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NVIDIA GeForce 9650M GS

Höhergetaktete 9500M GS und direkter Nachfolger der 8700M GT Grafikkarte (neuere Chiprevision). Dadurch wahrscheinlich nur in 17" Notebooks erhältlich (falls der Stromverbrauch nicht spürbar gesenkt wurde). Die Spieleleistung liegt auf einem Niveau mit der 8700M GT (ev. minimal besser).

Die Grafikkarte bietet wie der Vorgänger DirectX10 Unterstützung. Bei sehr anspruchsvollen Spielen wie Crysis oder World in Conflict reicht die Leistung jedoch nicht um die Effekte flüssig darzustellen (da sie mit der höchsten Detailstufe gekoppelt sind). Siehe dazu auch die Sektion "Spieleleistung" weiter unten.

Eine Besonderheit der Grafikkarte sind die "Unified Shader" oder ALUs (Arithmetic Logical Unit). Es existieren keine dedizierten Pixel- bzw Vertexshader mehr, sondern 32 so genannte Stream Prozessoren übernehmen einfach die anstehende Grafikarbeit (die früher die Pixel und Vertex Shader übernommen haben). Der Vorteil ist, daß es theortisch keinen Leerlauf der ALUs mehr gibt. Die Streamprozessoren sind bei NVIDIA 1-dimensional (1D) und können pro Takt eine Skalaroperation mit einer MADD- (Addition und Multiplikation) und MUL-Anweisung (Multiplikation) durführen. Ausserdem taktet NVIDIA die Shader-ALUs etwas höher als den restlichen Chip.

Durch die PureVideo HD Technologie, kann die 9650M GS das Dekodieren von HD Videos in den Formaten H.264, VC-1, MPEG2 und WMV9 beschleunigen.

HerstellerNVIDIA
GeForce 9000M Serie
GeForce 9800M GTX SLI compare 224 @ 0.5 GHz256 Bit @ 800 MHz
GeForce 9650M GS 32 @ 0.63 GHz128 Bit @ 800 MHz
CodenameNB9P-GS1
ArchitekturG8x
Pipelines32 - unified
Kerntakt625 MHz
Shadertakt1250 MHz
Speichertakt800 MHz
Speicherbandbreite128 Bit
SpeichertypGDDR2?, GDDR3
Max. Speichergröße512 MB
Shared Memorynein
DirectXDirectX 10, Shader 3.0
Transistoren289 Millionen
Herstellungsprozess80 nm
FeaturesMXM III Slot, 1250 MHz Shader Takt, OpenGL 2.1 support, Dual-link DVI Ausgänge bis 2560x1600 (wenn vom Notebook unterstützt).
Notebookgrößegroß (17" z.B.)
Erscheinungsdatum13.03.2008
Herstellerseitehttp://www.nvidia.com/object/geforce_965...

Benchmarks

3DMark Vantage
3DM Vant. Perf. total +
3DM Vant. Perf. GPU no PhysX +
3DMark 06 3DMark 06 - Standard 1280x1024 +
Cinebench R10 Cinebench R10 Shading (32bit) +
- Bereich der Benchmarkergebnisse für diese Grafikkarte
- Durchschnittliche Benchmarkergebnisse für diese Grafikkarte
* Smaller numbers mean a higher performance

Spiele-Benchmarks

Die folgenden Benchmarks basieren auf unseren Spieletests mit Testnotebooks. Die Performance dieser Grafikkarte bei den gelisteten Spielen ist abhängig von der verwendeten CPU, Speicherausstattung, Treiber und auch Betriebssystem. Dadurch müssen die untenstehenden Werte nicht repräsentativ sein. Detaillierte Informationen über das verwendete System sehen Sie nach einem Klick auf den fps-Wert.

Crysis - GPU Benchmark

Crysis - GPU Benchmark

2007
min. 1024x768
75.3  fps    + Vergleich
mittel 1024x768
27  fps    + Vergleich
hoch 1024x768
15.2  fps    + Vergleich
» In Detailstufe min. mit allen getesteten Notebooks spielbar
Additional Benchmarks
Low 0xAF 0xAA 1280x800
61.1
Medium 0xAF 0xAA 1280x800
21
High 1280x800
11.8
Crysis - CPU Benchmark

Crysis - CPU Benchmark

2007
min. 1024x768
67.8  fps    + Vergleich
mittel 1024x768
24.8  fps    + Vergleich
hoch 1024x768
14  fps    + Vergleich
» In Detailstufe min. mit allen getesteten Notebooks spielbar
Additional Benchmarks
Low 0xAF 0xAA 1280x800
51.2
Medium 0xAF 0xAA 1280x800
20.8
High 0xAF 0xAA 1280x800
11.4
World in Conflict - Benchmark

World in Conflict - Benchmark

2007
mittel 1024x768
35  fps    + Vergleich
hoch 1024x768
21  fps    + Vergleich
» Mit den meisten getesteten Laptops in den getesteten Detailstufen nicht flüssig spielbar.
Additional Benchmarks
Medium 0xAF 0xAA 1280x800
34
High 2xAF 2xAA 1280x800
18
Medium 0xAF 0xAA 1400x1050
29
High 0xAF 0xAA 1400x1050
15
F.E.A.R.

F.E.A.R.

2005
min. 640x480
120  fps    + Vergleich
mittel 800x600
162  fps    + Vergleich
hoch 1024x768
27  fps    + Vergleich
» In Detailstufe mittel mit allen getesteten Notebooks spielbar
Doom 3

Doom 3

2004
min. 640x480
165.2  fps    + Vergleich
mittel 640x480
160.4  fps    + Vergleich
hoch 800x600
146.5  fps    + Vergleich
max. 1024x768
123.7  fps    + Vergleich
» In Detailstufe max. mit allen getesteten Notebooks spielbar

Eine Liste mit weiteren Spielen und allen Grafikkarten finden Sie auf unserer Seite: Welches Spiel ist mit welcher Grafikkarte spielbar?

Ein oder mehrere Geräte zum Vergleich auswählen

In der folgenden Liste können sie Geräte suchen und für einen Vergleich auswählen.

Liste einschränken:

show all (including archived), 2022, 2021
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#264 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.452s

#265 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.452s

#266 linkCache_getLink using $NBC_LINKCACHE +0.005s ... 0.457s

#267 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.457s

#268 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.458s

#269 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.458s

#270 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.458s

#271 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.458s

#272 linkCache_getLink using $NBC_LINKCACHE +0.003s ... 0.462s

#273 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.462s

#274 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.462s

#275 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.462s

#276 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.462s

#277 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.462s

#278 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.462s

#279 linkCache_getLink using $NBC_LINKCACHE +0.01s ... 0.473s

#280 linkCache_getLink using $NBC_LINKCACHE +0.005s ... 0.478s

#281 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.478s

#282 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.478s

#283 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.478s

#284 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.478s

#285 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.478s

#286 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.478s

#287 linkCache_getLink using $NBC_LINKCACHE +0.004s ... 0.482s

#288 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.482s

#289 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.482s

#290 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.482s

#291 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.482s

#292 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.482s

#293 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.482s

#294 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.482s

#295 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.482s

#296 linkCache_getLink using $NBC_LINKCACHE +0.007s ... 0.489s

#297 linkCache_getLink using $NBC_LINKCACHE +0.003s ... 0.492s

#298 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.492s

#299 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.492s

#300 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.492s

#301 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.492s

#302 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.492s

#303 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.492s

#304 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.492s

#305 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.492s

#306 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.493s

#307 linkCache_getLink using $NBC_LINKCACHE +0.002s ... 0.495s

#308 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.495s

#309 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.495s

#310 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.495s

#311 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.495s

#312 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.495s

#313 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.495s

#314 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.495s

#315 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.495s

#316 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.496s

#317 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.496s

#318 linkCache_getLink using $NBC_LINKCACHE +0.002s ... 0.498s

#319 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.498s

#320 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.498s

#321 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.498s

#322 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.498s

#323 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.498s

#324 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.498s

#325 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.498s

#326 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.498s

#327 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.499s

#328 linkCache_getLink using $NBC_LINKCACHE +0.002s ... 0.501s

#329 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.501s

#330 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.501s

#331 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.501s

#332 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.501s

#333 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.501s

#334 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.501s

#335 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.501s

#336 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.501s

#337 linkCache_getLink using $NBC_LINKCACHE +0.002s ... 0.503s

#338 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.503s

#339 linkCache_getLink using $NBC_LINKCACHE +0.003s ... 0.506s

#340 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.506s

#341 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.506s

#342 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.506s

#343 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.506s

#344 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.506s

#345 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.506s

#346 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.506s

#347 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.507s

#348 linkCache_getLink using $NBC_LINKCACHE +0.002s ... 0.509s

#349 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.509s

#350 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.509s

#351 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.509s

#352 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.509s

#353 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.509s

#354 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.509s

#355 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.509s

#356 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.509s

#357 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.51s

#358 benchmarks composed for output. +0.001s ... 0.511s

#359 return log +0.101s ... 0.611s

Spieleleistung

Die folgenden Spieletests wurden mit dem Acer Aspire 8920G ermittelt. Durch die starke CPU im Testgerät, können die ermittelten Frameraten bei schwächer ausgestatteten Notebooks noch abweichen.

Crysis: 1024x768, med: 25-27 fps -> spielbar (für voll spielbar -> low Details)
Unreal Tournament 3
: 1280x800, Stufe 3/5: 44-60 fps -> voll spielbar
Call of Duty 4: 1280x800, mittlere Details: 35-50 fps -> voll spielbar
Supreme Commander (Gameplay, Multiplayer 2vs2): 1024x768, med: 5-30 fps ->spielbar
Race Driver Grid: 1024x768, med: 25-35 fps -> voll spielbar

Die obigen Spieletests beweisen, das die 9650M GS für aktuelle Spiele (Stand 04.2008) ausreichend Leistung zur Verfügung stellt (einige fordernde Spiele jedoch nicht in höchster Auflösung darstellen kann)

8920G: min - max Frameraten bei Unreal Tournament 3
min - max Frameraten bei UT3
8920G: min - max Frameraten bei Call of Duty 4
und Call of Duty 4

Notebooktests mit NVIDIA GeForce 9650M GS Grafikkarte

Acer Aspire 8920G: Intel Core 2 Duo T9300, 18.40", 4.2 kg
  Test » Test Acer Aspire 8920G Notebook

  Externer Test » Acer Aspire 8920G

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> Notebook Test, Laptop Test und News > Benchmarks / Technik > Benchmarks / Technik > Vergleich mobiler Grafikkarten > NVIDIA GeForce 9650M GS
Autor: Klaus Hinum (Update: 16.01.2013)