0s ... 0.269s

#40 Warning cache corrupt or update under way as 8.58> for benchmark 731, setting:2212 +0s ... 0.27s

#41 Warning cache corrupt or update under way as 13911> for benchmark 200, setting:597 +0s ... 0.271s

#42 Warning cache corrupt or update under way as 11576> for benchmark 200, setting:597 +0s ... 0.273s

#43 Warning cache corrupt or update under way as 5597> for benchmark 200, setting:598 +0s ... 0.274s

#44 Warning cache corrupt or update under way as 3831> for benchmark 200, setting:598 +0s ... 0.275s

#45 Warning cache corrupt or update under way as 10.4> for benchmark 416, setting:2492 +0s ... 0.277s

log 03. 10:51:00

#0 checking url part for id 9038 +0s ... 0s

#1 checking url part for id 11098 +0s ... 0s

#2 checking url part for id 10362 +0s ... 0s

#3 not redirecting to Ajax server +0s ... 0s

#4 will recreate cache as older than 5 days: 1717404660s = 19877.36875d, id:gpuID:9038 +0.001s ... 0.001s

#5 table tx_nbc2_benchcache_gpu already found +0.003s ... 0.005s

#6 About to fill cache table +0s ... 0.005s

#7 composed specs +0.119s ... 0.124s

#8 did output specs +0s ... 0.124s

#9 start showIntegratedCPUs +0s ... 0.124s

#10 getting avg benchmarks for device 9038 +0.036s ... 0.16s

#11 got single benchmarks 9038 +0.024s ... 0.184s

#12 getting avg benchmarks for device 11098 +0.001s ... 0.185s

#13 got single benchmarks 11098 +0.014s ... 0.2s

#14 getting avg benchmarks for device 10362 +0.001s ... 0.201s

#15 got single benchmarks 10362 +0.011s ... 0.212s

#16 got avg benchmarks for devices +0s ... 0.212s

#17 No cached benchmark found, getting uncached values +0.005s ... 0.217s

#18 No cached benchmark found, getting uncached values +0.002s ... 0.219s

#19 No cached benchmark found, getting uncached values +0.001s ... 0.22s

#20 No cached benchmark found, getting uncached values +0.002s ... 0.222s

#21 No cached benchmark found, getting uncached values +0.001s ... 0.224s

#22 No cached benchmark found, getting uncached values +0.001s ... 0.225s

#23 No cached benchmark found, getting uncached values +0.001s ... 0.227s

#24 No cached benchmark found, getting uncached values +0.001s ... 0.228s

#25 No cached benchmark found, getting uncached values +0.001s ... 0.229s

#26 No cached benchmark found, getting uncached values +0.001s ... 0.231s

#27 No cached benchmark found, getting uncached values +0.001s ... 0.232s

#28 No cached benchmark found, getting uncached values +0.001s ... 0.233s

#29 No cached benchmark found, getting uncached values +0.001s ... 0.235s

#30 No cached benchmark found, getting uncached values +0.001s ... 0.236s

#31 No cached benchmark found, getting uncached values +0.001s ... 0.237s

#32 No cached benchmark found, getting uncached values +0.002s ... 0.239s

#33 No cached benchmark found, getting uncached values +0.002s ... 0.241s

#34 No cached benchmark found, getting uncached values +0.001s ... 0.242s

#35 No cached benchmark found, getting uncached values +0.001s ... 0.243s

#36 No cached benchmark found, getting uncached values +0.001s ... 0.245s

#37 No cached benchmark found, getting uncached values +0.001s ... 0.246s

#38 No cached benchmark found, getting uncached values +0.001s ... 0.247s

#39 No cached benchmark found, getting uncached values +0.001s ... 0.248s

#40 No cached benchmark found, getting uncached values +0.001s ... 0.25s

#41 No cached benchmark found, getting uncached values +0.001s ... 0.251s

#42 No cached benchmark found, getting uncached values +0.001s ... 0.252s

#43 No cached benchmark found, getting uncached values +0.001s ... 0.254s

#44 No cached benchmark found, getting uncached values +0.001s ... 0.255s

#45 No cached benchmark found, getting uncached values +0.001s ... 0.256s

#46 No cached benchmark found, getting uncached values +0.001s ... 0.258s

#47 No cached benchmark found, getting uncached values +0.001s ... 0.259s

#48 No cached benchmark found, getting uncached values +0.001s ... 0.26s

#49 No cached benchmark found, getting uncached values +0.001s ... 0.262s

#50 No cached benchmark found, getting uncached values +0.001s ... 0.263s

#51 No cached benchmark found, getting uncached values +0.002s ... 0.265s

#52 No cached benchmark found, getting uncached values +0.001s ... 0.266s

#53 No cached benchmark found, getting uncached values +0.001s ... 0.267s

#54 No cached benchmark found, getting uncached values +0.001s ... 0.269s

#55 No cached benchmark found, getting uncached values +0.001s ... 0.27s

#56 No cached benchmark found, getting uncached values +0.001s ... 0.271s

#57 No cached benchmark found, getting uncached values +0.001s ... 0.273s

#58 No cached benchmark found, getting uncached values +0.001s ... 0.274s

#59 No cached benchmark found, getting uncached values +0.001s ... 0.275s

#60 No cached benchmark found, getting uncached values +0.001s ... 0.277s

#61 min, max, avg, median took s +0s ... 0.277s

#62 before gaming benchmark output +0s ... 0.277s

#63 Got 47 rows for game benchmarks. +0.014s ... 0.291s

#64 composed SQL query for gamebenchmarks +0s ... 0.291s

#65 got data and put it in $dataArray +0.004s ... 0.296s

#66 benchmarks composed for output. +0.022s ... 0.318s

#67 calculated avg scores. +0s ... 0.318s

#68 return log +0.002s ... 0.32s

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> Notebook Test, Laptop Test und News > Benchmarks / Technik > Benchmarks / Technik > Grafikkarten Vergleich - Head 2 Head
Autor: Klaus Hinum,  8.09.2017 (Update:  1.07.2023)