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ATI Mobility Radeon HD 3670

ATI Mobility Radeon HD 3670

Die AMD ATI Mobility Radeon HD 3670 ist eine höhergetaktete Mobility Radeon HD 3650. Im Vergleich zur 2600 XT,  wurde der Produktionsprozess auf 55nm geändert (weniger Stromverbrauch möglich) und neue DirectX 10.1 Features wurden hinzugefügt.

Im Vergleich zur Konkurrenz ist die Mobility Radeon HD 3670 oberhalb der GeForce 8600M GT einzuordnen. Dadurch sind alle DirectX 9 Spiele in hohen Details spielbar. Anspruchsvolle DirectX 10 Spiele, wie Crysis, sind auch flüssig spielbar, jedoch nur bei stark verminderten Detailstufen.

Die 120 Stream-Prozessoren bestehen aus 24 5-dimensionale Shader Einheiten und sind damit nicht vergleichbar mit der Anzahl bei vergleichbaren Grafikkarten von Nvidia. Sie übernehmen je nach Anforderung die Aufgaben der Shader und Pixelpipelines.

Dank Avivo HD Video Engine kann die Grafikkarte den Prozessor bei verschiedensten Videooperationen (auch HD Video) entlasten. Die HD 3670 beinhaltet den Unified Video Decoder (VD) 1 welcher alle Stufen von H.264 und VC-1 dekodieren kann (jedoch nur ein Stream gleichzeitig). Bei MPEG-1, MPEG-2 und DivX kann Motion Compensation und IDCT beschleunigt werden.

Der Stromverbrauch der HD 3670 liegt zwischen 17 und 30 Watt (3600er Serie).

Im Vergleich zur Desktop 3670 ist die Mobility HD 3670 etwas geringer getaktet und daher eher mit der Desktop HD 3650 vergleichbar.

Mobility Radeon 3000 Serie
Mobility Radeon HD 3670 120 @ 0.68 GHz128 Bit @ 800 MHz
Mobility Radeon HD 3650 compare 120 @ 0.6 GHz128 Bit @ 700 MHz
CodenameM86XT
ArchitekturRV6xx
Pipelines120 - unified
Kerntakt680 MHz
Speichertakt800 MHz
Speicherbandbreite128 Bit
SpeichertypDDR2/GDDR3/GDDR4
Shared Memorynein
APIDirectX 10.1, Shader 4.1
Stromverbrauch30 Watt
Transistoren378 Millionen
Herstellungsprozess55 nm
Notebookgrößemittel (15.4" z.B.)
Erscheinungsdatum07.01.2008
Herstellerseitehttp://ati.amd.com/de/products/mobilityr...

Benchmarks

3DMark Vantage
3DM Vant. Perf. total +
3DM Vant. Perf. GPU no PhysX +
3DMark 06 3DMark 06 - Score Unknown Settings +
3DMark 06 - Standard 1280x1024 +
Cinebench R10 Cinebench R10 Shading (32bit) +
- Bereich der Benchmarkergebnisse für diese Grafikkarte
- Durchschnittliche Benchmarkergebnisse für diese Grafikkarte
* Smaller numbers mean a higher performance

Spiele-Benchmarks

Die folgenden Benchmarks basieren auf unseren Spieletests mit Testnotebooks. Die Performance dieser Grafikkarte bei den gelisteten Spielen ist abhängig von der verwendeten CPU, Speicherausstattung, Treiber und auch Betriebssystem. Dadurch müssen die untenstehenden Werte nicht repräsentativ sein. Detaillierte Informationen über das verwendete System sehen Sie nach einem Klick auf den fps-Wert.

GTA IV - Grand Theft Auto

GTA IV - Grand Theft Auto

2008
min. 800x600
20.7  fps    + Vergleich
» Mit den meisten getesteten Laptops in den getesteten Detailstufen nicht flüssig spielbar.
Crysis - GPU Benchmark

Crysis - GPU Benchmark

2007
min. 1024x768
20.6 60 ~ 40 fps    + Vergleich
mittel 1024x768
16.5 28.4 ~ 22 fps    + Vergleich
hoch 1024x768
13.3 15.8 ~ 15 fps    + Vergleich
» In Detailstufe min. mit den meisten getesteten Laptops spielbar
Additional Benchmarks
Low 0xAF 0xAA 1280x800
20.2
Medium 0xAF 0xAA 1280x800
15.3
High 1280x800
11.6
Medium 1680x1050
11.5
Crysis - CPU Benchmark

Crysis - CPU Benchmark

2007
min. 1024x768
24.2 55.8 ~ 40 fps    + Vergleich
mittel 1024x768
15.1 22.1 ~ 19 fps    + Vergleich
hoch 1024x768
11.4 12.3 ~ 12 fps    + Vergleich
» In Detailstufe min. mit den meisten getesteten Laptops spielbar
Additional Benchmarks
Low 0xAF 0xAA 1280x800
22.6
Medium 0xAF 0xAA 1280x800
14.2
Medium 1680x1050
9.9
High 0xAF 0xAA 1280x800
9.7
The Elder Scrolls IV - Oblivion

The Elder Scrolls IV - Oblivion

2006
F.E.A.R.

F.E.A.R.

2005
min. 640x480
307  fps    + Vergleich
mittel 800x600
31  fps    + Vergleich
hoch 1024x768
27  fps    + Vergleich
» In Detailstufe min. mit allen getesteten Notebooks spielbar
Doom 3

Doom 3

2004
min. 640x480
117.7  fps    + Vergleich
mittel 640x480
122.2  fps    + Vergleich
hoch 800x600
104  fps    + Vergleich
max. 1024x768
71.5  fps    + Vergleich
» In Detailstufe max. mit allen getesteten Notebooks spielbar
Quake 3 Arena - Timedemo

Quake 3 Arena - Timedemo

1999
hoch 1024x768
490.9 515 ~ 503 fps    + Vergleich
» In Detailstufe hoch mit allen getesteten Notebooks spielbar

Eine Liste mit weiteren Spielen und allen Grafikkarten finden Sie auf unserer Seite: Welches Spiel ist mit welcher Grafikkarte spielbar?

Ein oder mehrere Geräte zum Vergleich auswählen

In der folgenden Liste können sie Geräte suchen und für einen Vergleich auswählen.

Liste einschränken:

show all (including archived), 2022, 2021
v1.17
log 26. 00:59:41

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#268 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.222s

#269 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.222s

#270 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.222s

#271 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.222s

#272 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.222s

#273 linkCache_getLink using $NBC_LINKCACHE +0.002s ... 0.224s

#274 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.225s

#275 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.226s

#276 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.226s

#277 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.226s

#278 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.226s

#279 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.226s

#280 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.227s

#281 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.227s

#282 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.227s

#283 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.227s

#284 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.227s

#285 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.227s

#286 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.227s

#287 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.227s

#288 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.227s

#289 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.228s

#290 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.229s

#291 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.229s

#292 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.229s

#293 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.229s

#294 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.229s

#295 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.229s

#296 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.229s

#297 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.229s

#298 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.229s

#299 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.23s

#300 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.23s

#301 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.23s

#302 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.23s

#303 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.23s

#304 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.23s

#305 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.23s

#306 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.23s

#307 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.23s

#308 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.231s

#309 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.231s

#310 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.232s

#311 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.232s

#312 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.232s

#313 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.232s

#314 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.232s

#315 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.232s

#316 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.232s

#317 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.232s

#318 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.232s

#319 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.233s

#320 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.233s

#321 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.233s

#322 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.233s

#323 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.233s

#324 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.233s

#325 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.233s

#326 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.233s

#327 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.233s

#328 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.234s

#329 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.234s

#330 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.235s

#331 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.235s

#332 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.235s

#333 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.235s

#334 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.235s

#335 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.235s

#336 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.235s

#337 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.235s

#338 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.235s

#339 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.236s

#340 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.236s

#341 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.236s

#342 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.236s

#343 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.236s

#344 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.236s

#345 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.236s

#346 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.236s

#347 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.236s

#348 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.237s

#349 linkCache_getLink no uid found +0.001s ... 0.238s

#350 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.239s

#351 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.239s

#352 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.239s

#353 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.239s

#354 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.239s

#355 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.239s

#356 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.239s

#357 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.239s

#358 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.239s

#359 linkCache_getLink using $NBC_LINKCACHE +0.001s ... 0.24s

#360 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.24s

#361 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.24s

#362 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.24s

#363 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.24s

#364 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.24s

#365 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.24s

#366 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.24s

#367 linkCache_getLink using $NBC_LINKCACHE +0s ... 0.241s

#368 benchmarks composed for output. +0.001s ... 0.241s

#369 return log +0.051s ... 0.293s

Spieleleistung

Folgende Werte sollen einen ungefähren Eindruck der Spielefähigkeit der HD 3670 geben und stammen von unseren Tests mit einer HD 3650. Durch die höhere Taktung der 3670, sollten minimal bessere Ergebnisse erzielt werden.

World in Conflict: 1024x768, mittlere Details: 30 fps -> flüssig spielbar
Call of Duty 4: 1024x768, hohe Details -> spielbar (mit geringeren Details voll spielbar)
Crysis: 1024x768, low Details: 40 fps -> voll spielbar
Unreal Tournament 3: 1024x768, Details 3/5: 45-60 fps -> voll spielbar
Supreme Commander: 1280x1024, med Details: 10-20 fps -> spielbar
F.E.A.R.: 1024x768, med Details -> voll spielbar
Doom 3: 1024x768, ultra Details: 75 fps -> voll spielbar

Call of Duty 4
COD4
Unreal Tournament 3
UT3
World in Conflict
WIC

Notebooktests mit ATI Mobility Radeon HD 3670 Grafikkarte

Dell Studio XPS 16: Intel Core 2 Duo T9400, 16.00", 3.1 kg
  Test » Test Dell Studio XPS 16 Notebook

  Externer Test » Dell Studio XPS 16

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Leistungsklasse 1

Leistungsklasse 2

Radeon PRO W6600M *

Leistungsklasse 3

UHD Graphics 770

Leistungsklasse 4

Leistungsklasse 5

* Geschätzte Position

Autor: Klaus Hinum (Update: 15.05.2018)