ARM Mali-T880 MP2 vs Qualcomm Adreno 504 vs Qualcomm Adreno 505
ARM Mali-T880 MP2 ► remove from comparison
Die ARM Mali-T880 MP2 ist eine integrierte Grafikeinheit z.B. im Mediatek Helio P20 SoC für Android Smartphones. Neben OpenGL ES 3.1 beherrscht die GPU auch OpenCL 1.2 sowie DirectX 11.2 (FL 11_2). Je nach Bedarf kann die Mali-T880 von 1 bis 16 Kerne/Cluster skaliert werden. In diesem Fall werden 2 Cluster verbaut.
Qualcomm Adreno 504 ► remove from comparison
The Qualcomm Adreno 504 ist eine untere Mittelklasse Grafikkarte für Smartphones und im Snapdragon 429 SoC verbaut. Sie soll laut Qualcomm Software-kompatibel mit dem Spitzenmodell (Adreno 530 im Snapdragon 820 ) sein und alle modernen APIs wie Vulkan, OpenGL ES 3.1 + AE (3.2), OpenCL 2.0 und Direct3D 12 (FL 11.1 bzw 12.1) unterstützen. Weiter Unterstützt die GPU Universal Bandwidth Compression (UBWC) für die Grafikspeicher-Kompression.
Laut Qualcomm ist die Adreno 504 um 50% schneller als die Vorgänger-Grafikkarte im Snapdragon 425, die Adreno 308 .
Im Snapdragon 429 wird sie im modernen 12nm Prozess hergestellt.
Qualcomm Adreno 505 ► remove from comparison
The Qualcomm Adreno 505 ist eine Mittelklasse Grafikkarte für Smartphones und im Snapdragon 430/435 SoC verbaut. Sie soll laut Qualcomm Softwarekompatibel mit dem Spitzenmodell (Adreno 530 im Snapdragon 820 ) sein und alle modernen APIs wie Vulkan, OpenGL ES 3.1 + AE (3.2), OpenCL 2.0 und Direct3D 12 (FL 11.1 bzw 12.1) unterstützen. Weiter Unterstützt die GPU Universal Bandwidth Compression (UBWC) für die Grafikspeicher-Kompression. Der Unterschied zur Adreno 506 im Snapdragon 625 ist bis jetzt nicht genau bekannt, jedoch wird die 505 noch im älteren 28nm Prozess hergestellt und bietet anscheinend weniger Rohleistung.
ARM Mali-T880 MP2 Qualcomm Adreno 504 Qualcomm Adreno 505 Adreno 500 Serie Codename Midgard (4th Generation) Architektur Midgard (4rd-gen) Adreno 500 Adreno 500 Pipelines 2 - unified Kerntakt 900 (Boost) MHz 450 MHz 450 MHz Shared Memory nein ja ja API DirectX 11.2 (FL 11_2), OpenGL ES 3.1 DirectX 12.1, OpenGL ES 3.2, Vulkan DirectX 12.1, OpenGL ES 3.2, Vulkan Herstellungsprozess 16 nm 14 nm 14 nm Features OpenGL ES 3.1, OpenCL 1.2, DirectX 11.2 (FL 11_2) OpenGL ES 3.2, OpenCL 2.0, Direct3D 12 (FL 12_1) OpenGL ES 3.2, OpenCL 2.0, Direct3D 12 (FL 12_1) Erscheinungsdatum 26.11.2015 30.06.2018 15.12.2015 Herstellerseite www.arm.com
Benchmarks 3DMark - 3DMark Ice Storm Unlimited Graphics
min: 10023 avg: 13267 median: 13844 (2%) max: 14288 Points
min: 6895 avg: 6896 median: 6896 (1%) max: 6897 Points
min: 7924 avg: 10477 median: 10069 (1%) max: 13656 Points
3DMark - 3DMark Ice Storm Extreme Graphics
min: 6839 avg: 8665 median: 9269 (1%) max: 9283 Points
5627 Points (1%)
3DMark - 3DMark Ice Storm Graphics
min: 10498 avg: 11431 median: 11898 (1%) max: 11898 Points
10835 Points (1%)
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited
min: 826 avg: 976 median: 991.5 (4%) max: 1069 Points
min: 428 avg: 445 median: 445 (2%) max: 462 Points
min: 482 avg: 632 median: 603.5 (3%) max: 835 Points
3DMark - 3DMark Sling Shot (ES 3.0) Unlimited Graphics
min: 767 avg: 882 median: 893.5 (2%) max: 978 Points
min: 336 avg: 364.5 median: 364.5 (1%) max: 393 Points
min: 423 avg: 552 median: 529.5 (1%) max: 735 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited
min: 626 avg: 720 median: 717 (4%) max: 795 Points
257 Points (1%)
min: 0 avg: 371 median: 365 (2%) max: 505 Points
3DMark - 3DMark Sling Shot Extreme (ES 3.1) Unlimited Graphics
min: 556 avg: 620 median: 633 (2%) max: 647 Points
210 Points (1%)
min: 0 avg: 309.7 median: 305 (1%) max: 432 Points
GFXBench - GFXBench 5.0 Aztec Ruins High Tier Offscreen
1.5 fps (0%)
0.8 fps (0%)
min: 0.88 avg: 1.1 median: 1.2 (0%) max: 1.2 fps
GFXBench - GFXBench 5.0 Aztec Ruins Normal Tier Offscreen
4.2 fps (0%)
min: 1.7 avg: 1.8 median: 1.8 (0%) max: 1.8 fps
min: 2.6 avg: 3.3 median: 3.6 (0%) max: 3.7 fps
GFXBench - GFXBench Car Chase Offscreen
min: 3.7 avg: 4 median: 4.1 (0%) max: 4.1 fps
1.8 fps (0%)
min: 2.1 avg: 2.7 median: 2.6 (0%) max: 3.6 fps
GFXBench 3.1 - GFXBench Manhattan ES 3.1 Offscreen
min: 3.4 avg: 6 median: 6.8 (0%) max: 6.9 fps
min: 3.1 avg: 3.2 median: 3.2 (0%) max: 3.2 fps
min: 2.2 avg: 4.6 median: 4.6 (0%) max: 6.6 fps
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
min: 9.6 avg: 10.5 median: 10.5 (1%) max: 11 fps
min: 4.7 avg: 4.8 median: 4.8 (0%) max: 4.8 fps
min: 4.6 avg: 8 median: 7.1 (0%) max: 19 fps
GFXBench (DX / GLBenchmark) 2.7 GFXBench T-Rex HD Offscreen C24Z16 + ARM Mali-T880 MP2 GFXBench (DX / GLBenchmark) 2.7 - GFXBench T-Rex HD Offscreen C24Z16
min: 21 avg: 23.1 median: 24 (0%) max: 24 fps
GFXBench T-Rex HD Offscreen C24Z16 + Qualcomm Adreno 504 11 fps (0%)
GFXBench T-Rex HD Offscreen C24Z16 + Qualcomm Adreno 505 min: 11 avg: 17.7 median: 17 (0%) max: 25 fps
Basemark ES 2.0 - Basemark ES 2.0
33.5 fps (55%)
Basemark X 1.1 - Basemark X 1.1 High Quality
min: 9655 avg: 9936 median: 9935.5 (23%) max: 10216 Points
8015 Points (18%)
Basemark X 1.1 - Basemark X 1.1 Medium Quality
min: 18345 avg: 19359 median: 19359 (43%) max: 20373 Points
min: 16486 avg: 16610 median: 16609.5 (37%) max: 16733 Points
Basemark GPU 1.2 - Basemark GPU 1.2 Vulkan Official Medium Offscreen 1080
5.2 fps (0%)
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 2D Graphics Tests
min: 3868 avg: 3970 median: 3970 (4%) max: 4072 Points
3898 Points (4%)
min: 2589 avg: 3292 median: 3292 (3%) max: 3995 Points
PassMark PerformanceTest Mobile V1 - PerformanceTest Mobile V1 3D Graphics Tests
min: 1046 avg: 1086 median: 1085.5 (2%) max: 1125 Points
860 Points (2%)
min: 1032 avg: 1168 median: 1167.5 (2%) max: 1303 Points
Average Benchmarks ARM Mali-T880 MP2 → 100% n=13 Average Benchmarks Qualcomm Adreno 504 → 51% n=13 Average Benchmarks Qualcomm Adreno 505 → 71% n=13
- Bereich der Benchmarkergebnisse für diese Grafikkarte
- Durchschnittliche Benchmarkergebnisse für diese Grafikkarte
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation
Spiele-Benchmarks Die folgenden Benchmarks basieren auf unseren Spieletests mit Testnotebooks. Die Performance dieser Grafikkarte bei den gelisteten Spielen ist abhängig von der verwendeten CPU, Speicherausstattung, Treiber und auch Betriebssystem. Dadurch müssen die untenstehenden Werte nicht repräsentativ sein. Detaillierte Informationen über das verwendete System sehen Sie nach einem Klick auf den fps-Wert.
Adreno 504:
32 [X] Nokia 3.2 1.29.1.2
Qualcomm Snapdragon 429 2GHz
Adreno 504
min:
22 fps, max:
33 fps
fps
Adreno 505:
30 [X] Xiaomi Redmi 7A 1.30.2.4
Qualcomm Snapdragon 439 2GHz
Adreno 505
min:
26 fps, max:
31 fps
30 [X] Xiaomi Redmi 8A 1.32.1.2
Qualcomm Snapdragon 439 2GHz
Adreno 505
min:
1 fps, max:
31 fps
30 31 [X] BQ Aquaris VS Qualcomm Snapdragon 430 (MSM8937) 1.4GHz
Adreno 505
min:
23 fps, max:
32 fps
31 31 [X] Huawei Y7 2018 1.22.1.2
Qualcomm Snapdragon 430 (MSM8937) 1.4GHz
Adreno 505
min:
23 fps, max:
32 fps
32 ~ 31 fps
Adreno 504:
31 [X] Nokia 3.2 1.29.1.2
Qualcomm Snapdragon 429 2GHz
Adreno 504
min:
26 fps, max:
32 fps
fps
Adreno 505:
30 [X] BQ Aquaris VS Qualcomm Snapdragon 430 (MSM8937) 1.4GHz
Adreno 505
min:
28 fps, max:
31 fps
30 30 [X] Huawei Y7 2018 1.22.1.2
Qualcomm Snapdragon 430 (MSM8937) 1.4GHz
Adreno 505
min:
17 fps, max:
31 fps
30 [X] Xiaomi Redmi 7A 1.30.2.4
Qualcomm Snapdragon 439 2GHz
Adreno 505
min:
28 fps, max:
31 fps
30 [X] Xiaomi Redmi 8A 1.32.1.2
Qualcomm Snapdragon 439 2GHz
Adreno 505
min:
5 fps, max:
31 fps
30 32 ~ 30 fps
Adreno 505:
42 47 [X] Huawei Y7 2018 1.10.0
Qualcomm Snapdragon 430 (MSM8937) 1.4GHz
Adreno 505
min:
31 fps, max:
55 fps
47 58 ~ 49 fps
Adreno 505:
41 46 47 [X] Huawei Y7 2018 1.10.0
Qualcomm Snapdragon 430 (MSM8937) 1.4GHz
Adreno 505
min:
1 fps, max:
60 fps
58 ~ 48 fps
100%
Mali-T880 MP2:
30 52 57 ~ 46 fps
85%
Adreno 505:
30 30 30 30 [X] LG Q6 Qualcomm Snapdragon 435 1.4GHz
Adreno 505
30 30 50 [X] Nokia 6 Qualcomm Snapdragon 430 (MSM8937) 1.4GHz
Adreno 505
52 [X] Honor 6A Qualcomm Snapdragon 430 (MSM8937) 1.4GHz
Adreno 505
53 [X] Lenovo K6 Qualcomm Snapdragon 430 (MSM8937) 1.4GHz
Adreno 505
54 [X] Nokia 5 Qualcomm Snapdragon 430 (MSM8937) 1.4GHz
Adreno 505
~ 39 fps
100%
Mali-T880 MP2:
30 30 ~ 30 fps
100%
Adreno 505:
29 [X] Lenovo K6 Qualcomm Snapdragon 430 (MSM8937) 1.4GHz
Adreno 505
30 30 30 [X] Nokia 5 Qualcomm Snapdragon 430 (MSM8937) 1.4GHz
Adreno 505
30 [X] Nokia 6 Qualcomm Snapdragon 430 (MSM8937) 1.4GHz
Adreno 505
30 [X] LG Q6 Qualcomm Snapdragon 435 1.4GHz
Adreno 505
30 [X] Honor 6A Qualcomm Snapdragon 430 (MSM8937) 1.4GHz
Adreno 505
30 ~ 30 fps
100%
Mali-T880 MP2:
29 30 ~ 30 fps
87%
Adreno 505:
19 19 24 [X] Nokia 6 Qualcomm Snapdragon 430 (MSM8937) 1.4GHz
Adreno 505
25 [X] LG Q6 Qualcomm Snapdragon 435 1.4GHz
Adreno 505
27 [X] Lenovo K6 Qualcomm Snapdragon 430 (MSM8937) 1.4GHz
Adreno 505
27 30 [X] Nokia 5 Qualcomm Snapdragon 430 (MSM8937) 1.4GHz
Adreno 505
30 [X] Honor 6A Qualcomm Snapdragon 430 (MSM8937) 1.4GHz
Adreno 505
30 ~ 26 fps
Adreno 504:
7 [X] Nokia 3.2 1.6.3a
Qualcomm Snapdragon 429 2GHz
Adreno 504
min:
4 fps, max:
10 fps
fps
100%
Mali-T880 MP2:
52 fps
Average Gaming ARM Mali-T880 MP2 → 100% Average Gaming 30-70 fps → 100%
Average Gaming Qualcomm Adreno 505 → 97% Average Gaming 30-70 fps → 100%
Qualcomm Adreno 504 low med. high ultra QHD 4K PUBG Mobile 23 Arena of Valor 32 31 Asphalt 9: Legends 7 7 < 30 fps < 60 fps < 120 fps ≥ 120 fps 2 1 1 1
Qualcomm Adreno 505 low med. high ultra QHD 4K PUBG Mobile 25 24 Arena of Valor 31 30 Shadow Fight 3 49 48 Dead Trigger 2 39 Asphalt 8: Airborne 30 26 Asphalt 9: Legends 29 21 Temple Run 2 60 < 30 fps < 60 fps < 120 fps ≥ 120 fps 2 3 1 2 2 1 1
ARM Mali-T880 MP2 low med. high ultra QHD 4K Dead Trigger 2 46 Asphalt 8: Airborne 30 30 Temple Run 2 52 < 30 fps < 60 fps < 120 fps ≥ 120 fps 1 3
v1.26
log 02. 14:17:42
#0 checking url part for id 7720 +0s ... 0s
#1 checking url part for id 9890 +0s ... 0s
#2 checking url part for id 7444 +0s ... 0s
#3 not redirecting to Ajax server +0s ... 0s
#4 did not recreate cache, as it is less than 5 days old! Created at Sat, 01 Jun 2024 05:39:27 +0200 +0.001s ... 0.001s
#5 composed specs +0.16s ... 0.162s
#6 did output specs +0s ... 0.162s
#7 start showIntegratedCPUs +0s ... 0.162s
#8 getting avg benchmarks for device 7720 +0.058s ... 0.22s
#9 got single benchmarks 7720 +0.039s ... 0.259s
#10 getting avg benchmarks for device 9890 +0.002s ... 0.261s
#11 got single benchmarks 9890 +0.008s ... 0.269s
#12 getting avg benchmarks for device 7444 +0.002s ... 0.271s
#13 got single benchmarks 7444 +0.1s ... 0.371s
#14 got avg benchmarks for devices +0s ... 0.371s
#15 min, max, avg, median took s +0.157s ... 0.527s
#16 before gaming benchmark output +0s ... 0.527s
#17 Got 75 rows for game benchmarks. +0.03s ... 0.558s
#18 composed SQL query for gamebenchmarks +0s ... 0.558s
#19 got data and put it in $dataArray +0.004s ... 0.561s
#20 benchmarks composed for output. +0.017s ... 0.578s
#21 calculated avg scores. +0s ... 0.578s
#22 return log +0.002s ... 0.58s
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Autor: Klaus Hinum, 8.09.2017 (Update: 1.07.2023)