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NVIDIA Quadro M600M vs NVIDIA Quadro 2000M vs NVIDIA Quadro 3000M

NVIDIA Quadro M600M

► remove from comparison NVIDIA Quadro M600M

Die NVIDIA Quadro M600M ist eine DirectX-12 (FL 11_0) und OpenGL-4.5 fähige Einstiegs-Workstation-Grafikkarte für Notebooks. Sie basiert wie die Consumer GeForce GTX 950M auf den GM108-Chip der Maxwell-Serie und wird in 28nm bei TSMC hergestellt. Wie bei der GM107 basierenden Quadro K620M / GeForce 940M sind jedoch nur 384 Shader aktiv, trotzdem bietet die M600M einen 128 Bit Speicherbus. Die Grafikkarte ist für die Skylake-Generation gedacht. Es werden bis zu 4 GB GDDR5 als Grafikspeicher eingesetzt die mit 1.250 MHz (5.000 MHz effektiv) getaktet werden und über einen 128 Bit Speicherbus angebunden sind (80 vs 16 GB/s bei der K620M).

Im Lenovo Thinkpad P70 arbeitet die M600M mit 837 - 876 MHz (Boost) und einem Speichertakt von 1253 MHz (5012 MHz effektiv).

Die Quadro-Grafikkarten bieten zertifizierte Treiber, welche auf Stabiltität und Performance bei professionellen Anwendungen (CAD-, DCC-, Medizin-, Prospektions-, Visualisierungsanwendungen) optimiert sind. Dadurch ist die Performance im Vergleich zu den Consumergrafikkarten mit gleichem Chip in diesen Bereichen deutlich besser.

Leistung

Dank dem 128 Bit großen Speicherbus liegt die Quadro M600M etwa 20 Prozent vor der alten Quadro K620M positionieren und ziemlich genau zwischen den Geschwistern Quadro M500M & Quadro M1000M. Im Consumerbereich wird die GeForce 940MX um etwa 10-15 % überholt, während die GeForce GTX 950M ihrerseits bis zu 20 % schneller arbeitet.

Die Rechenkerne der Grafikkarte können per CUDA und OpenCL 1.2 auch für generelle Berechnungen herangezogen werden.

Leistungsaufnahme

Die Leistungsaufnahme der Quadro M600M entspricht laut Nvidia der alten Quadro K620M und liegt bei 30 Watt TGP (Max Power Consumption). Dadurch ist die Karte auch für dünne und leichte Notebooks geeignet.

NVIDIA Quadro 2000M

► remove from comparison

Die NVIDIA Quadro 2000M ist eine auf die Fermi Architektur basierende professionelle Workstation Grafikkarte für Notebooks. Sie basiert wahrscheinlich auf die selbe Architektur wie die Consumer GeForce GTX 460M bzw GT 555M, bietet ebenfalls 192  Shader (hier genannt CUDA Cores) jedoch nur einen 128 Bit Speicherbus mit DDR3 Grafikspeicher. Die Quadro 2000M ist für die Huron River Plattform (Sandy Bridge) gedacht und wurde von der Quadro K2000M für Ivy Bridge Notebooks abgelöst.

Die Quadro Grafikkarten bieten zertifizierte Treiber, welche auf Stabiltität und Performance bei professionellen Anwendungen (CAD-, DCC-, Medizin-, Prospektions-, Visualisierungsanwendungen) optimiert sind. Dadurch ist die Performance im Vergleich zu den Consumergrafikkarten mit gleichem Chip deutlich besser in diesen Bereichen.

Die Recheneinheiten der Quadro 2000M können durch die Schnittstellen DirectX 11, OpenGL 4.1, DirectCompute, OpenCL, AXE und CUDA angesprochen werden und auch für generelle Aufgaben genutzt werden (nicht nur die Grafikberechnung). Die Fermi Architektur soll außerdem im Insbesonderen auf diese generellen Berechnungen optimiert worden sein, wordurch man eine hohe Performance erwarten kann.

Durch den Einsatz von relativ langsamen DDR3 Grafikspeicher in Verbindung mit dem 128 Bit Speicherbus, kann die 2000M nur 28.8 GB/s übertragen (3000M 80GB/s) und kann dadurch deutlich gebremst werden.

Die Nvidia Quadro 2000M ist kompatibel mit der Steroscopic-Lösung NVIDIA 3D Vision Pro. Weiters wird auch Optimus unterstützt, wodurch automatisch zwischen Prozessorgrafik und Quadro umgeschaltet werden kann (wenn vom Notebookhersteller verbaut).

Die Nvidia Quadro 2000M ist mit 55 Watt TGP spezifiziert und eignet sich daher für Mittelklasse-Notebooks mit 15" Display.

NVIDIA Quadro 3000M

► remove from comparison

Die NVIDIA Quadro 3000M ist eine auf die Fermi Architektur basierende professionelle Workstation Grafikkarte für Notebooks. Sie basiert wahrscheinlich auf die selbe Architektur wie die Consumer GeForce GTX 470M, bietet jedoch 240 Shader (hier genannt CUDA Cores). Sie ist ähnlich wie die 470M mit 75W TDP spezifizert und bietet im Vergleich zu 5010M (100 Watt TDP) keine Unterstützung für ECC Speicher oder Double-Precision-Gleitkommaberechnungen.

Die Quadro Grafikkarten bieten zertifizierte Treiber, welche auf Stabiltität und Performance bei professionellen Anwendungen (CAD-, DCC-, Medizin-, Prospektions-, Visualisierungsanwendungen) optimiert sind. Dadurch ist die Performance im Vergleich zu den Consumergrafikkarten mit gleichem Chip deutlich besser in diesen Bereichen.

Die Recheneinheiten der Quadro 3000M können durch die Schnittstellen DirectX 11, OpenGL 4.1, DirectCompute, OpenCL, AXE und CUDA angesprochen werden und auch für generelle Aufgaben genutzt werden (nicht nur die Grafikberechnung). Die Fermi Architektur soll außerdem im Insbesonderen auf diese generellen Berechnungen optimiert worden sein, wordurch man eine hohe Performance erwarten kann.

Die theoretische Rechenleistung sollte sich auf dem Niveau der Consumer GTX 460M bewegen. Diese hat zwar weniger Shader aber eine höhere Taktrate.

Durch den Einsatz von schnellem GDDR5 Grafikspeicher, sollte der 256 Bit Speicherbus nicht zum Flaschenhals der Grafikkarte werden und kann bis zu 80 GB / Sekunde übertragen (5010M 83.2 GB/s, 5000M 76.8 GB/s).

Die Nvidia Quadro 3000M ist kompatibel mit der Steroscopic-Lösung NVIDIA 3D Vision Pro. Weiters wird auch Optimus unterstützt, wodurch automatisch zwischen Prozessorgrafik und Quadro umgeschaltet werden kann (wenn vom Notebookhersteller verbaut).

Wie auch die GeForce GTX 470M, ist die Quadro 3000M mit 75 Watt TDP spezifiziert  und eignet sich daher nur für große und schwere 17" Notebooks.

NVIDIA Quadro M600MNVIDIA Quadro 2000MNVIDIA Quadro 3000M
Quadro M Serie
Quadro M5500 2048 @ 1.14 - 1.14 GHz256 Bit @ 6606 MHz
Quadro M5000M 1536 @ 0.96 - 1.05 GHz256 Bit @ 5000 MHz
Quadro M4000M 1280 @ 0.98 - 1.01 GHz256 Bit @ 5012 MHz
Quadro M3000M 1024 @ 1.05 GHz256 Bit @ 5000 MHz
Quadro M2200 1024 @ 0.69 - 1.04 GHz128 Bit @ 5508 MHz
Quadro M1200 640 @ 0.99 - 1.15 GHz128 Bit @ 5000 MHz
Quadro M2000M 640 @ 1.04 - 1.2 GHz128 Bit @ 5000 MHz
Quadro M1000M 512 @ 0.99 - 1.07 GHz128 Bit @ 5000 MHz
Quadro M620 512 @ 1.02 GHz128 Bit @ 5012 MHz
Quadro 5010M 384 @ 0.45 GHz256 Bit @ 1300 MHz
Quadro 4000M 336 @ 0.48 GHz256 Bit @ 1200 MHz
Quadro M520 384 @ 0.76 - 1.02 GHz64 Bit
Quadro M600M 384 @ 0.84 - 0.88 GHz128 Bit @ 5012 MHz
Quadro M500M 384 @ 1.03 - 1.12 GHz64 Bit @ 4004 MHz
Quadro 5000M 320 @ 0.41 GHz256 Bit @ 1200 MHz
Quadro 3000M 240 @ 0.45 GHz256 Bit @ 625 MHz
Quadro 2000M 192 @ 0.55 GHz128 Bit @ 900 MHz
Quadro 1000M 96 @ 0.7 GHz128 Bit @ 900 MHz
Quadro M5500 2048 @ 1.14 - 1.14 GHz256 Bit @ 6606 MHz
Quadro M5000M 1536 @ 0.96 - 1.05 GHz256 Bit @ 5000 MHz
Quadro M4000M 1280 @ 0.98 - 1.01 GHz256 Bit @ 5012 MHz
Quadro M3000M 1024 @ 1.05 GHz256 Bit @ 5000 MHz
Quadro M2200 1024 @ 0.69 - 1.04 GHz128 Bit @ 5508 MHz
Quadro M1200 640 @ 0.99 - 1.15 GHz128 Bit @ 5000 MHz
Quadro M2000M 640 @ 1.04 - 1.2 GHz128 Bit @ 5000 MHz
Quadro M1000M 512 @ 0.99 - 1.07 GHz128 Bit @ 5000 MHz
Quadro M620 512 @ 1.02 GHz128 Bit @ 5012 MHz
Quadro 5010M 384 @ 0.45 GHz256 Bit @ 1300 MHz
Quadro 4000M 336 @ 0.48 GHz256 Bit @ 1200 MHz
Quadro M520 384 @ 0.76 - 1.02 GHz64 Bit
Quadro M600M 384 @ 0.84 - 0.88 GHz128 Bit @ 5012 MHz
Quadro M500M 384 @ 1.03 - 1.12 GHz64 Bit @ 4004 MHz
Quadro 5000M 320 @ 0.41 GHz256 Bit @ 1200 MHz
Quadro 3000M 240 @ 0.45 GHz256 Bit @ 625 MHz
Quadro 2000M 192 @ 0.55 GHz128 Bit @ 900 MHz
Quadro 1000M 96 @ 0.7 GHz128 Bit @ 900 MHz
Quadro M5500 2048 @ 1.14 - 1.14 GHz256 Bit @ 6606 MHz
Quadro M5000M 1536 @ 0.96 - 1.05 GHz256 Bit @ 5000 MHz
Quadro M4000M 1280 @ 0.98 - 1.01 GHz256 Bit @ 5012 MHz
Quadro M3000M 1024 @ 1.05 GHz256 Bit @ 5000 MHz
Quadro M2200 1024 @ 0.69 - 1.04 GHz128 Bit @ 5508 MHz
Quadro M1200 640 @ 0.99 - 1.15 GHz128 Bit @ 5000 MHz
Quadro M2000M 640 @ 1.04 - 1.2 GHz128 Bit @ 5000 MHz
Quadro M1000M 512 @ 0.99 - 1.07 GHz128 Bit @ 5000 MHz
Quadro M620 512 @ 1.02 GHz128 Bit @ 5012 MHz
Quadro 5010M 384 @ 0.45 GHz256 Bit @ 1300 MHz
Quadro 4000M 336 @ 0.48 GHz256 Bit @ 1200 MHz
Quadro M520 384 @ 0.76 - 1.02 GHz64 Bit
Quadro M600M 384 @ 0.84 - 0.88 GHz128 Bit @ 5012 MHz
Quadro M500M 384 @ 1.03 - 1.12 GHz64 Bit @ 4004 MHz
Quadro 5000M 320 @ 0.41 GHz256 Bit @ 1200 MHz
Quadro 3000M 240 @ 0.45 GHz256 Bit @ 625 MHz
Quadro 2000M 192 @ 0.55 GHz128 Bit @ 900 MHz
Quadro 1000M 96 @ 0.7 GHz128 Bit @ 900 MHz
ArchitekturMaxwellFermiFermi
Pipelines384 - unified192 - unified240 - unified
Kerntakt837 - 876 (Boost) MHz550 MHz450 MHz
Speichertakt5012 MHz900 MHz625 MHz
Speicherbandbreite128 Bit128 Bit256 Bit
SpeichertypGDDR5DDR3GDDR5
Max. Speichergröße2048 MB2048 MB2048 MB
Shared Memoryneinneinnein
APIDirectX 12 (FL 11_0), Shader 5.0, OpenGL 4.5DirectX 11, Shader 5.0DirectX 11, Shader 5.0
Stromverbrauch30 Watt55 Watt75 Watt
Herstellungsprozess28 nm40 nm40 nm
FeaturesOptimus, PhysX, 3D Vision Pro, nView, OptimusOpenGl 4.1, FP32OpenGl 4.1, FP32
Notebookgrößegroß (17" z.B.)mittel (15.4" z.B.)groß (17" z.B.)
Erscheinungsdatum02.10.2015 22.02.2011 22.02.2011
Herstellerseitehttp://www.nvidia.com/object/quadro-for-...
CodenameFermiFermi
Shadertakt1100 MHz900 MHz

Benchmarks

Performance Rating - 3DMark 11 + Fire Strike + Time Spy - Quadro M600M
6.5 pt (7%)
3DMark - 3DMark Time Spy Score
719 Points (4%)
3DMark - 3DMark Time Spy Graphics
631 Points (3%)
3DMark - 3DMark Ice Storm Extreme Graphics
66347 Points (9%)
3DMark - 3DMark Cloud Gate Score
13310 Points (16%)
3DMark - 3DMark Cloud Gate Graphics
18491 Points (8%)
3DMark - 3DMark Fire Strike Standard Score
2322 Points (6%)
3DMark - 3DMark Fire Strike Standard Graphics
2430 Points (5%)
3DMark - 3DMark Ice Storm Graphics
73348 Points (10%)
3DMark 11 - 3DM11 Performance Score
3216 Points (7%)
min: 1416     avg: 1422     median: 1421 (3%)     max: 1428 Points
1742 Points (4%)
3DMark 11 - 3DM11 Performance GPU
2911 Points (4%)
min: 1259     avg: 1261     median: 1261 (2%)     max: 1263 Points
1539 Points (2%)
3DMark Vantage
3DM Vant. Perf. total + NVIDIA Quadro M600M
3DMark Vantage - 3DM Vant. Perf. total
12734 Points (11%)
3DM Vant. Perf. total + NVIDIA Quadro 2000M
min: 6608     avg: 6634     median: 6633.5 (6%)     max: 6659 Points
3DM Vant. Perf. total + NVIDIA Quadro 3000M
7941 Points (7%)
3DM Vant. Perf. GPU no PhysX + NVIDIA Quadro M600M
3DMark Vantage - 3DM Vant. Perf. GPU no PhysX
10958 Points (8%)
3DM Vant. Perf. GPU no PhysX + NVIDIA Quadro 2000M
min: 5391     avg: 5411     median: 5410.5 (4%)     max: 5430 Points
3DM Vant. Perf. GPU no PhysX + NVIDIA Quadro 3000M
min: 6604     avg: 6661     median: 6660.5 (5%)     max: 6717 Points
3DMark 05 - 3DMark 05 - Standard
21287 Points (30%)
3DMark 06 3DMark 06 - Standard 1280x1024 + NVIDIA Quadro M600M
3DMark 06
20563 Points (31%)
3DMark 06 - Standard 1280x1024 + NVIDIA Quadro 2000M
min: 11575     avg: 11659     median: 11656 (18%)     max: 11747 Points
3DMark 06 - Standard 1280x1024 + NVIDIA Quadro 3000M
min: 14054     avg: 14221     median: 14220.5 (21%)     max: 14387 Points
Unigine Heaven 2.1 - Heaven 2.1 high
min: 14.1     avg: 17     median: 17 (3%)     max: 19.8 fps
SPECviewperf 11
specvp11 snx-01 + NVIDIA Quadro M600M
SPECviewperf 11 - specvp11 snx-01
34.2 fps (24%)
specvp11 snx-01 + NVIDIA Quadro 2000M
min: 19.28     avg: 19.3     median: 19.3 (14%)     max: 19.32 fps
specvp11 snx-01 + NVIDIA Quadro 3000M
20.4 fps (15%)
specvp11 tcvis-02 + NVIDIA Quadro M600M
SPECviewperf 11 - specvp11 tcvis-02
36.7 fps (61%)
specvp11 tcvis-02 + NVIDIA Quadro 2000M
min: 22.13     avg: 22.3     median: 22.3 (37%)     max: 22.52 fps
specvp11 tcvis-02 + NVIDIA Quadro 3000M
22.9 fps (38%)
specvp11 sw-02 + NVIDIA Quadro M600M
SPECviewperf 11 - specvp11 sw-02
47.5 fps (57%)
specvp11 sw-02 + NVIDIA Quadro 2000M
min: 32.8     avg: 33.1     median: 33.1 (40%)     max: 33.4 fps
specvp11 sw-02 + NVIDIA Quadro 3000M
30.1 fps (36%)
specvp11 proe-05 + NVIDIA Quadro M600M
SPECviewperf 11 - specvp11 proe-05
16.4 fps (68%)
specvp11 proe-05 + NVIDIA Quadro 2000M
min: 9.45     avg: 9.6     median: 9.6 (40%)     max: 9.83 fps
specvp11 proe-05 + NVIDIA Quadro 3000M
7.6 fps (32%)
specvp11 maya-03 + NVIDIA Quadro M600M
SPECviewperf 11 - specvp11 maya-03
51.9 fps (39%)
specvp11 maya-03 + NVIDIA Quadro 2000M
min: 45.28     avg: 45.6     median: 45.6 (34%)     max: 45.96 fps
specvp11 maya-03 + NVIDIA Quadro 3000M
42.5 fps (32%)
specvp11 lightwave-01 + NVIDIA Quadro M600M
SPECviewperf 11 - specvp11 lightwave-01
52.3 fps (56%)
specvp11 lightwave-01 + NVIDIA Quadro 2000M
min: 40.8     avg: 41.9     median: 41.9 (45%)     max: 42.93 fps
specvp11 lightwave-01 + NVIDIA Quadro 3000M
34.7 fps (37%)
specvp11 ensight-04 + NVIDIA Quadro M600M
SPECviewperf 11 - specvp11 ensight-04
27.6 fps (13%)
specvp11 ensight-04 + NVIDIA Quadro 2000M
min: 17.84     avg: 17.9     median: 17.9 (9%)     max: 17.96 fps
specvp11 ensight-04 + NVIDIA Quadro 3000M
18.3 fps (9%)
specvp11 catia-03 + NVIDIA Quadro M600M
SPECviewperf 11 - specvp11 catia-03
45.1 fps (55%)
specvp11 catia-03 + NVIDIA Quadro 2000M
min: 27.08     avg: 27.4     median: 27.4 (33%)     max: 27.69 fps
specvp11 catia-03 + NVIDIA Quadro 3000M
24.6 fps (30%)
SPECviewperf 12
specvp12 sw-03 + NVIDIA Quadro M600M
SPECviewperf 12 - specvp12 sw-03
52.4 fps (23%)
specvp12 snx-02 + NVIDIA Quadro M600M
SPECviewperf 12 - specvp12 snx-02
24.8 fps (7%)
specvp12 showcase-01 + NVIDIA Quadro M600M
SPECviewperf 12 - specvp12 showcase-01
17.2 fps (6%)
specvp12 mediacal-01 + NVIDIA Quadro M600M
SPECviewperf 12 - specvp12 mediacal-01
7.5 fps (5%)
specvp12 maya-04 + NVIDIA Quadro M600M
SPECviewperf 12 - specvp12 maya-04
22 fps (8%)
specvp12 energy-01 + NVIDIA Quadro M600M
SPECviewperf 12 - specvp12 energy-01
0.5 fps (1%)
specvp12 creo-01 + NVIDIA Quadro M600M
SPECviewperf 12 - specvp12 creo-01
31.7 fps (17%)
specvp12 catia-04 + NVIDIA Quadro M600M
SPECviewperf 12 - specvp12 catia-04
27.6 fps (9%)
Windows 7 Experience Index - Win7 Gaming graphics
6.9 Points (87%)
Windows 7 Experience Index - Win7 Graphics
6.9 Points (87%)
Cinebench R10 Cinebench R10 Shading (32bit) + NVIDIA Quadro M600M
Cinebench R10 - Cinebench R10 Shading (32bit)
6832 Points (29%)
Cinebench R10 Shading (32bit) + NVIDIA Quadro 2000M
5671 Points (24%)
Cinebench R10 Shading (32bit) + NVIDIA Quadro 3000M
6519 Points (28%)
Cinebench R11.5 Cinebench R11.5 OpenGL 64 Bit + NVIDIA Quadro M600M
Cinebench R11.5 - Cinebench R11.5 OpenGL 64 Bit
67.1 fps (24%)
Cinebench R11.5 OpenGL 64 Bit + NVIDIA Quadro 2000M
min: 38.3     avg: 38.4     median: 38.4 (14%)     max: 38.44 fps
Cinebench R11.5 OpenGL 64 Bit + NVIDIA Quadro 3000M
min: 45.4     avg: 45.5     median: 45.5 (17%)     max: 45.65 fps
Cinebench R15
Cinebench R15 OpenGL 64 Bit + NVIDIA Quadro M600M
Cinebench R15 - Cinebench R15 OpenGL 64 Bit
75.2 fps (20%)
Cinebench R15 OpenGL Ref. Match 64 Bit + NVIDIA Quadro M600M
Cinebench R15 - Cinebench R15 OpenGL Ref. Match 64 Bit
99.6 % (100%)
GFXBench 3.0 - GFXBench 3.0 Manhattan
59.4 fps (16%)
GFXBench 3.0 - GFXBench 3.0 Manhattan Offscreen
104.3 fps (8%)
GFXBench - GFXBench Car Chase Onscreen
45.9 fps (1%)
GFXBench - GFXBench Car Chase Offscreen
49.8 fps (0%)
LuxMark v2.0 64Bit - LuxMark v2.0 Room GPU
484 Samples/s (2%)
LuxMark v2.0 64Bit - LuxMark v2.0 Sala GPU
1016 Samples/s (2%)
ComputeMark v2.1 - ComputeMark v2.1 Result
1754 Points (3%)
Power Consumption - Furmark Stress Test Power Consumption - external Monitor *
59.5 Watt (9%)
Power Consumption - The Witcher 3 Power Consumption - external Monitor *
48.6 Watt (7%)

Average Benchmarks NVIDIA Quadro M600M → 100% n=15

Average Benchmarks NVIDIA Quadro 2000M → 62% n=15

Average Benchmarks NVIDIA Quadro 3000M → 64% n=15

- Bereich der Benchmarkergebnisse für diese Grafikkarte
- Durchschnittliche Benchmarkergebnisse für diese Grafikkarte
* Smaller numbers mean a higher performance
1 This benchmark is not used for the average calculation

Spiele-Benchmarks

Die folgenden Benchmarks basieren auf unseren Spieletests mit Testnotebooks. Die Performance dieser Grafikkarte bei den gelisteten Spielen ist abhängig von der verwendeten CPU, Speicherausstattung, Treiber und auch Betriebssystem. Dadurch müssen die untenstehenden Werte nicht repräsentativ sein. Detaillierte Informationen über das verwendete System sehen Sie nach einem Klick auf den fps-Wert.

For Honor

For Honor

2017
low 1280x720
100%
Quadro M600M:
36.3  fps
med. 1920x1080
100%
Quadro M600M:
24.6  fps
high 1920x1080
100%
Quadro M600M:
23.1  fps
ultra 1920x1080
100%
Quadro M600M:
16  fps
low 1280x720
100%
Quadro M600M:
73.7  fps
med. 1366x768
100%
Quadro M600M:
42.7  fps
high 1920x1080
100%
Quadro M600M:
18.3  fps
ultra 1920x1080
100%
Quadro M600M:
16.3  fps
low 1280x720
100%
Quadro M600M:
29  fps
med. 1366x768
100%
Quadro M600M:
21.6  fps
high 1920x1080
100%
Quadro M600M:
11.5  fps
ultra 1920x1080
100%
Quadro M600M:
5.8  fps
low 1024x768
100%
Quadro M600M:
46.2  fps
med. 1366x768
100%
Quadro M600M:
28.6  fps
high 1920x1080
100%
Quadro M600M:
15.3  fps
ultra 1920x1080
100%
Quadro M600M:
12.7  fps
low 1024x768
100%
Quadro M600M:
83  fps
med. 1366x768
100%
Quadro M600M:
47.9  fps
high 1920x1080
100%
Quadro M600M:
21.4  fps
ultra 1920x1080
100%
Quadro M600M:
18.5  fps
low 1024x768
100%
Quadro M600M:
43  fps
med. 1366x768
100%
Quadro M600M:
26.2  fps
high 1920x1080
100%
Quadro M600M:
14.2  fps
ultra 1920x1080
100%
Quadro M600M:
7.6  fps
low 1024x768
100%
Quadro M600M:
103.9  fps
med. 1366x768
100%
Quadro M600M:
65.2  fps
high 1366x768
100%
Quadro M600M:
47.1  fps
ultra 1920x1080
100%
Quadro M600M:
20.6  fps
low 1280x720
100%
Quadro M600M:
127.6  fps
med. 1366x768
100%
Quadro M600M:
80.2  fps
high 1366x768
100%
Quadro M600M:
71.7  fps
ultra 1920x1080
100%
Quadro M600M:
26.9  fps
low 800x600
Quadro 2000M:
86.7  fps
med. 1024x768
Quadro 2000M:
75  fps
high 1360x768
Quadro 2000M:
71.7  fps
ultra 1920x1080
Quadro 2000M:
41.7  fps
Fifa 11

Fifa 11

2010
high 1360x768
Quadro 2000M:
92  fps
Quadro 3000M:
206.2  fps
ultra 1920x1080
Quadro 2000M:
59  fps
Quadro 3000M:
127.3  fps
Mafia 2

Mafia 2

2010
low 800x600
Quadro 2000M:
92  fps
med. 1024x768
Quadro 2000M:
71  fps
high 1360x768
Quadro 2000M:
59.1  fps
ultra 1920x1080
Quadro 2000M:
35.1  fps
low 1024x768
Quadro 2000M:
165 243 ~ 204 fps
med. 1360x768
Quadro 2000M:
82  fps
high 1360x768
Quadro 2000M:
45  fps
ultra 1920x1080
Quadro 2000M:
23 37 ~ 30 fps
med. 1360x768
Quadro 3000M:
53.8  fps
ultra 1920x1080
Quadro 3000M:
11.5  fps
med. 1366x768
Quadro 2000M:
64.6  fps
high 1366x768
Quadro 2000M:
46.9  fps
ultra 1920x1080
Quadro 2000M:
22.8  fps
low 800x600
Quadro 2000M:
200.3  fps
med. 1024x768
Quadro 2000M:
74.8  fps
high 1366x768
Quadro 2000M:
59.5  fps
ultra 1920x1080
Quadro 2000M:
37.6  fps
Risen

Risen

2009
med. 1024x768
Quadro 3000M:
66.7  fps
high 1366x768
Quadro 3000M:
39.6  fps
ultra 1920x1080
Quadro 3000M:
30.4  fps
Need for Speed Shift

Need for Speed Shift

2009
med. 1024x768
Quadro 3000M:
104.8  fps
high 1366x768
Quadro 3000M:
70.9  fps
ultra 1920x1080
Quadro 3000M:
43.3  fps
Colin McRae: DIRT 2

Colin McRae: DIRT 2

2009
med. 1024x768
Quadro 3000M:
113.5  fps
high 1360x768
Quadro 3000M:
71.4  fps
ultra 1920x1080
Quadro 3000M:
40  fps
Anno 1404

Anno 1404

2009
low 1024x768
Quadro 2000M:
62  fps
Quadro 3000M:
187.6  fps
ultra 1280x1024
Quadro 2000M:
36 43 ~ 40 fps
Quadro 3000M:
52.4  fps
Sims 3

Sims 3

2009
low 800x600
Quadro 2000M:
269  fps
med. 1024x768
Quadro 2000M:
93  fps
high 1280x1024
Quadro 2000M:
47.9  fps

Average Gaming NVIDIA Quadro M600M → 100%

Average Gaming 30-70 fps → 100%

Eine Liste mit weiteren Spielen und allen Grafikkarten finden Sie auf unserer Seite: Welches Spiel ist mit welcher Grafikkarte spielbar?

v1.17
log 22. 15:49:26

#0 checking url part for id 6510 +0s ... 0s

#1 checking url part for id 2435 +0s ... 0s

#2 checking url part for id 2433 +0s ... 0s

#3 not redirecting to Ajax server +0s ... 0s

#4 did not recreate cache, as it is less than 5 days old! Created at Fri, 20 May 2022 17:25:18 +0200 +0s ... 0s

#5 linkCache_getLink using $NBC_LINKCACHE +0.059s ... 0.059s

#6 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.059s

#7 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.059s

#8 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.059s

#9 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.059s

#10 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.059s

#11 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.059s

#12 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.059s

#13 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.059s

#14 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.059s

#15 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.059s

#16 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.059s

#17 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.059s

#18 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.059s

#19 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.059s

#20 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.059s

#21 linkCache_getLink using $NBC_LINKCACHE +0.002s ... 0.061s

#22 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.061s

#23 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.061s

#24 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.061s

#25 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.061s

#26 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.061s

#27 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.061s

#28 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.061s

#29 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.061s

#30 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.061s

#31 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.061s

#32 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.061s

#33 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.062s

#34 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.062s

#35 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.062s

#36 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.062s

#37 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.062s

#38 composed specs +0s ... 0.062s

#39 did output specs +0s ... 0.062s

#40 start showIntegratedCPUs +0s ... 0.062s

#41 linkCache_getLink using $NBC_LINKCACHE +0.043s ... 0.105s

#42 getting avg benchmarks for device 6510 +0.004s ... 0.109s

#43 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.11s

#44 got single benchmarks 6510 +0.006s ... 0.116s

#45 getting avg benchmarks for device 2435 +0s ... 0.117s

#46 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.117s

#47 got single benchmarks 2435 +0.006s ... 0.123s

#48 getting avg benchmarks for device 2433 +0s ... 0.123s

#49 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.124s

#50 got single benchmarks 2433 +0.004s ... 0.128s

#51 got avg benchmarks for devices +0s ... 0.128s

#52 linkCache_getLink no uid found +0s ... 0.128s

#53 linkCache_getLink no uid found +0s ... 0.128s

#54 linkCache_getLink no uid found +0s ... 0.129s

#55 linkCache_getLink no uid found +0s ... 0.129s

#56 linkCache_getLink no uid found +0s ... 0.129s

#57 linkCache_getLink no uid found +0s ... 0.13s

#58 linkCache_getLink no uid found +0s ... 0.13s

#59 linkCache_getLink no uid found +0s ... 0.13s

#60 linkCache_getLink no uid found +0s ... 0.131s

#61 linkCache_getLink no uid found +0s ... 0.131s

#62 linkCache_getLink no uid found +0s ... 0.131s

#63 linkCache_getLink no uid found +0s ... 0.132s

#64 linkCache_getLink no uid found +0s ... 0.132s

#65 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.132s

#66 linkCache_getLink no uid found +0s ... 0.132s

#67 linkCache_getLink no uid found +0s ... 0.133s

#68 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.133s

#69 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.133s

#70 linkCache_getLink no uid found +0s ... 0.133s

#71 linkCache_getLink no uid found +0s ... 0.133s

#72 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.134s

#73 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.134s

#74 linkCache_getLink no uid found +0s ... 0.134s

#75 linkCache_getLink no uid found +0s ... 0.134s

#76 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.134s

#77 linkCache_getLink no uid found +0s ... 0.135s

#78 linkCache_getLink no uid found +0s ... 0.135s

#79 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.135s

#80 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.135s

#81 linkCache_getLink no uid found +0s ... 0.135s

#82 linkCache_getLink no uid found +0s ... 0.135s

#83 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.136s

#84 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.136s

#85 linkCache_getLink no uid found +0s ... 0.136s

#86 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.136s

#87 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.136s

#88 linkCache_getLink no uid found +0s ... 0.137s

#89 linkCache_getLink no uid found +0s ... 0.137s

#90 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.137s

#91 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.137s

#92 linkCache_getLink no uid found +0s ... 0.138s

#93 linkCache_getLink no uid found +0s ... 0.138s

#94 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.138s

#95 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.138s

#96 linkCache_getLink no uid found +0s ... 0.139s

#97 linkCache_getLink no uid found +0s ... 0.139s

#98 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.139s

#99 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.139s

#100 linkCache_getLink no uid found +0s ... 0.139s

#101 linkCache_getLink no uid found +0s ... 0.14s

#102 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.14s

#103 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.14s

#104 linkCache_getLink no uid found +0s ... 0.14s

#105 linkCache_getLink no uid found +0s ... 0.14s

#106 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.141s

#107 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.141s

#108 linkCache_getLink no uid found +0s ... 0.141s

#109 linkCache_getLink no uid found +0s ... 0.141s

#110 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.142s

#111 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.142s

#112 linkCache_getLink no uid found +0s ... 0.142s

#113 linkCache_getLink no uid found +0s ... 0.142s

#114 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.142s

#115 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.142s

#116 linkCache_getLink no uid found +0s ... 0.143s

#117 linkCache_getLink no uid found +0s ... 0.143s

#118 linkCache_getLink no uid found +0s ... 0.143s

#119 linkCache_getLink no uid found +0s ... 0.144s

#120 linkCache_getLink no uid found +0s ... 0.144s

#121 linkCache_getLink no uid found +0s ... 0.144s

#122 linkCache_getLink no uid found +0s ... 0.145s

#123 linkCache_getLink no uid found +0s ... 0.145s

#124 linkCache_getLink no uid found +0s ... 0.145s

#125 linkCache_getLink no uid found +0s ... 0.146s

#126 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.146s

#127 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.146s

#128 linkCache_getLink no uid found +0s ... 0.146s

#129 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.146s

#130 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.146s

#131 linkCache_getLink no uid found +0s ... 0.146s

#132 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.147s

#133 linkCache_getLink no uid found +0s ... 0.147s

#134 linkCache_getLink no uid found +0s ... 0.147s

#135 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.148s

#136 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.148s

#137 linkCache_getLink no uid found +0s ... 0.148s

#138 linkCache_getLink no uid found +0s ... 0.148s

#139 linkCache_getLink no uid found +0s ... 0.148s

#140 linkCache_getLink no uid found +0s ... 0.149s

#141 linkCache_getLink no uid found +0s ... 0.149s

#142 linkCache_getLink no uid found +0s ... 0.149s

#143 linkCache_getLink no uid found +0s ... 0.15s

#144 linkCache_getLink no uid found +0s ... 0.15s

#145 linkCache_getLink no uid found +0s ... 0.151s

#146 linkCache_getLink no uid found +0s ... 0.151s

#147 linkCache_getLink no uid found +0s ... 0.151s

#148 linkCache_getLink no uid found +0s ... 0.152s

#149 linkCache_getLink no uid found +0s ... 0.152s

#150 min, max, avg, median took s +0s ... 0.153s

#151 before gaming benchmark output +0s ... 0.153s

#152 Got 76 rows for game benchmarks. +0.006s ... 0.159s

#153 composed SQL query for gamebenchmarks +0s ... 0.159s

#154 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.159s

#155 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.159s

#156 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.159s

#157 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.159s

#158 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.159s

#159 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.159s

#160 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.159s

#161 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.159s

#162 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.159s

#163 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.159s

#164 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.159s

#165 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.159s

#166 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.16s

#167 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.16s

#168 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.16s

#169 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.16s

#170 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.16s

#171 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.16s

#172 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.16s

#173 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.16s

#174 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.16s

#175 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.16s

#176 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.16s

#177 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.16s

#178 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.16s

#179 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.16s

#180 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.16s

#181 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.16s

#182 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.16s

#183 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.16s

#184 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.16s

#185 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.16s

#186 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.16s

#187 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.161s

#188 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.161s

#189 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.161s

#190 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.161s

#191 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.161s

#192 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.161s

#193 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.161s

#194 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.161s

#195 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.161s

#196 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.161s

#197 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.161s

#198 got data and put it in $dataArray +0.001s ... 0.162s

#199 linkCache_getLink no uid found +0.001s ... 0.163s

#200 linkCache_getLink no uid found +0s ... 0.163s

#201 linkCache_getLink no uid found +0s ... 0.163s

#202 linkCache_getLink no uid found +0s ... 0.163s

#203 linkCache_getLink no uid found +0.001s ... 0.163s

#204 linkCache_getLink no uid found +0s ... 0.163s

#205 linkCache_getLink no uid found +0s ... 0.163s

#206 linkCache_getLink no uid found +0s ... 0.163s

#207 linkCache_getLink no uid found +0.001s ... 0.164s

#208 linkCache_getLink no uid found +0s ... 0.164s

#209 linkCache_getLink no uid found +0s ... 0.164s

#210 linkCache_getLink no uid found +0s ... 0.164s

#211 linkCache_getLink no uid found +0.001s ... 0.165s

#212 linkCache_getLink no uid found +0s ... 0.165s

#213 linkCache_getLink no uid found +0s ... 0.165s

#214 linkCache_getLink no uid found +0s ... 0.165s

#215 linkCache_getLink no uid found +0.001s ... 0.165s

#216 linkCache_getLink no uid found +0s ... 0.165s

#217 linkCache_getLink no uid found +0s ... 0.165s

#218 linkCache_getLink no uid found +0s ... 0.165s

#219 linkCache_getLink no uid found +0.001s ... 0.166s

#220 linkCache_getLink no uid found +0s ... 0.166s

#221 linkCache_getLink no uid found +0s ... 0.166s

#222 linkCache_getLink no uid found +0s ... 0.166s

#223 linkCache_getLink no uid found +0.001s ... 0.167s

#224 linkCache_getLink no uid found +0s ... 0.167s

#225 linkCache_getLink no uid found +0s ... 0.167s

#226 linkCache_getLink no uid found +0s ... 0.167s

#227 linkCache_getLink no uid found +0.001s ... 0.167s

#228 linkCache_getLink no uid found +0s ... 0.167s

#229 linkCache_getLink no uid found +0s ... 0.167s

#230 linkCache_getLink no uid found +0s ... 0.167s

#231 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.168s

#232 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.168s

#233 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.168s

#234 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.168s

#235 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.168s

#236 linkCache_getLink no uid found +0s ... 0.168s

#237 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.169s

#238 linkCache_getLink no uid found +0s ... 0.169s

#239 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.169s

#240 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.169s

#241 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.169s

#242 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.169s

#243 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.17s

#244 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.17s

#245 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.17s

#246 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.17s

#247 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.17s

#248 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.17s

#249 linkCache_getLink no uid found +0.001s ... 0.17s

#250 linkCache_getLink no uid found +0s ... 0.17s

#251 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.171s

#252 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.171s

#253 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.171s

#254 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.172s

#255 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.172s

#256 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.172s

#257 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.172s

#258 linkCache_getLink no uid found +0.001s ... 0.172s

#259 linkCache_getLink no uid found +0s ... 0.172s

#260 linkCache_getLink no uid found +0s ... 0.172s

#261 linkCache_getLink no uid found +0.001s ... 0.173s

#262 linkCache_getLink no uid found +0s ... 0.173s

#263 linkCache_getLink no uid found +0s ... 0.173s

#264 linkCache_getLink no uid found +0.001s ... 0.174s

#265 linkCache_getLink no uid found +0s ... 0.174s

#266 linkCache_getLink no uid found +0s ... 0.174s

#267 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.174s

#268 linkCache_getLink no uid found +0s ... 0.174s

#269 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.174s

#270 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.174s

#271 linkCache_getLink no uid found +0s ... 0.174s

#272 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.175s

#273 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.175s

#274 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.175s

#275 benchmarks composed for output. +0s ... 0.175s

#276 calculated avg scores. +0s ... 0.175s

#277 return log +0.001s ... 0.176s

Teilen Sie diesen Artikel um uns zu unterstützen. Jeder Link hilft!
> Notebook Test, Laptop Test und News > Benchmarks / Technik > Benchmarks / Technik > Grafikkarten Vergleich - Head 2 Head
Autor: Redaktion,  8.09.2017 (Update: 19.05.2020)