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ARM Mali-G57 MP6 vs ARM Mali-G77 MP9 vs ARM Mali-G77 MP11

ARM Mali-G57 MP6

► remove from comparison ARM Mali-G57 MP6

Die ARM Mali-G57 MP6 ist eine integrierte Mittelklasse-Grafikeinheit für ARM-SoCs, die erstmals Mitte 2020 im Smartphone- und Tablet-Chip HiSilicon Kirin 820 verbaut wurde.

Die Mali-G57 basiert auf die Valhall Architektur und wird von ARM als kostengünstige und kleine Grafikkarte für Mainstream Smartphones beworben.

Die Leistung ist bei unseren Benchmarks im Huawei P40 Lite vergleichbar mit der Mali-G72 MP18 im Note10 Lite bzw der Adreno 620 im Find X2 Neo.

An Grafik-APIs unterstützt die G57 OpenGL ES 3.2, Vulkan 1.1, OpenCL 2.0 und Renderscript.

ARM Mali-G77 MP9

► remove from comparison ARM Mali-G77 MP9

Die ARM Mali-G77MP9 bzw G77 MC9 ist eine integrierte High-End-Grafikeinheit für ARM-SoCs, die erstmals Anfang 2020 im Smartphone- und Tablet-Chip Mediatek Dimensity 1000 (und 1000+) verbaut wurde . Die G77MP11 integriert 11 Cluster und soll laut ARM etwa 30% schneller sein pro Cluster als eine Mali-G76 bei 30% besserer Effizienz. Beim maschinellen Lernen soll die GPU sogar um 60 Prozent schneller sein.

Die G77 basiert auf die neue Valhall-Architektur mit 32 FMA pro Kern. Diese kann mit 7 - 16 Cluster und 0,5 - 4 MB L2-Cache konfiguriert werden.

Die GPU zählt damit zu den schnellsten Grafikkarten für Android-Smartphones in 2020 und daher sollten alle aktuellen Spiele flüssig dargestellt werden.

An Grafik-APIs unterstützt die G77 OpenGL ES 3.2, Vulkan 1.1 und OpenCL 2.0.

ARM Mali-G77 MP11

► remove from comparison ARM Mali-G77 MP11

Die ARM Mali-G77MP11 ist eine integrierte High-End-Grafikeinheit für ARM-SoCs, die erstmals Anfang 2020 im Smartphone- und Tablet-Chip Samsung Exynos 990 verbaut wurde (z.B. Galaxy S20 Serie). Die G77MP11 integriert 11 Cluster und soll laut ARM etwa 30% schneller sein pro Cluster als eine Mali-G76 bei 30% besserer Effizienz. Beim maschinellen Lernen soll die GPU sogar um 60 Prozent schneller sein.

Die G76 basiert auf die neue Valhall-Architektur mit 32 FMA pro Kern. Diese kann mit 7 - 16 Cluster und 0,5 - 4 MB L2-Cache konfiguriert werden.

Die GPU zählt damit zu den schnellsten Grafikkarten für Android-Smartphones in 2020 und daher sollten alle aktuellen Spiele flüssig dargestellt werden.

An Grafik-APIs unterstützt die G77 OpenGL ES 3.2, Vulkan 1.1 und OpenCL 2.0.

ARM Mali-G57 MP6ARM Mali-G77 MP9ARM Mali-G77 MP11
HerstellerARMARMARM
Mali-G Serie
Mali-G78 MP24 24
Mali-G78 MP22 24
Mali-G78 MP20 24
Mali-G78 MP14 14
Mali-G77 MP11 11
Mali-G77 MP9 9
Mali-G76 MP16 16
Mali-G76 MP12 10
Mali-G76 MP10 10 @ 0.72 GHz
Mali-G57 MP6 6
Mali-G57 MP5 5
Mali-G72 MP18 18 @ 0.85 GHz
Mali-G71 MP20 8 @ 0.9 GHz
Mali-G72 MP12 12 @ 0.85 GHz
Mali-G71 MP8 8 @ 0.9 GHz
Mali-G76 MP4 4 @ 0.8 GHz
Mali-G71 MP2 2 @ 0.77 GHz
Mali-G72 MP3 3 @ 0.85 GHz
Mali-G68 MP4 2
Mali-G52 MP6 6
Mali-G68 MP2 2
Mali-G52 MP2 2 @ 0.95 GHz
Mali-G52 MP2 1 @ 0.8 GHz
Mali-G57 MP4 4
Mali-G57 MP3 3
Mali-G57 MP2 2
Mali-G57 MP1 1
Mali-G51 MP4 4 @ 0.65 GHz
Mali-G78 MP24 24
Mali-G78 MP22 24
Mali-G78 MP20 24
Mali-G78 MP14 14
Mali-G77 MP11 11
Mali-G77 MP9 9
Mali-G76 MP16 16
Mali-G76 MP12 10
Mali-G76 MP10 10 @ 0.72 GHz
Mali-G57 MP6 6
Mali-G57 MP5 5
Mali-G72 MP18 18 @ 0.85 GHz
Mali-G71 MP20 8 @ 0.9 GHz
Mali-G72 MP12 12 @ 0.85 GHz
Mali-G71 MP8 8 @ 0.9 GHz
Mali-G76 MP4 4 @ 0.8 GHz
Mali-G71 MP2 2 @ 0.77 GHz
Mali-G72 MP3 3 @ 0.85 GHz
Mali-G68 MP4 2
Mali-G52 MP6 6
Mali-G68 MP2 2
Mali-G52 MP2 2 @ 0.95 GHz
Mali-G52 MP2 1 @ 0.8 GHz
Mali-G57 MP4 4
Mali-G57 MP3 3
Mali-G57 MP2 2
Mali-G57 MP1 1
Mali-G51 MP4 4 @ 0.65 GHz
Mali-G78 MP24 24
Mali-G78 MP22 24
Mali-G78 MP20 24
Mali-G78 MP14 14
Mali-G77 MP11 11
Mali-G77 MP9 9
Mali-G76 MP16 16
Mali-G76 MP12 10
Mali-G76 MP10 10 @ 0.72 GHz
Mali-G57 MP6 6
Mali-G57 MP5 5
Mali-G72 MP18 18 @ 0.85 GHz
Mali-G71 MP20 8 @ 0.9 GHz
Mali-G72 MP12 12 @ 0.85 GHz
Mali-G71 MP8 8 @ 0.9 GHz
Mali-G76 MP4 4 @ 0.8 GHz
Mali-G71 MP2 2 @ 0.77 GHz
Mali-G72 MP3 3 @ 0.85 GHz
Mali-G68 MP4 2
Mali-G52 MP6 6
Mali-G68 MP2 2
Mali-G52 MP2 2 @ 0.95 GHz
Mali-G52 MP2 1 @ 0.8 GHz
Mali-G57 MP4 4
Mali-G57 MP3 3
Mali-G57 MP2 2
Mali-G57 MP1 1
Mali-G51 MP4 4 @ 0.65 GHz
CodenameValhallValhallValhall
ArchitekturBifrostValhallValhall
Pipelines6 - unified9 - unified11 - unified
Shared Memoryneinneinnein
Herstellungsprozess7 nm7 nm7 nm
Erscheinungsdatum03.07.2020 19.03.2020 19.03.2020
Herstellerseitehttps://developer.arm.com/ip-products/gr...https://developer.arm.com/ip-products/gr...https://developer.arm.com/ip-products/gr...
CPU in Mali-G57 MP6GPU Base SpeedGPU Boost / Turbo
HiSilicon Kirin 8208 x 1840 MHz? MHz? MHz
CPU in Mali-G77 MP9GPU Base SpeedGPU Boost / Turbo
MediaTek Dimensity 12008 x 2000 MHz? MHz? MHz
MediaTek Dimensity 11008 x 2000 MHz? MHz? MHz
MediaTek Dimensity 1000+8 x 2000 MHz? MHz? MHz
min. - max.? MHz? MHz

Benchmarks

3DMark - 3DMark Ice Storm Unlimited Graphics
57067 Points (8%)
60765 Points (9%)
min: 48476     avg: 74951     median: 82052.5 (12%)     max: 87223 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited
5853 Points (35%)
min: 8041     avg: 8226     median: 8226 (49%)     max: 8411 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited Graphics
6327 Points (15%)
min: 9823     avg: 10797     median: 10796.5 (25%)     max: 11770 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
4845 Points (45%)
min: 6890     avg: 7073     median: 7073 (66%)     max: 7256 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
4906 Points (19%)
min: 7501     avg: 7927     median: 7927 (31%)     max: 8353 Points
GFXBench (DX / GLBenchmark) 2.7
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + ARM Mali-G57 MP6
GFXBench (DX / GLBenchmark) 2.7 - GFXBench 2.7 T-Rex HD Onscreen C24Z16
60 fps (2%)
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + ARM Mali-G77 MP9
min: 59     avg: 95.7     median: 112 (3%)     max: 116 fps
GFXBench 2.7 T-Rex HD Onscreen C24Z16 + ARM Mali-G77 MP11
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G57 MP6
GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
112 fps (1%)
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G77 MP9
min: 177     avg: 180     median: 178 (1%)     max: 185 fps
GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-G77 MP11
GFXBench 3.0 - GFXBench 3.0 Manhattan
55 fps (15%)
min: 60     avg: 86.3     median: 93 (25%)     max: 106 fps
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
69 fps (5%)
min: 110     avg: 119     median: 122 (9%)     max: 124 fps
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Onscreen
17 fps (11%)
min: 28     avg: 30.7     median: 31 (20%)     max: 33 fps
min: 22     avg: 29.8     median: 33 (21%)     max: 34 fps
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
12 fps (4%)
min: 19     avg: 20.3     median: 21 (7%)     max: 21 fps
min: 20     avg: 21.8     median: 22 (7%)     max: 23 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Onscreen
26 fps (13%)
min: 43     avg: 46.7     median: 48 (23%)     max: 49 fps
min: 49     avg: 50.8     median: 51 (25%)     max: 52 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
31 fps (4%)
min: 49     avg: 52     median: 53 (7%)     max: 54 fps
min: 43     avg: 53.4     median: 56 (7%)     max: 58 fps
GFXBench - GFXBench Car Chase Onscreen
23 fps (1%)
min: 34     avg: 39.7     median: 41 (1%)     max: 44 fps
GFXBench - GFXBench Car Chase Offscreen
27 fps (0%)
min: 39     avg: 44     median: 46 (0%)     max: 47 fps
Basemark GPU 1.2 - Basemark GPU 1.2 Vulkan Official Medium Offscreen 1080
0 fps (0%)
min: 44.45     avg: 57.9     median: 57.9 (5%)     max: 71.3 fps
71.6 fps (6%)
Basemark GPU 1.2 - Basemark GPU 1.2 Vulkan Official High Offscreen 2160
24.8 fps (6%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile 2D Graphics Tests
12491 Points (13%)
36439 Points (36%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile 3D Graphics Tests
4354 Points (10%)
30186 Points (67%)
PassMark PerformanceTest 9 - PerformanceTest 9.0 3D Graphics Mark
28414 Points (100%)

Average Benchmarks ARM Mali-G57 MP6 → 100% n=15

Average Benchmarks ARM Mali-G77 MP9 → 165% n=15

Average Benchmarks ARM Mali-G77 MP11 → 161% n=15

- Bereich der Benchmarkergebnisse für diese Grafikkarte
- Durchschnittliche Benchmarkergebnisse für diese Grafikkarte
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Spiele-Benchmarks

Die folgenden Benchmarks basieren auf unseren Spieletests mit Testnotebooks. Die Performance dieser Grafikkarte bei den gelisteten Spielen ist abhängig von der verwendeten CPU, Speicherausstattung, Treiber und auch Betriebssystem. Dadurch müssen die untenstehenden Werte nicht repräsentativ sein. Detaillierte Informationen über das verwendete System sehen Sie nach einem Klick auf den fps-Wert.

League of Legends: Wild Rift

League of Legends: Wild Rift

2020
low
Mali-G77 MP11:
60 fps  fps
high
Mali-G77 MP11:
60 fps  fps
ultra
Mali-G77 MP11:
60 fps  fps
Armajet

Armajet

2020
high
Mali-G77 MP9:
30 fps 30 fps ~ 30 fps
Mali-G77 MP11:
60 fps  fps
PUBG Mobile

PUBG Mobile

2018
low
100%
Mali-G57 MP6:
20 fps  fps
300%
Mali-G77 MP9:
59 fps 60 fps ~ 60 fps
235%
Mali-G77 MP11:
40 fps 40 fps 60 fps ~ 47 fps
med.
Mali-G77 MP9:
40 fps  fps
Mali-G77 MP11:
40 fps  fps
high
100%
Mali-G57 MP6:
30 fps  fps
123%
Mali-G77 MP9:
30 fps 40 fps 40 fps ~ 37 fps
133%
Mali-G77 MP11:
40 fps 40 fps 40 fps 40 fps 40 fps ~ 40 fps
World of Tanks Blitz

World of Tanks Blitz

2018
low
100%
Mali-G57 MP6:
60 fps  fps
high
100%
Mali-G57 MP6:
60 fps  fps
100%
Mali-G77 MP11:
60 fps  fps
Arena of Valor

Arena of Valor

2018
low
Mali-G77 MP11:
60 fps 60 fps ~ 60 fps
ultra
Mali-G77 MP11:
60 fps 60 fps ~ 60 fps
Dead Trigger 2

Dead Trigger 2

2013
high
Mali-G77 MP11:
87 fps  fps
Asphalt 9: Legends

Asphalt 9: Legends

2013
low
100%
Mali-G57 MP6:
30 fps  fps
167%
Mali-G77 MP9:
50 fps  fps
200%
Mali-G77 MP11:
60 fps 60 fps ~ 60 fps
high
100%
Mali-G57 MP6:
30 fps  fps
187%
Mali-G77 MP9:
50 fps 59 fps 60 fps ~ 56 fps
197%
Mali-G77 MP11:
59 fps 59 fps ~ 59 fps
Real Racing 3

Real Racing 3

2013
high
Mali-G77 MP9:
60 fps  fps
Mali-G77 MP11:
60 fps  fps

Average Gaming ARM Mali-G57 MP6 → 100%

Average Gaming 30-70 fps → 100%

Average Gaming ARM Mali-G77 MP9 → 194%

Average Gaming 30-70 fps → 194%

Average Gaming ARM Mali-G77 MP11 → 173%

Average Gaming 30-70 fps → 173%

Eine Liste mit weiteren Spielen und allen Grafikkarten finden Sie auf unserer Seite: Welches Spiel ist mit welcher Grafikkarte spielbar?

v1.17
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#145 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.135s

#146 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.135s

#147 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.135s

#148 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.135s

#149 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.135s

#150 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.135s

#151 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.135s

#152 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.136s

#153 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.136s

#154 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.136s

#155 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.136s

#156 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.136s

#157 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.136s

#158 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.136s

#159 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.136s

#160 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.136s

#161 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.136s

#162 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.136s

#163 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.136s

#164 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.137s

#165 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.137s

#166 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.137s

#167 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.137s

#168 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.137s

#169 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.137s

#170 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.137s

#171 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.137s

#172 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.137s

#173 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.138s

#174 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.138s

#175 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.138s

#176 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.138s

#177 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.138s

#178 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.138s

#179 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.138s

#180 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.138s

#181 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.138s

#182 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.138s

#183 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.138s

#184 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.138s

#185 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.138s

#186 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.138s

#187 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.139s

#188 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.139s

#189 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.139s

#190 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.139s

#191 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.139s

#192 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.139s

#193 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.139s

#194 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.139s

#195 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.139s

#196 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.14s

#197 No cached benchmark found, getting uncached values +0s ... 0.14s

#198 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.14s

#199 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.14s

#200 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.14s

#201 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.14s

#202 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.141s

#203 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.141s

#204 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.141s

#205 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.141s

#206 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.142s

#207 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.142s

#208 min, max, avg, median took s +0s ... 0.142s

#209 before gaming benchmark output +0s ... 0.142s

#210 Got 53 rows for game benchmarks. +0.013s ... 0.155s

#211 composed SQL query for gamebenchmarks +0s ... 0.155s

#212 got data and put it in $dataArray +0.001s ... 0.156s

#213 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.157s

#214 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.157s

#215 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.158s

#216 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.158s

#217 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.158s

#218 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.159s

#219 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.16s

#220 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.16s

#221 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.16s

#222 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.16s

#223 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.16s

#224 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.16s

#225 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.161s

#226 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.161s

#227 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.161s

#228 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.161s

#229 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.161s

#230 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.162s

#231 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.162s

#232 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.162s

#233 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.162s

#234 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.162s

#235 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.163s

#236 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.164s

#237 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.164s

#238 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.164s

#239 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.165s

#240 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.165s

#241 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.165s

#242 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.165s

#243 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.166s

#244 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.167s

#245 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.167s

#246 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.167s

#247 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.167s

#248 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.167s

#249 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.167s

#250 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.167s

#251 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.167s

#252 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.168s

#253 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.168s

#254 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.168s

#255 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.168s

#256 benchmarks composed for output. +0s ... 0.168s

#257 calculated avg scores. +0s ... 0.169s

#258 return log +0.001s ... 0.169s

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> Notebook Test, Laptop Test und News > Benchmarks / Technik > Benchmarks / Technik > Grafikkarten Vergleich - Head 2 Head
Autor: Redaktion,  8.09.2017 (Update: 19.05.2020)